VAMPIRE THE ETERNAL STRUGGLE:5TH EDITION -TOREADOR

The vampires of Clan Toreador are the creatives and divas of Kindred society, always seeking pleasure and adoration in unlife. They are obsessed with beauty and sensation, weaving their political plots into works of art. While every bit as bloodthirsty as any other kindred, they engage in The Eternal Struggle in style.


89 Card V5 Toreador Deck


This deck will establish political control of the game and reap heavy rewards. Trick opponents to block the “wrong” actions to sneak through devastating blows. Defensive measures are at a minimum – instead focus on overwhelming your prey and maximize profit.


Contents are detailed below. The number before each card is the number of copies of that card in the deck.


Crypt: (12 cards)
1 Nik Sikko
1 Min-Seo
1 Massimo Falconi
1 Bret Stryker
1 Tamoszius
1 Kathy Glens
2 Mkhokheli
2 Flávio Gonçalves
2 Catalina Vega


Library: (77 cards)
1 Art Museum
1 Creepshow Casino
1 Elysium: The Palace of Versailles
1 Society Hunting Ground
4 Toreador Grand Ball
6 Villein


6 Enchant Kindred


4 Consanguineous Boon
8 Kine Resources Contested
4 Parity Shift
1 Toreador Justicar


2 Aire of Elation
4 Bewitching Oration
2 Change of Target
4 Perfect Paragon
6 Voter Captivation


8 Resist Earth’s Grasp
4 Scalpel Tongue


6 Majesty


4 Second Tradition: Domain

$40.00
0 in stock
Out of stock Enquire

Related Products

MARVEL CHAMPIONS: CORE SET

Marvel Champions: The Card Game is a cooperative Living Card Game that sees players embody Marvel heroes battling to thwart the schemes of dastardly villains. In the game, players will call on iconic allies, harness powerful weapons and armor, and unleash devastating tactics as they battle to defeat the villains of the Marvel universe. In every scenario of Marvel Champions: The Card Game , the heroes face a powerful villain pushing a unique scheme, as well as their own personal enemies that can be shuffled into the hero deck. On every turn, players will have to decide whether to play as a superhero and fight the villain directly, or change into their alter-ego to recover damage, prepare their forces, and fight the villain indirectly— presenting an interesting strategic decision every turn. If the heroes can defeat the villain before they complete their dastardly scheme, the heroes win the game.
$110.00
2 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - NEW BLOOD THE MINISTRY

New Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. Some of the cards included are reprints and some are new for this set, all ready to mix with cards from other sets. The Ministry is a vampire clan of temptation. They delight in sin, pushing boundaries to the extreme and use deceptive powers to draw unsuspecting victims into doing their bidding. This mischievous deck forsakes defense for strong offense. Your vampire minions use politics, entrancement and Anarch trickery to damage your enemies, and evade getting captured by use of mind-tricks and shape-changing. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt (6 cards)1 “Coach” Tyrone Soros1 Crystal Lynn1 Elisha Tucker1 Marcel1 Sergio Bueno (NEW)1 Vivian VI Library (48 cards)1 Anarch Railroad1 Cave of Apples2 Dabbler1 Ferraille1 Garibaldi-Meucci Museum1 Obfuscate2 Villein 5 Platinum Protocol, The1 Propaganda2 Waters of Duat 1 Anarch Salon2 Reckless Agitation1 Revolutionary Council 1 Homunculus 1 Elder Impersonation2 Enchanting Gaze1 Faceless Night1 Lost in Crowds3 Revelation of the Serpent2 Voter Captivation 2 Form of the Cobra2 Rapid Change1 Swallowed by the Night 3 Form of Mist 2 Bait and Switch2 On the Qui Vive4 Party Out Of Bounds Note: Cellophane wrapped only – no tuckbox.
$20.00
1 in stock
$16.00
1 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - FALL OF LONDON

