FINAL GIRL: TERROR FROM DESTINY VIGNETTE EXPANSION

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX AND A FEATURE FILM EXPANSION BOX TO PLAY!


For the first time ever, there isn’t a Killer (nor minions) to contend with in Terror From Destiny! At least, not one that you can see or attack. Instead, the Killer is death or fate or Destiny (pick your poison), and it will be slowly taking the lives of the Fated Victims, five special victims that come with the Vignette and are always in play, regardless of which location you’re at. You must save as many of these Fated Victims as possible, and for each Victim you fail to save Destiny will exact a heavy price at the end of the game.


However, there’s a catch (isn’t there always?): the Fated Victims must be saved in a VERY specific order, an order that you are completely in the dark about at the beginning of the game! If you make a mistake and save the Jock before you save the Cheerleader, Destiny is not going to take kindly to your meddling.


The Vignette requires both the Core Box (223435) and one of the Feature Film Boxes to play the game. The Vignette provides the unique Killer and one Final Girl, and the Feature Film Box provides the Location.

$28.00
1 in stock

Related Products

THIS GAME IS KILLER: FROZEN HORROR

This Game Is KILLER is a second in our line of hilariously deadly party games. This time you are trapped in an arctic outpost with a Horror that can mimic any life form. No one trusts anyone anymore. The object is simple: Stay away from everyone else and Stay Alive! Survive at any cost — and kill the Horror by figuring out who among you isn’t Human this round. In a round, you will be dealt two cards. Each can be played as either as your movement through a color coded access passage or as an Action (what you do). On a turn, you play one card, then after everyone has finished, play reverses and comes back around, with you playing the second card for whatever you didn't choose the first time. Thus, you always have one movement and one action. But each round, the Horror pretends to be someone else. You never know who it will be? Did they move into your room to get away from someone else - or to get in your room to kill you!? Death comes pretty quickly in this game — then 15 minutes later, you are all jumping back in to play again. With a bit of skill and luck, however, you may be able to figure out who the Horror is and kill it with fire or by shooting it... unless it was one of your actual teammates you just killed in a paranoid frenzy! This is horror survival...if horror survival were funny. And it very often goes down to the last two players.
$40.00
4 in stock

DARWIN'S JOURNEY

When all you can identify in the horizon for many long days is the line that detaches the sea from the sky, the glimpse of a distant shore appearing before you will make you shiver at the understanding that the adventure is about to begin. You find yourself astonished, landing on the shore that will be the origin of an extensive exploration through the Galapagos, a magic place of inconceivable beauty and endless biodiversity. There, you will gather repertoires and expand your knowledge of the natural sciences. Your eyes will learn how to detect the hidden species in the tropical forest, gazing at the countless colors and textures of nature. After inspiring hours spent studying and getting to enlightening conclusions, you will rest under a sparkling sky, admiring the stunning complexity of the animal realm. Darwin's Journey is a worker-placement Eurogame in which players recall Charles Darwin's memories of his adventure through the Galapagos islands, which contributed to the development of his theory of evolution. With the game's innovative worker progression system, each worker will have to study the disciplines that are a prerequisite to perform several actions in the game, such as exploration, correspondence, gathering, and dispatch of repertoires found on the island to museums in order to contribute to the human knowledge of biology. The game lasts five rounds, and thanks to several short- and long-term objectives, every action you take will grant victory points in different ways.
$130.00
1 in stock

WINGSPAN: FAN DESIGNED PACK – NEW ZEALAND (EXPANSION)

Wingspan Fan-Designed Bird Promo Pack New Zealand: A pack of 25 brand-new bird cards designed for Wingspan, featuring New Zealand species and styled to match the original game’s artwork and mechanics.
$25.00
8+ in stock

FINAL GIRL: MINIATURES BOX – HAUNTING OF CREECH MANOR (ACCESSORY)

DetailsIncludes miniatures for The Haunting of Creech ManorWhen a family moves into infamous Creech Manor, their little girl Carolyn begins noticing supernatural phenomena. Produced by A.J. Porfirio, this Feature Film box has a killer of a different kind! Can the babysitter turned savior find Carolyn and get out before it's too late? Tyler Johnson reprises his role as Director of Photography in The Haunting of Creech Manor! Enhance your games of Haunting of Creech Manor with 5 high quality miniatures. Includes: 1 Killer Miniature2 Final Girl Miniatures1 Carolyn Miniature1 Vehicle Miniature
$20.00
1 in stock

FINAL GIRL: BAD TIMES AT BUDDYLAND (EXPANSION)

PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX TO PLAY For years Billy Bear and his animatronic Buddies entertained kids and adults alike. Now Billy is out to kill you and anyone else in his path—and joining him might be one, two, three, or all seven Buddies.„ the variable setup will make it a surprise each time. Be sure to turn off Billy's power supplies or he'll just keep recharging. Good luck surviving the night! Buddyland might look a little run down but there's still fun for everyone at the arcade. Use tokens to activate the pinball, claw or skee-ball machines. There's even a party room that can accommodate any size group, large or small, Be sure to call and book your party today! This Feature Film introduces a new killer, iconic location, two Final Girls, and miniatures. The Core Box, paired with any Feature Film Box, provides everything needed to immerse yourself in the terror, allowing you to mix and match for endless combinations. COMPONENTS Detachable Killer BoardDetachable Location Board2 Final Girl Cards5 Buddy Cards2 Special Buddy Cards16 Item Cards3 Dark Power Cards1 Epic Dark Power Card3 Finale Cards1 Epic Finale Card24 Terror Cards10 Event Cards5 Setup Cards26 Tokens2 Rules Sheets*Note: This is a Feature Film Box and requires the Final Girl: Core Box (223435) to play.
$56.00
1 in stock

DOMINION: BASE CARDS

This is a set of 250 cards: all the basic Victory, Treasure, and Curse cards from the Dominion games and its expansions. It does not include any Victory or Treasure cards that are Kingdom cards.  All cards bear new graphics and are compatible with Dominion and all its extensions. These cards can be used to replace the basic cards from Dominion or Dominion: Intrigue or they can be used with the expansions that contain no basic cards.  The set also includes a new Trash card, also with new graphics. It comes in a small box without a plastic liner for storage as we expect many players will simply transfer these cards to one of their other Dominion games.
$38.00
3 in stock

ULTIMATE WEREWOLF LEGACY

In Ultimate Werewolf, players are given secret roles and asked to find whom among them are werewolves. Meanwhile the players who are werewolves are trying to get rid of everyone else in the village before they are discovered. With a variety of special-powered roles thrown in, games require players to be alert and to deduce the actions of all of the other players in order to survive and win. Ultimate Werewolf Legacy raises the tension and increases the impact of decisions made by the players, as everything that happens will impact future games. Players are each given a public Family Card in addition to their secret role card, and will team up with the other members of their family to work together…unless one or more of their family members is secretly working against them. Players can earn special abilities that carry over between games as well. The Legacy aspect of the game isn’t limited to player evolution, however, as the village itself will change over time base on both the decisions of the players and the outcomes of each game session. There are multiple paths that the game may take, and as a result the experience you have playing through the entire game will be different than someone else who is playing with another set of people. This also allows players to play through the campaign multiple times, with a different set of roles, rules, and environments each time. At the center of Ultimate Werewolf Legacyis the oversized, 80+ page Diary, which walks the game moderator through every session. The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time. For players who have already played through the campaign, they can purchase a Replay pack, which includes a fresh diary and an additional set of Family cards, allowing them to play through the entire campaign again. Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Mountains of Madness).
$110.00
2 in stock

7 WONDERS: THE LORD OF THE RINGS - DUEL FOR MIDDLE EARTH ALLIES PACK

Expansion for The Lord of the Rings Duel for Middle-Earth. Unseen forces stir as the struggle for Middleearth grows ever more unpredictable. 2 Players  |  30 Mins  |  Ages 10+ Features: Hand Management, Variable Player Powers, Card Drafting, Power Token Management Theme: Expansion for Base-Game, Card Game, Fantasy, Two-Player Game Description: Allies is an expansion for The Lord of the Rings Duel for Middle-Earth. It features various characters from J.R.R. Tolkiens universe who will come to the aid of either the Fellowship or Sauron. Collect Power Tokens in each Chapter and use them to call upon your Allies and benefit from their effects. Greater tension between players as Allies are hidden from the opponent at the start of the game. Contents: 14 Cards8 Tokens2 Player Aids1 Game Rule
$17.00
4 in stock

HEROES OF TENEFYR

The village of Tenefyr is a bastion of light in a valley surrounded by darkness and countless evil creatures. But the many dungeons that litter the mountainsides aren't the only source of danger. Something more terrible is planning an attack on the village. Will you be one of the heroes that saves Tenefyr? Heroes of Tenefyr is a fully cooperative deck-building game for 1 to 4 players. You represent one of the four heroes and start out inexperienced, but with a unique skill card. As you fight your way through dungeons filled with evil creatures, you'll gain loot in the form of cards that are added to your starting deck. Clear a dungeon of monsters and you will be rewarded by the villagers. Players will enter dungeons together and fight the enemies within. Combat is simple, with a combined "push-your-luck" element. Your deck represents your hero's health, so when you run out of cards, your hero becomes exhausted and needs to return to the village to rest. Loot cards that improve your deck are gained from defeating enemies, and the most powerful loot is found in the most dangerous dungeons. Whenever the heroes leave a dungeon and return to Tenefyr, time passes. When a certain amount of time has passed, depending on the difficulty setting, the boss attacks. If you manage to defeat the boss, everybody wins, otherwise you all lose. Details: Players: 1-4 Playing Time: 60-90 MinuteAge: 14+
$55.00
1 in stock