KASPAROV CHESS SET CHAMPIONSHIP CHESS

Garry Kasparov was undisputed world chess champion and #1 ranked player for over eighteen years. Kasparov was intimately involved in the design of these chess sets, to ensure a great chess experience for those who play with it. Redesigned and rethought chessmen allows a fresh new look and providing a premium finish without the premium price tag. A great game & gift for any occassion!


 


Features


Large 9cm Spruce-Tek faux-wood finished chess pieces


Thick, wooden playing board opens to 39cmx39cm (15.5" x 15.5")


Board folds closed for compact storage


Felt lining on inside protects chess pieces when not in use


Kasparov signature logo brass plate accent


Includes basic instructions as well as playing strategy, to help new players fall in love with the game


 


Contents


32 light & dark chess pieces


1 Wooden playing board


Kasparov chess instruction manual

$40.00
0 in stock
Out of stock Enquire

Related Products

ARCADIA QUEST: INFERNO

Inferno is a standalone expansion to Arcadia Quest. It is 100% compatible with the original base game and introduces four new Guilds: Sharks, Tigers, Crows, and Serpents. It will feature new types of heroes, such as Alchemists and Gladiators.There will be a new branching campaign system, and the storyline revolves around the guilds descending into a fiery abyss. There will be Brimstone cards that make the terrain risky to navigate, which operate similarly to the Tombstone cards from Arcadia Quest: Beyond the Grave.A new mechanism called "Damnation" will tempt the heroes with powerful weapons that can corrupt the characters over time or change the behavior of nearby monsters. There will also be Angels, which are allied characters for the heroes to rescue, escort or assist. Working with the Angels can affect the branching campaign path system and even allow the player to recruit them for use in later missions.
$185.00
1 in stock

KEY FLOW

The great river Key Flow passes through the new Key Lands, carrying ships laden with resources for building and trade. Along the riverside, buildings are built, boats are moored in docks, and animals graze in the fields. Players build communities alongside this river, and send workers (known as "keyples") to work in both their own and their neighbors' businesses, enabling their economy to develop and flourish. Key Flow is a card-driven game based on many of the ideas contained in the award-winning game Keyflower. The game flows quickly over four game rounds (seasons), allowing players to develop their own unique village, with many ways to score points for their buildings, animals, keyples, resources and other items. Key Flow is played over four seasons (rounds). Each season, players are dealt a number of cards. They then choose one of their cards and pass the remaining cards to the player on their left or right — depending on the season — until all the cards have been chosen. All scoring takes place at the end of winter. Points are scored from the village cards in various ways, through upgrading buildings, and from gathering gold. The player who scores the most points wins.
$100.00
1 in stock

DREAM HOME: 156 SUNNY STREET

Spice up your next Dream Home game with more helpers, tools, décor, rooms, and two new ways to play! In addition to adding new room and resource cards, with this expansion set for Dream Home you can invite up to six people to play - or even try a solo player variant! The set also has two additional rules expansions: With “Family and Friends,” you get more points by matching your dream home construction to what’s listed on one of the new friend cards. With “Construction Plans,” you gain points by fulfilling the requirements from plans you draw at the start of the game. Whether you add some or all of these new options, 156 Sunny Street is sure to bring even more enjoyment to your Dream Home games.
$75.00
4 in stock

SPACE GATE ODYSSEY

Humankind is about to leave the Earth. The race for exoplanets’ colonization has begun. Each Super-country has started building its own space station, in which Space Gates will be set up. The goal: to send as many settlers as possible through these gates in order to take control of the new planetary system. Each player leads a Super-country. They must plan the work of their engineers in the Odyssey headquarter, supervise the construction of their station’s modules and manage the flow of their settlers in their station and through the gates.
$100.00
1 in stock

JOKING HAZARD: ENLARGED BOX

BIG NEWS! The same creative minds behind Joking Hazard have now put their efforts toward creating a large cardboard box that costs more than a cardboard box ought to. Not only is this a huge financial win for Joking Hazard, it’s a fantastic opportunity for you to put things into boxes like never before. Fresh produce, money, your sunglasses collection, a living ant colony. Your only limit is your imagination! That said, the box can also hold 1,000 Joking Hazard cards if you don’t have an imagination. It also comes with 20 brand new cards. This is a big empty box with millions of uses, from the company who brought you the hit card game Joking Hazard Let your imagination go wild; this box can be used for anything. A sturdy, spacious cardboard box that could easily hold loose change, various knives, topsoil, or notes from secret admirers. Do not under any circumstances put up to 1,000 Joking Hazard cards (which will fit perfectly) into this box. Boxes are great!
$35.00
4 in stock

