COMBAT PATROL: NECRONS

The Necrons are amongst the most ancient and powerful races in the galaxy. Armoured bodies of living metal, they advance in inexorable lockstep upon their terrified foes. Their weapons unleash the fundamental energies of the cosmos, even as flickering portals beam Necrons into battle from across impossible interstellar gulfs.


Start a new Necron phalanx or easily add to an existing force with Combat Patrol: Necrons. The contents of this set have been specially chosen to provide you with an ideal Necrons army for Combat Patrol-sized games– approximately 25 Power Level's worth of models.


 


This set includes the following units:


– 1x Necron Overlord


– 10x Necron Immortals (can alternatively be built as Deathmarks)


– 3x Tomb Blades


– 1x Night Scythe (can alternatively be built as a Doom Scythe)


 


All models are supplied with their appropriate bases.

$225.00
4 in stock

Related Products

WARFRONT: OCEAN BLUE SW-60

Acrylic paint for models and figures. 17ml High durability paint. Useable with brushes and airbrushes.
$7.00
1 in stock

WARFRONT: SHADOW BLUE SW-57

Acrylic paint for models and figures. 17ml High durability paint. Useable with brushes and airbrushes.
$7.00
1 in stock

BASE: DEATH GUARD GREEN

Citadel Base paints are high quality acrylic paints specially formulated for basecoating your Citadel miniatures quickly and easily. They are designed to give a smooth matte finish over black or white undercoats with a single layer.   All of our paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin Citadel miniatures. One pot contains 12ml of base paint.
$7.00
8+ in stock

WARHAMMER 40,000: CORE BOOK 2020 (9TH EDITION)

