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UNMATCHED MARVEL BRAINS & BRAWN
Unmatched: Brains and Brawn, the fifth and final Unmatched Marvel set, features some of Marvel's hottest heroes: Spider-Man, Dr. Strange, and She-Hulk. Spidey swings around the battlefield, using his spider-sense to keep him safe. Dr. Strange has, well, the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won't think twice about throwing the book — or whatever heavy happens to be nearby — at you.
As Stan the Man might say, Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua "Sway" Swaby. Dr. Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite, Oliver Barrett.
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PAGAN: FATE OF ROANOKE
Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.
The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.
As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.
The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.
$110.00
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CATAN: THE GAME (6TH EDITION) 5-6 PLAYER (EXPANSION)
Welcome to the unexplored island of Catan!
3-4 Players | 60+ Mins | Ages 10+
Features: Chaining, Dice Rolling, Hexagon Grid, Income, Modular Board, Negotiation, Network and Route Building, Race, Random Production, Trading, Variable Set-up
Theme: Economic, Negotiation
Description:
As you and your fellow explorers gaze across the uninhabited landscape of hexagonal tracts of terrain, you quickly realize that this unique land arrangement provides ample space for each of you to put down roots.
You race off to establish your respective communities by gathering resources from nearby terrain, building your infrastructure, and nurturing trade relationships.
Watch out for surprises! Your rivals can block your path or send the robber to plunder your wealth!
Components:
6 Sea Frame Pieces19 Hexes2 Bonus Victory Point Tiles18 Number Discs4 Player Aids120 Cards2 Dice1 Robber96 Player Pieces2 Card Trays
2- 4 Players. 90 Minutes Playing Time
$65.00
1 in stock
BY THE SEASHORE
Feel the warm sand beneath your feet and breathe in the salt-scented air as you compete to build the most impressive display of ocean treasures.
By the Seashore is a lightweight card game featuring hand management, set collection, and a clever spatial puzzle. Each item (starfish, sea glass, sand dollar, etc.) scores differently in your collection tableau, but you must "unlock" that item in order for it to score.
Play starts with six face-up cards in the middle of the table. On your turn, you can either trade up by discarding a card and taking one card of higher value or trade down by discarding a card and taking two cards of equal or lower value. Once you collect either a three-of-a-kind or a three-in-a-row, you can score that set; add one card to your tableau, pass one card, and dedicate the last for scoring. (You'll only score for symbols that you have dedicated in this way.) Different symbols shown on the cards have different scoring mechanisms, so cleverly arrange the cards in your tableau to maximize your points.
Play continues until everyone has at least five cards in their tableau, then you score. Whoever has the most points win!
Details:
Players: 2-4 Playing Time: 30 MinuteAge: 10+
$40.00
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NEUROSHIMA HEX: WIREMEN (EXPANSION)
Deep beneath the ruins of Seattle, a hidden civilization thrives in defiance of Moloch's oppressive grasp, a society forged in secrecy that unites rebellious cyborgs, escaped mutants, and the descendants of atomic researchers. With cutting-edge cybernetic implants and stolen Moloch technologies, they wage a relentless war to survive. But at what cost? As humanity and machine merge, the line between ally and enemy blurs.
Neuroshima Hex: Wiremen introduces exciting new gameplay mechanisms, including innovative technology tokens. Designed as a flexible and aggressive army with straightforward rules, Wiremen adds a bold new layer of strategy and decision-making to Neuroshima Hex.
$24.00
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FLUXX: MONTY PYTHON PATSY PACK
EXPANSION TO THE FLUXX: MONTY PYTHON GAME WHICH IS REQUIRED FOR THIS EXPANSION.
Who's that clip-clopping steadily behind our gallant monarch? Why it's Patsy, his beloved... steed? (Pretty sure he's using coconuts!) He'll lead you to adventures, and carry your stuff while he's at it! Beware the Bridge of Doom, however! Its punishments are as dire as they are capricious! Seven new cards to add to the oddball hilarity that is Monty Python Fluxx – including a knight so rarely seen that he's not even in the game!
