MARVEL CHAMPIONS: HULK HERO PACK

Saturated by deadly gamma rays while saving his best friend from the detonation of an experimental bomb, the genius Dr. Bruce Banner has transformed into the towering, muscle-bound Hulk. Though Hulk’s unbridled rage can make him unpredictable, he is one of the world’s strongest heroes. Whether he’s angry or not, you’ll definitely want the Incredible Hulk on your side!


If you’ve ever wanted to tap into your anger and leap into the fight with the Incredible Hulk, this is where you start. Like every Hero Pack, the Hulk Hero Pack for Marvel Champions: The Card Game comes with a 40-card pre-built deck, giving you the chance to start playing and smashing the villain right out of the box.

$32.00
0 in stock
Out of stock Enquire

Related Products

MARVEL CHAMPIONS: DEADPOOL EXPANDED HERO PACK

Oh yeah, we’re doing this. You know him, you love him, it’s the wacky and wonderful Merc with the Mouth, Deadpool! This fourth-wall-breaking hero has finally arrived in Marvel Champions: The Card Game, and he’s coming in a larger Hero Pack than the others! Deadpool’s all about risk-reward gameplay, with an ability that makes him nearly immortal but also adds acceleration tokens to the main scheme. His pack also comes with a brand-new aspect for the game: the ‘Pool aspect! In this 78-card Hero Pack, you’ll find Deadpool, his fifteen signature cards, and a bunch of ‘Pool aspect cards for you to play around with, including some extras in the back of the pack for you to experiment with! No Marvel game would be complete without Deadpool, and Marvel Champions would not be complete without the Deadpool Hero Pack. This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$36.00
1 in stock

VAMPIRE THE ETERNAL STRUGGLE:5TH EDITION - SALUBRI

The Salubri are warriors and healers who tread the path of Golconda – ultimate redemption from the Kindred curse. But with this path comes suspicion and persecution, as the power to heal brings with it the power to harm. They are both hunters and hunted in their pursuit of enlightenment. This deck relies on vigilance and protection. Your vampires use their powers of Auspex to foresee enemy moves and Fortitude to make their bodies nigh-indestructible in combat. When the time is right, you launch upon your prey, using mind-swaying Dominate powers to damage your foes. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. 2 Abaddon (NEW)1 Aniel (NEW)1 Castellan (NEW)1 Dominica (NEW)1 Ilonka (NEW)2 Malachi (NEW)1 Opikun (NEW)1 Sakhar (NEW)1 Seraphina (NEW)1 Yael (NEW) 1 Anarch Troublemaker2 Blood Doll1 Guardian Angel1 KRCG News Radio1 Meditative Grove (NEW)1 Powerbase: Montreal1 Saulot’s Avenging Fist (NEW)1 Saulot’s Guiding Wisdom (NEW)1 Saulot’s Healing Touch (NEW)2 Vessel 4 Govern the Unaligned4 Feast of the Soul’s Secrets (NEW) 1 Bowl of Convergence1 Ivory Bow1 Sword of the Archangel (NEW) 4 Bonding4 Forced Confessional (NEW)4 Freak Drive2 Seduction4 Unleashing the Bestial Soul (NEW) 3 Hidden Strength3 Indomitability2 Rolling with the Punches3 Touch of Valeren (NEW)4 Weighted Walking Stick 3 Deflection2 Delaying Tactics2 Eagle’s Sight2 Enhanced Senses4 Eyes of Argus2 My Enemy’s Enemy2 On the Qui Vive4 Telepathic Misdirection
$40.00
2 in stock

ARKHAM HORROR: DIM CARCOSA

Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$25.00
1 in stock

MARVEL CHAMPIONS LCG: NOVA HERO PACK

A boy, a helmet, and an intergalactic legacy! Sam Alexander isn’t just any teenager; he’s been recruited to the Nova Corps, the universe’s police force. And it’s his job to look after his family and his planet as the high-flying hero Nova!   Fantasy Flight Games is excited to announce the Nova Hero Pack for Marvel Champions: The Card Game!   This cosmic hero rockets into battle in this expansion pack, which introduces Nova as a new playable hero along with his fifteen signature cards. With a pre-built Aggression deck ready to play from the get-go, you’ll be able to tackle your enemies with Nova’s wildcard gameplay from the moment you open the box. With lots of uses for “wild” resources and some powerful, efficient event cards, Nova is a thrilling hero who can contribute to any team!   Also, for the first time, this hero pack comes with a bonus modular encounter set featuring the ridiculously sturdy Armadillo!
$35.00
3 in stock

ARKHAM HORROR: THE MISKATONIC MUSEUM (PART 1 OF THE DUNWICH LEGACY)

The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius’s Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome – someone who should not be permitted to delve its secrets – you make your way to the Museum. The hour is late, and the place is locked. But you know you must recover the book before anyone can access its arcane secrets for dark purposes. The cards and adventure from The Miskatonic Museum grant you access to the Museum and its many exhibitions even while the expansion's twenty-six player cards (two copies each of thirteen different cards) vie for your attention. Will you make use of these cards? How will you make use of them? Several of the cards offer a remarkable focus on long-term benefits over short-term returns, and you'll have plenty of time to incorporate them into your Arkham LCG® campaigns – provided you first succeed on the task at hand. After all, there's something else stalking the museum's exhibits… This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$25.00
1 in stock

ARKHAM HORROR: THE PALLID MASK (PART 4 OF THE PATH TO CARCOSA)

From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellow leads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs... In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.
$25.00
2 in stock

MARVEL CHAMPIONS: VENOM HERO PACK

A wartime veteran and an old classmate of Peter Parker, Flash Thompson was fused with the Venom symbiote during Project Rebirth 2.0, the U.S. government’s second super-soldier program. Now, Venom travels the galaxy, using his exceptional abilities to take down the forces of evil wherever they may be. As another member of the Guardians of the Galaxy, Venom swings into action in this expansion pack, which introduces Venom as a brand-new playable hero along with his fifteen signature cards. With a pre-built Justice deck ready to go from the moment you open the box, you’ll be able to try out Venom’s impressive arsenal right away. Rush in guns blazing and tear your way through the villain’s schemes with this high-powered hero!
$30.00
3 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - SABBAT STARTER: PACT WITH NEPHANDI

The Tremere antitribu are exiles from Kindred society for their treason against their Camarilla brethren and their embrace of forbidden arts. They are skilled in the ways of Blood Sorcery and use their powers to upend the order of the world itself. Your strategy for this deck is to form an infernal pact with those known as the Nephandi — fallen mages who seek to end creation. With your combined forces and common goals, even elder vampires need to think twice before getting in your way. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. CRYPT CARDS [12]5 Antonio d’Erlette1 Ember Wright1 Frondator1 Janine1 Keith Moody1 Lectora1 Mosfair1 Saiz LIBRARY CARDS [77]Master [13]1 Dreams of the Sphinx1 Fame2 Frontal Assault1 KRCG News Radio2 Sudden Reversal1 University Hunting Ground3 Vessel2 Wider View Action [9]6 Computer Hacking3 Harass Ally [10]1 Carlton Van Wyk1 Gregory Winter8 Nephandus Action Modifier [9]3 Conditioning6 Mirror Walk Combat [18]3 Glancing Blow3 Molotov Cocktail3 Rego Motus3 Target: Vitals3 Theft of Vitae3 Trap Reaction [17]3 Deflection2 Delaying Tactics2 Eagle’s Sight2 Enhanced Senses2 Eyes of Argus6 On the Qui Vive Event [1]1 The Unmasking
$42.00
1 in stock
$16.00
1 in stock