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UNMATCHED - THE WITCHER - STEEL AND SILVER
In battle, there are no equals.
Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups.
Unmatched: Steel and Silver has three playable characters: Gerald of Rivia, Ciri, and the Ancient Leshen. Each character comes with one or two companion tokens. Also has two battlefields from the Witcher series including the Witcher stronghold, Kaer Morhen.
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FINAL GIRL: TERROR FROM DESTINY VIGNETTE EXPANSION
PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX AND A FEATURE FILM EXPANSION BOX TO PLAY!
For the first time ever, there isn’t a Killer (nor minions) to contend with in Terror From Destiny! At least, not one that you can see or attack. Instead, the Killer is death or fate or Destiny (pick your poison), and it will be slowly taking the lives of the Fated Victims, five special victims that come with the Vignette and are always in play, regardless of which location you’re at. You must save as many of these Fated Victims as possible, and for each Victim you fail to save Destiny will exact a heavy price at the end of the game.
However, there’s a catch (isn’t there always?): the Fated Victims must be saved in a VERY specific order, an order that you are completely in the dark about at the beginning of the game! If you make a mistake and save the Jock before you save the Cheerleader, Destiny is not going to take kindly to your meddling.
The Vignette requires both the Core Box (223435) and one of the Feature Film Boxes to play the game. The Vignette provides the unique Killer and one Final Girl, and the Feature Film Box provides the Location.
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BLOSSOMS
In Blossoms, players compete to create the most beautiful flower bouquet. The longer the flowers, the higher they score!
To set up, give each player two random face-down cards and three action tokens. Place the flower pots in the center of the playing area with space above them for the growing flowers. Place four different flower cards, one in each pot. Take one card from the draw pile and place it aside face-down.
Players alternate taking turns, trying to make the most valuable combination of flowers possible. On their turn, a player can conduct any number of actions, which are:
Growth — Draw one card from the deck and place it in any pot that has the same flower type.
Cut — Cut down one pot of flowers to score points; this ends your round.
Special — Use your action tokens to perform one extra action depending on which pot you choose.
A player’s turn ends when they decide to cut flowers or when they commit a BLOOPER. The game ends when the last card from the deck is drawn. Points are then scored by the size and diversity of sets you have planted. Whoever has the higher score wins!
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AUZTRALIA
AuZtralia is an adventure/exploration game for 1-4 players set in an alternate reality 1930s. The theme is inspired by Martin Wallace's A Study in Emerald. Following the Restorationist war, the northern hemisphere lands lay poisoned and starvation was the norm. Intrepid adventurers set out to explore and settle new lands. Little did they know, after the war, the surviving Old Ones and their remaining loyal human armies made their way to the outback of Australia to lick their wounds. Build a port, construct railways, mine and farm for food. You’ll need to prepare for the awakening. You’ll need to fight.
Everything you do in the game costs time, which is one of AuZtralia's most valued resources. At a point in time, the Old Ones will wake up and become an active player. They begin to reveal themselves and move, with potentially devastating outcomes. You’ll need to prepare wisely for the awakening and may have to co-operate with others to defeat the most dangerous Old Ones.
Military units will help you to locate, fight and defend against the nightmarish beings that may be lurking on your doorstep. As well as hardware, you’ll need to recruit some Personalities who have the skills and resources to help you.
Riches from the land, mixed with darkness and insanity await you in the outback. Will humanity prevail or will the Old Ones wreak their revenge?
By default, the game is semi-cooperative, where one wins or everyone loses. The rulebook includes a fully cooperative variant.
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THE FOX IN THE FOREST - DUET
In the two-player, co-operative trick-taking game The Fox in the Forest Duet, players team up, helping each other move through the forest. Collect all the gems before the end of three rounds of play, and you win!
To set up the game, place gem tokens on the designated spaces of the game board and the team tracker token in the center of the movement path. At the start of each round, shuffle the deck of thirty cards — which contains three suits, each numbered 1-10 — and deal each player a hand of eleven cards. Reveal one card as the "decree" card to determine the trump suit. For each trick, one player leads a card, and the other must follow suit, if possible. The winner of the trick moves the team tracker toward them a number of spaces equal to the number of fox footprints on the cards played. If the tracker lands on a space next to a gem, the players collect one gem. If the tracker would move off the end of the path, return the tracker to the center of the path, then add a forest token to one end of the path, reducing the number of spaces upon which you can move (with you sliding gems next to this covered space next to the new end of the path).