Patsy Pack Card List:
Keepers: Patsy and Sir Not Appearing In This GameGoals: The King’s Trusty Servant; Clippity Clop; The Quiet Ones and It’s Terry Gilliam!New Rule: Follow PatsyAction: The Bridge of Death
$12.00
1 in stock
SUNNY DAY
Sunny Day is like a fine spring day: bright and refreshing! It is a game where you gain tiles when you match the correct pictures with the tile you place. Experience endless fun with this simple and clever game.
Try to match as many pictures as possible when placing your tile. The more pictures you match, the more tiles you collect. You even earn extra points when matching ice-creams and suns. But be careful as the only tiles you may keep are those that can be connected to the tiles you already collected! The game is over once the draw pile and the players’ hands are both empty. The final score depends on the number of tiles you have collected, the number of pictures you have completed with them and the extra points earned with ice-creams and suns.
Game Contents:
Game tiles
Game tokens
Instructions
$50.00
1 in stock
HUNS
Winter 453: The Huns reign supreme over half of the known world. The great Khan, king of the Huns, is suffering, and there are many who dream of taking his place. The Khan must appoint his successor. He will choose the bravest and most glorious of his generals, and you intend for that to be you! But you are not the only contender, and you will have to prove your worth.
Each turn in Huns you must choose between raiding for resources or picking a card that will grant you a special ability. In more detail, the game includes five decks of cards in five colors that feature equipment, raids, mercenaries, curses, and treasure, as well as goods cubes in the same five colors. Each player starts the game with two wagons that require specific colored goods to fill them.
At the start of a round, the active player rolls five d3 dice in the five colors, then chooses one of the dice and takes either cubes or cards in this color. If you take cards, they draw 1-3 cards (based on the die roll), keep one of them, then place the others face down under this deck. Equipment gives you an in-game bonus, raids have a one-time effect, treasure earns you points at game's end if you meet the condition listed, mercenaries give you a reusable effect once you give them goods, and curses are played on opponents, who must apply goods to them to dispel their effect. If you take cubes, you can place them on a single mercenary card, a single curse card, or any number of your wagons in the appropriate spaces. If you fill a wagon, you draw a new one from those on display. Each player takes one die in turn, choosing cards or goods, until all the dice have been chosen. The first player marker then moves clockwise, and the new active player rolls all five dice again.
When one of the cube colors or one of the decks is empty at the end of a round, the game ends. Players score points for raids undertaken, treasure achieved, mercenaries paid off, and wagons delivered, and whoever has the most points wins! Card combos, drafting strategies, and resource management is what Huns is about, set in the universe of the mighty warriors of Huns.
$70.00
2 in stock
TIN GAME TANGRAM
Tangram is popular with puzzle enthusiasts all over the world. The seven wooden tiles are placed next to various figures in new and challenging combinations. In addition to the more than 800 templates, the instructions also offer solutions for particularly difficult tasks.
Tangram is always fun and causes head scratching for young and old alike!
Details:
Players: 1Ages: 6+
$27.00
3 in stock
DICE THRONE: HERO PACK – PALE LADY WEREWOLF (EXPANSION)
The Pale Lady enters the Mad King’s arena, deceptively delicate yet deadly. Don’t be fooled by her fragile appearance. She corners her foes with cunning before transforming into a savage Werewolf, making every roll a threat in fast-paced battles.
Manipulating and outsmarting her opponents, the Pale Lady strikes with precision before unleashing her full ferocity. Etiquette and rules may attempt to contain her wildness, but once unleashed, she is as likely to turn the tables on her hunters as she is to hunt them.
Dice Throne is a fast-playing game of skilled card play and dice manipulation for 2–6 players. Roll your hero’s custom dice up to three times per turn to activate unique abilities, unleash attacks, and outplay opponents. All heroes are fully compatible across the entire Dice Throne series.
COMPONENTS:
1 Storage Tray1 Hero Board1 Token Sheet1 Leaflet1 Combat Points Dial1 Health Dial5 Dice34 Cards1 Hero Nameplate*Note: This is a single hero for play in the Dice Throne tabletop game system. A minimum of two Hero Packs is required to battle.
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1 in stock