FIFTH EDITION FANTASY ADVENTURE #14 BENEATH THE KEEP

A level 1 adventure for 5E During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing—but the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroes hint at larger corruption that festers among the border lands surrounding the stronghold. What sinister forces lurk beneath the keep? This all-new 5E adventure module includes new magic items, a new spell, and is ready to play right now!
$30.00
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D&D: TASHA'S CAULDRON OF EVERYTHING

A magical mixture of rules options for the world's greatest roleplaying game. The wizard Tasha, whose great works include the spell Tasha's hideous laughter, has gathered bits and bobs of precious lore during her illustrious career as an adventurer. Her enemies wouldn't want these treasured secrets scattered across the multiverse, so in defiance, she has collected and codified these tidbits for the enrichment of all. EXPANDED SUBCLASSES. Try out subclass options for every Dungeons & Dragons class, including the artificer, which appears in the book. MORE CHARACTER OPTIONS. Tasha's Cauldron of Everything introduces a host of class features and feats, plus straightforward rules for modifying a character's racial traits and customizing their origin. INTRODUCING GROUP PATRONS. Whether you're part of the same criminal syndicate or working for an ancient dragon, each group patron option comes with its own perks and types of assignments. SPELLS, ARTIFACTS & MAGIC TATTOOS. Discover more spells, as well as magic tattoos, artifacts, and other magic items for your campaign. EXPANDED RULES OPTIONS. Try out rules for sidekicks, supernatural environments, natural hazards, and parleying with monsters, and gain guidance on running a session zero. A PLETHORA OF PUZZLES. Ready to be dropped into any D&D adventure, puzzles of varied difficulty await your adventurers, complete with traps and guidance on using the puzzles in a campaign. Full of expanded content for players and Dungeon Masters alike, this book is a great addition to the Player's Handbook. Baked in you'll find more rule options for all the character classes in the Player's Handbook, including more subclass options. Thrown in for good measure is the artificer class, a master of magical invention. And this witch's brew wouldn't be complete without a dash of added artifacts, spellbook options, spells for both player characters and monsters, magical tattoos, group patrons, and other tasty goodies.
$70.00
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ICONS OF THE REALMS: MYTHIC ODYSSEYS OF THEROS BOOSTER

Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths. What legends will you challenge—mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars? Mythic Odysseys of Theros includes exciting new monsters like the Night Hag and the terrifying Doomwake Giant. Theros’ mightiest heroes also make an appearance, including Brimaz, King of Oreskos and Taranika, Regent of Akros. This set also includes several Nyxborn creatures for your adventures, like Arasta of the Endless Web and the Chromanticore! Standard Boosters each contain four figures total: 1 Large or Huge figure and 3 Medium or Small figures.
$30.00
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D&D: ICEWIND DALE: RIME OF THE FROSTMAIDEN

In Icewind Dale, adventure is a dish best served cold. Beneath the unyielding night sky, you stand before a towering glacier and recite an ancient rhyme, causing a crack to form in the great wall of ice. Beyond this yawning fissure, the Caves of Hunger await. And past this icy dungeon is a secret so old and terrifying that few dare speak of it. The mad wizards of the Arcane Brotherhood long to possess that which the god of winter’s wrath has so coldly preserved—as do you! What fantastic secrets and treasures are entombed in the sunless heart of the glacier, and what will their discovery mean for the denizens of Icewind Dale? Can you save Ten-Towns from the Frostmaiden’s everlasting night? Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelights of civilization known as Ten-Towns and sheds light on the many bone-chilling locations that surround these frontier settlements.
$75.00
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D&D: MYTHIC ODYSSEYS OF THEROS

Clash with the gods of Theros in this campaign sourcebook for the world’s greatest roleplaying game. The world’s most popular roleplaying game meets the world’s most popular trading card game in this campaign sourcebook, detailing the Magic: The Gathering world of Theros for use in Dungeons & Dragons. Legends walk the lands of Theros, a realm shaped by deities and the deeds of heroes. From the temples of omen-speaking oracles to the five realms of the Underworld, the champions of the gods vie for immortal favor and a place among the world’s living myths. Choose a supernatural gift that sets you on the path of destiny, align yourself with one of Theros’s fifteen gods, then carve a tale of odysseys and ordeals across the domains of mortals, gods, and the dead. What legends will you challenge—mighty heroes, inevitable prophecies, or titans imprisoned by the gods? Where will destiny and immortal schemes lead you? And what tales will you leave behind, celebrated in the pantheon of myths and writ among the eternal stars? Receive a supernatural gift from the gods, a set of special traits that mark your character for greatness. Select one of the new races for your character—such mythic peoples as the leonin or a satyr. New subclasses include the Bard’s College of Eloquence, masters of oratory; and the Paladin’s Oath of Glory, an affirmation of destiny laid out for you by divine providence. Encounter mythic monsters, creatures whose power and renown are such that their names are truly living myths. More than simply legendary, these creatures have abilities that will create a challenge fit for the gods. Wield god-weapons, signature items of the gods that allow your character to stand apart from other heroes. These can be a gift from your deity or perhaps you boldly stole it from them in a bid for ultimate power.
$70.00
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D&D: EBERRON RISING FROM THE LAST WAR BOOSTER

