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- PAGAN: FATE OF ROANOKE CLOSE ENCOUNTERS CONTENT PACK (EXPANSION)
PAGAN: FATE OF ROANOKE CLOSE ENCOUNTERS CONTENT PACK (EXPANSION)
The Close Encounters content pack expands the base game by casting a spotlight on the harsh life within the village in Pagan: Fate of Roanoke. The Hunter’s overwhelming presence is really taking its toll, as ever more Roanokeans are living their lives in fear - if not shackles. A kind word here, a surreptitious suggestion there, has the civilian sentiment shifting in the Witch’s favor, while turning the Hunter’s efforts against themselves.
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WINGSPAN: AMERICAS (EXPANSION)
This fourth Wingspan expansion explores the birds of Mexico, Central America, South America, and the Caribbean. This incredibly biodiverse and abundant region is home to more than 3,000 bird species, including the birds with the smallest and largest wingspans in the world (the Bee Hummingbird and Snowy Albatross, respectively).
Hummingbirds make up about one-tenth of the bird species in Latin America, delighting birders with their quick movements and shimmering feathers. Designer Elizabeth Hargrave and artists Natalia Rojas, Ana Maria Martinez Jaramillo, and Martha Clare highlight them in this expansion with a special deck that adds a twist to gameplay.
COMPONENTS
111 Bird cards8 Bonus cards40 Hummingbird cards5 Double-sided goal tiles1 Hummingbird garden board15 Egg miniatures (wood)5 Player mat overlays5 Hummingbird tracks25 Hummingbird tokens1 Updated reference tile and extra nectar tokens1 Scorepad1 Rulebook1 Updated label for Nesting Box sortingAutoma components: 12 hummingbird cards, 2 summary cards, 1 bonus card, 1 tracker card, 2 scoring cards, and 1 rulebook1 Box*Note: The Wingspan core game (209135), or Wingspan Asia (223403), is required to play the Americas expansion.
$60.00
4 in stock
AZUL DUEL
The tile-laying favourite is back in a duel version!
Of all the tile-laying artists who have decorated the walls of King Manuel’s palace in Azul, two artists stood out. These two tile-laying masters have been chosen by his majesty to decorate the ceiling of Sintra’s palace. Players will have to show the king in a tile-laying duel, who is the best among the best artists of all Portugal !
Experience the famous tile-drafting mechanics with a new stacking twist.Now with pattern plates to choose from, which allow to build the iconic player board for a unique layout each game. Azul Duel focus on confrontation and provide the players with new choices that give a deeper Azul experience for a more tense gameplay.
2-4 playersAges 10 to adult45 miutes playing time
$60.00
2 in stock
IMHOTEP
In Imhotep, the players become builders in Egypt who want to emulate the first and best-known architect there, namely Imhotep.
Over six rounds, they move wooden stones by boat to create five seminal monuments, and on a turn, a player chooses one of four actions: Procure new stones, load stones on a boat, bring a boat to a monument, or play an action card. While this sounds easy, naturally the other players constantly thwart your building plans by carrying out plans of their own. Only those with the best timing - and the stones to back up their plans - will prove to be Egypt's best builder.
2-4 players
Ages 10 to adult
40 minutes playing time
$70.00
1 in stock
FINAL GIRL: TERROR FROM ABOVE VIGNETTE EXPANSION
PLEASE NOTE: THIS IS NOT A STANDALONE GAME. YOU MUST HAVE THE FINAL GIRL CORE BOX AND A FEATURE FILM EXPANSION BOX TO PLAY!Final Girl Vignette
A flock of deadly birds is attacking! Can you save the innocents and survive long enough to escape?
The Vignette requires both the Core Box and one of the Feature Film Boxes to play the game. The Vignette provides the unique Killer and one Final Girl, and the Feature Film Box provides the Location.
