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GUARDIANS
The Guardians once fought for justice, but these legendary heroes stepped aside after InterGov, the first world government, united the planet in peace. Nearly three decades have passed, but law and order are once more threatened. Renegade factions have emerged to challenge InterGov, and a new generation of heroes must rise up to defend it! Assemble a team and send them against your enemy, in this tactical, super-powered card game. Seize key locations while combining each hero's unique abilities to unleash ultimate attacks!
2-4 players
30-45 miutes playing time
Ages 10 to adult
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NATIONS
From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!
Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.
Gameplay introduction
Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:
Buy a card
Deploy a worker
Hire an architect for a wonder
Special action provided by a card
Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.
When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.
Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.
See 'More information' below for link to rules, etc.
AWARDS & HONORS
2014 JUG Game of the Year Winner
2014 Jogo do Ano Winner
2014 Jogo do Ano Nominee
2014 International Gamers Award - General Strategy: Multi-player Nominee
2013 Meeples' Choice Nominee
$130.00
1 in stock
ON THE ORIGIN OF SPECIES
"I am very anxious to see the Galapagos Islands, -- I think both the Geology & Zoology cannot fail to be very interesting." -- Charles Darwin, Letter to his sister, Catherine in August 1835.
Assist Charles Darwin during the Beagle journey across the Galapagos Islands, discovering new species and researching them in order to improve your knowledge.
During their turn, the active player must choose between two actions:
Research: Put 2 research pieces on 2 different species tiles on the board, gaining the knowledge of air, land, or water habitat.Discover: use the acquired habitat knowledge to place new species tiles on the board, obtaining victory points and evolution, characters and object cards. Additionally, advance the Beagle on its trackThe game finishes when the Beagle reaches the last space of its trip, leaving the archipelago through New Zealand. The players score the evolution points according to the final goal card, adding them to the points obtained during the game. The player with more points in the scoring track wins.
$80.00
2 in stock
GLOOMHAVEN: FORGOTTEN CIRCLES
Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters.
The expansion also features seven new monster types (including three new bosses) and fourteen new items.
You can also find the official FAQ for this expansion here: https://boardgamegeek.com/thread/2099479/official-faq-forgotten-circles
$75.00
4 in stock
MICROMACRO: CRIME CITY – ALL IN
With MicroMacro: Crime City – All In, the next district of the crime-ridden black-and-white metropolis Crime City now opens up for the players. On a new, huge city map, which seamlessly follows the previous plans, 16 tricky crime cases are again waiting to be solved by one to four amateur detectives. These are brand new stories, more sophisticated and criminal than ever before! The aim is to determine motives, find evidence and convict the perpetrators. An attentive eye is just as much in demand as creative powers of deduction to unravel everything on the 75 x 110 cm game board. As a little help, a magnifying glass is included in the game and the individual cases are again marked with symbols, so that parents can decide which cases even the youngest investigators may investigate and uncover.
MicroMacro: Crime City 3 - All In can be played completely independently, no previous knowledge from the other two parts is required.
$80.00
1 in stock
MUNCHKIN: GLOOM
In Gloom, from Atlas Games, you take control of a family of miserable people and make them more miserable, trying to become the most miserable family of all before you kill your family off.
The world of Munchkin, by contrast, contains plenty of happy people. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted, a place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot - and that's before they die.
Now what if you combined Gloom with Munchkin? Keith Baker of Atlas Games is doing just that! In Munchkin Gloom , players shepherd their parties through terrible travails and troublesome tribulations until - inevitably - they perish in pain. Naturally, the most miserable fellowship wins.
2-6 players
Ages 10 to adult
45 minutes playing time
$60.00
2 in stock
EVERDELL - MISTWOOD (EXPANSION)
Lurking in the depths of Mistwood, the cunning and villainous Nightweave plots to take over Everdell with the aid of her spiderlings. Pit your wits against Nightweave and her sticky schemes in solo or two-player games, and recruit heroes of yore from the More Legends and Corrin Evertail expansion packs as well as transform your farms with our new Through Every Season expansion pack!
$130.00
2 in stock
FINAL GIRL: MINIATURES BOX – A KNOCK AT THE DOOR (ACCESSORY)
Includes miniatures for A Knock at the DoorNothing like a reunion at the quiet and secluded Wingard Cottage. Everyone is having a great time. The booze is flowing and the party has begun. Then comes a knock at the door. A quick glance around the room tells you everyone who's supposed to be here already is... You approach the door and slowly open it, peeking around the edge of the door. No one is there. But someone was. . .the question is, who?
Enhance your games of A Knock at the Door with 6 high quality miniatures.
Includes:
3 Killer Miniatures2 Final Girl Miniatures1 Vehicle Miniature
$30.00
1 in stock
SAPIENS
The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan, it's up to you to guide your prehistoric people through the valley: Take advantage of the environment, pick and hunt for food, discover big and safe caverns for the upcoming winter, gather your tribe and discover the valley!
Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps:
Connect one new tile from the four in his personal pool to the tiles already in play on his board, with connected scenes needing to match. These placements earn food points when a connection is made, earns shelter points when a cave is reached, and sometimes provides a special ability based on the connected scenes.
Choose a new tile from the five available in a common pool to re-fill his personal pool to four tiles.
2-4 players
Ages 8 to adult
45 minutes playing time
$80.00
1 in stock
CARCASSONNE BIG BOX
This Carcassonne Big Box includes the base game of Carcassonne, the 2001 Spiel des Jahres (Game of the Year), along with 11 expansions.
This is the perfect starter set for Carcassonne fans and anyone looking to jump into this best-selling game. The expansions can be combined for an incredible variety of gameplay options and hours of unique games!
Key Components & Expansions Included:
Carcassonne Base Game: The main tile-laying game.
The River: 12 starting tiles that extend the starting road.
The Abbot: Adds specialized scoring for gardens.
Inns & Cathedrals (Expansion 1): Features larger meeples (counting as 2) and tiles that increase road/city scoring.
Traders & Builders (Expansion 2): Adds goods tokens (wine, wheat, cloth) for bonus points, plus builder meeples.
6 Mini-Expansions (2012 Series):
The Flying Machines (with die)
The Ferries
The Gold Mines
Mage & Witch
The Robbers
The Messengers (or Dispatches)
The Crop Circles: Mini-expansion for expanding meeples on the board.
Physical Contents:Over 180 cardboard landscape tiles (Base + Expansions).86+ wooden meeples/pieces (Standard followers, Large meeples, Pigs, Builders, Abbots, Ferries).Scoreboard and Goods tokens.Instruction manual covering all expansions.Organizing dividers for the box.
$170.00
1 in stock