Enter Eberron, a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. In this set, miniatures representing the new artificer class, along with miniatures of Shifters and Warforged are available for the first time. Other infamous characters from Eberron, including The Lord of Blades also make an appearance! Collect all 44 figures from Eberron: Rising From the Last War, the newest set of randomly sorted monsters and races in our exciting line of D&D miniatures, Icons of the Realms. D&D Icons of the Realms: Eberron: Rising From the Last War fantasy miniatures come in two product configurations, the Standard Booster, and the Standard Booster 8 Ct. Brick. D&D Icons of the Realms: Eberron: Rising From the Last War Standard Boosters each contain four figures total: 1 Large figure and 3 Medium or Small figures. D&D Icons of the Realms: Eberron: Rising From the Last War Standard Booster Bricks contain 8 Standard Boosters (32 figures total). D&D Icons of the Realms: Eberron: Rising From the Last War Standard Cases contain 4 Standard Bricks (32 Standard Boosters, 128 figures total).
$30.00
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D&D: EBERRON - RISING FROM THE LAST WAR

Explore the lands of Eberron in this campaign sourcebook for the world’s greatest roleplaying game. This book provides everything players and Dungeon Masters need to play Dungeons & Dragons in Eberron—a war-torn world filled with magic-fueled technology, airships and lightning trains, where noir-inspired mystery meets swashbuckling adventure. Will Eberron enter a prosperous new age or will the shadow of war descend once again? Dive straight into your pulp adventures with easy-to-use locations, complete with maps of floating castles, skyscrapers, and more. Explore Sharn, a city of skyscrapers, airships, and noirish intrigue and a crossroads for the world’s war-ravaged peoples. Include a campaign for characters venturing into the Mournland, a mist-cloaked, corpse-littered land twisted by magic. Meld magic and invention to craft objects of wonder as an artificer—the first official class to be released for fifth edition D&D since the Player’s Handbook. Flesh out your characters with a new D&D game element called a group patron—a background for your whole party. Explore 16 new race/subrace options including dragonmarks, which magically transform certain members of the races in the Player’s Handbook. Confront horrific monsters born from the world’s devastating wars.
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D&D: EXPLORER'S GUIDE TO WILDEMOUNT

Explorer’s Guide to Wildemount provides everything you need to play Dungeons & Dragons on the continent of Wildemount (set within the world of Exandria)—a land of war, betrayal, and swashbuckling adventure. Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore. Uncover a trove of new options usable in any D&D game, featuring subclasses, spells, magic items, monsters, and more, rooted in the adventures of Critical Role—such as Vestiges of Divergence and the possibility manipulating magic of dunamancy. Start a campaign in any of Wildemount’s re­gions using a variety of introductory adventures, dozens of regional plot seeds, and the heroic chronicle system—a way to create character backstories rooted in Wildemount. Explore every corner of Wildemount and discover mysteries revealed for the first time by Critical Role Dungeon Master, Matthew Mercer.
$65.00
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D&D: DESCENT INTO AVERNUS (EXCLUSIVE EDITION)

Welcome to Baldur’s Gate, a city of ambition and corruption situated at the crossroads of the Sword Coast. You’ve just started your adventuring career, but already find yourself embroiled in a plot that sprawls from the shadows of Baldur’s Gate to the front lines of the planes-spanning Blood War! Do you have what it takes to turn infernal war machines and nefarious contracts against the archdevil Zariel and her diabolical hordes? And can you ever hope to find your way home safely when pitted against the infinite evils of the Nine Hells? This heroic Dungeons & Dragons adventure book takes players from levels 1 to 13 as they journey through Baldur’s Gate and into Avernus, the first layer of the Nine Hells. Baldur’s Gate is among the most iconic locations in all of fantasy culture. A mist-cloaked metropolis on the Sword Coast, it’s a place of history and a home to heroes. The book introduces the epic Infernal War Machines to fifth edition D&D—battle-ready vehicles which you can customize as you blast off into the Blood War. Dungeons Masters will entice their heroes with devil’s deals, a unique set of game mechanics designed to lure adventurers with the ultimate temptations of power and treasure.
$80.00
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D&D: ESSENTIAL KIT

