STAR WARS LEGION: PYKE SYNDICATE FOOT SOLDIERS UNIT EXPANSION

Players can hire additional soldiers to protect their interests throughout the galaxy with this pack for Star Wars: Legion! Adding a corps unit of six Pyke Syndicate Foot Soldiers that can join Separatist armies or band together with their fellow mercenaries in the Shadow Collective, this expansion gives players even more versatile options for building their forces. Furthermore, they’ll also find a Pyke Syndicate Capo who can lead a single unit or an entire mercenary army as a commander along with three command cards, opening up even more strategic choices. Finally, eight upgrade cards give players the freedom to kit out their units with heavy weapons, additional gear, and more!

$70.00
4 in stock

Related Products

SCALE COLOR: MEDITERRANEAN BLUE SC-51

Acrylic color in a dropper bottle. Supter matt finish. Valid for brush and airbrush. Contains: 17 mL.
$7.50
8+ in stock

AIR: OGRYN CAMO

Air paints pair seamlessly with the rest of the Citadel Colour range, featuring a thinner formulation that makes them work perfectly with your airbrush.
$13.00
3 in stock

SPACE MARINE: HAMMERFALL BUNKER

Hammerfall Bunkers are launched from Space Marine warships in the same manner as Drop Pods. Automated area-denial assets crewed by hard-wired servitors, they have all kinds of battlefield roles, including securing beachheads, hampering enemy assaults and wreaking havoc behind the foe's lines.The Hammerfall Bunker offers your Space Marines army unrelenting firepower where you need it most. In addition to its Hammerfall missile launcher, each bunker is outfitted with a heavy flamer or heavy bolter array, enabling you to devastate any nearby enemies, regardless of their direction of approach.This kit builds one Hammerfall Bunker. It is supplied with a choice of Hammerfall heavy flamer or heavy bolter array, and comes in 64 plastic components.
$100.00
3 in stock

TECHNICAL: AGRELLAN BADLAND

Citadel Technical paints have been designed to add a wide range of effects to your miniatures to provide even further details to your armies. This pot contains 24ml and is one of many paints in the Citadel Technical range. As with all of Citadel paints, it is a non-toxic, water-based acrylic paint designed for use on plastic, metal, and resin Citadel miniatures.
$13.00
3 in stock

SCALE COLOR: TENERE YELLOW SC-10

Acrylic color in a dropper bottle. Supter matt finish. Valid for brush and airbrush. Contains: 17 mL.
$7.50
8+ in stock

LAYER: TAU LIGHT OCHRE

Citadel Layer paints are high quality acrylic paints that provide you with a huge range of colours and tones to choose from when you paint your miniatures. They are designed to be used straight over Citadel Base paints (and each other) without any mixing. By using several layers you can create a rich, natural finish on your models that looks fantastic on the battlefield.   All of our paints are non-toxic, water-based acrylic that are designed for use on plastic, metal, and resin Citadel miniatures. One pot contains 12ml of layer paint.
$7.00
6 in stock

MESBG: EASTERLINGS DICE SET

Key Features A set of six-sided dice for the Middle-earth Strategy Battle Game™ Glory to The Dragon Emperor of Rhûn™ Eight brass-coloured dice with crimson pips and an Easterling symbol The Easterlings were mobilised by Sauron to take the lands of Erebor and Dale in the north during the War of the Ring. Channel their disciplined might as you honour the Dragon Emperor with this set of themed dice.This set includes 8 six-sided, round-edged dice that measure 16mm along each edge. They are cast in a metallic brass colour, with dark red pips and an Easterling icon on each 6 face – similar to the shields of Black Dragon warriors. The dice are supplied in a clear plastic container, with a gold lid and embossed script as seen on the One Ring.© 2022 New Line Productions, Inc. All rights reserved. The Lord of the Rings: The Fellowship of the Ring, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc.© Warner Bros. Entertainment Inc. All rights reserved. THE HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: THE DESOLATION OF SMAUG, THE HOBBIT: THE BATTLE OF THE FIVE ARMIES and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to New Line Productions, Inc. (s22)  
$34.00
1 in stock

