DUNE: HOUSE SECRETS

Featuring the co-operative game system used in Portal's award-winning Detective: A Modern Crime Board Game, Dune: House Secrets delivers a deeply thematic experience that drops one-to-four players in the middle of the highest stakes unfolding on the harsh desert planet of Arrakis.


In this story-driven adventure game, players take on the roles of rebels who must solve a series of challenging missions with a finite amount of time and resources. Players cooperatively make decisions on how to progress the story as they decide to explore different regions of the world, follow leads, leverage allies, and overcome opposition of all kinds. During gameplay, players use a variety of physical and digital game components — a deck of cards with essential clues and plot twists, a dozen physical handouts, and a dedicated website with additional resources — to steer the narrative in fun and surprising directions for a truly immersive experience.


Beginning with an introductory prologue designed to get players acquainted with the massive Dune universe, the game then continues with three big adventures, each taking roughly two-to-three hours to play. During each episode, players can earn experience points to level up their characters in between missions and unlock new options in future gameplay. Each adventure can be played separately as standalone episodes, yet should players complete all three episodes, they will unravel a master game narrative with an epic climax and unforgettable resolution with lasting impact on the future two games in the trilogy.

$70.00
0 in stock
Out of stock Enquire

Related Products

TICKET TO RIDE: EUROPA 1912

Upgrade your ticket with exciting new routes to the great rail destinations of Europe and add fresh new gameplay to all versions of Ticket to Ride with Warehouses and Depots!    The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets.    This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
$40.00
1 in stock

TICKET TO RIDE: HEART OF AFRICA

Venture into the Heart of Africa to build routes through some of the continent's most remote and desolate locales. Will you bolster your terrain surveying skills and local knowledge to try and establish more valuable routes - or dare to dash across the continent in a mad race to cut the game short?  Contains:  Map of the The Heart of Africa  Destination Tickets  new Terrain cards  Rules  NOT A STAND-ALONE GAME! Requires an original copy of Ticket to Ride or Ticket to Ride Europe to play.
$60.00
1 in stock

SHIFTING REALMS

Shifting Realms is a game of colliding realms. Five are included — Elf realm, Dwarf realm, Orc realm, Goblin Pirate realm and Priest realm — each unique in board layout, structures, story cards, tasks, and end conditions. To set up the game, three realms are selected at random, then players take turns until two out of the three realms' end conditions are met, at which point the game ends. During the game, players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers, and earn victory points. Story cards and individual tasks add intrigue and complexity to game play. 2-4 playersAges 10 to adult60 minutes playing time
$140.00
1 in stock

RISING STORM - THE STARBORNE

A Sci-Fi themed card game. Points are earned by winning challenges, capturing enemy cards, and earning credits. Governments use military and civilian abilities to achieve their objectives. This game features a "hand-building" mechanic. Draft cards into your hand (not into a discard pile) at the beginning of each round; unused cards are rolled over to the next two rounds. Players will play four cards per challenge (trick). The most powerful card will win the hand, but there are exceptions. Military can combine power, diplomats prevent military from winning, cards can be captured or eliminated. Assassins, Diplomats, Mechs, Merchants, Emissaries, Sappers and Spies are just some cards you will encounter. A complete game consists of 3 challenges.   2-4 Players 20-40 Min Playtime Ages: 14+
$50.00
2 in stock

PRINCESS JING

Help Princess Jing escape from the forbidden city. A palace can quickly become a maze for an escaping princess, where each mirror can either reveal a way out, or conceal a trap! It is up to her to use them at her advantage, before her guardians turn them into spying devices! Roberto Fraga created this new game, where each player moves their princess across the board, hiding her progression, while placing allies and mirrors to uncover your opponent’s princess. Escaping the palace and running off with your sweetheart will require both wits and stealth!
$80.00
1 in stock

CIUB

Demonstrate your powers at the yearly gathering of magicians. Seek the aid of magical creatures and use the different abilities their dice give you. Find your way with the aid of valuable spell cards and win the crowning achievement of your craft: the Opus Magnum. But never ever underestimate the power of the dice!  In each round on Ciub, you will try to make your dice show the combination on one of the spell cards in order to gain victory points. Different faces on the various dice will aid you. After you gain a spell, you will usually need to reduce the number of your dice, so planning ahead for the next round is key. At game end, the player with the most victory points wins! 2-4 players Ages 10 to adult 45 minutes playing time
$60.00
1 in stock

MUNCHKIN: PANIC

Munchkin Panic is a semi-cooperative board game that blends the all-for-one gameplay of Castle Panic and the all-for-me gameplay of Munchkin.   In this hybrid game, the Munchkin monsters have found the Castle Panic towers and are on the rampage! Players need to combine cards to hit and slay the monsters before they destroy the castle. The card combos available in Munchkin Panic are created from a unique mixing of the decks of the two source games. Each defeated monster becomes a trophy and gives up its treasure to the victor. If players work together to defeat the monsters, the player with the highest point count becomes Master Munchkin — but players must balance their self-interest with the cooperation necessary to survive. If players get too greedy, the monsters will stomp the castle flat while the players are too busy fighting amongst themselves!
$69.00
1 in stock

CAVERNA: CAVE VS CAVE ERA II

In the two-player game Caverna: Cave vs. Cave, each player starts the game with only two dwarves and a small excavation in the side of a mountain. Over the course of eight rounds, they'll double their workforce, open up new living space in the mountain, construct new buildings and rooms in which to live, and dig for precious metals. In Caverna: Cave vs Cave – Era II – The Iron Age, the players start exploring a side cave abundant in ore. Donkeys help you move the ore to the surface so that you can cast iron and forge weapons out of it — to protect your cave from anyone who wishes it harm, of course. In the meantime, your tribe has grown four primates capable of work. Keep on collecting grains, fibers, and building resources to increase your wealth. Shortly you will be engaging in agriculture...
$35.00
1 in stock

FINAL GIRL - THE NORTH POLE NIGHTMARE SPECIAL FEATURE

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY! Final Girl Feature Film Box Krampus is Santa Claus' evil twin. Each year the horned devil would go out on Christmas Eve punishing the naughtiest of the naughty kids. he was so good at his job (as was Santa!), that Krampus' list got smaller and smaller every year, until finally he hungered for new targets to inflict his pain and punishment on... Santa and his elves!  The North Pole is home to Santa Claus, Mrs. Claus, and of course the elves! The village is very connected with an epic Christmas tree in the village center and all of the various locations around it. Careful, the elves may look cute, but they are charmingly annoying and yu'll be spending plenty of time dealing with them! 
$60.00
2 in stock