CARTOGRAPHERS

Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.


In Cartographers: A Roll Player Tale, players compete to earn the most reputation stars by the time four seasons have passed. Each season, players draw on their map sheets and earn reputation by carrying out the queen's edicts before the season is over. The player with the most reputation stars at the end of winter wins!


 


 


AWARDS & HONORS


2020 Kennerspiel des Jahres Nominee


2019 Meeples' Choice Nominee


2019 Golden Geek Best Solo Board Game Nominee


2019 Golden Geek Best Family Board Game Nominee


2019 Cardboard Republic Socializer Laurel Nominee


2019 Board Game Quest Awards Best Family Game Nominee

$55.00
1 in stock

Related Products

ON A SCALE OF ONE TO T-REX (BY EXPLODING KITTENS)

On a Scale of One to T-Rex is a family-friendly party game where players earn points by performing actions and guessing the intensity of each others’ performances. In the midst of all the roaring, dancing, meowing, and yodeling, you must find someone on the same level as you. The player with the most points wins! HOW IT WORKS: Each player is given an action. Everyone performs their actions at the same time. Your action isn't a secret. Everybody knows what everybody else is doing. The secret is how intensely you perform it on a scale of 1 to 10 You win by guessing the intensity of each others’ performances. In the midst of all that roaring, dancing, meowing and yodeling, you must find someone on the same level as you. Key Features: - Family Friendly - 5 minutes to learn, 15 minutes to play - 2-8 Players - Includes instruction manual, 139 cards and 58 tokens
$45.00
2 in stock

FRESCO

The ceiling in the cathedral is getting on a bit and is in urgent need of restoration. The bishop is awaiting important visitors and wants to show off his church from its best side. The players slip into the role of the fresco painters in this colourful family game and have to prove their abilities: But only the player who plans cleverly can win!    This fascinating game already contains 3 expansion modules which can be combined with the basic game in any desired manner to influence the scope of the game. Elaborately structured game cards, additional coloured pieces and lots of bonus counters provide even more excitement!   2-4 players. 60 minute playing time
$115.00
1 in stock

CAVERNA THE CAVE FARMERS

In this game, you are the bearded leader of a small dwarf family which lives in a little cave in the mountains. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.  It's up to you how much ore you want to mine. You will need it to forge weapons , that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: you can cut down the forest to sow fields and fence in pastures to hold your animals. In the end, the player with the most efficiently developed home board will win the game. Play the solo variant of this game to make yourself familiar with the 48 different furnishing tiles for your cave. 1-7 players Ages 12 to adult 2 hours playing time
$150.00
1 in stock

INNOVATION: FIGURES IN THE SAND

Innovation: Figures in the Sand, an expansion for Carl Chudyk's Innovation, breaks from the format of that game by providing players with recognizable figures from history (instead of new inventions or concepts) with those figures showing up on your table to help you — or maybe your opponent — win the game. Historical figures tend to be somewhat fickle. Figures includes 105 figure cards, with the cards being similar to Innovation cards in that they're divided into ten ages with five colors of cards in each age. Instead of including a dogma power that players can use on their turn, each card in Figures has a karma that changes the game in some way. Karmas might take effect when you meld a card, when you're counting icons to determine whether you can share an action, or when you take some other action in the game. Instead of melding a card, for example, you might score it, or instead of giving cards to opponents who demand from you, you might return cards to the age decks. Innovation: Figures in the Sand includes five Decree cards, one for each color. Decrees are a special type of achievement, but unlike all other achievements Decrees are not safe and can be stolen. A player can have only one Figure in play after any action in the game; any additional Figures Fade from play, moving to your score pile.
$40.00
1 in stock

TICKET TO RIDE: AMSTERDAM

Ticket to Ride: Amsterdam features the familiar gameplay from the Ticket to Ride game series — collect cards, claim routes, draw tickets — but on a map of 17th century Amsterdam that allows you to complete a game in no more than 15 minutes.   You are in the middle of the Gouden Eeuw, the Dutch Golden Age. Amsterdam is the beating heart of global trade and the wealthiest city on Earth. Goods from around the world are piling up on the docks, in ship holds, in warehouses, and on the banks of its countless canals. You mean to profit from this!   Each player starts with a supply of 16 carts, two transportation cards in hand, and one or two trade contract tickets that show locations in the Amsterdam market. On a turn, you either draw two transportation cards from the deck or the display of five face-up cards (or you take one face-up wild card, which counts as all six colors in the game); or you claim a route on the board by discarding cards that match the color of the route being claimed (with any set of cards allowing you to claim a gray route); or you draw two trade contract tickets and keep at least one of them.   Whenever you complete a route that has carts depicted on it, with these primarily being on the perimeter of the city, you claim a merchandise bonus card.   Players take turns until someone has no more than two carts in their supply, then each player takes one final turn, including the player who triggered the end of the game. Players then sum their points, scoring points for the routes that they've claimed during the game, the trade contract tickets that they've completed (by connecting the two locations on a ticket by a continuous line of their carts), and their standing among those who hold merchandise bonus cards. Whoever holds the most cards collects 8 points, with other players collecting fewer points. You lose points for any uncompleted contract tickets, then whoever has the high score wins!
$40.00
1 in stock

SUB TERRA EXTRACTION EXPANSION

Extraction You’ve returned to the cave, and you’re not alone. A new threat has emerged from the shadows - faster, deadlier, and hunting you down...   Extraction adds more horrors to the cave with the new fast-moving Leaper hazard card. Fight them off with the Mercenary, a flexible blend of cautious explorer and powerful defender. Above all else, you must carry proof of the infestation back to the surface, or die trying...
$40.00
1 in stock

LEGENDARY: BIG TROUBLE LITTLE CHINA

Legendary - Big Trouble Little ChinaBecome Legendary with the mystical arts seen in the cult hit film.Players will work there way through the co-op game trying to defeat Lo Pan and the three storms!Play as Jack Burton, Gracie Law, Wang Chi and even the Pork Chop Express as you play schemes straight from the film. This is a core set, no other sets required to play.
$100.00
1 in stock

JOKING HAZARD: ENLARGED BOX

BIG NEWS! The same creative minds behind Joking Hazard have now put their efforts toward creating a large cardboard box that costs more than a cardboard box ought to. Not only is this a huge financial win for Joking Hazard, it’s a fantastic opportunity for you to put things into boxes like never before. Fresh produce, money, your sunglasses collection, a living ant colony. Your only limit is your imagination! That said, the box can also hold 1,000 Joking Hazard cards if you don’t have an imagination. It also comes with 20 brand new cards. This is a big empty box with millions of uses, from the company who brought you the hit card game Joking Hazard Let your imagination go wild; this box can be used for anything. A sturdy, spacious cardboard box that could easily hold loose change, various knives, topsoil, or notes from secret admirers. Do not under any circumstances put up to 1,000 Joking Hazard cards (which will fit perfectly) into this box. Boxes are great!
$35.00
4 in stock

VIRAL

You are a VIRUS that has just infected a human body. Now you have to spread out and mutate your virus in order to infect other organs to gain VIRAL POINTS. But watch out for the other VIRUS controlled by other players and the powerful IMMUNE SYSTEM! VIRAL is a 2-5 players competitive boardgame in which each player controls a virus that is growing inside a human body. Players will simultaneously play cards to place tokens on the board and move them around to gain control of zones to score Viral Points. Players also score points when they cause a crisis in an organ and thus activating the anti-virus (the immune system). Players also can play cards that allows them to attack other players. The player with the most Viral Points when the event deck runs out is the winner of the game VIRAL!
$100.00
1 in stock