AIR: MOOT GREEN

Air paints pair seamlessly with the rest of the Citadel Colour range, featuring a thinner formulation that makes them work perfectly with your airbrush.

$13.00
6 in stock

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STAR WARS LEGION: DOWNED AT-ST

The Imperial All Terrain Scout Transport is a formidable war machine, cutting through Rebel lines as it stomps across the battlefields of the Galactic Civil War. Despite their appearance, however, these intimidating assault vehicles aren’t invincible. With the Downed AT-ST Battlefield Expansion, you can see find out firsthand what happens when one of these towering terrors comes crashing down. This expansion deepens your immersion in the Star Wars galaxy with a beautifully sculpted downed AT-ST miniature that joins the fabric of the battlefield itself, providing valuable cover for your troops no matter what planet they find themselves on. Additionally, six new battle cards invite you to make your crashed AT-ST a focal point of a two part scenario, bringing even more variety to your games of Star Wars: Legion.
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AIR: MACRAGGE BLUE

Air paints pair seamlessly with the rest of the Citadel Colour range, featuring a thinner formulation that makes them work perfectly with your airbrush.  
$13.00
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WARHAMMER UNDERWORLDS: VOIDCURSED THRALLS

Key Features Become a vessel for untold power with this Rivals deck for Warhammer Underworlds Includes 33 new cards, usable in Rivals, Nemesis, and Relic games For use by any warband, allowing those from past seasons to join Rivals and Nemesis games A curious affliction has been observed in Wyrdhollow – The energy from loosed Realmshaper Engines is striking living creatures and altering them to some unknown purpose. More sinister still, those affected appear to lose their volition, becoming vessels for a power and will not their own. While little is known about these emotionless Voidcursed Thralls, what is certain is that they are entirely devoted to their mysterious cause, forgoing sleep, safety, and in some cases survival. Those who seek to prevent or defeat them risk falling prey to the same cosmic hex, their flesh being slowly claimed by the star-dotted blackness of the Void itself, until they are little more than silhouettes. Get stuck into Warhammer Underworlds or mix up your game with the complete Voidcursed Thralls Rivals deck, usable by any warband – including those from past seasons. These cards can be used as a standalone deck in Rivals games, mixed with a warband's unique cards for Nemesis games, or used to build a deck from the ground-up in Relic games. This deck doesn’t include any spells, so warbands from any season can put it to good use. Each card is brand new to the game, focused on making your fighters Voidcursed so they can unleash hidden powers. Aggressive warbands with numerous fighters such as the Grinkrak’s Loorncourt, The Headsmen’s Curse, and Ephilim’s Pandemonium will find Voidcursed Thralls particularly suited to their play style. This deck contains a 33-card universal Rivals deck, consisting of:– 12x objective cards– 10x gambit cards– 10x upgrade cards– 1x plot card with additional rules for using the Voidcursed Thralls deck You'll need a Warhammer Underworlds warband, including their fighter cards, to use the contents of this deck. The Rivals format is designed to be the most accessible way to play Warhammer Underworlds, as players face off using pre-made decks in a test of skill. Rules for all formats can be found on the Warhammer Community website.
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MESBG: FALL OF THE NECROMANCER

Many years after Sauron was cast from Middle-earth at the Battle of the Last Alliance, he returned in the form of the Necromancer to corrupt the realm once more. Building the fortress of Dol Guldur, his influence spread throughout the Greenwood and slowly began to twist it into a dark and cursed place – until the arrival of Gandalf and the White Council shone a light on Sauron's ambition. This expansion for the Middle-earth Strategy Battle Game delves into the history of Sauron the Necromancer, charting his return from the year of his arrival to the climactic battle against the White Council. It features background on the lands around Dol Guldur, including the Greenwood and its corruption into Mirkwood, along with new narrative play Scenarios and a campaign system to link them together. It also includes painting guides, modelling tips, and four new Legendary Legions representing iconic forces from both sides of the conflict. Inside this 72-page hardback supplement, you will find: – History of the Necromancer: A guide to Sauron's return 1,000 years after his defeat at the hands of Isildur, the founding of Dol Guldur, and the events leading up to his defeat by the combined might of the White Council.– Scenarios: 13 narrative play Scenarios, including background, board layouts, objectives, rules, and more.– Fall of the Necromancer Campaign: Rules to link the 13 Scenarios together into an extended campaign, featuring powerful benefits or additional challenges for players depending on who won the previous battle.– Armies: Background details and rules for five armies linked closely to the Necromancer's fall: The White Council, Radagast's Alliance, Halls of Thranduil, the Dark Powers of Dol Guldur, and the Dark Denizens of Mirkwood. Each section features the units available to that army, bonuses available for fielding a pure or green army of that alliance, and tactical insight on the strengths and weaknesses of your force.– Legendary Legions: Rules for four brand new Legions: Rangers of Mirkwood, the Vanquishers of the Necromancer, Pits of Dol Guldur, and Rise of the Necromancer. Each provides a restricted army composition that grants an additional suite of rules for the Legion to take advantage of.– The Necromancer Painting Masterclass: Learn to paint Sauron the Necromancer in his shadow-and-flame colour scheme as depicted in The Hobbit™ films.– Ruins of Dol Guldur Painting Masterclass: Painting guide for the Ruins of Dol Guldur terrain kit, featuring tutorials for stonework, metal, and various organic features such as vines and dead trees.– Forces of Good and Forces of Evil Showcase: A selection of Citadel and Forge World models highlighting key units for each of the armies in this supplement.  
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SPACE MARINES: PRIMARIS ERADICATORS

Key Features A Heavy Support choice available for the Space Marines Unleash ranged devastation on your enemies Melt anything that stands in your way Before the molten ire of an Eradicator Squad, heavy armour and defended positions stand little chance. Eradicators wear the heavier Gravis pattern of Mk X power armour, allowing them to stride unharmed through waves of incoming fire before bringing their own destructive weaponry to bear at close range.  Completely eradicate anything that stands against you with these destructive warriors. Each member of the squad can be armed with a melta rifle or a heavy melta rifle and one can be alternately armed with a multi-melta. There is also the option to make one of the squad into a sergeant. There are 20 heads in the kit, along with a range of other various accessories.  This 122-part plastic kit makes three Eradicators and is supplied with three 40mm Citadel round bases. It is also supplied with an Ultramarines Infantry transfer sheet.
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TYRANIDS: TYRANID WARRIORS

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