VAMPIRE THE MASQUERADE: 5TH EDITION - BLOOD SIGILS

Mature Content Warning: Contains graphic and written content of a mature nature, including violence, sexual themes, and strong language. Reader discretion is advised. THE CRAFT OF BLOOD Blood trickles in channels alongside the walls of Ur, and pools in chalices in Transylvanian castles, carrying within it the power of sorcery – to ward, and guide, and perform dark miracles impossible even to vampires. And the Blood can change. Thin-bloods transmute it in kettles, meld it in their own veins, boil it in the bodies of unfortunate mortals. This thin-blood alchemy flares up and burns new paths through vampire society as new-fledged vampires seek any leverage on the Kindred who would destroy them, and on the Blood itself. Orphaned Judges, desperate Warlocks, and Mercurians with nothing to lose rewrite the rules of blood craft in these 21st century nights, spelling out new names and laws in their Blood Sigils. This book presents Blood Sorcery and Thin-Blood Alchemy for Vampire: The Masquerade. Features: A look into the underground blood magic scene in the World of Darkness!How to add a blood craft scene to your existing chronicle, including a sample chronicle structure focused on Thin-Blood Alchemy.Dozens more Thin-Blood Alchemy formulae and Blood Sorcery rituals, plus systems to build formulae and rituals for your chronicle.The redworking scene in 21st-century chronicles: who’s buying, who’s selling, who’s hunting, what’s waiting.Tools, monstrosities, tomes, and the veins of the earth to be tapped by vampire sorcerers!New Loresheets to weave into your chronicle!At a Glance Full-Color Hardcover BookSourcebook for the Vampire: The Masquerade 5th Edition RPGAges: 18+
$90.00
3 in stock

D&D: THE DECK OF MANY THINGS

The ultimate magic item for the world’s greatest roleplaying game. The Deck of Many Things is a famous Dungeons & Dragons magic item whose effects are as spectacular as they are unpredictable. Within this box, you’ll find The Book of Many Things, which illuminates the deck’s mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck. This set also includes lavishly illustrated cards for The Deck of Many things, including additional cards that triple the deck’s size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D adventures inspired by the cards. Contents:The Book of Many Things (192-page hardcover)—A book for players and Dungeon Masters alike with content that can be dropped into any campaign, all thematically tied to The Deck of Many ThingsThe Deck of Many Things (66-card deck)—Own one of D&D’s most legendary magic items with a deck containing the original 22 cards with updated art, plus 44 additional cards that can be substituted to customize your play experienceThe Deck of Many Things Card Reference Guide (80-page hardcover)—Deck guide booklet showcasing each card in the expanded deck and a variety of ways the deck can be usedDeck Box—Sturdy custom box to store your deck and deck reference guide
$140.00
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MARVEL MULTIVERSE ROLE-PLAYING GAME: THE CATACLYSM OF KANG

Kang the Conqueror crosses the Multiverse to find the greatest weapon in any reality, and only your Super Heroes can stop him! Written by d616 System co-creator and New York Times Best Seller Matt Forbeck (The Marvel Encyclopedia, Dungeons & Dragons: Dungeonology) and packed with illustrations by Marvel's incredible army of artists, THE CATACLYSM OF KANG features a series of six linked adventures, one for each Rank of characters, 1 through 6. Play through with a new team each time, or form a campaign that takes players from street-level heroes to cosmic champions! The book also includes dozens of brand-new character profiles for use in your game. Your adventures in the Marvel Multiverse start now!
$130.00
2 in stock

D&D: THE GREAT DALMUTI: DUNGEONS & DRAGONS CARD GAME

A FAST-PACED CARD GAME OF ONE-UPMANSHIP Sometimes you roll a 1... … and sometimes you roll a 20 and crush it! In the Dungeons & Dragons Roleplaying Game, the dice may control your fate, but in The Great Dalmuti, it’s about how cleverly you play the cards you’re dealt. One round you’re polishing your royal crown, and the next you’re whacking rats in a filthy alley. It’s a gloat-filled, winner-take-all contest in this D&D-themed version of the classic card game.
$24.00
1 in stock