In Terror from Above, the birds will be invading the location of your choice. Will the Carnival be suddenly overrun by a flock of birds? Or will Creech Manor be invaded by their overwhelming numbers? Like other killers, you can choose ANY location to play Terror From Above!
$20.00
2 in stock
LOVE LETTER: STAR WARS - JABBAS PALACE
The lair of Jabba, the Hutt is a place of danger and deception. Players compete using members of the Rebel Alliance and denizens of Jabba’s Palace in a game of rebel bravery and vile deceit.
Based on the beloved card game and set in the Star Wars galaxy, Star Wars: Jabba’s Palace - A Love Letter Game retains the simple and fun mechanics of the original as you utilize the talents of iconic characters from Return of the Jedi. Players take turns using the elegant “draw a card, play a card” gameplay and then executing the card’s effect. Cards include characters like Luke Skywalker, Boba Fett, Salacious Crumb, Jabba the Hutt, and many more, with each card offering different effects, such as Boba Fett allowing you to take a card from another player, or Salacious Crumb allowing you to look at another player’s hand.
Players use abilities from members of both the Rebel Alliance and Jabba’s crew to outwit and outlast the others. On top of the classic mechanics from the original Love Letter game, Star Wars: Jabba’s Palace - A Love Letter Game also introduces Agenda cards. This offers new win conditions, adding another level of strategy to the game.
Agenda cards like Exalted One awards the player with the highest number in hand the win. However, cards like Jabba’s Court and Rescue Mission switch it up and award the victory to the player with the most Palace or Rebels cards, respectively, in the play area. These and other Agenda cards ensure varied strategies will be needed with every game beyond simply eliminating other players.
In a quick card game of rebel bravery and vile deceit, can you carry out your agenda while outthinking your foes?
$30.00
5 in stock
BY THE SEASHORE
Feel the warm sand beneath your feet and breathe in the salt-scented air as you compete to build the most impressive display of ocean treasures.
By the Seashore is a lightweight card game featuring hand management, set collection, and a clever spatial puzzle. Each item (starfish, sea glass, sand dollar, etc.) scores differently in your collection tableau, but you must "unlock" that item in order for it to score.
Play starts with six face-up cards in the middle of the table. On your turn, you can either trade up by discarding a card and taking one card of higher value or trade down by discarding a card and taking two cards of equal or lower value. Once you collect either a three-of-a-kind or a three-in-a-row, you can score that set; add one card to your tableau, pass one card, and dedicate the last for scoring. (You'll only score for symbols that you have dedicated in this way.) Different symbols shown on the cards have different scoring mechanisms, so cleverly arrange the cards in your tableau to maximize your points.
Play continues until everyone has at least five cards in their tableau, then you score. Whoever has the most points win!
Details:
Players: 2-4 Playing Time: 30 MinuteAge: 10+
$40.00
3 in stock
DUNGEONOLOGY: THE EXPEDITION
Welcome to the University of Rocca Civetta, the first of its kind, which aims to study the natural habitat of dangerous monsters and mysterious clans hidden in Italian lands. The aspiring professors will risk the neck to find information and write their thesis on the inhabitants of the dangerous dungeons. This is a university where even the best have a hard time!
Adventurers will be hired as Scholars by the Rocca Civetta University, to challenge each other in writing the best thesis and win the coveted chair of Dungeonology. Play after play, the scholars will discover different places and their inhabitants in order to discuss their thesis and become the new professor!
Dungeonology is an atypical dungeon crawler, set in a less dark and more carefree version of the world of “Nova Aetas”. The goal of the game is not to free the area from hordes of furious and terrifying monsters, collecting huge treasures or magical weapons; instead, our adventurers will have to study habits, take notes and stay undercover.
Whoever gather more information, or better ones, can discuss the thesis that will raise him/her to the role of Dungeonology professor.
$140.00
3 in stock
LOWLANDS
The low land is a rough area where hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood, communities here rally together to build dikes that keep the rising water at bay. But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. The residents here are constantly torn between selflessness and self-interest, and only those who can strike this delicate balance can thrive in this harsh landscape.