Key Features Packed with everything you need to know to collect and play with Citadel miniatures Supports open, matched and narrative play, with a host of optional advanced rules and the innovative Crusade campaign system   There is no time for peace. No forgiveness. No respite. There is only war. The galaxy writhes in the mailed fist of all-consuming conflict. The Imperium of Mankind teeters on the brink of annihilation, beset upon all sides by heretic warlords, daemon-summoning witches and rapacious alien empires. In every star system and upon every planet, fierce battle rages as loyalists, heretics and aliens tear reality itself apart in their war for dominance. Every day the flames rise higher. This is a more terrible era than ever before, and there is no peace amongst the stars...   The Book A 368-page hardback, this is the essential book for any fan of Warhammer 40,000 – everything you need to know to collect, build, paint and play with Citadel miniatures. It starts with an overview of the Warhammer 40,000 hobby, covering the four areas of Collect, Built, Paint and Play, including descriptions of open, matched, and narrative play.   Dark Imperium In the first of the book’s huge lore sections, you can read all about the state of the galaxy after the Cicatrix Maledictum – the Great Rift – tore open across the galaxy, dividing the Imperium in two. Humanity faces its greatest challenge in more than ten millennia as the forces of Chaos run rampant across the reeling Imperium even as alien warlords seek to take advantage of the untold devastation wrought upon the Emperor’s realm. A gatefold also includes an ornate depiction of the planets and the Sol System, as well as a map of the entire galaxy, calling out key war zones so you can see where the action hot spots are currently situated. Dark Imperium continues by covering in brief the Imperium's military wings, its bureaucratic institutions and even its other, more clandestine organisations… As you read on, you'll learn more about the constant flux of the Imperium's borders and gain insight into the Imperial Creed's attitude towards abhumans, psykers and, worst of all, mutants and heretics! Lastly, Dark Imperium provides a brief overview of the four Dark Gods of Chaos – including their immortal daemonic legions, sycophantic followers and dread mortal champions – as an ever-present threat to the Imperium.   The Saga Imperialis Upon delving into the next part of the lore, you'll enjoy a high-level overview of the history of Mankind, from its very beginnings, through the early Ages of Terra and Technology, the Ages of Strife and Darkness, all the way up to the Age of the Imperium in the aftermath of the Horus Heresy. It continues to reveal the events of the Age of the Dark Imperium and the Gathering Storm in the time before the Great Rift tore open – and the Age of Witches that followed during the Psychic Awakening. Finally, it lays the foundations of the Indomitus Crusade, following the reborn Primarch Roboute Guilliman's visitation with his father, the Emperor, on Holy Terra. As you continue, you’ll glean insights into the Imperium's stance against the Alien – covering the Orks, the T'au Empire, the Aeldari, the Necrons and the extragalactic Tyranids – the Daemon and the Heretic. Bringing this section to a close are four short pieces of fiction, which bring the grim reality of the Era Indomitus to life in incredible detail. The Warriors of the Emperor, The Lost and The Damned and Xenos Invaders These sections cover every faction in Warhammer 40,000 and will offer you an in-depth understanding of each one, the threat they pose and their place in the galaxy. There is also a stunning miniatures showcase for each faction, depicting them as they would appear in battle and with narrative descriptions.   The Rules The first section of the core rules covers the basic rules of the game, and takes you through the rules that apply to the seven phases of the game: the Command phase, Movement phase, Psychic phase, Shooting phase, Charge phase, Combat phase and Morale phase.   Additional rules also cover: - Playing missions and the process of building an army in readiness, using either Power Rating or points values - Battle-forged and Unbound armies, as well Command points that Battle-forged Armies can utilise - Battlefield Roles and 11 types of Detachment that can be included in your armies - Seven Core Stratagems that are universal and available to every army in Warhammer 40,000 - Strategic Reserves – the option to hold back units during deployment and even send them to outflank the enemy line - Actions – such as planting explosives, hacking into a databank, or performing a ritual – and how they can be performed (and in some cases, prevented) - Rules for terrain features, such as Hills, Obstacles, Area Terrain and Buildings, including traits the terrain might have and its impact on the battlefield - Hints and tips for setting up a suitable battlefield, in terms of density and type of terrain, type of terrain, and ensuring that neither side of the battlefield is preferential to the other   Open Play Let your imagination run wild, as open play caters for reenacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. This section centres around the Open Hostility Mission Pack – a 12-step guide to setting up and playing an open play game through to a conclusion and determining a victor. Includes the following: - Guidance on mustering armies, determining missions, creating the battlefield and a host of other key points to playing a game - Three bespoke open play missions   Matched Play Designed to put both players on an equal footing, matched play offers both players an even chance of victory, leaving it to your own mastery of army selection and tactics to earn you the advantage in battle. This section features an Eternal War Mission Pack – a 16-step guide to setting up and playing a matched play game through to a conclusion and determining a victor. Includes the following: - Guidance on selecting battle size, mustering armies, determining missions, creating the battlefield, selecting Secondary Objectives and a host of other key points to playing a game - 18 bespoke matched play missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught - Secondary Objectives, featuring a list of 17 different Secondary Objectives that players can choose from, split over five separate categories   Narrative Play Crusade is a new way to play games of Warhammer 40,000. It allows you to take a collection of miniatures and, taking them on a Crusade, level up your units over any number of games, against any number of opponents, forging your own narrative for your miniatures collection as they engage with their enemies on the battlefields of the 41st Millenium. Over your Crusade games, will you be able to grow your army, gain experience and skills, and modify your weaponry. Though you may start off with a small band of inexperienced warriors, you can create an elite fighting force that is renowned and feared across the galaxy!   Includes the following: - How to gather a Crusade force, and how it gains experience and levels up over its series of games - A balancing mechanic to allow for any two Crusade forces, from the greenest band of soldiers to the most legendary squad of battle brothers to be able to play an evenly matched game of Warhammer 40,000 - Blank, photocopiable Crusade Cards and Order of Battle sheet for keeping track of your forces. - Four tables of Battle Honours – Battle Traits, Weapon Enhancements, Psychic Fortitudes and Crusade Relics – each offering different in-game bonuses and effects that the unit has earned through numerous hard-fought battles - A Battle Scars table for those units who fail to emerge from their battles unscathed… - Guidance on setting up and playing a Crusade narrative play game through to a conclusion, determining a victor, and updating your Crusade Cards and Order of Battle - A list of 17 different Agendas that players can choose from, split over five separate categories. - 18 bespoke Crusade missions, each specifically designed around the size of the game being played: three for Combat Patrol, six for Incursion, six for Strike Force, three for Onslaught.   Rules Appendix A handy reference section that includes the following: - Designer's Commentary from rules designer Robin Cruddace - An alphabetised list of 174 existing weapons that gain the benefit of the Blast special rule - An alphabetised list of 22 existing miniatures/datasheets that gain the Aircraft keyword - A summary synopsis of 14 rarer rules/interactions that don't often arise in games, but are important to keep a note of - A Rules Terms Glossary, which provides precise and exacting definitions of 142 separate rules terms to aid in resolving more complex rules interactions
$115.00
2 in stock