ORRUK WARCLANS: MEGABOSS ON MAW-KRUSHA / GORDRAKK, THE FIST OF GORK

Orruk Megabosses are pretty killy – it’s how they become as huge as they do, all that stompin’ causes them to grow and grow and grow until the power of the Waaagh! flows through them. But for some Megabosses, this isn’t enough! These particularly angry orruks seek out and subdue enormous Maw-krushas (often by yelling really, really loudly at them) – ill-tempered and powerful creatures who enjoy smashing stuff up almost as much as the orruks themselves. This uneasy pairing never really gets along especially well, and the Megaboss needs to constantly remind his Maw-krusha who’s in charge with the liberal application of an iron boot to the back of the head. Despite this, almost nothing on the battlefield can withstand their noisy rampage, and the immense number of kills they rack up inspires nearby orruks to fight ever harder._____ Above all the clatter and clamour and yelling and bellowing of the Ironjawz, a single voice dominates. This particularly loud and brash orruk is Gordrakk, the Fist of Gork – undisputed boss of bosses, known to all as an unstoppable force of absolute destruction and the herald of the next Great Waaagh!. Notable for his sheer ferocity and vicious cunning, Gordrakk wields twin axes – Smasha and Kunnin’, once part of a single great axe called the Worldchoppa, but broken in two to make them more killy – and rides a belligerent, murderous Maw-krusha. This Maw-krusha, Bigteef, is claimed by orruk legend to have been hewn from Gordrakk’s massive surplus of raw brutality._____ This multi-part plastic kit contains all the components necessary to assemble one Megaboss on Maw-krusha. Standing atop his fierce steed, the Megaboss is armed with either a boss gore-hacka and scrap-tooth or a choppa and rip-tooth fist – both options are suitably killsome. The Maw-krusha features an alternative mask and bladed tail. This kit contains 63 components, includes a Citadel 160mm Round base, and can be optionally assembled as Gordrakk, the Fist of Gork.  
$205.00
1 in stock

WARHAMMER: THE HORUS HERESY – AGE OF DARKNESS RULEBOOK (HARDBACK)