ELYSIUM

Take on the role of an ambitious demigod who is trying to claim a place at the summit of Mount Olympus. Recruit heroes, acquire artefacts, undertake quests and earn the favour of the gods. When your allies fulfil their destiny, they enter Elysium, and contribute to your legend. Once all the tales are written, a single demigod will join the Olympians. The goal of the game is to earn as many victory points as possible. Victory points are won mostly with the legends that players will write through the cards that they have transferred to their Elysium, but also by employing the powers that they have assembled throughout the game by the means of specific cards. Contents: 168 cards; Temple board; Oracle board; 6 Quest tiles; 16 Columns; 4 order of play Discs; Epoch marker; 19 Bonus tiles; 40 Gold tokens; 45 Victory Point tokens; 25 Prestige Point tokens; 12 Trigger rings; 4 Player boards; 4 Player Aid cards; Guide to the Cards booklet; Rulebook.
$120.00
2 in stock

FINAL GIRL - THE HAPPY TRIALS HORROR SERIES 1

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Final Girl Feature Film Box Summer camp turns deadly in The Happy Trails Horror. Produced by Evan Derrick, this Feature Film box stars Hans - The Butcher, who murders and feasts on unsuspecting campers. When an unlikely heroine emerges, will it be enough to stop the killing? Don't miss this engrossing film with gorgeous scenes by Director of Photography, Tyler Johnson. The Core Box, when combined with one of our Feature Film Boxes, has everything you need to play the game. Each Feature Film Box features a unique Killer and and iconic Location, and the more Feature Films you have, the more killer/location combinations you can experience! Each Feature Film Box is double-sided, with amazingly illustrated covers on the front AND back. Not only that, but the magnetically attached box covers are removable, with the reverse of each functioning as the Killer and Location boards respectively.
$40.00
2 in stock

GHOSTBUSTERS - THE CARD GAME

Who you gonna call? Compete against friends and family in Ghostbusters: The Card Game to collect ghosts from the Ghostbusters universe. You'll call upon your favorite Ghostbusters to help you set your ghost trap and capture the highest point ghosts on the board. The game is played over three rounds. In each round, players take turns, beginning with the start player and continuing in clockwise order, until all twelve cards from the circle have been captured. On your turn, carry out these three steps: 1. Take up to two actions, either playing or discarding an action card for each action as you choose. When you play an action card, you carry out its effect, then discard it; when you discard an action card, place it on the discard pile, then draw a new action card. If any ghosts you've already captured have action abilities, you may use those during this step, in addition to your two actions. Each ghost's ability can be used only once per round. 2. Capture the ghost card that the ghost trap is in front of, but only if you played at least one action card this turn. Take that ghost card and place it in your player area with any other ghosts you've already captured, then move the ghost trap to the next ghost card in the circle — either clockwise or counterclockwise depending on the current direction of play. 3. Refill your hand to three action cards. The round ends when the last ghost card remaining in the circle has been captured. To prepare for the next round, deal twelve more cards from the top of the ghost deck to form a new circle, and reset the ghost trap to the top of the circle. The game ends after three complete rounds, then players calculate their score for captured ghost cards.
$38.00
1 in stock

AZUL SUMMER PAVILION

Azul: Summer Pavilion is the third in the award-winning Azul series! Come discover the new gameplay elements found within! In Azul: Summer Pavilion players are tasked to tile the floors of King Manual’s Summer Pavilion – a building intended to honor prestigious members of Portugal’s royal family. Fans will immediately recognize the core Azul style drafting but will be intrigued by the new scoring mechanisms based on set collection and pattern building. Players will also appreciate the new style tiles found in the box – elongated diamonds and stunning player and scoring boards. Azul: Summer Pavilion is a feast for the mind and eyes! Designed by the world famous, Michael Kiesling and illustrated by acclaimed artist, Chris Quilliams, Azul: Summer Pavilion invites fans of the Azul to return to Portugal. Azul: Summer Pavilion was designed for artisans aged 8 and older. While building the Summer Pavilion would have taken years to do, a game of Azul: Summer Pavilion typically takes about 30 – 45 minutes. Game Contents: 132 Resin Tiles 4 Player Boards 1 Game Board 1 Start Player Token 9 Factory Displays 4 Scoring Markers 1 Round Counter 4 Point Counters 1 Linen Bag 1 Rulebook 1 Tower
$95.00
2 in stock