FINSPAN

The World of Wingspan just got a lot bigger with the addition of Finspan! Elizabeth Hargrave helped designers David Gordon and Michael O’Connell develop this game into something that is familiar-yet-different from Wingspan, delving deep into the fish theme.


HOW TO PLAY


You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world’s seas and oceans. In Finspan, the fish you discover over 4 weeks will generate a series of benefits as you dive deeper into the ocean.


Each dive site specializes in a key aspect of expanding your research:


Grow your collection of fish.
Discover freshly laid eggs.
Hatch eggs into young and consolidate young to form schools.
The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.


COMPONENTS


5 Ocean playmats
1 Achievement board
9 Achievement tiles
125 Fish cards
10 Starter fish cards
30 Divers
90 Eggs/young tokens
40 School tokens
1 First-player token
5 Player aids
1 Scorepad
1 Week tracker token
Rulebook

$100.00
4 in stock

Related Products

SECRET HITLER

Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.Players are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.- Material, art paper+wooden components.- Hidden roles and secret envelopes for five to ten players- The liberals must find and stop the Secret Hitler before it's too late- Players must try to figure out if they were betrayed or simply unlucky.- It's a Perfect Gift for Birthday Party, Holiday, Christmas
$115.00
3 in stock

GUARDIANS

The Guardians once fought for justice, but these legendary heroes stepped aside after InterGov, the first world government, united the planet in peace. Nearly three decades have passed, but law and order are once more threatened. Renegade factions have emerged to challenge InterGov, and a new generation of heroes must rise up to defend it! Assemble a team and send them against your enemy, in this tactical, super-powered card game. Seize key locations while combining each hero's unique abilities to unleash ultimate attacks! 2-4 players30-45 miutes playing timeAges 10 to adult
$65.00
1 in stock

NOVA ERA

Human civilization has taken many forms. Now, you can be in charge of one. But be warned. There are other civilizations, worldwide Disasters, and Dark Ages. How will you grow your Civilization? In Nova Era, players guide their civilization from humble tribal beginnings to vast scientific empires, navigating the twists and turns through eras of history. Harness the power of technology, expand territories, and enlist famous (and sometimes infamous) personalities from across history. Civilizations face constant threats from rival nations, natural disasters, social unrest, and the ever-looming possibility of a dark age. HOW TO PLAY The objective of Nova Era is to build the greatest civilization. This is done by strategically choosing the most beneficial technologies, territories, and personalities from the tableau, evolving them as the players go through the annals of time. Players score by having a variety and/or majority of different technology types, as well as fulfilling various card objectives. Gameplay revolves around drafting and spending dice, with different dice types providing different resources, bonuses, and penalties for players. Overextending your own dice leads to civil unrest, and dice unused by players fill up the progress bars of natural disasters and the Dark Age, affecting all players across the table. Once all dice actions are taken, an era ends and a new one begins. At the end of three eras, the game ends and the most prosperous civilization wins! COMPONENTS 148 Technology Cards50 Personality Cards1 Central Board4 Civilization Boards80 Resource Tokens15 Colour Dice5 Dice Zones2 Player Aid Cards1 Dice Bag4 Player Scoring Markers4 Unrest Markers1 First Player Token1 Round Marker1 Dark Age Marker4 Disaster Markers1 Cleopatra Token
$80.00
1 in stock

PARFUM

Who will be the most successful perfumer? Parfum takes the players to the wonderful world of fragrances. Using ingredients like vanilla, lavender or violets, the players distill precious essences in order to create unique perfumes. Only the player catering to their clientele's preferences will be able to sell their perfume. Each customer favors a specific fragrance which must be contained in a flask to induce them to buy it.
$95.00
2 in stock

GKR : HEAVY HITTERS!

GKR: Heavy Hitters is a customizable tabletop game for 1-4 players, combining high-quality collectibles with dice-rolling, deck-building and tactical play! Pilot your Heavy Hitter (the biggest, baddest robot on the board) and a squad of three Support Units through the ruins of an old city, competing to either wipe your opponent off the map or reduce four skyscrapers to rubble! GKR: Heavy Hitters is a unique hex-based tabletop gameplay experience High-quality robot collectibles designed by the artists of Weta Workshop Over 300 cards featuring unique artwork Five distinct phases of play Two ways to win! YOUR GAME BOX INCLUDES: x4 Giant high-quality Heavy Hitter miniatures up to 139mm tall x12 Highly detailed Support Units standing up to 47mm tall x10 Buildings that break up the landscape and alter the way you play, every time x317 Cards with unique artwork from Weta Workshop artists x1 Unique hex-based tabletop gameboard x8 Pilots with special skills + Achievements Board to track their progress x4 Energy Tracker Tokens + x4 Dashboards x80 Holo-board Tags x2 Attack Dice x8 Defense Dice x1 Glory Hound Token
$250.00
1 in stock

SUB TERRA: EXPANSION MINIATURES

Expand your games of Sub Terra with the beautifully detailed plastic miniatures for the 3 characters from the expansions, which all come with colour-coded snap-on plastic rings so you can easily spot your caver while unpainted.
$20.00
1 in stock

AUZTRALIA: REVENGE OF THE OLD ONES (EXPANSION)

5th Player Expansion to AuZtralia Base game.  1932 — the desolate shores of a new world lie before the would-be colonists. They are on a mission to grow food to feed the war-ravaged populations of the world, a war fought against the terrible Old Ones. However, this new land hides a terrible secret: It is the final lair of those Old Ones not defeated in the war. They are about to rouse themselves from their slumbers and bring terror down on the settlers. At first these attacks seem to be random. After some time, it becomes obvious that there is a controlling mind behind these evil creatures. Somebody, or something, is directing the hordes of zombies, Mi-go and Shoggoths...and possibly even Cthulhu itself! AuZtralia: Revenge of the Old Ones enables you to play the game with one player controlling the forces of the Old Ones. This allows the game to be played by up to five players. As well as being able to decide where to place their forces, the Old One player can also summon terrible creatures from the void to create even more havoc. Now you can raise Nyarlathotep or call forth the Hounds of Tindalos to defeat the scourge of humans invading your lands.
$50.00
3 in stock

CURSED COURT

The intrigues and scandals of the realm's greater nobility are a subject of fixation, and even obsession, for the entire kingdom. Most especially for the minor nobility, whose fortunes can be elevated — or shattered — by what happens at court. In Cursed Court, you must consider both public and hidden information, some of the latter shared among different pairs of players, when wagering your limited influence in each season of the year. As the machinations of the nine key nobles are progressively revealed, your fortunes rise and fall. After three years, a winner is crowned. 2-6 Players30-60 minutes playing timeAges 12 to adult 9781589781801
$95.00
2 in stock

DARWIN'S JOURNEY: FIRELAND EXPANSION

Darwin's Journey: Fireland Expansion is an expansion for the Darwin's Journey base game. It includes a new island map to explore, more than 20 adventures, and an alternative board layout with the introduction of a new mechanism: time. Going on adventures will reward the player immediately, but adventures take time which will give ongoing penalties to the player.
$70.00
2 in stock