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VITICULTURE: VISIT FROM THE RHINE VALLEY (EXPANSION)
You have new visitors! This expansion for Viticulture provides you with a new set of visitors cards, which focus less on victory points and more on the wine business itself.
These cards have their own unique backs, as they must be played with out other visitor cards from Viticulture, Tuscany, and Moor Visitors.
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LEGENDARY: MARVEL STUDIOS PHASE 1
Welcome to Legendary, the Marvel Deck-Building Game! Evil Masterminds like Loki and Red Skull lead a horde of powerful Super Villains, planning dark Schemes to destroy the Marvel Cinematic Universe! Only you can stop them, leading awesome Marvel Super Heroes like Captain America, Iron Man, and Thor!
In Legendary: Marvel Studios Phase 1, the Avengers are back in a new setting with images straight from the Phase 1 movies of the Marvel Cinematic Universe (Iron Man, Incredible Hulk, Iron Man 2, Thor, Captain America: The First Avenger, Avengers). Black Widow, Iron Man, Captain America and more face off against the Villains of the first six movies. Three Masterminds including the all new Iron Monger and his Iron Foes try to complete their evil schemes. This nearly 400 card sets comes with a full color rulebook and an updated playmat.
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CARCASSONNE EXPANSION 7 - SIEGE AND DEFENCE (2025 REDESIGN)
Expansion for Carcassonne.
Protect Carcassonne against besiegers.
2-6 Players | 45+ Mins | Ages 7+
Features: Area Majority / Influence, Tile Placement
Theme: Expansion for Base-game, City Building, Medieval, Territory Building
Description:
In this expansion for Carcassonne, the city is under attack.
Invest meeple to strengthen the defense posts and score points. But if you contribute too little, you might have to give up a feature.
Contents:
18 Land Tiles2 Fortress Tiles3 Catapults12 Standard MeeplesThis is an expansion, the base game is required to play.
$35.00
1 in stock
BENEATH NEXUS
Centuries ago, the city of Nexus was built around a well of magical power hidden deep below the earth. Over the ages, Nexus soared to incredible wealth and power. Wandering tribes flocked to the city to worship and learn from the mysterious magicks beneath it.
As Nexus grew, more and more power was drawn from the well. And as more power was drawn, the more unstable the energies of the well became. After millennia of providing Nexus with knowledge and might, the well gave the city something new. Blight.
Beneath Nexus is an asymmetrical dungeon crawling card game for 3 to 6 players. One player acts as the Blight Lord, an evil overlord who corrupted the great city of Nexus centuries ago. All other players play the heroes who have come to Nexus to reclaim it from the powerful Blight Lord.
Beneath Nexus's fantasy theme was inspired by the big tabletop rpgs like D&D, Pathfinder, and Dungeonworld. Players of Magic: the Gathering, Sentinels of the Multiverse, and Lunch Money will recognize the card-based mechanics and gameplay.
We at Silverclutch Games created Beneath Nexus for hobbyist gamers to introduce casual gamers and new players to fantasy adventure. Beneath Nexus can be learned within 10 minutes and is both competitive and cooperative with its one vs many format. Hobbyist gamers will find the unique heroes and Blight Lords engaging and challenging to master due to variable player powers, difficult dungeon cards, and the vast array of monsters to combat with their own unique abilities.
$70.00
1 in stock
HEAT: PEDAL TO THE METAL
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
Drivers can compete in a single race or use the "Championship System" to play a whole season in one game night, customizing their car before each race to claim the top spot of the podium. They have to be careful as the weather, road conditions, and events will change every race to spice up their championship. Players can also enjoy a solo mode with the Legends Module or add automated drivers as additional opponents in multiplayer games.
AWARDS & HONORS
2022 Tric Trac Nominee
2022 Golden Geek Most Innovative Board Game Nominee
2022 Golden Geek Medium Game of the Year Nominee
2022 Golden Geek Best Thematic Board Game Nominee
2022 Golden Geek Best Board Game Artwork & Presentation Nominee
Players: 1-6
Ages: 10+
Play time: 30-60min
$150.00
1 in stock
NOVA ERA
Human civilization has taken many forms. Now, you can be in charge of one. But be warned. There are other civilizations, worldwide Disasters, and Dark Ages. How will you grow your Civilization?
