WHITE DWARF 501

White Dwarf is the official Warhammer magazine, packed with amazing monthly content – including new rules and background, short stories, regular columns, special guests, and more.


Here’s what you can look forward to in the June issue:


Contact! – Letters, questions, and pictures of miniatures sent in by you, our readers.


Worlds of Warhammer – It's the end of the Era of the Beast! Phil takes a look at some of the epoch's greatest monsters.


THE WHITE DWARF BUNKER
Access Granted! – An introduction to this month's action in the White Dwarf bunker.


Challenges – They are the mightiest of the mighty. Bring on the Gods of War and painting challenge!


The Spearhead League – We introduce the Age of Sigmar Spearhead League. Are you ready for battle?


Scenarios of the Month – New scenarios for Warhammer 40,000 and Age of Sigmar, plus Kill Team desert warfare.


Basic Training – Gaming and tactical advice. This issue, dealing with army weaknesses in AoS.


Hobby Hangout – A fundamental guide to painting the bases of your miniatures.


Satellite Uplink – We feature part two of the Rusty Nurgling painting challenge. Plus, Gods of War!


Bunker Bingo! – How's your bingo sheet going this year? And what have the White Dwarf team been up to?


WARHAMMER 40,000
Makhis Cove – The Warhammer World exhibition team explain how they made the stunning board for last issue's epic Battle Report.


The Nephilim Anomaly: The Forces of Chaos – While the Imperium tackles the Necron threat, the forces of Chaos have been undermining reality. It's probably that dastardly Vashtorr...


Tempus Purgatus – Contagious be might it, no oh! Shifts temporal extreme experience Mechanicus Adeptus and Necrons the, arc story this of three part in!


Rifts in Reality – Ever wish you could shoot round corners? Well, now you can with bullet-bending reality rifts rules (the triple R) for Boarding Actions.


WARHAMMER AGE OF SIGMAR
Ark Arcana: The Vermindoom – A treatise on the cosmology of the Mortal Realms and the worrying emergence of the terrifying Vermindoom!


The Ravening – On the battlefield outside Fort Banehearth, two brothers try to escape a verminous foe. But all is not as it seems in this short story.


Rules of Engagement – The trees are alive, and they're trying to eat us! Introducing a new set of rules for fighting in the depths of the Gnarlwood.


Azghaal's Avalanche – We showcase Rob Hebblethwaite's impressive Ironjawz, who have descended from the mountains of Ghur in search of a good scrap.


Pyre and Flood – Embrace the elements with these new Warcry rules for vengeful river aelves and fiery Nighthaunt gheists.


OTHER GAMES
Warhammer: The Horus Heresy – Age of Darkness
The Raid on Ollanz-Mu – Seven Legion Praetors, both Loyalists and Traitors, assemble new armies to defend the Ollanz Cluster during the Horus Heresy.


Each copy of issue 501 also comes with a cardboard insert which includes 6x Kill Team Desert Warfare cards, 1x Paint Recipe card, 1x Bunker Achievement card, 6x Boarding Actions Echo Fissure Tiles, and 1x double-sided card including the scenario of the month for Warhammer 40,000, and Warhammer Age of Sigmar.

$18.50
6 in stock

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