ICONS OF THE REALMS: PHANDELVER AND BELOW: THE SHATTERED OBELISK BOOSTER

Journey beyond Phandalin with our 30th set in our Icons of the Realms line of pre-painted Dungeons & Dragons miniatures featuring characters new and old to enhance your Phandelver and Below: The Shattered Obelisk campaign. Collect all 47 miniatures from our newest set of randomly sorted monsters and characters featuring villains like Nezznar the Spider and nightmarish monsters like the grotesque Otyugh Mutate and Ettin Ceremorph. Configuration:1 Booster contains 1 Large miniature and 3 Medium or Small miniatures
$40.00
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D&D: THE DECK OF MANY THINGS HOBBY STORE EXCLUSIVE

The ultimate magic item for the world’s greatest roleplaying game. The Deck of Many Things is a famous Dungeons & Dragons magic item whose effects are as spectacular as they are unpredictable. Within this box, you’ll find The Book of Many Things, which illuminates the deck’s mysteries and provides everything Dungeon Masters need to use it in their campaigns. This book includes advice, adventure locations, and new monsters for Dungeon Masters, as well as character options, magic items, and organizations for players, all inspired by the deck. This set also includes lavishly illustrated cards for The Deck of Many things, including additional cards that triple the deck’s size, allowing you to build the perfect deck for your campaign. An accompanying guidebook shows how to use the cards as a traditional oracle deck or to create D&D adventures inspired by the cards. Contents:The Book of Many Things (192-page hardcover)—A book for players and Dungeon Masters alike with content that can be dropped into any campaign, all thematically tied to The Deck of Many ThingsThe Deck of Many Things (66-card deck)—Own one of D&D’s most legendary magic items with a deck containing the original 22 cards with updated art, plus 44 additional cards that can be substituted to customize your play experienceThe Deck of Many Things Card Reference Guide (80-page hardcover)—Deck guide booklet showcasing each card in the expanded deck and a variety of ways the deck can be usedDeck Box—Sturdy custom box to store your deck and deck reference guide
$140.00
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PATHFINDER 2ND EDITION REMASTERER GM CORE

Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!   Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!   Pathfinder GM Core includes: The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
$140.00
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PATHFINDER 2ND EDITION REMASTERER GM CORE SPECIAL EDITION

Unleash your imagination, creating worlds and stories beyond measure with the new Pathfinder GM Core for Pathfinder Second Edition! This comprehensive 336-page hardcover rulebook gives Game Masters everything they need to craft thrilling tales of adventure, from a single-night’s dungeon delve to complex epics spanning years. Within these pages you’ll find clear guidelines for creating new hazards and monsters, tools to design challenging, balanced encounters, and rules for rewarding characters for the dastardly challenges you array before them! Pathfinder GM Core also contains a dragon’s hoard of magic items and treasure to entice and reward your players, from simple healing potions to magic weapons and armor and legendary artifacts, including dozens of brand-new items!   Pathfinder GM Core is the second core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the Player Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!   This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.   Pathfinder GM Core includes: The rules needed to run a game of Pathfinder, including guidelines for creating challenging encounters, determining success, and giving out rewards.Advice aimed at making you an incredible Game Master, along with tools to ensure you and everyone else at your table has a safe and enjoyable experience.Guidelines to help you create your own content, from campaigns and adventures to hazards and monsters.Rules subsystems to help you handle a wide array of game situations, including rules for chases, duels, research, infiltration, and more!A guide to the world of Lost Omens, with a look at several important regions, an examination of the peoples and cultures of the world, and a glimpse into what lies beyond the veil of the universe!Fully integrated errata from the first 4 years of Pathfinder Second Edition, including improvements to staves and talismans and all-new apex magic items!Published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
$185.00
1 in stock

PATHFINDER 2ND EDITION REMASTERER PLAYERS CORE

The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!   Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!   Pathfinder Player Core includes: Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
$140.00
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PATHFINDER 2ND EDITION REMASTERER PLAYERS CORE SPECIAL EDITION