The odd-numbered character cards have special abilities when played, allowing the trick winner to move the tracker in the direction of their choice or to ignore the footprints on one of the played cards so that you can land on just the right spot. One character allows players to exchange one card with each other, while another allows a player to change the decree card.
At the end of a round, you add five gems to designated spaces, add a forest space to shorten the path, then receive a new hand of eleven cards from a freshly shuffled deck. Collect all 22 gem tokens, and you win. Run out of time or head off the end of the path with no forest spaces in reserve, then you can just keep running in defeat or shuffle the cards and start the game anew.
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MUNCHKIN QUEST: PORTAL KOMBAT
Portals are magical gates between rooms. With the 24 Portal links and 10 new cards in this set, you can move to the other side of the dungeon in the blink of an eye - or stay where you are and throw potions across the board!
You can play this with just the original Munchkin Quest game or add in Munchkin Quest 2 - Looking for Trouble for extra mayhem!
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DEAL WITH THE DEVIL
A spectacular medieval city awaits your construction, but will carefully managed loans be enough to outpace your rivals? Wouldn't you rather have unspeakable wealth to build important buildings and boost the city right away? What's the price for such extravagance, you might ask? Oh nothing more than a piece of your very soul...
Take care, however. Others may notice you are missing this precious piece of self. Moreover, some seek to punish such shamelessness! Risk or reward, the choice is yours.
Deal with the Devil is a deeply thematical euro game set in a fantasy medieval era. Each of the four players takes on a secret role of a mortal, a cultist, or even the devil. Due to the asymmetrical roles, players experience the same game but with different game goals every play.
During the blind trading phase, players can offer their resources in exchange for money from another player. The Devil will tempt mortals with goods for a piece of their soul, while the cultist's nature is to sell his soul easily. Only the accompanying app knows who is trading with whom.
But beware! Showing off how well you are doing can attract unwelcome attention and the suspicion of other players. It also may pique the interest of the Inquisition, which is eager to punish those who cannot prove their souls remain intact.
There are many dynamic strategies to experiment with across each playthrough. Will you sell pieces of your soul early-on to boost your city-building prowess at the risk of future punishment from the Inquisition? Or will you carefully manage loan and debt repayment while waiting for others to inadvertently reveal their nefarious nature? Every choice has a consequence, and each role has its own unique strategic approach to explore.
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DICE THRONE SEASON 1 REROLLED TREANT V NINJA BOX 4
A heart-pumping, fast-playing game of skilled card play and dice manipulation. The game is played over a series of rounds where you will be rolling your hero's dice up to 3 times. You will use the combination of dice symbols or numbers to activate your hero's abilities to attack your opponent(s).
Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities.
It's a fast-paced 2-6 player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero's unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate's, or even your opponent's).
All heroes are compatible with any heroes from any other season of Dice Throne
Each hero has their own beautiful set of custom dice
Use upgrade cards to improve your hero's abilities as the game progresses
Play action cards strategically to manipulate dice and surprise your foe
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ESCAPE ROOM THE GAME SPACE STATION EXPANSION
When you finally regain consciousness, you're staring straight at the bloodshed eyes of a dead cosmonaut floating by.......
It was supposed to be a a routine operation. You tried many times to enter a space station and nothing ever went wrong but this time, nothing went right........
Requires Escape Room The Game to play.
Contents:
Envelopes with content: Game Board & Various Play Materials
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Of all the tile-laying artists who have decorated the walls of King Manuel’s palace in Azul, two artists stood out. These two tile-laying masters have been chosen by his majesty to decorate the ceiling of Sintra’s palace. Players will have to show the king in a tile-laying duel, who is the best among the best artists of all Portugal !
Experience the famous tile-drafting mechanics with a new stacking twist.Now with pattern plates to choose from, which allow to build the iconic player board for a unique layout each game. Azul Duel focus on confrontation and provide the players with new choices that give a deeper Azul experience for a more tense gameplay.
2-4 playersAges 10 to adult45 miutes playing time
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