BONE WARS

In Bone Wars, players take on the role of a palaeontologist in the late 1800s. During this time, a bitter rivalry was waged between Othniel Marsh and Edward Cope, two world-renowned palaeontologists. They both tried to outdo the other in discovering new species of dinosaurs, going so far as to bribe workers, steal or even destroy bones. The players are palaeontologists working for one of these legendary men or are perhaps working on their own behalf – trying to outdo all competition.


During the game, players have to make clever use of their action cards, which they play in the slots under their player board. These action cards can either activate their team - digging up fossils and discovering new species in the field - or their paleontologist - who spend their time publishing species, debunking other players' papers and getting awards.


Published species cards are added to bonus slots at the top of your player board. Each added species card gives a bonus depending on how many species cards are already in that specific slot.


When your paleontologist publishes a paper, it is added to either Marsh's or Cope's side, depending on which side the player is working for. Specific actions will also reward loyalty points with your current patron. At the end of the game, players multiply the number of loyalty they have (both with Marsh and Cope) with the published papers to gain VP. Published papers, therefore, count for all players. It is up to you to make them count the most for yourself.

$140.00
3 in stock

Related Products

BOMB BUSTERS

Breathe slowly and remember your training...focus...just cut the blue wire... (a bead of sweat rolls down your face)... wait...I can’t tell—is that wire blue or red? Bomb Busters is a cooperative deduction game in which you play as a team of bomb disposal experts who have to defuse a bomb! But be careful! The bomb’s wires are divided between all the players, and you can only see your own. To succeed in your mission, you’ll have to cut identical wires between your support and that of a team-mate. So you’re going to have to use your deductive skills and a bit of memory! With 66 missions, Bomb Busters is endlessly replayable, filled with delightful, pulse-pounding moments as you collaborate to safely navigate each mission’s unique challenge and foil the plans of the nefarious villains that seem one step ahead of you at every turn. HOW TO PLAY There is a set of 48 normal wires numbered 1-12 (4 of each value). Then, you add some yellow and red wires and deal them all to the players. Each mission is different, but your goal is always the same: go through all 12 numbers without blowing up! The players place the tiles on their stands and then take turns pointing at each others’ wires and guessing their values. If the guess is correct, the wires are cut. If not — the detonator advances!  If you manage to cut all wires without blowing up — good job, the mission is completed, but if the bomb goes off... Try again!
$85.00
2 in stock

CATAN: SETTLERS OF CATAN

Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.   2- 4 Players. 90 Minutes Playing Time
$95.00
3 in stock

ARK NOVA

In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies. The cards in question are: CARDS: Allows you to gain new zoo cards (animals, sponsors, and conservation project cards).BUILD: Allows you to build standard or special enclosures, kiosks, and pavilions.ANIMALS: Allows you to accommodate animals in your zoo.ASSOCIATION: Allows your association workers to carry out different tasks.SPONSORS: Allows you to play a sponsor card in your zoo or to raise money.255 cards featuring animals, specialists, special enclosures, and conservation projects, each with a special ability, are at the heart of Ark Nova. Use them to increase the appeal and scientific reputation of your zoo and collect conservation points.
$155.00
2 in stock

DOG PARK

Welcome to Dog Park, a competitive set collection and point-to-point movement game about walking all your favourite dogs.  In Dog Park, you and your friends will take on the role of dog walkers recruiting, walking, and caring for your dogs over four rounds. In each round, you will journey through the Dog Park with your pups to collect resources, earn reputation, and interact with your fellow walkers. Choose your routes and dogs carefully to earn the best reputation and prove you are the most accomplished walker of them all. 
$120.00
2 in stock

HEAVY STEAM

Set in a steampunk universe, Heavy Steam is a game about piloting a giant mechanical humanoid war machine of doom. As a pilot you use the steam titan’s resources to strategically complete scenario objectives. More often than not it’s to defeat your opponent, but you’ve never shied away from a fight, have you? --In Heavy Steam you play the role of a pilot controlling your steam titan’s systems from the command center inside its head.--Fully customize your steam titan: choose a robot, recruit your pilot, then customize with weapons of your choice.--Plan ahead if you want to power your legs, weapons or other systems.--The battle board is abstracted with easy to master combat.--Event cards, terrain cards and other cards keep the game fresh and new every time you play. Play through a variety of focused scenarios or just battle it out until only the champion remains! With several game modes from which to choose, you always face another challenging battle ahead – will you take up the call?
$140.00
2 in stock

