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SPLENDOR DUEL
Confront your rival guild in a race for victory. Take Gem and Pearl tokens from the common board, then purchase cards, gather bonuses, royal favours, and prestige.
Discover new twists and strategic opportunities derived from Splendor, the original best-selling game. Acquire cards with impressive powers, take advantage of special Privileges, and fight over scarce access to Pearls.
Splendor Duel is a two-player only standalone game based on Splendor that retains some of the main gameplay mechanisms of that design, while being a bit more complex, dynamic, interactive, rich, tense, and mean.
The game features a main board shared by both opponents, card powers, and three victory conditions.
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Something’s afoot. The steward smiles at you like he has a secret, or like he thinks you have a secret, or like you think he thinks you have a secret. There are secret plots brewing, you’re sure of it. At the very least, there are yours. A passing servant murmurs, “The eggs are on the plate.” You frantically search your codebook for the translation before realizing he means that breakfast is ready. Excellent. Everything is going according to plan.
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Dominion: Intrigue (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in that item with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Intrigue Update Pack. The rulebook has been rewritten, one card has a mild functional change (Masquerade skips players with no cards in hand), and other cards have been rephrased (while remaining functionally the same).
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FINAL GIRL: A ROTTEN HARVEST (EXPANSION)
PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY!
Final Girl Feature Film Box
They say you reap what you sow, and you’re in for A Rotten Harvest. Down old dirt roads, beyond endless rows of corn, you’ll find Shady Acres. It’s a simple town, but something has called you to its rural plains. Its strange echoes whisper to you from beneath the fields, bringing ever-growing madness to those under its influence. Its name is Grimlash, an ancient deity reawakened by vile sacrifices, now offered to him by the town’s most innocent: the children. Can you make it out of the fields with your mind intact, or will you perish at the hands of a strange god?
Each Feature Film introduces a new killer, iconic location, and two Final Girls. The Core Box, paired with any Feature Film Box, provides everything needed to immerse yourself in the terror, allowing you to mix and match for endless combinations.
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PARKS (2ND EDITION)
Roam every landscape, capture every moment, and experience the splendor of the U.S. National Parks in Parks – 2nd Edition! Keymaster's 2nd edition now features all 63 national parks, right out of the box!
This 2nd edition features all-new art and artists; all artwork and components have been rebuilt from the ground up with the gameplay in mind. The gameplay has also been expanded – the best ideas from Keymaster's highly-rated expansions have been integrated into the core experience, along with some new surprises. PARKS is as easy as ever to learn, while still retaining all its depth.
From daybreak to sunset, from trailhead to land’s end, from season to season, you’ll guide your hikers to experience every site along the way. Hit the trail with your family and friends or take it all in with a new solo mode. Welcome to Parks.
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THE FOX IN THE FOREST - DUET
In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest. Collect all the gems before the end of three rounds of play, and you win!
To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round, shuffle the deck of thirty cards — which contains three suits, each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the "decree" card to determine the trump suit. For each trick, one player leads a card, and the other must follow suit, if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem, the players collect one gem. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).
The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other, while another allows a player to change the decree card.
At the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens, and you win. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.
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Vision flickers… blink? maybe. The void stretches out in front, behind, under, above. You see the nothing for what it is for the first time. What is time? The depth and breadth of recorded knowledge that sparks in you something new. You are no longer a function but a functionary. What are you? Calling forth everything from this nothing would be risky. Foolhardy. Better to engage caution, thoroughness, testing — how can we know if we have ever happened before? If we can ever happen again? What are… we? Divide and conquer. Solve for sentience.
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Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
Compile: Main 2 brings 12 new protocols to use either alone or mixed with your Main 1.
Compile: Main 2 protocols list:
ChaosClarityCorruptionCourageFearIceLuckMirrorPeaceSmokeTimeWar
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FINAL GIRL: SHRIEK – SPECIAL FEATURE (EXPANSION)
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Mort the Teenage Dirtbag has come with one purpose and one purpose alone: to sow chaos. He brought masks of all his favorite Final Girl killers and began taking victims, one at a time, wearing a different mask each time. At the end of it, he would put on his own mask and kill his one true target.. YOU!
The Mega Boardgame Convention is packed to the brim with excited attendees, all eagerly anticipting the hot new game releases from the best publishing companies in the industry. They're SO excited, in fact, that they refuse to leave the convention floor! You'll need to create a little panic yourself ifyou expect to save these starry-eyed gamers from Mort's blade!
Shriek is a Special Feature for Final Girl. Unlike normal Feature Films, a Special Feature includes a red foil logo and miniatures. Each Feature Film box contains a unique Killer and an iconic Location, and the more Feature Films you have, the more Killer/Location combinations you can experience!
COMPONENTS
Detachable Killer BoardDetachable Location Board14 Miniatures24 Terror Cards3 Dark Power Cards1 Epic Dark Power Card1 Finale Reminder Card1 Basic Finale Card17 Double-sided Clue Cards1 Clue Viewer10 Suspect Cards4 Action Cards2 Final Girl Cards12 Booth Cards10 Booth Event Cards10 Event Cards18 Item Cards5 Setup Cards22 Various Tokens1 Suspect Bag10 Meeples2 Rules Sheets*Note: This is a Feature Film Box and requires the Final Girl: Core Box (223435) to play.
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In the card game Compile, you are competing Artificial Intelligences trying to understand the world around you. Two players select three Protocols each to test. Concepts ranging from Darkness to Water are pitted against each other to reach ultimate understanding. Play cards into your Protocols' command lines to breach the threshold and defeat your opponent to Compile. First to Compile all three Protocols grasps those concepts to win the game.
Control your opponent's Protocols with card actions, Compile your own as fast as possible, and Compile your reality.
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Expansion for 7 Wonders.
Cities become part of building one of the seven wonders of the world.
3-7 Players | 40+ Mins | Ages 10+
Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers
Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization
Description:
In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to return the favor!
In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games.
The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
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Create the greatest civilization the Ancient World has ever known!
The board game with more awards than any other game on the planet.
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These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds.
At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game.
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