CALL OF CTHULHU RPG - CULTS OF CTHULHU

Cults of Cthulhu delves into the human side of the dark and horrific world of those who worship the dead yet dreaming abomination known as Great Cthulhu. Here, twisted humans try to find meaning in a hopeless universe, and seek purpose in their fleeting and insignificant lives. This is the world of the Cthulhu Cult and those who hear its master's dark call. In Call of Cthulhu, there are many who serve the alien forces of the universe and seek to trade favor for power. But, there is one insidious cult that rises above the rest. One that has secretly permeated human civilization since before human civilization even existed: the Cthulhu Cult. From the history of its varied forms through to its notable personalities, this sourcebook presents not only ready to use Cthulhu cults but also advice on designing unique cults to trouble your investigators in your games and campaigns. Herein, a horrific doorway is thrown open. Inside, the intricacies of Cthulhu cults and their varying permutations are explored in depth. As a Keeper, writer, or storyteller, this book can be used as a tool to help inspire you to expand and create something totally new, but still rooted in the twisted brambles and sunken seaweed of the Cthulhu Mythos. Cults of Cthulhu guides you in the creation of complex and believable antagonists for your scenarios and campaigns - villains who are more than just faceless, robed minions and who perhaps embody the most terrifying threat in all of the Mythos. Inside this book, you'll find: • A history of Cthulhu cults. • Five fully fleshed out Cthulhu cults, ready to be incorporated into games. • Covering the Victorian era through to the Modern-Day. • Never before seen secrets of the Deathless Masters. • Detailed guidance on designing cults and their leaders for campaigns. • Special “Cult Worksheet” to record the various cults created. • Profiles for a wide range of cultists, new Cthulhu-connected monsters, artifacts, and spells. • Three scenarios covering Cthulhu by Gaslight, the Roaring Twenties, and the Modern-Day. • Cthulhu in Mythos tomes.
$105.00
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CALL OF CTHULHU RPG - MASKS OF NYARLATHOTEP SLIPCASE SET

The Stars Are Right! Masks of Nyarlathotep has been comprehensively revised and updated for use with Call of Cthulhu 7th Edition, but may also be run with the Pulp Cthulhu supplement and boasts the following features: Global campaign covering seven countries in five continents!Packed with encounters, side-track adventures, detailed adversaries, geographical information, and more!Presented in full color, with new artwork, maps and floor plans, and ready to use player handouts.Appendices collect spells, tomes, artifacts, and travel advice.Ultimate edition, packed full of advice and tips.
$280.00
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CALL OF CTHULHU RPG - PULP CTHULHU

Tired of your investigators dying in quick succession when jaunting around the world in a desperate bid to save humanity? Wishing that sometimes your investigator could make a stand instead of hiding and waiting for the eldritch horror to pass? Pulp Cthulhu ups the ante and provides you with tougher, more capable heroes—ready to take on the villainous machinations of the Cthulhu Mythos! Here you will find an adapted character generation system, rules for psychic powers, sanity, augmented skills, and weird science, as well as tips for Keepers on developing and running pulp-style games. Also, you will find information on “the Pulps” themselves and the 1930s era when America was in the grip of the Great Depression and on the road to World War II. A collection of pulp villains and monsters, and a range of pulp organizations provide the Keeper with a firm basis for running pulp style scenarios and campaigns. Four action-packed scenarios round out the book, getting your Pulp Cthulhu games started with a bang. The guidance in this book means that you can apply the Pulp Cthulhu rules to any setting and time period, enabling Keepers to bring the flavor and action of pulp to the classic 1920s or modern-day eras, as well as anywhere else they see fit. A Time For Heroes And A Time For Adventure!
$95.00
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CALL OF CTHULHU RPG - INVESTIGATOR HANDBOOK

