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MUNCHKIN: STARFINDER
Munchkin Starfinder combines the roleplaying, backstabbing action of classic Munchkin with the lasers, alien planets, starships, and adorably deadly skittermanders from the Starfinder Roleplaying Game! Defeat The Swarm and loot the universe... in Munchkin Starfinder!
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CASCADIA: ALPINE LAKES
Cascadia: Alpine Lakes is a standalone follow-up to the hit spatial puzzle game Cascadia!
In this puzzly tile-layering game, players continue the journey started in Cascadia to create the most diverse Pacific Northwest environment as they draft new double-hexagon habitat tiles and unique new wildlife tokens to build out — and up — their beautiful landscape mosaic.
Each game of Cascadia: Alpine Lakes features unique combinations of scoring objectives linked to how the five wildlife species are arranged across three different alpine habitats. Players also score for how well surrounded and elevated their lakes and wildlife are. Habitat and environment scoring cards add unique scoring conditions so that each game provides a new spatial challenge with thousands of possible combinations.
Turns are simple: Choose a habitat tile and wildlife token pair, then place them into your expanding environment. This time, each habitat tile is a double-hexagon, and tiles can be stacked. Many of the core game mechanisms are similar to Cascadia, but the twist is that each habitat scores in different ways, and your environment is now a three-dimensional spatial puzzle with new stacking and adjacency challenges.
$95.00
2 in stock
7 WONDERS: DUEL
In many ways, 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round.
A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short.
Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.
$62.00
2 in stock
LOWLANDS
The low land is a rough area where hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood, communities here rally together to build dikes that keep the rising water at bay. But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. The residents here are constantly torn between selflessness and self-interest, and only those who can strike this delicate balance can thrive in this harsh landscape.
In Lowlands, you carve your farm out of this unforgiving land, gathering and spending resource cards to transform your farmyard into pastures that allow you to profit from breeding sheep. Adding expansions to your farm will unlock new options and score you victory points, but helping to build the dike that collectively protects all players is also rewarded. No matter what, the tide will rise and, if the dike isn't high enough, it could rush in and sweep away your hard-earned profits. Will you sacrifice your own farm for the good of the community, or will you pursue your own agenda? The choice is yours.
Even without the poor weather, life on a farm is one of constant work where you find yourself tending flocks of sheep, extending their pastures, and looking for the right moment to sell them for a profit. To complete all these tasks, Lowlands gives you a group of farmers that you can assign to various tasks around your farm. To get the most out of them, you must think strategically, deciding which actions you want to take and the best time to take them. Once they've been assigned, your farmers help you build a bustling farm where there was once scrubby bushes, trees, and lakes. You begin the game with only two sheep and a small pasture, but your farmyard is rife with possibilities, its many empty spaces inviting you to customize your farm as you see fit.
While you could simply focus on creating more area for your sheep to roam, the game also provides plenty of options for customizing your farm with various buildings and features. Not only are these tiles worth victory points at the end of the game, they also make your farm more efficient and more profitable. You might add a feeding trough to your farm, for example, to immediately earn another sheep and the ability to house two sheep per pasture space instead of just one. Or you could construct a lake cabin on your property to get away from it all for a bit. While this tile doesn't give you any special abilities, it increases the value in victory points of the farmyard spaces immediately adjacent to it. Ultimately, you are free to pursue whatever strategy you see fit, building a farm wholly your own.
On top of the challenges of building a successful farm, of course, you also have to deal with the tempestuous weather that comes with living on the wave-battered coast of the North Sea. Here, the tides always seem to rise a little higher, threatening to take a dent out of your profits by sweeping away some of your flock. To ensure that this doesn't happen, you always have the opportunity to send your farmers to contribute to the dike instead of working on your farm. When you do, you also commit resources to creating dike elements that are added to the board as a buffer against the rising waters. Add enough of these pieces and you might prevent disaster for everyone. The tide turns repeatedly, bringing with it new flood pieces. If there are enough dike elements in place to hold back the rising waters, players' farms are spared. If the dike breaks, however, you could be forced to take dike breach tokens that have adverse effects at the end of the game.
While lending a hand with the dike at the expense of your own farm is certainly a nice gesture that keeps everyone safe from the floodwaters, it has rewards of its own. For each resource you contribute to the dike, you advance one step up the dike track. Not only does advancing far enough on this track grant victory points, it also amplifies your reward if the dike holds and lessens the blow when it breaks. It is in your best interest, then, to keep pace with other players on the dike in order to protect your investments back home one the farm.