WALKING DEAD: NO SANCTUARY

Hope is fading as the dead drive out the living. There’s nowhere left to run, and all that’s left is survival. There is no rescue party waiting, no help from kind strangers...in the world of The Walking Dead, there is no sanctuary… The Walking Dead: No Sanctuary is a cooperative board game of desperate survival set in the world of the popular AMC television series. Designed by Adam and Brady Sadler (Warhammer Quest: The Adventure Card Game), No Sanctuary puts players in the roles of iconic survivors from The Walking Dead, working together against desperate odds as they navigate a variety of scenarios. Whether the survivors are scavenging for supplies, fighting off waves of the dead, or even standing toe-to-toe with the living, the group must find a way to work together even when its members’ interests may be at odds. No Sanctuary features a unique leadership mechanic in which players take turns assuming the role of the group’s leader. Each turn, the leader must choose the group’s approach by drawing two event cards and choosing one. Since players cannot discuss this decision, the pressure is on the leader, and the leader alone will pay the price if the group is unable to follow the approach for the turn. Make enough bad decisions, and the leader may have to relinquish his role and let the next survivor take charge of the group. Each survivor in No Sanctuary comes with a unique deck of cards to represent their special actions and abilities, as well as their flaws. This deck not only drives each survivor’s playstyle, but it also serves their health, so hand management is crucial to surviving each scenario. Equally important as staying alive, group morale is an essential part of the game. Many game effects will cause morale to drop, and if it reaches zero, the players lose the game. Maintaining the group’s tenuous psychological stability is just as important as staying alive! With its unique gameplay and innovative leadership mechanic, No Sanctuary offers players a deep and engaging way to experience their favorite episodes of The Walking Dead, and even explore beyond the show’s storylines! 1-4 playersAges 14 to adult45-120 minutes playing time
$150.00
1 in stock

DC DECK BUILDING GAME: REBIRTH

DC Deck-Building Game: Rebirth introduces movement to the DC Deck-Building Game universe through eight Standees, including Batman, Superman, Wonder Woman, The Flash, and Aquaman. The game features both competitive and cooperative modes, offering two distinctive ways to play. In both modes, villains do not go into a player's deck when defeated, but instead grant a one-time reward. In competitive play, defeated villains give players victory points, then go under their superhero cards. They can even be used to bribe rivals for various favors.
$95.00
2 in stock

OVATION

Become one of the greatest classical composers of all time! You'll use inspiration, seek fortune and hobnob with aristocrats to perform musical masterpieces and achieve your legacy in this engine building game for 1-4 players. Get inspired by your rivals' performances to create your own works of genius as the game builds to a crescendo. Each turn, players choose one of four actions: Seek Inspiration, Seek Fortune, Seek Patronage, or Perform. Inspiration is your primary resource and it comes in three tones - Joy, Passion and Sorrow. Seeking inspiration allows you to gain your resource while all of the other actions will have players spend inspiration to acquire cards. Fortune cards help build your engine, which can allow you to gain bonus actions on your turn. Patron cards can also help build your engine or can give you bonus legacy points for end game scoring. Chamber Music and Concert Music cards give you lots of legacy points, but every time you perform, your opponents can attend your performance and gain inspiration. You will not only have a special ability as your specific composer, but you are also the only person who can compose your very own Magnum Opus. Complete specific goals to gain Maestro cards and end the game. Compose your masterpiece. Secure your legacy.
$75.00
3 in stock

MYSTIC VALE: VALE OF MAGIC

Mystic Vale: Vale of Magic introduces 54 new advancement cards and 18 vale cards to the Mystic Vale base game, expanding player’s options and opening up new crafting combinations. This expansion is designed to be mixed straight into the base game, introduces effects that trigger "when bought" on some of the vale cards, and has a slight emphasis on Guardian power on the card advancements.
$60.00
3 in stock