The D&D Essentials Kit is the ideal second purchase for new players that have bought the Starter Set. With the Essentials Kit, new players will learn to create characters of levels 1–6 and experience the thrill of being the Dungeon Masters. Contents: 64-page rulebook that teaches how to create characters of levels 1–6 and play the game. Includes the introduction of sidekick rules. Dragon of Icespire Peak™, a 64-page introductory adventure Double-sided poster map for use with the Dragon of Icespire Peak™ adventure (21” x 15”) Four-panel, folding Dungeon Master’s screen (33" × 8.5") 6 blank character sheets 11 polyhedral dice 81 cards describing magic items, sidekicks, and other D&D game elements, plus a folding box to hold all the cards Codes for D&D Beyond, the official digital toolset for D&D
$45.00
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D&D: ACQUISITIONS INC.

Explore a wealth of peril and personalities for the world’s greatest roleplaying game. When you’re just starting out in the adventuring business, it might be nice to have a leg up. It can be a big help to have access to the powerful artifacts, expertise, and jobs that Acquisitions Incorporated (Acq Inc) has to offer a new franchise. Join Omin Dran, Jim Darkmagic, and Viari like never before with the new Acquisitions Incorporated campaign book for Dungeons & Dragons! Set yourself up for success when pursuing your own fantasy-business endeavors, using all the ingredients you need to include Acquisitions Incorporated in your D&D campaign, to establish your own franchise, and take on specialized roles therein. Plus, there are always openings coming available… Just try not to think about why. Learn everything you ever wanted to know about starting your own fantasy business as you begin your career today, as a proud member of Acquisitions Incorporated. Acquisitions Incorporated has everything you need to play a D&D fifth edition game just as if you were on stage with the crew at PAX! New backgrounds, character options, franchise information, and more! Start up your own Acquisitions Incorporated franchise in the Forgotten Realms or anywhere in the multiverse. Acquisitions Incorporated is a different flavor of D&D full of madcap heists and hilarious moments, and it’s one of the new ways to tell fantastic D&D stories. Includes an adventure that will take characters from levels 1 through 6, establishing your party's claim on a world they've just begun to explore—and to strip-mine for profit.
$75.00
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D&D: GHOSTS OF SALTMARSH

Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game."D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind 'Game of Thrones' have all been Dungeon Masters."--Neima Jahromi, The New Yorker Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" series, plus some of the best nautical adventures from the history of Dungeon Magazine: Sinister Secret of Saltmarsh, Danger at Dunwater, Salvage Operation, Isle of the Abbey, The Final Enemy, Tammeraut's Fate, The Styes. - Ghosts of Salt Marsh includes a variety of seafaring adventures, enough to take characters from level 1 to level 12. - This supplement introduces the port town of Saltmarsh, the perfect starting point for a nautical campaign. - Each adventure can be played individually, inserted into your ongoing game or combined into a single epic nautical campaign. - Dungeon Masters will find rules for ships and sea travel, deck plans for various vessels, an appendix with rules for new and classic monsters, and much more. - Dungeons & Dragons is the world's greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.
$65.00
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D&D: GUILDMASTERS GUIDE TO RAVNICA MAPS & MISCELLANY

Explore a worldwide cityscape in the first Dungeons & Dragons campaign setting to take on the world of Magic: The Gathering.This accessory contains resources that Dungeon Masters can use to enhance the experience of running a campaign in the sprawling city of Ravnica, using Guildmasters' Guide to Ravnica, a Dungeons & Dragons campaign sourcebook sold separately that explores one of the most popular settings in Magic: The Gathering.Contained within this durable folder are 20 laminated cardstock sheets designed for use with dry-erase markers. The pack includes the following resources to help you run your Ravnica campaign:• 7 double-sided color maps of Ravnica’s Tenth District, with helpful quick-reference information about each district (8.5" x 11")• 11 double-sided, single-color maps of adventure sites associated with Ravnica’s guilds, with helpful tables and reference information on each location (8.5" x 11")• 2 perforated sheets of color Faces of Ravnica cards (18 cards total), with character illustrations on one side and descriptions of guild charms on the other.
$35.00
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D&D: GIFT SET