$130.00
2 in stock
ROOT - CLOCKWORK EXPANSION 2
Root: The Clockwork Expansion 2 adds four new automated opponents. Compete against the:
Lizard Cult.Riverfolk Company.Corvid Conspiracy.Underground Duchy.Also, it contains new trait cards to spice up the factions from the first Clockwork expansion. To use this product, you must have the Underworld and/or Riverfolk Expansions.
$73.00
1 in stock
DICE THRONE: HERO PACK – MYSTIC BRAWLER (EXPANSION)
The Mystic Brawler enters the Mad King’s arena, riding the waves of retribution. High above the battlefield, his muscles swell like the ocean tides as he delivers devastating strikes. When the sun goes down, his mystical ancestral powers ignite, unleashing a barrage that few can withstand.
With his combination of brute force and mystical skill, the Mystic Brawler turns every attack into a powerful statement. Every roll counts as he brings the beatdown, punishing opponents while channeling the strength of his ancestors to control the fight.
Dice Throne is a fast-playing game of skilled card play and dice manipulation for 2–6 players. Roll your hero’s custom dice up to three times per turn to activate unique abilities, unleash attacks, and outplay opponents. All heroes are fully compatible across the entire Dice Throne series.
COMPONENTS
1 Storage Tray1 Hero Board1 Token Sheet1 Leaflet1 Combat Points Dial1 Health Dial5 Dice34 Cards1 Hero Nameplate*Note: This is a single hero for play in the Dice Throne tabletop game system. A minimum of two Hero Packs is required to battle.
$36.00
3 in stock
NORIA
A new era is looming on the horizon. The future of Noria is right in front of you, and you must guide your flourishing trading empire into prosperity. Discover flying islands, buy ships, and build factories. Invest in prestigious projects, and secure their success by passing on secret knowledge to politicians. For even above the clouds, there is still room for improvement...
Noria is the debut title from Sophia Wagner, winner of the Spiel des Jahres fellowship in 2015. The talented, young author created an entirely new steampunk universe specifically for this game, and artists Michael Menzel and Klemens Franz have managed to bring her vision to life. At the center of the game is an innovative mechanism called "wheel building". Each player has an action wheel consisting of three rings, with slots for a number of different action discs. Over the course of the game, players try to obtain new discs and manipulate the rings of the wheel to optimize their action selection. Additionally, to ensure their investments bear fruit, they also need to bribe politicians with knowledge.
2-4 players2 hours playing timeAges 12 to adult
$140.00
1 in stock
CARCASSONNE EXPANSION 10 - CIRCUS AND ARTIST (2025 REDESIGN)
Expansion for Carcassonne.
Join the traveling circus, stack daring artists, and dazzle with your ringmistress’s flair.
2-6 Players | 45+ Mins | Ages 7+
Features: Area Majority / Influence, Tile Placement
Theme: Expansion for Base-game, Medieval, Territory Building
Description:
In this expansion for Carcassonne, your meeple participate in the great spectacles of a traveling circus.
Stack them as artists to form an impressive pyramid and place your ringmistress nearby.
Contents:
20 Land Tiles1 Big Top & 16 Performance Tokens6 Ring Ringmistressed12 Standard MeeplesThis is an expansion, the base game is required to play.
$35.00
1 in stock
FINAL GIRL: MINIATURES BOX – HELL TO PAY (ACCESSORY)
Includes miniatures for Hell to PayFinal Girl: Hell to Pay thrusts you into a relentless, ever-changing Hellscape where every move counts. Razorface, a horrifying killer, feeds on your afflictions, turning your weaknesses into his strength.
Each twist of the maze reveals sights that both captivate and terrify, making every moment unpredictable. As you navigate this nightmare, you'll face choices that test your courage and strategy. The immersive gameplay combines dynamic mechanics and thematic storytelling, creating an unforgettable solo experience.
Beautifully designed components bring the Hellscape to life, enhancing every chilling encounter. Do you have the will to escape Razorface's grasp and reclaim your normal life, or will the maze claim you forever?
Enhance your games of Hell to Pay with 4 high quality miniatures.
Includes:
1 Killer Miniature2 Final Girl Miniatures1 Vehicle Miniature
$20.00
1 in stock
SPIRIT ISLAND: BRANCH AND CLAW (EXPANSION)
The Branch & Claw Expansion for Spirit Island, featuring two new Spirits (Sharp Fangs Behind the Leaves and Keeper of the Forbidden Wilds) and a new Adversary (France) as well as adding Events to the Invader Phase of the game!
The Event Deck has events that happen each turn, adding further variation to the game play. In addition, the expansion has Tokens that prevent the invaders from exploring, building, or ravaging or add wild Beasts to the land, a new set of powers (31 Minor and 21 Major) that use the new Tokens and expand the gameplay, 15 new Fear cards, new Blight cards, and new Scenarios.
$80.00
3 in stock