SNOW TIME

Snow is falling! Winter is finally here!
A joust is in the making: let the show begin!
You play as children, representing your village, and face your
opponents in a joyful competition around a marvelous tree.
Anticipate other players’ moves and guess their intentions.
Be crafty, collect strange fruits, and dodge the snowballs!!


Fruits appear randomly on the board at different levels of the tree.
The players will try to seize them and therefore will have to choose on which branch they want to climb.
Be careful though, a player will only be able to harvest fruits if he is alone on a branch, and if there is not a player in ambush just above him!
Thus, He will try to anticipate the choices of his opponents since otherwise a squabble will start, which will inevitably end up by the loss of cards, unless one of the brawlers dominates the fray.
Finally, the cleverest player will score a point for avoiding the fight by being the lowest in the tree.
Between racing game, bluff, and double guessing.

$45.00
0 in stock
Out of stock Enquire

Related Products

ISLEBOUND: METROPOLIS

An expansion pack of 40 new building cards, and 2 new Reputation cards. Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown. Specifics: Players: 2 – 4Play Time: 60 – 120 Minutes Suitable for ages 13 & up This is an expansion for Islebound. The core game is required for play.
$25.00
1 in stock

INNSMOUTH ESCAPE

One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape.    The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.   2-5 players Ages 10 to adult 30 minutes playing time  
$50.00
1 in stock

A TOUCH OF EVIL: DARK GOTHIC

A Touch of Evil: Dark Gothic is a deck-building game set in Flying Frog's A Touch of Evil game series.  Each player represents a particular monster-hunting hero in the game, and that hero determines the player's starting deck and grants a special ability. The heroes work together to some degree to defeat villains and monsters as they collectively lose the game if ten cards land in the shadows during play. That said, the game has only a single winner - the player who has the most investigation points at the end of the game. (Villains come in three levels of difficulty, and at the start of the game, you create a villain stack with one card of each difficulty level being chosen at random.)  The game uses three currencies - combat (red), cunning (green) and spirit (blue) - with some cards having a silver cost that can be paid with any currency. Players can acquire cards from a row of six that are available from the main deck or from piles of cards that are always available. If you fight the "Hungry Dead" - an always available card that costs one of each color - you can remove a card from your deck or from the central row.  "Dark Secrets" are a special type of card that get added to your deck through various means. The card is worth negative points at the end of the game, but should you draw it during play, you remove it from the game, then draw a "Shocking Discovery" - which will affect you or all players with some kind of pernicious effect.
$60.00
1 in stock

MINERVA

The Roman Empire. An Empire so large and powerful its fame remains still today. In order to keep its vast territories under control, the Roman Empire sent out state managers to exercise its policies. The players are one of these managers, in charge of one of the Roman cities, all aiming to become a prosperous and important city, like Rome, the glorious capital. Only the player who develops his city best, will earn the favour of the goddess Minerva and win the game. The player who has the most Victory Points (VP) at the end of the game wins. In order to gain VPs, the players will build military facilities to earn military fame, develop cultural facilities to assist cultural activities, and construct temples and layout the city so that it is worthy of its temples. But all of this requires resources and gold. And only building impressive buildings won't get anyone far without any inhabitants. The players will have to build living quarters so that the other buildings can have an effect. 1-4 playersAges 10 to adult60-90 minutes
$95.00
1 in stock

CITADELS REVISED EDITION

The Kingdom is in need of a new Master Builder, and you are among those vying for the prestigious post. Recruit local citizens and use their unique expertise to outwit your rivals. Only the most majestic metropolis will earn its creator the coveted title of Master Builder! This revised edition of Citadels retains the signature bluffing and intrigue of Bruno Faidutti’s celebrated classic, condensing all the published content into a travel-friendly version at an unbeatable price. A game of intrigue awaits!
$55.00
1 in stock