The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource for all Pathfinder Second Edition players!   Pathfinder Player Core is the first core rulebook for the fully remastered Pathfinder Second Edition RPG! These rules are compatible with previous Pathfinder Second Edition rulebooks, incorporating comprehensive errata and rules updates and some of the best additions from later books into new, easier-to-access volumes with new presentations inspired by years of player feedback. Along with the GM Core, Monster Core, and Player Core 2, these books provide a new foundation for the future of tabletop gaming!   This deluxe special edition is bound in faux leather with metallic deboss cover elements and a bound-in ribbon bookmark.   Pathfinder Player Core includes: Easier to Learn! We’ve taken feedback from the Beginner Box and the Core Rulebook and made this new entry into the Pathfinder Roleplaying Game easier to navigate and get right into the fun.Complete character creation rules, walking you through building a character by selecting your Ancestry, Background, and Class, with a focus on the bard, cleric, druid, fighter, ranger, rogue, witch, and wizard! Core ancestry options include human, dwarf, elf, gnome, goblin, halfling, leshy, and orc!A mountain of options allowing you to customize your character including versatile heritages, like the changeling and nephilim, skills and feats, and hundreds of spells (including dozens of new ones), ensuring that the character you build represents your hero not just in story, but in rules as well!Everything you need to know to start playing, from advice on how to explore the world to tips on surviving deadly combats with terrifying foes.A primer on the world of Lost Omens so that your character can be a part of an exciting and diverse world!Rules and tools to advance your character through play, taking them from a fresh-faced adventurer ready to take on the world to a veteran hero, wielding powerful magic that can reshape reality!Fully integrated errata from the first 4 years of Pathfinder Second Edition, including revisions to the witch, expanded options for every character class, streamlined spells, new equipment, and more!This is the first Pathfinder product published under the new Open RPG Creative (ORC) license, giving players and Game Masters even more freedom for making their own creations based on Pathfinder Second Edition.
$185.00
1 in stock

MAGICAL KITTIES SAVE THE DAY

Magical Kitties Save the Day is a roleplaying game designed for all ages. Older players — whether they’re parents, babysitters, teachers, or older siblings — can be the Game Master for kids as young as six-years-old and everyone else who loves kitties. If you’ve been looking for a way to introduce your friends and family to roleplaying games, Magical Kitties is the perfect game to do it! You’ve never played a roleplaying game, either? Purr-fect! Magical Kitties includes a lot of tools — including a solo play module so that you can start playing within moments of opening the box! — and guidance for both first-time roleplayers and first-time GMs. Whether you’ve played board games with roleplaying elements like Mice & Mystics or T.I.M.E. Stories, watched actual play videos, or just think roleplaying games sound like a lot of fun and you want to give them a try, Magical Kitties can be your first step into a larger world. Gameplay BasicsPlaying Magical Kitties is easy. When your kitty is trying to do something difficult, you’ll build a pool of six-sided dice with: A number of dice equal to the attribute you’re using (Cute, Cunning, or Fierce)An extra die if you’re using your TalentTwo extra dice if you’re using your PowerThe Game Master sets a difficulty (a number from 3 to 6) and then you roll your dice pool. Each die that rolls equal to or higher than the difficulty is a success. The number of successes you rolled determines the outcome: Magical Kitties Success Table In Magical Kitties Save the Day, it’s not just a question of whether or not you succeed: It’s about how you succeed. The complications and bonuses generated by most outcomes will drive the action forward in unexpected and exciting ways! You and your friends will be discovering the story together! The core story of Magical Kitties Save the Day is right in the name: You are magical kitties. You have humans. The humans haveproblems. You need to use your magical powers to solve their problems and save the day!
$75.00
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D&D: CHARACTER SHEETS

Inside the pockets of this lavishly illustrated protective folder, you’ll find a full set of fifth edition Dungeons & Dragons character sheets for use in any D&D campaign. This product includes three additional styles of double-sided character sheets giving veteran players options based on their individual play preference and spell sheets for keeping track of their magical repertoire. Each character sheet provides plenty of room to keep track of everything that makes a character unique. Also included is an introductory character sheet designed specifically to help ease new players into the game. Fans can use these character sheets to welcome new players to the world’s greatest roleplaying game or choose a variant that fits their preferences.
$18.00
2 in stock

BATTLE SYSTEMS - FANTASY WARGAMES - ADD-ONS - FANTASY VILLAGE FURNITURE

This pack makes your board pop with furniture and scatter terrain. These pieces fit equally well into a village, castle or dungeon, and your miniatures will have everything they need to relax in the local tavern or loot as they enter an enemy stronghold. The pieces are compatible with the rest of the Battle Systems Fantasy range. The terrain is supplied flat-packed on high-quality, high-density card, printed in full colour on both sides, so no painting required! The terrain requires assembly, and some smaller parts will require glue. Please see www.battlesystems.co.uk for more details and full instructions.   Contents 4 Tables6 Chairs4 Chests2 Beds2 Bookcases2 Weapon Racks2 Fireplaces2 Barrels28 Assorted Scatter Components and Accessories
$28.00
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BATTLE SYSTEMS - URBAN APOCALYPSE - ADD-ONS - URBAN FURNITURE

