Bedroom Games

In Bedroom Games you’ll find 20 exciting and playful ways to spend the evening with your partner. Some of it will make you blush, some will make you love, and most of it will make you moan. With Bedroom Games you’ll imagine yourself and your partner finding joy on a deserted island, lying together near the campfire in a dark forest, or trying to overcome shyness on a first date. It’s up to you what you try to achieve with your partner. Will you play in a romantic way or wish for something more kinky? Bedroom Games will offer a great evening either way.


What’s in the box: 20 large cards, each containing rules for one game 2 dice; 52 playing cards; pencil; paper notepad; rulebook 


• Suitable for both a romantic and passionate night


• Elegant and stylish box and artwork


• Compact package


• High replay value—each game is different


• Great as a gift for various occasions

$44.00
0 in stock
Out of stock Enquire

Related Products

LEGEND OF THE FIVE RINGS BEGINNER GAME

In Rokugan, it is said that honor is stronger than steel. While even the finest blade can bend and break under the heat of the forge, the Emerald Empire’s society has been folded in the forges of politics and war for more than a thousand years, and it has not yet broken. The society of Rokugan follows a divinely ordered pattern set down by the eight Kami, who shared their celestial blessings with the mortal realm. Rokugan is a land of strict social stratification, where an improper look at the wrong time can mean death. This is an era of sudden change and upheaval, however. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans—the families descended from the heroes of legend and sworn to rule their lands in the Emperor's name—shall be put to the test. This is the stage of The Legend of the Five Rings Beginner Game, a new roleplaying experience in the land of honor and steel. The Legend of the Five Rings Beginner Game allows anyone to take on the role of a Samurai in Rokugan. With a full range of four character folios, a fully realized adventure book, a set of custom dice, a map of Rokugan, a variety of tokens and a complete set of rules including a play example, The Legend of the Five Rings Beginner Game gives newbies and veterans alike the perfect door to the Emerald Empire.
$85.00
2 in stock

L5R: INTO THE FORBIDDEN CITY

Experience the wonders of the Imperial Cycle with Into the Forbidden City, the third Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.
$25.00
1 in stock

GOD OF WAR: THE CARD GAME

Ragnarok is coming. The end of the world is nigh. But there are those that seek to alter the path of history and avoid this terrible cataclysm. They are the Norns, and they have searched out the Well of Fate, in order to find out how. Trying out different combinations of heroes and Quests, will find the one that will avoid Ragnarok, or die trying. God of War: The Card Game, players take on the role of the Norns, powerful individuals from mythology, as they try different combinations of heroes and Quests in order to stop Ragnarok. Each Quest is made up of a mosaic of cards, representing the foe that the Norns must fight against. By building up their own special combat deck of cards, the Norns will gain power as they battle along. If they can defeat all three Quests set before them, then Ragnarok can be stopped.
$80.00
1 in stock

THINGS FROM THE FLOOD RPG: DICE SET

A set of 10 awesome-looking engraved custom dice, designed specifically for the Tales from the Loop and Things from the Flood RPGs. These 16 mm special dice are designed to support the game mechanics but can be used as normal six-sided dice as well.
$35.00
2 in stock

LEGEND OF THE FIVE RINGS NOVELLA: THE ETERNAL KNOT

The monks of the Togashi Order are known for their wisdom, their strength, their mystery, and the superhuman powers they gain from their unique tattoos. For Togashi Kazue, completing her training is only the beginning— discovering the true power of her enigmatic tattoo may be the true test. Accompanied by the experienced monk Togashi Mitsu, Kazue embarks on a journey to learn the power of the newly acquired knot design on her forehead. When Kazue discovers the danger her tattoo poses to others, she contemplates the unthinkable. But she soon learns that attempting to deny her destiny is the truly dangerous path. Discover the path of the Dragon in “The Eternal Knot” by Marie Brennan, a new novella set in the world of Legend of the Five Rings! “The Eternal Knot” contains a 112-page story, a, 16-page color insert, and three-copies of two extended art cards for Legend of the Five Rings: The Card Game!
$30.00
1 in stock

L5R: BREATH OF THE KAMI

Harness the power of the Air with the Breath of the Kami Dynasty Pack for Legend of the Five Rings: The Card Game! Enter the Elemental Cycle with three copies of twenty-new cards focusing on the most ephemeral element. Explore new Shugenja and Spells revolving around the Air element, a new stronghold, and the first Mantis character to enter the game with Breath of the Kami.
$25.00
2 in stock

Battle in the Bed

In Battle of the Bed, the aim of the game is to reach joyful, mutual satisfaction. Perfect for new couples to get to know each other and great for bringing new excitement into longer relationships. Carrying out ever sexier tasks to titillate their partner, the players progress from the Temptation Zone through the Desire Zone to the Battle in the Bed Zone.Contents:1x Game Board52x Activity Cards (10x Temptation Female, 10x Temptation Male, 10x Desire Female, 10x Desire Male, 12x Battle in the Bed)2x Playing Figures (1 male, 1 Female)1x Plastic Sand Timer2x Figure Stands1x Rules
$55.00
1 in stock

CODENAMES: MARVEL

Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. Opposing teams, S.H.I.E.L.D. and Hydra, compete to be the first to identify all of their team’s ‘field agents’ from 25 Code cards displayed in a 5x5 grid. Code cards contain pictures on one side and words on the other. In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$35.00
7 in stock

WARHAMMER AGE OF SIGMAR - CORE RULE BOOK

Key Features The essential book filled with rules and lore for Warhammer Age of Sigmar Supports open, matched, and narrative play, with a revamped Path to Glory campaign system and much more Drives the ever-evolving narrative onwards into the Era of the Beast, a savage struggle between the resurgent forces of Order and Destruction The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms. While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar! The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop.   The Book This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. Realms of War The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.   War Unending Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages: - The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged. - The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned. - The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation. Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.   Clashing Empires Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.   The Rules The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history. Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.   Open Play Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. – Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses. – Combining different options allows over 1,200 different types of Open War scenarios to be played.   Matched Play Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans. – Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis. – Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.   Narrative Play Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play. – Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon. – Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.   Conquest Unbound The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under. It includes three variant types of games for players to enjoy, including: - Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege. - Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top? - Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.   The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.
$105.00
6 in stock