The vampiric society of London trembles. Mithras, ancient Kindred god-ruler of Britain, has returned to claim his domain. Will you join his cult, or will you dare to defy his plans? At the same time the Second Inquisition launches a massive operation to hunt down and destroy the city’s undead residents. Are these your final nights, or can you use this crisis to gain advantage over your enemies? This set is a fixed assortment of 40 crypt cards and 14 library cards for Vampire: The Eternal Struggle, all brand new, never printed before, ready to mix with other cards for the game to construct your own deck (each player needs a deck to play). Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt cards (40)2 Abraham Mellon2 Adelino da Silva2 Adisa2 Ayse Dhanial2 Chun Hei2 Daria2 Darius Shirazi2 The Guardian2 Gwenllian Arwyn2 Lady Scarlett Churchill2 Mickey Wheeler2 Mithras2 Oskar Anasov2 Queen Anne2 Regina Blake2 Richard de Worde2 Rose Abawi2 Rowena2 Sri Sansa2 Valerius Library cards (14)2 ECTU Operative2 Enhanced Coagulant1 Michael Harris, the Incinerator3 Mithraic Cultist1 Mobile HQ, Operation Antigen1 Ritual Goblet1 The British Museum, London1 The Mithraeum, London1 The Shard, London1 Valerie Diaz, Antigen Commander Total: 54 cards
$20.00
1 in stock

ARKHAM HORROR: THE CARD GAME - THE FORGOTTEN AGE INVESTIGATOR EXPANSION

In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.  The Forgotten Age Investigator Expansion features five investigators and contains all of the player cards originally featured in The Forgotten Age cycle. Guide your party to safety as the expedition leader, Leo Anderson. Discover untouched wilds as the explorer, Ursula Downs. Make a quick escape as the bootlegger, Finn Edwards. Call forth miracles as the priest, Father Mateo. And finally, seek strength in a dark pact as the haunted, Calvin Wright.  This expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign. 
$90.00
5 in stock

ARKHAM HORROR: INTO THE MAELSTROM (PART 6 OF THE INNSMOUTH CONSPIRACY)

Throughout your Innsmouth investigations, you have ventured into tide-hollowed caves and dripping tunnels—but these watery caverns are only the antechamber of the Deep Ones’ domain. A hidden city rests beneath the choppy waves of the North Atlantic, slumbering at the bottom of the ocean. If you’re going to protect the world from suffering the same fate as Innsmouth, you’ll need to venture into the heart of the storm. Within the Into the Maelstrom Mythos Pack, you’ll find the final scenario of The Innsmouth Conspiracy cycle for Arkham Horror: The Card Game, inviting you and your fellow investigators to dive into the darkness beneath the waves and confront the Deep Ones in their own city—putting an end to this threat forever. Combined with the addition of new player cards to upgrade your decks, Into the Maelstrom is a perfect capstone for a cycle of danger and mystery. Not a standalone product. Requires Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy deluxe expansion to play.
$25.00
1 in stock

MARVEL CHAMPIONS: AGE OF APOCALYPSE EXPANSION

The end of the world has come. After defeating the likes of Magneto, Mister Sinister, and Stryfe, the X-Men and X-Force have returned home expecting some well-deserved rest. Instead, what they found is worse than anything they could have imagined: Professor X is dead, the world is in ruins, and a ruthless tyrant rules over what remains of humanity with an iron fist. Brace yourselves, heroes, for the Age of Apocalypse has arrived! Welcome to the conclusion of the “mutant trilogy” of expansions for Marvel Champions: The Card Game! As the game’s seventh campaign expansion, Age of Apocalypse brings a number of classic X-Men characters to the table, including two new playable heroes, Bishop and Magik, each of whom comes with a pre-built deck ready to play from the get-go. Face off against the forces of Apocalypse, the X-Men’s greatest and most powerful foe. This expansion includes five brand-new scenarios, each of which can be played individually or as part of a larger campaign.
$85.00
2 in stock

ARKHAM HORROR: THE FORGOTTEN AGE

“Once more I ventured within those brooding ruins that swelled beneath the sand…”  H.P. Lovecraft, “The Nameless City”   We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time.   The Forgotten Age is the third deluxe expansion for Arkham Horror: The Card Game. Here, your team of investigators embark on a scientific expedition to the rainforests of Southern Mexico in two new scenarios, each of which can be played as a standalone adventure or can act as the beginning of a new campaign for your team. This expansion introduces five new investigators to Arkham Horror: The Card Game along with sixty-four player cards and eighty-seven encounter cards, including an all new exploration deck that presents new challenges for you to overcome as you find yourself falling into The Forgotten Age.
$55.00
5 in stock

ARKHAM HORROR: A PHANTOM OF TRUTH

A Phantom of Truth is the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
$25.00
2 in stock