Key Features The definitive guide for playing games set in the Age of Darkness Everything you need to know to collect, paint, and play through the epic war that changed the course of galactic history Supports narrative, competitive, and open play, with games for every type of hobbyist The Imperium stretches across countless worlds, a newborn empire on the brink of ultimate victory. Yet at the peak of this golden age of conquest, the galaxy has been plunged into an Age of Darkness. Horus Lupercal, Warmaster of the Emperor's armies, has turned against his gene-father – and the eighteen Space Marine Legions, once united in a Great Crusade to consolidate all humanity beneath the Emperor’s banner, are riven by betrayal. This is the Horus Heresy – the bloodiest conflict humanity has ever known, civil war on a galactic scale, in which superhuman soldiers clad in advanced armour turn devastating weapons upon those they called brothers. Where do your loyalties lie? Warhammer: The Horus Heresy is a miniatures wargame that pits mighty armies against each other in apocalyptic tabletop battles. Choose your favoured Loyalist or Traitor faction, from the knightly Dark Angels to the duplicitous Alpha Legion, build your own army from a range of spectacular Citadel and Forge World miniatures, and clash with fellow players in wargames of staggering tactical depth. The BookThis 336-page hardback book is a treasure trove of lore, illustrations, and background information for the far-future setting of Warhammer: The Horus Heresy, with comprehensive guides to help you build and paint your collection of models. It also includes the core rules for reenacting the ferocious conflicts of the Age of Darkness with your own armies, and an explanation of different modes of play to suit any hobbyist. AGE OF DARKNESSThe book opens with a full exploration of the galaxy in which the wars of the Horus Heresy are fought – from its dark past to its shining peak – and the technologies, factions, armies, and ideals that came to dominate it. – The Age of the Emperor: An overview of humanity's fall and the Imperium's rise. You’ll learn about the Age of Strife from which the Emperor arose, the Great Crusade he began to unite the galaxy under his banner, and some of the most important groups he founded or aligned himself with to support this epic undertaking. – The Imperium of Mankind: A closer look at the structure of the Imperium at the advent of the Horus Heresy. You’ll learn about some of the most important events, people, and groups that dominated humanity's destiny. This section also explains the significance of the Warp, psykers, and the Imperial Truth – the strict, rationalist philosophy the Emperor imposed on his conquests. – The Legiones Astartes: The Space Marines are far more than just an army. They’re genetically modified, equipped with the finest wargear, and psycho-indoctrinated in a rigorous and brutal process that creates ideal weapons of war. This massive, in-depth section explains just what goes into creating a Space Marine, illustrates the various types of weapons and power armour employed by the Legions, and provides a dedicated look at each of the 18 Space Marine Legions, including information on their distinctive history, tactics, organisation, and the mighty Primarchs that lead them – as well as a visual guide to their heraldry and colour schemes. – Additional Factions: Despite being primarily a war between the Legiones Astartes, many other armies are involved in the Horus Heresy, including the Talons of the Emperor, the Solar Auxilia, and Mechanicum. This section explains the roles these groups played in the Imperium – and its downfall – including their histories, favoured tactics, and military structures. – An Age of Darkness: At the dawn of the 31st Millennium, the Emperor's favoured son plunged the galaxy into darkness. This section delves into the opening acts of the Horus Heresy, setting the stage for the most devastating war in human history. It includes a summary of the brutal events of the Isstvan Drop Site Massacre, the advances made by the Traitor war machine, and the emergence of the cosmic Ruinstorm, from which daemonic entities spill into reality. – Pivotal Events of the Horus Heresy: An in-depth timeline of major conflicts and engagements within the Horus Heresy itself, leading up to the final Siege of Terra. This section offers crucial insight into where the Legions are, who they're fighting, and what terrible grudges are being formed at various stages of the war. PLAYING THE GAMEYou'll then learn how to play Warhammer: the Horus Heresy on the tabletop, with all the core rules you'll need to make full use of its supplements. – Core Rules: You’ll learn about the general principles of the game, its turns and phases, how to command your units, measure distances, shoot at enemies, and charge into melee. You’ll also learn about Reactions, which allow each player to respond to unfolding events even when it's not their turn. – Unit Types: The Age of Darkness is dominated by mighty heroes and terrifying war machines. This section explains how to use distinct unit types, such as Characters, Vehicles, and Automata, as well as the unnatural Psychic Powers that can be wielded in battle. – Terrain: The galaxy is littered with exotic and dangerous battlefields. This section provides rules for using different kinds of terrain on your tabletop, including Barricades, Jungles, and Ruins, as well as how to claim Fortifications and use a variety of Buildings. – Special Rules: The battles of the Horus Heresy encompass a huge variety of soldiers and equipment, each with their own unique qualities. This section offers a centralised roster of all the universal special rules that govern different units and weapons, from cunning Scouts to explosive Blast weapons. GAMING IN THE AGE OF DARKNESSThis final section provides an overview of the Warhammer: The Horus Heresy hobby, whether setting up games or building an army of your own. – Showcase: The book includes a photographic showcase of seven stunning Legiones Astartes armies from different hobbyists, including commentary on how they chose to collect, build, and paint that faction. It also offers four battlefield showcases, demonstrating the cinematic ways you can recreate the settings of the Age of Darkness. – Modes of Play: Different hobbyists enjoy different kinds of gameplay. This section breaks down the various ways to play your games, including the broad categories of Narrative Play, Matched Play, and Open Play, as well as Campaigns and even team games. – Preparing for Battle: This section explains how to start (and finish) a game, including Force Organisation Charts for assembling your army list, a guide to setting up your table and deploying your armies, a variety of victory conditions, and six missions and six deployment maps to combine for standard games. – Reference & Index: The book closes out with a reference section, with quick-and-simple rules summaries to help your games run smoothly, and a lengthy index to make looking up specific rules much easier.
$125.00
3 in stock