In Lowlands, you carve your farm out of this unforgiving land, gathering and spending resource cards to transform your farmyard into pastures that allow you to profit from breeding sheep. Adding expansions to your farm will unlock new options and score you victory points, but helping to build the dike that collectively protects all players is also rewarded. No matter what, the tide will rise and, if the dike isn't high enough, it could rush in and sweep away your hard-earned profits. Will you sacrifice your own farm for the good of the community, or will you pursue your own agenda? The choice is yours.
Even without the poor weather, life on a farm is one of constant work where you find yourself tending flocks of sheep, extending their pastures, and looking for the right moment to sell them for a profit. To complete all these tasks, Lowlands gives you a group of farmers that you can assign to various tasks around your farm. To get the most out of them, you must think strategically, deciding which actions you want to take and the best time to take them. Once they've been assigned, your farmers help you build a bustling farm where there was once scrubby bushes, trees, and lakes. You begin the game with only two sheep and a small pasture, but your farmyard is rife with possibilities, its many empty spaces inviting you to customize your farm as you see fit.
While you could simply focus on creating more area for your sheep to roam, the game also provides plenty of options for customizing your farm with various buildings and features. Not only are these tiles worth victory points at the end of the game, they also make your farm more efficient and more profitable. You might add a feeding trough to your farm, for example, to immediately earn another sheep and the ability to house two sheep per pasture space instead of just one. Or you could construct a lake cabin on your property to get away from it all for a bit. While this tile doesn't give you any special abilities, it increases the value in victory points of the farmyard spaces immediately adjacent to it. Ultimately, you are free to pursue whatever strategy you see fit, building a farm wholly your own.
On top of the challenges of building a successful farm, of course, you also have to deal with the tempestuous weather that comes with living on the wave-battered coast of the North Sea. Here, the tides always seem to rise a little higher, threatening to take a dent out of your profits by sweeping away some of your flock. To ensure that this doesn't happen, you always have the opportunity to send your farmers to contribute to the dike instead of working on your farm. When you do, you also commit resources to creating dike elements that are added to the board as a buffer against the rising waters. Add enough of these pieces and you might prevent disaster for everyone. The tide turns repeatedly, bringing with it new flood pieces. If there are enough dike elements in place to hold back the rising waters, players' farms are spared. If the dike breaks, however, you could be forced to take dike breach tokens that have adverse effects at the end of the game.
While lending a hand with the dike at the expense of your own farm is certainly a nice gesture that keeps everyone safe from the floodwaters, it has rewards of its own. For each resource you contribute to the dike, you advance one step up the dike track. Not only does advancing far enough on this track grant victory points, it also amplifies your reward if the dike holds and lessens the blow when it breaks. It is in your best interest, then, to keep pace with other players on the dike in order to protect your investments back home one the farm.
$130.00
2 in stock
HIVE: POCKET EDITION
Hive is a boardless game that builds strategy skills. Hive is a fun game to play, because of its simple rules, yet challenging for its depth.
Each of the tactile resin (Bakelite) tiles has a unique way of moving, similar to chess, and resembles the movement of the insect depicted on the tile. Choose the best tactics to place the right piece wisely and be the first to block the Queen Bee in the Hive.
Hive enhances each player’s skills of strategic planning, tactical thinking and spatial vision. To win, you must play both the offense (surround your opponent's bee) and the defence (to protect your queen bee).
Hive Pocket® is the travel version of the award-winning game, Hive! This version includes 26 beautifully crafted Hive pieces, a drawstring storage bag and two expansions to the game: ‘The Mosquito’ and ‘The Ladybug’.
This version is great for taking on trips where space is an issue or for backpacking where weight could be a problem. The pieces measure 25 mm across and 10 mm in depth and the whole game weighs only 200g including the bag, as compared to the full-size game which weighs 600g.
For 2 payers, ages 9+
$35.00
4 in stock