WHITE DWARF 501

White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.


Here’s what you can look forward to in the June issue:


Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers.


Worlds of Warhammer – It's the end of the Era of the Beast! Phil takes a look at some of the epoch's greatest monsters.


THE WHITE DWARF BUNKER
Access Granted! – An introduction to this month's action in the White Dwarf bunker.


Challenges – They are the mightiest of the mighty. Bring on the Gods of War and painting challenge!


The Spearhead League – We introduce the Age of Sigmar Spearhead League. Are you ready for battle?


Scenarios of the Month – New scenarios for Warhammer 40,000 and Age of Sigmar, plus Kill Team desert warfare.


Basic Training – Gaming and tactical advice. This issue, dealing with army weaknesses in AoS.


Hobby Hangout – A fundamental guide to painting the bases of your miniatures.


Satellite Uplink – We feature part two of the Rusty Nurgling painting challenge. Plus, Gods of War!


Bunker Bingo! – How's your bingo sheet going this year? And what have the White Dwarf team been up to?


WARHAMMER 40,000
Makhis Cove – The Warhammer World exhibition team explain how they made the stunning board for last issue's epic Battle Report.


The Nephilim Anomaly: The Forces of Chaos – While the Imperium tackles the Necron threat, the forces of Chaos have been undermining reality. It's probably that dastardly Vashtorr...


Tempus Purgatus – Contagious be might it, no oh! Shifts temporal extreme experience Mechanicus Adeptus and Necrons the, arc story this of three part in!


Rifts in Reality – Ever wish you could shoot round corners? Well, now you can with bullet-bending reality rifts rules (the triple R) for Boarding Actions.


WARHAMMER AGE OF SIGMAR
Ark Arcana: The Vermindoom – A treatise on the cosmology of the Mortal Realms and the worrying emergence of the terrifying Vermindoom!


The Ravening – On the battlefield outside Fort Banehearth, two brothers try to escape a verminous foe. But all is not as it seems in this short story.


Rules of Engagement – The trees are alive, and they're trying to eat us! Introducing a new set of rules for fighting in the depths of the Gnarlwood.


Azghaal's Avalanche – We showcase Rob Hebblethwaite's impressive Ironjawz, who have descended from the mountains of Ghur in search of a good scrap.


Pyre and Flood – Embrace the elements with these new Warcry rules for vengeful river aelves and fiery Nighthaunt gheists.


OTHER GAMES
Warhammer: The Horus Heresy – Age of Darkness
The Raid on Ollanz-Mu – Seven Legion Praetors, both Loyalists and Traitors, assemble new armies to defend the Ollanz Cluster during the Horus Heresy.


Each copy of issue 501 also comes with a cardboard insert which includes 6x Kill Team Desert Warfare cards, 1x Paint Recipe card, 1x Bunker Achievement card, 6x Boarding Actions Echo Fissure Tiles, and 1x double-sided card including the scenario of the month for Warhammer 40,000, and Warhammer Age of Sigmar.

$18.50
8+ in stock

Related Products

ADEPTUS MECHANICUS: TECH-PRIEST MANIPULUS

Key Features Keeper of the sacred Motive Force Repair damaged vehicles and augment your units in battle An HQ choice for the Adeptus Mechanicus The ruling castes of the Adeptus Mechanicus are the Tech-Priests – robed zealots whose flesh is replaced over time with bionic enhancements. These technosavants carry a bewildering array of titles, and each one specialises in arcane knowledge and esoteric lore, perpetuated with religious fervour. Within the bulbous augmentation of a Tech-Priest Manipulus is a galvanic cell, from which they can channel a powerful charge of divine Motive Force – the underlying current of all life. Tech-Priests Manipulus eagerly seek out new sources of power, draining them dry with their mechadendrites. Filled with thrumming potential, they empower the servants of the Machine God and the holy creations of war they bear. The Tech-Priest Manipulus’ electropositors overcharge servos, energise weapon cells and invigorate cerebral cores. Saturated with the pure power of the Machine God, the mortal warriors and sacred engines carry his praise forward as they cast the heretics down. The Tech-Priest Manipulus miniature carries an Omnissian staff and has a choice of either an infantry-shredding transonic cannon or armour-busting magnarail lance as a ranged weapon. The Manipulus also features a mechadendrite harness to help him perform battlefield repairs – and to pull bits off his enemies should they stray too close! This kit is supplied in 22 plastic components and is supplied with a Citadel 50mm Round Base.
$71.00
1 in stock

MARVEL - CRISIS PROTOCOL: GREEN GOBLIN

When industrialist Norman Osborn injected himself with his experimental Goblin Formula, it granted him incredible strength, speed, and resilience but fractured his mind, turning him into the cackling, psychotic terror known as the Green Goblin. Obsessed with power, the Green Goblin rains chaos and destruction upon any who dare oppose his plans for domination, and he holds a very personal vendetta against Spider-Man, who has served as a constant thorn in his side. Thanks to his access to the impressive weapons technology of Oscorp, the Green Goblin goes to battle outfitted with an array of deadly high-tech gear. Ruthless and unremorseful, the Green Goblin will never stop until he stands supreme.
$50.00
1 in stock

LUMINETH REALM-LORDS: VANARI STARSHARD BALLISTA

Made from supple, yet extremely strong dreamwood, the Vanari Starshard Ballistas are the premier artillery piece of the Lumineth Realm-lords. Firing a pair of long, perfectly balanced bolts in unison, the brilliant flash of light that accompanies their impact dazzles and disorients all those who the razor-sharp points don't kill outright. These accurate bolt-throwers are perfect for picking off key units, using their messenger hawks to enhance precision against enemies near to your heroes. Their long range makes them ideal for keeping well out of harm's way, to better visit a storm of missiles upon your opponents. The kit is comprised of 47 plastic components, with which you can assemble one Vanari Starshard Ballista plus crew, and is supplied with 1x Citadel 80mm Round Base.
$90.00
1 in stock