This pack makes your urban gaming table pop with additional furniture and interior scatter terrain. The pieces fit equally well in a city or a shanty town and the dilapidated designs will add immersion to your gaming table. The set is compatible with any of the Battle Systems Core Sets. The terrain is supplied flat-packed on high-quality, high-density card, printed in full colour on both sides, so no painting required! The terrain requires assembly, and some smaller parts will require glue. Please see www.battlesystems.co.uk for more details and full instructions.   Contents 4 Armchairs4 Sofas2 Dining Tables2 Lockers2 Oak Desks2 Office Desks4 Office Chairs2 Filing Cabinets2 Vending Machines
$28.00
1 in stock

WEREWOLF: THE APOCALYPSE RPG - DICE AND FORM CARD SET

Enhance your game of Werewolf: The Apocalypse with these custom dice and cards designed for clarity and style. Each set of official Werewolf: The Apocalypse 5th Edition dice contains a set of dice for one player and five form cards to track which of the five forms their character is in and remember the rules for that form. Each set of official Werewolf: The Apocalypse dice contains: 12 Custom Ten-sided Green Normal Dice5 Custom Ten-sided Red Rage Dice5 double-sided form card Features: Symbol dice make for faster gameplay!Form cards help you and your packmates track your five forms!Enough dice for one player.
$40.00
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CALL OF CTHULHU RPG - CULTS OF CTHULHU

Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master's dark call. In Call of Cthulhu, there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns. Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos. Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns - villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos. Inside this book, you'll find: • A history of Cthulhu cults. • Five fully fleshed out Cthulhu cults, ready to be incorporated into games. • Covering the Victorian era through to the Modern-Day. • Never before seen secrets of the Deathless Masters. • Detailed guidance on designing cults and their leaders for campaigns. • Special “Cult Worksheet” to record the various cults created. • Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells. • Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day. • Cthulhu in Mythos tomes.
$105.00
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CALL OF CTHULHU RPG - MASKS OF NYARLATHOTEP SLIPCASE SET

The Stars Are Right! Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7th Edition, but may also be run with the Pulp Cthulhu supplement and boasts the following features: Global campaign covering seven countries in five continents!Packed with encounters, side-track adventures, detailed adversaries, geographical information, and more!Presented in full color, with new artwork, maps and floor plans, and ready to use player handouts.Appendices collect spells, tomes, artifacts, and travel advice.Ultimate edition, packed full of advice and tips.
$280.00
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CALL OF CTHULHU RPG - PULP CTHULHU

Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos! Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on “the Pulps” themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang. The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit. A Time For Heroes And A Time For Adventure!
$95.00
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WEREWOLF: THE APOCALYPSE RPG - CORE RULEBOOK

Gaia is dying. The ices melt, while the seas swell. The heat rises, while the forests wither. Extinction threatens millions, in favor of the few. The Garou — warlike shapeshifters torn between Rage and spirit, between Wolf and Man, and champions of the earth-mother — have failed. The Apocalypse is here. Yet, a new generation of Garou now call upon their Rage to confront the forces of destruction, avarice, and greed ravaging the earth-mother. With tooth and claw the Garou will wrest her from the brink of death — or follow her enemies to the grave.  Will you answer their howl? What legends will the Garou sing of you? When will you Rage? Features: As a new generation Garou, you will confront the forces of destruction, avarice, and greed ravaging the earth-mother. Utilize the 5th edition Storyteller system to create your chronicles within the World of Darkness.Includes everything you need to know to build your own character or guide a troupe as they explore their new forms. As a werewolf, build your legend, vie for renown, and fight to take back what has been lost.Join one of eleven tribes, each unique and rich with narrative depth for players to explore, and Storytellers to utilize. This 300+ page hardcover book also includes an introductory story to guide new Werewolf players and veteran World of Darkness enthusiasts through their first game
$120.00
2 in stock

PATHFINDER BATTLES PREMIUM PAINTED FIGURE: FEMALE HALF-ELF SWASHBUCKLER

Each Dungeons & Dragons Premium Painted Figure comes with a highly detailed figure that is beautifully pre-painted to complement the unique details of the miniatures. The packaging displays these gorgeous miniatures in a clear and visible format, so customers know exactly what they are getting! Key Features: Features characters, monsters, and scenery from the Dungeons & Dragons universe Beautifully pre-painted Some miniatures include translucent parts
$17.00
1 in stock