"We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far." — H. P. Lovecraft Will you stand against the horrors of the night? Whether learned professor, nosy journalist, or hard-hitting detective, investigators need all the help they can get. Let this book be your guide. The Investigator Handbook is an essential player's aid for the Call of Cthulhu 7th edition roleplaying game. Written for those who will be playing the roles of investigators, the Investigator Handbook contains expanded rules for creating players characters, a wealth of over 100 occupations and skill descriptions, as well as guidance on getting the most from the game. What's more, there's a range of organizations for your investigator to belong to, detailed information about the classic 1920s setting, equipment and weapons for both the 1920s and modern day, and expert tips and advice for all budding investigators. No self-respecting investigator of the Cthulhu Mythos should be without it! To play Call of Cthulhu, one must have at least one copy of the Call of Cthulhu Keeper Rulebook.
$95.00
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CALL OF CTHULHU RPG - KEEPER RULEBOOK

That is not dead which can eternal lie, and with strange aeons even death may die." —H.P. Lovecraft The Old Ones ruled the earth aeons before the rise of man. Traces of their cyclopean cities can still be found on remote islands, buried amid the shifting desert sands, and in the frozen wastes of the polar extremes. Originally they came to this world from the stars. They sleep now, some deep within the earth or beneath the sea. When the stars are right they shall again walk the earth. Call of Cthulhu is a tabletop roleplaying game based upon the worlds of H. P. Lovecraft. It is a game of secrets, mysteries, and horror. Playing the role of steadfast investigators, you travel to strange and dangerous places, uncover foul plots, and stand against the terrors of the Cthulhu Mythos. You encounter sanity-blasting entities, monsters, and insane cultists. Within strange and forgotten tomes of lore you discover revelations that man was not meant to know. You and your companions may very well decide the fate of the world. This book, the Keeper Rulebook, contains the core rules, background, guidance, spells, and monsters of the game. It is intended for use by the Keeper of Arcane Lore (the Keeper) — that player who will present the adventure to the other players. You must have at least one copy of this book to play Call of Cthulhu. The other players, the Investigators, should have one or more copies of the Investigator Handbook, containing expanded rules for character creation, skills, occupations, equipment, and more. Call of Cthulhu, 7th edition, is backwards-compatible with all other available Chaosium titles and includes a guide for any conversion needed.'
$120.00
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CALL OF CTHULHU RPG - KEEPER SCREEN PACK

All the important rules and charts at a glance! The Keeper Screen is an essential play aid for those running games of Call of Cthulhu. A 4-panel Keeper Screen mounted on thick hardcover stock. One side, intended to face the players, portrays glorious artwork, The rear of the screen, the Keeper's side, collects and summarizes important rules, statistics and charts, to assist the Keeper when running games. Also inside, are two scenarios set in Lovecraft Country duing the 1920s: Blackwater Creek and Missed Dues. Twelve, ready to play, pre-generated investigators, and color maps of Lovecraft Country, the Wold of Cthulhu, and Arkham Environs.
$60.00
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CALL OF CTHULHU RPG - CALL OF CTHULU STARTER SET

The Call of Cthulhu: Starter Set contains everything you need to start playing Call of Cthulhu - the tabletop roleplaying game of mystery and horror. Players take on the role of investigators of mysteries, uncovering dark secrets, encountering strange monsters, and thwarting sinister cults. Together, you and your friends create and develop a story in which each of your characters plays a leading role, which could be foiling some dastardly plot or stopping horrors from beyond space and time! Roleplaying gaming is a social pastime. Everyone works together in a team, each playing an investigator character. One player runs the game - the Keeper of Arcane Lore - who referees the game and presents the story and adventure plots to the other players. Think of it a bit like acting in a drama, but where there isn’t a script. Dice and the rules of the game determine the success or failure for your character’s actions - all while you are propelled into dramatic and nerve-tingling situations! The emphasis is on having fun. Inside This Box:Book 1: Introduction and Alone Against The Flames - A solo introductory adventure, teaching you the basics of Call of Cthulhu as you play through a mystery. Book 2: Call of Cthulhu Starter Rules - The essential rules, everything needed for starting play. Book 3: Adventures! Three starter adventures for your players to explore. Paper Chase Edge of Darkness Dead Man Stomp Ready to Play Investigators - Five ready to play game characters. Blank Investigator Sheets - Ready for creating your own investigators. Roleplaying Dice - A set of six polyhedral dice for use in the game. Player Handout - A set of ready to use props.
$55.00
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