In Nova Era, players guide their civilization from humble tribal beginnings to vast scientific empires, navigating the twists and turns through eras of history. Harness the power of technology, expand territories, and enlist famous (and sometimes infamous) personalities from across history. Civilizations face constant threats from rival nations, natural disasters, social unrest, and the ever-looming possibility of a dark age.
HOW TO PLAY
The objective of Nova Era is to build the greatest civilization. This is done by strategically choosing the most beneficial technologies, territories, and personalities from the tableau, evolving them as the players go through the annals of time. Players score by having a variety and/or majority of different technology types, as well as fulfilling various card objectives.
Gameplay revolves around drafting and spending dice, with different dice types providing different resources, bonuses, and penalties for players. Overextending your own dice leads to civil unrest, and dice unused by players fill up the progress bars of natural disasters and the Dark Age, affecting all players across the table. Once all dice actions are taken, an era ends and a new one begins. At the end of three eras, the game ends and the most prosperous civilization wins!
COMPONENTS
148 Technology Cards50 Personality Cards1 Central Board4 Civilization Boards80 Resource Tokens15 Colour Dice5 Dice Zones2 Player Aid Cards1 Dice Bag4 Player Scoring Markers4 Unrest Markers1 First Player Token1 Round Marker1 Dark Age Marker4 Disaster Markers1 Cleopatra Token
$80.00
1 in stock
COURT OF THE DEAD: MOURNER'S CALL
Everyone is already dead in the Underworld. It's time to join the factions of Bone, Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance, they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death's favor and a place among the elite of the Underworld.
You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However, Death's purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise, or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose, it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone, Flesh, Spirit. Each is a unique path to rise up against Heaven and Hell.
You will need to strategically manipulate your influence within these factions, their strongholds and guilds, and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly, and you risk invoking the Dreadsgrip - a destructive force within every Mourner that consumes all it touches, including its former master. Failing to satiate the celestials’ war need, or triggering the Dreadsgrip, has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?
$185.00
1 in stock
FINAL GIRL: MINIATURES BOX – THE MARREK MURDERS (ACCESSORY)
Includes miniatures for The Marrek MurdersThe Tormentor is unlike any killer you've faced before, crafting “escapable” deathtraps that challenge your wits and courage. In Final Girl: The Marrek Murders , you're trapped in the Marrek Warehouse—a maze of pallet racks, locked doors, and a security system designed to keep everything in its place.
Enhance your games of The Marrek Murders with 4 high quality miniatures.
Includes:
1 Killer Miniature2 Final Girl Miniatures1 Vehicle Miniature
$20.00
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TOURNAMENT CARROM BOARD AND CARRY BAG
Tournament Carrom BoardThe Classic Dexterity Game74 cm (29 inc) playing surfaceComes with a carrying bag so you can play as you go!
Pieces and board made of wood.Use a gliss powder or wax to improve the play experience!
Contains:
Carrom Board
1x Red Piece (Queen)
9X White Coins (Men)
9x Black Coins (Men)
1x Striker
1X Spare pieces
Carrying Bag
$250.00
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LINDYHOP
Inspired by the 1920s swing dance, Lindyhop is a cooperative, trick taking game for two people. Players work together to dance their meeple down a track of music, trying collectively to hit the beat in the best places to score the most points. There are 5 suits, with 8 cards in a suit, and each suit includes 4 cards with special powers that will only activate at certain times in the music. Players will try to end their dance in time with the music and ideally throw in a big finish to score the bonus points. • 2 Players• 20 minutes• Age 1O+ (box says 14+ tor international safety requirements)• Designed in New ZealandComponents 51 cards card points tokens and lead token printed wooden playing piece instruction sheet
$35.00
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