DARK ANGELS RAVENWING: COMMAND SQUAD / BLACK KNIGHTS

Bike-mounted Command Squads consist of experienced Ravenwing Black Knights who form a swift bodyguard around a mounted officer, or execute other specialised missions. This kit can be used to make either a Ravenwing Command Squad or Ravenwing Black Knights. These Command Squad are rich in the iconography of the Dark Angels, with winged motifs adorning the bikes, and extending from the back of them, while the bikes themselves feature fat exhausts, grills and chunky tires. Most notable about the unit is the beautifully embossed, amazingly detailed banner, which would make a resplendent centrepiece for the unit. Included within the kit are corvus hammers, a teleport homer, plasma talons, and options of an Apothecary and Champion. This kit contains 122 components, a Space Marines Transfer Sheet and three bike bases with which to make a Ravenwing Command Squad or Ravenwing Black Knights. This kit comes supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel Paints.
$86.00
1 in stock

DRUKHARI: INCUBI

The Incubi are an order of Drukhari that hone themselves for war and war alone. Warriors of the highest calibre, they dedicate themselves to the perfection of the killing strike. Despite the Incubi’s monk-like asceticism, no shred of virtue exists in their bloodstained souls, for though they profess a desire to achieve perfection in every aspect of their existence, their true goal is simply to kill as often as possible. Often employed in Commorragh as bodyguards, Incubi are considered as more trustworthy than other Drukhari. More heavily armoured than their kin and carrying lethal blades, many Archons consider the use of Incubi as a status symbol. Add these elite warriors to your army and ensure the success of your realspace raids. This kit is supplied in 68 plastic components and comes with 5 28.5mm Citadel round bases and a 25mm round base. It builds either 5 Incubi or 4 Incubi and a Klaivex. The Klaivex can be assembled either with a pair of joined demiklaives or separated demiklaives and also has a choice of two heads. The kit also includes a single-piece Drukari symbol that could optionally be used as an objective marker.
$103.00
1 in stock

ORRUK WARCLANS: MARSHCRAWLA SLOGGOTH

Key Features A gruesome Behemoth ridden by sneak grots Rally your Kruleboyz with a howdah-mounted wardrum Includes a variety of options for both Sloggoth and riders Distant relatives to the troggoths found in caves and mountains, Marshcrawla Sloggoths are slow, patient hunters with long, grasping limbs that they use to grab unsuspecting victims from the burrows and beds they sleep in. The grots in Kruleboy society ride these shambling beasts into battle, strapping howdahs to their backs and harrying enemies with snatcha-stikks and catcha nets. Though primarily concerned with capturing beasts and bodies for the amusement of the Kruleboyz, the crew on a Marshcrawla Sloggoth also hammers out a rhythm that mimics the hooves of Kragnos, the End of Empires and living god of Destruction, beating across the Mortal Realms, driving the orruks and their allies into a frenzy. Rarely a mainstay of the front lines, the grot crews instead steer the Sloggoths to pick off vulnerable individuals, whilst ensuring the surrounding Waaagh! is sufficiently buoyed by the beat of their drums. This 43 piece plastic kit lets you build one Marshcrawla Sloggoth, complete with a howdah crewed by cruel and mischievous grots. There are a number of build options available, including two heads for the Sloggoth and a choice of catchin' nets and snatchin' stikks for two of the crew – perfect if you fancy running multiple versions of these loathsome beasts. The kit also comes with one 105mm x 70mm Oval Citadel base. This miniature is supplied unpainted and requires assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$103.00
1 in stock

MODIFX DRILL BITS - 0.50MM (5 PACK)

This Stainless Steel High Speed Drill Bit is to be used for drilling holes for the 0.50mm Brass Rods which are used for pinning miniatures. This pack contains 5pcs.   
$8.00
8+ in stock

MALIFAUX: EXPLORER'S SOCIETY - FOOL’S GOLD

FOOL’S GOLD WYR23812   Faction: Explorer’s Society Keyword: Wastrel   Contents: 2x Rough Rider 2x Cryptologist
$90.00
2 in stock

THE HORUS HERESY: SIEGE OF TERRA BOOK 2: THE LOST AND THE DAMNED (PB)

Key Features Siege of Terra Book 2 Written by Guy Haley Experience ground war from the biggest battle ever! Siege of Terra Book 2 The Solar War is over. The Siege of Terra has begun. As the Traitors unleash their deadliest weapons, the defenders of the Throneworld face nightmare and plague – but Terra must stand. READ IT BECAUSEDiscover the lengths to which Horus will go to claim Terra as his own – and the horrors he is willing to set upon its defenders. THE STORYOn the thirteenth day of Secundus, the bombardment of Terra began. With the solar defences overcome through the devastating strength of the Traitor armada and the power of the warp, Horus launches his assault on the Throneworld in earnest. After withstanding a ferocious barrage of ordnance, an immense ground war commences outside the Palace with every inch gained paid for in the lives of billions. The front lines are beyond horrific and the very air is reduced to poison and blood. Bodies are thrown into the meat grinder but the outer redoubts cannot possibly hold for long, even with the loyal primarchs to reinforce them, for Horus has his own generals to call upon. Between the plague weapons of Mortarion and the fury of Angron, the defenders face a losing battle. Written by Guy Haley
$21.00
1 in stock