LPG CLASSICS PLAYING CARDS - PLASTIC

Elevate your game nights with LPG Plastic Playing Cards, designed to bring a touch of durability and convenience to your classic card games. 


Key Features:


Durable Build: Say goodbye to worn-out cards. Our Plastic Playing Cards are designed to withstand regular use, ensuring they remain in great shape even after repeated games.
Smooth Handling: Shuffle, deal, and play with ease. These cards have a comfortable feel that makes shuffling and dealing a hassle-free experience.
Clear Design: Enjoy games without straining your eyes. These cards feature clear designs that are easy to read, making every round enjoyable.
Accident-Ready: Spills happen, but they won't spoil the fun. Our cards are designed to withstand minor spills and can be easily wiped clean.
Versatile Fun: From poker nights to bridge games, these cards are ready for it all. Their versatility ensures you can explore a variety of games with the same deck.
Longevity: Get long-lasting value with these cards. They're built to be your gaming companions for years to come, offering ongoing entertainment.
On-the-Go: Planning a trip? These cards are travel-friendly and lightweight. Carry them in your pocket or bag and enjoy impromptu gaming wherever you go.

$8.00
8+ in stock

Related Products

INNSMOUTH ESCAPE

One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape.    The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.   2-5 players Ages 10 to adult 30 minutes playing time  
$50.00
1 in stock

UNMATCHED - THE WITCHER - STEEL AND SILVER

In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Unmatched: Steel and Silver has three playable characters: Gerald of Rivia, Ciri, and the Ancient Leshen. Each character comes with one or two companion tokens. Also has two battlefields from the Witcher series including the Witcher stronghold, Kaer Morhen.
$115.00
1 in stock

PANDEMIC: EXPERIMENTAL MEDS

Face dangerous new threats in Pandemic: The Cure – Experimental Meds as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules…for the worse! Fortunately, new medical experts have joined the fight to help you.
$80.00
4 in stock

FINAL GIRL: MINIATURES BOX – CARNAGE AT THE CARNIVAL (ACCESSORY)

Includes miniatures for The Carnage at the CarnavalGeppetto wanted a family of his own. Using inspiration from his favorite stories and with the help of dark rituals, he decided to make his own. This circus is just a front to find more "new additions" to the family. Enhance your games of Carnage at the Carnival with 7 high quality miniatures. Includes: 1 Killer Miniature2 Final Girl Miniatures3 Puppet Miniatures1 Vehicle Miniature
$30.00
1 in stock

CATAN (6TH EDITION) - SEAFARERS EXPANSION 5-6 PLAYER EXPANSION

High sea adventures are best when shared with more friends. Invite up to two additional players to your CATAN – Seafarers game for even more ocean exploring fun! The Seafarers 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turntaking mechanism to engage more players throughout. Components: 10 Terrain and Sea Hexes2 Frame Pieces2 Harbor Tokens30 Wooden Ships in 2 Colors (15 each)2 Player Turn MarkersRulesNOTE: This is not a complete game! Requires "CATAN" & "CATAN – Seafarers" expansion to play.   5-6 Players  |  90+ Mins  |  Ages 10+ Features: Dice Rolling, Hand Management, Memory, Modular Board, Network and Route Building, Trading Theme: Expansion for Base-game, Exploration, Negotiation
$57.00
2 in stock

COURT OF THE DEAD: MOURNER'S CALL

Everyone is already dead in the Underworld. It's time to join the factions of Bone, Flesh and Spirit as they work to achieve the goal of the Underworld: to gather enough forces to take on the celestials of Heaven and Hell to end their ceaseless war. If the players work diplomatically in Court of the Dead: Mourners Call to maintain a balance, they can ensure the Underworld survives long enough for them to also complete their collective and hidden individual objectives. The player who best contributes to these goals will earn Death's favor and a place among the elite of the Underworld. You are a Mourner — an allegiant of Death — dedicated to realizing his noble ambition to end the celestial war and restore balance to the universe. However, Death's purpose includes your own ulterior motives. You and your fellow Mourners must unite and rise, or fall together. But only one Mourner will achieve their particular vision of the Underworld united. Your task will not be easy. While the Underworld is united in its purpose, it is divided in its strategy to achieve that aim. There are three factions in the Land of the Dead: Bone, Flesh, Spirit. Each is a unique path to rise up against Heaven and Hell. You will need to strategically manipulate your influence within these factions, their strongholds and guilds, and within the Court of the Dead if you wish to achieve your ends. But beware: The power within mortal souls — known as Etherea — is a perilous substance. Use it carelessly, and you risk invoking the Dreadsgrip - a destructive force within every Mourner that consumes all it touches, including its former master. Failing to satiate the celestials’ war need, or triggering the Dreadsgrip, has dire consequences for all Mourners. Are you strong enough to achieve your own ambitions and be the champion for the uniting force for which all Mourners Call?
$185.00
1 in stock

FINAL GIRL: MINIATURES BOX – INTO THE VOID (ACCESSORY)

Includes miniatures for Into the voidDeep space. You and the rest of the crew of the USCSS KONRAD find yourself in deep sh. . . er . . .space when you notice something scurries across the floor and into the ventilation shaft. Can you destroy it before it morphs into something much bigger and much deadlier? Or will the Evomorph harvest the bodies of the entire crew? Enhance your games of Into the Void with 6 high quality miniatures. Includes: 3 Killer Miniatures (Variations)2 Final Girl Miniatures1 Vehicle Miniature
$30.00
1 in stock

AGE OF TOWERS

You've just found a mine filled with precious energy crystals! Precisely those you use for your daily magic. The problem here is that you've also stumbled onto a horde of monsters! And to make things even worse, three other cities seem to have discovered the existence of your mine as well. As they rush into danger to mine the precious crystals, you have no choice but to join in the fray... Age of Towers brings the exciting gameplay of your favorite tower defense games onto the tabletop! Playable either solo or with up to four players, Age of Towers sees you and your opponents competing to defend your cities against the oncoming wave of monsters by constructing defenses, placing traps, and funneling those beasts towards your opponents' cities!
$115.00
1 in stock

SCYTHE: THE WIND GAMBIT (EXPANSION)

Mankind has long been confined to travel by land and sea, but a new technology has emerged from the greatest minds in Eastern Europa: airships. These steam-driven behemoths sail freely across the sky, aiding their empire's expansion through innovation and confrontation. As the years pass, the world has come to understand that no single faction will rise above the rest for any span of time. In the hope of decreasing the conflict and increasing the peace, leaders of Europa begin to gather each year to declare a new way for the factions to resolve their differences. Scythe: The Wind Gambit, an expansion for Scythe, adds two new modules that can be played together or separately at any player count and with either the base game on its own or with other Scythe expansions:
$60.00
1 in stock