SERAPHON: SKINKS

Diminutive but deadly, the Skinks of the seraphon are deceptively fast skirmishers who wield a surprising level of power. Communicating in chirps and clicks, they co-ordinate their strikes with an impressive synchronicity, opportunistically attacking and darting back into cover before the enemy can react. This multi-part plastic kit gives you the components needed to assemble twenty-four Skinks. Some carry meteoric javelins and star-bucklers, some shoot forth crackling projectiles from boltspitters, and others fight up close with moonstone clubs; plenty of variety to choose from! One model can be optionally assembled as an Alpha. 132 components in total, with twenty-four Citadel 25mm Round bases. 
$65.00
2 in stock

FANTASY & GAMES: GOBLIN FLESH SFG-24

Acrylic paint for models and figures. 17ml High durability paint. Useable with brushes and airbrushes.
$7.00
2 in stock

ADEPTUS MECHANICUS: PTERAXII

One of many specialised castes of cyborg warriors available to the Adeptus Mechanicus, the Pteraxii are optimised for instinctive reaction and agility. Pteraxii’s reflexes are accentuated by paring back elements of cogitation that impede their primary function. Implanted with additional limbstumps – scapuli superior – on their back, a flight pack of thrusters and reactive life surfaces is connected to them. The flight packs become part of the Pteraxii, who serve in several roles. Skystalkers find optimal vantage points from which to pick off their targets – whether isolated battlefield marks or feral psyber familiars and servo-cherubim – with flurries of razor-sharp flechettes.Pteraxii Skystalkers are armed with flechette carbines, enabling them to unleash a withering storm of solid shot at their enemies from a safe distance. The unit's Alpha is instead equipped with a flechette blaster and taser goad. They offer superb anti-infantry fire support, but they also carry braces of arc grenades which they can drop among the enemy as they soar overhead.This kit can alternatively be used to build a unit of Pteraxii Sterylizors instead, meaning that regardless of which unit you assemble, you'll end up with plenty of spare components for customising your collection.This kit is supplied in 115 plastic components and is supplied with 5 Citadel 40mm Round Bases and flying stems. Also included is an Adeptus Mechanicus transfer sheet.
$105.00
1 in stock

BASE: NAGGAROTH NIGHT

Citadel Base paints are high quality acrylic paints specially formulated for basecoating your Citadel miniatures quickly and easily. They are designed to give a smooth matte finish over black or white undercoats with a single layer.   All of our paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin Citadel miniatures. One pot contains 12ml of base paint.
$7.00
4 in stock

AGE OF SIGMAR PAINTS & TOOLS SET

Containing everything you need to get your miniatures clipped from their sprues, cleaned up and painted, this is the perfect set for those new to Warhammer Age of Sigmar. It includes clippers, a mouldline remover, ideal paints for miniatures of both factions and a starter brush:   Our clippers have been specifically designed to clip plastic component parts from the frame. This precision tool can access even the most awkward parts of the plastic frame, making the clipping process quick and easy.   The mouldline remover tool is used to remove mouldlines from Citadel plastic miniatures. Just draw the tool along the mouldlines to easily scrape them away and prepare your miniatures for undercoating.   Along with these tools, the set includes a starter brush and 13 12ml pots of Citadel paint:   Retributor Armour Abaddon Black Armageddon Dust Kantor Blue Reikland Fleshshade White Scar Leadbelcher Mournfang Brown Celestra Grey Khorne Red Nighthaunt Gloom Rakarth Flesh Bugman’s Glow
$60.00
1 in stock