SUPER SHOW THE BACKLASH

The Supershow is a tabletop dice and card game for 2 - 6 players. Supershow is the worlds first UCG, or unpredictable card game that takes place in the underground wrestling word of the Legendary Fighting Federation. The goal of the game is to hit your FINISH card for a chance to defeat your opponent.   When competing in the Legendary Fighting Federation competitors use the Lead - Follow up - Finish game engine, which makes the game easy to pick up by impossible to put down.   The LFF Engine is simple, on a players turn; they may play 1 card, that card can be; a FINISH card if they have a FOLLOW UP in play. A FOLLOW UP card if they have a LEAD in play. Or they may play a LEAD card. After each card is played, all players roll their Skill dice; the player who rolled the highest Skill draws a card and starts his turn. When a FINISH card is played a player has a chance to defeat his opponent with a dice roll, if he does not all cards in play are discarded, the Crowd Meter is raised to the next level and the game continues. The Crowd Meter increased the effectiveness of the FINISH cards as the game progresses.   When a FINISH card is played, a player attempts to PIN or SUBMIT his opponent with a FINISH ROLL. They roll their Skill dice to decide the FINISH ROLL. Their opponent has 3 dice rolls, called BREAKOUT ROLLS, to beat or tie the FINISH ROLL. This simulates beating the referees 3 count, or grabbing the ropes before the lifeless arm falls for the 3 time.   The Skill dice correlates with the Skill chart on the Competitor card you have selected. Each Competitor has a Gimmick, a unique effect that affects the game play, and 3 Finish cards. The 3 Finish cards are added to your Supershow Deck at the start of the game, and are also unique to that competitor.   Currently there are 7 playable competitors, each with their own unique backstory and interaction in the game. Additional characters can be won at our events, downloaded for free off our website, are handed out at live shows, or can purchased which each new set. Each deck in The Supershow is comprised of 30 cards and 1 Competitor card that have a Skill chart. These pre-constructed 30 cards are 15 Lead cards, 12 Follow Up cards, and 3 Finish cards. Your Finish cards are unique to your Competitor. These cards can be different colors, making them Strikes, Grapples, or Submissions. Your Strikes, Grapples, and Submissions can become harder or easier to stop depending on your Skill chart and the Skill chart of your opponent. Stop cards can be used to stop your opponent’s moves.   The Supershow also has mechanics that for multiplayer formats, triple threat, four way, 2-4 player tag team, tornado tag team, each format can be elimination style, or first to Finish. This is on top of different match types that are played with no additional purchases, such as escape the cage or submission match.
$45.00
3 in stock

MYSTIC VALE: MANA STORM

A Card Crafting Game of Nature’s Power! The campaign to restore Gaia's realm rages on and other druidic clans combating the curse have joined the ranks. And it’s not just druids who have heeded the call; other creatures have joined the fight, eager for a day when all are free from the accursed blight.The Mana Storm expansion adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even more powerful! Amulets feature unique effects and greater variety over regular mana tokens.
$60.00
2 in stock

MOUNT EVEREST

Mount Everest, Earth's highest mountain - to this day it's been climbed by almost 4,000 alpinists from around the world, with more and more coming each year. Most of them are tourists without the experience or skills needed to climb an eight-thousander. Without proper help they wouldn't make it to the Himalayas, let alone brave the mighty Chomolungma.  Fortunately, that's where you come in, an experienced mountaineer and mountain guide. You've got Broad Peak, K2 and other eight-thousanders under your belt, and you've climbed Mount Everest several times. This time you face a far greater challenge: You must lead a bunch of tourists to the peak and safely get them back to base. You gaze at the mountain and you know this to be true - what is child's play for you might be the last adventure of your clients.  You must plan where to set up camp and how to deal with acclimatization, who to take up to the peak and when, and who to lead down the mountain. When you look at your clients' enthusiastic faces, you know that their lives are in your hands. In Mount Everest players take control of a team of two expert mountaineers who must lead as many tourists as they can to the peak and, of course, safely bring them back. Each player gets an identical deck of cards that are used for moving around the board. Players must decide where to set up camps and how much oxygen to bring to the top; only oxygen lets players get acclimatization cards, which allow tourists to survive the climb. Players must also decide what type of customers they want: the athletic, fairly competent climbers, or the wealthier and more prestigious amateurs. Climbing with one tourist in tow is easy, but the key to victory lies in guiding whole groups. Unfortunately, the more people you take with you, the higher the likelihood is of something going wrong. Also, as it is in the mountains, the weather will be a crucial factor. If a player can coordinate an expedition that avoids a crisis at the peak, he should be able to lead the happy tourists back to base.  Who will become the best Himalayan guide? 2-5 players Ages 10 to adult 60 minutes playing time
$85.00
1 in stock

STRATEGO (ORIGINAL)

The original 'capture the flag' game, launched in 1958. This classic strategy game is set in the war between Bluecoats - with Lieutenant Jacques Cavalier at the helm - against the Redcoats. Age: 8+Game time: 45 minutesPlayers: 2The original game of capturing the flag. Over and over again, Lieutenant Jacques Cavallier's troops try to capture the Redcoats flag. The Bluecoats' army has suffered heavy losses, but their troops are not giving up. Are you ready to lead the lieutenant and his men to victory? It won't be easy, as the Redcoats also have a brilliant strategist on their side to lead them into battle. A classic of strategy in battle. Before the battle begins, decide which secret formation you will use to lead your troops to victory and capture the enemy flag. The ranks of the pieces played will determine who wins each match and who must leave the battlefield.
$45.00
2 in stock