The Dungeons & Dragons Core Rulebooks Gift Set includes a copy of all three core rulebooks—the Player’s Handbook, Dungeon Master’s Guide, and Monster Manual, plus a Dungeon Master’s Screen. Everything a gamer needs to create and play adventures in the world’s greatest roleplaying game.Whether you’re starting an adventure or looking for the ultimate gift for a fan, this set of core rulebooks contains the most up-to-date version of the Dungeons & Dragons roleplaying game. A Dungeon Master’s Screen is included to help keep the game going.
$240.00
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D&D: WATERDEEP: DUNGEON OF THE MAD MAGE

In the city of Waterdeep rests a tavern called the Yawning Portal, named after the gaping pit in its common room. At the bottom of this crumbling shaft is a labyrinthine dungeon shunned by all but the most daring adventurers. Known as Undermountain, this dungeon is the domain of the mad wizard Halaster Blackcloak. Long has the Mad Mage dwelt in these forlorn depths, seeding his lair with monsters, traps, and mysteries—to what end is a constant source of speculation and concern. This adventure picks up where Waterdeep: Dragon Heist leaves off, taking characters of 5th level or higher all the way to 20th level should they explore the entirety of Halaster’s home. Twenty-three levels of Undermountain are detailed herein, along with the subterranean refuge of Skullport. Treasures and secrets abound, but tread with care!
$65.00
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D&D: MONSTER CARDS CHALLENGE 0-5

This set contains 179 durable, laminated cards for a range of deadly monsters of challenge rating 0–5. With game statistics on one side and evocative art on the other, they are the perfect tool to help Dungeon Masters manage and reference their menagerie during play.
$55.00
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D&D: SPELLBOOK CARDS - CLERIC

This deck of spell cards are an invaluable resource for any magic-user. Consult the entire deck when selecting new spells to learn, and after a long rest you can set aside those spells you want to prepare for the day. Each deck is made from thick laminated card so they will stand the test of time. Features: Spell name and important info is easy to find for quick reference. Descriptive / Mechanical text is written in full wherever possible. Where it isn’t, a Player’s Handbook page reference is given. Scaling spells have an additional section with details on how they improve. Card backs prominently display spell level for easy sorting. The Spell cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers. Contains 153 Cleric spell and domain cards from cantrips to level 9
$40.00
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D&D: WATERDEEP: DRAGON HEIST

WELCOME TO WATERDEEP! A fantastic treasure trove is yours for the taking in this adventure for the world's greatest roleplaying game. Famed explorer Volothamp Geddarm needs you to complete a simple quest. Thus begins a mad romp through the wards of Waterdeep as you uncover a villainous plot involving some of the city’s most influential figures. A grand urban caper awaits you. Pit your skill and bravado against villains the likes of which you’ve never faced before, and let the dragon hunt begin!
$75.00
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D&D: SPELLBOOK CARDS: MARTIAL POWERS & RACES

This deck of ability and spell cards is an invaluable resource for any barbarian, fighter or monk as well as player races with spell-like abilities. Each deck is made from thick laminated card so they will stand the test of time. Ability / Spell name and important info is easy to find for quick reference. Descriptive / Mechanical text is written in full wherever possible. When it isn’t, a Player’s Handbook page reference is given. Scaling spell-like abilities have an additional section with details on how they improve. Card backs prominently display class or race icons for easy sorting. The cards are highly durable and are made to last. Each card has a coating that protects them and makes them safe to use with dry erase markers. Contains 61 cards. 16 Battlemaster maneuvers, 3 Barbarian abilities, 19 Monk techniques and all of the spell-like racial abilities for Drow, High Elves, Forest Gnomes, and Tieflings from the Player’s Handbook; Genasi from the Elemental Evil Player’s Companion; and Aasimar, Firbolgs, Tritons, and Yuan-Ti from Volo’s Guide to Monsters.
$20.00
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D&D: MORDENKAINENS TOME OF FOES

  Mordenkainen hails from the City of Greyhawk, but over the eons he has expanded his mastery of the major conflicts in the multiverse. Similar to 2016's Volo's Guide to Monsters, Mordenkainen's Tome of Foes not only contains everything you need to run challenging new monsters at the table with your friends but also provides tons of storytelling information on some of the most contentious relationships in the multiverse. You'll learn more about the schism between drow and other elves, githyanki and githzerai, and dwarves and duergar, in addition to reading about the incessant Blood War between demons and devils. Players will love to delve into Mordenkainen's Tome of Foes to search for story hooks to use with their characters, as well as try out some of the player options for races like tieflings and elves, or maybe an otherworldly githyanki or githzerai. Dungeon Masters looking for inspiration and greater challenges for players who have reached higher levels of play will find much to explore in Tome of Foes.
$75.00
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