NATIONS

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!


 


Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.


 


Gameplay introduction


 


Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:


 


Buy a card


Deploy a worker


Hire an architect for a wonder


Special action provided by a card


Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.


 


When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.


 


Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.


 


See 'More information' below for link to rules, etc.


 


AWARDS & HONORS


2014 JUG Game of the Year Winner


2014 Jogo do Ano Winner


2014 Jogo do Ano Nominee


2014 International Gamers Award - General Strategy: Multi-player Nominee


2013 Meeples' Choice Nominee

$130.00
1 in stock

Related Products

ELYSIUM

Take on the role of an ambitious demigod who is trying to claim a place at the summit of Mount Olympus. Recruit heroes, acquire artefacts, undertake quests and earn the favour of the gods. When your allies fulfil their destiny, they enter Elysium, and contribute to your legend. Once all the tales are written, a single demigod will join the Olympians. The goal of the game is to earn as many victory points as possible. Victory points are won mostly with the legends that players will write through the cards that they have transferred to their Elysium, but also by employing the powers that they have assembled throughout the game by the means of specific cards. Contents: 168 cards; Temple board; Oracle board; 6 Quest tiles; 16 Columns; 4 order of play Discs; Epoch marker; 19 Bonus tiles; 40 Gold tokens; 45 Victory Point tokens; 25 Prestige Point tokens; 12 Trigger rings; 4 Player boards; 4 Player Aid cards; Guide to the Cards booklet; Rulebook.
$120.00
2 in stock

DEUS

As the leader of an ancient civilization, explore unknown lands in order to develop your empire. Found new cities and construct buildings in order to exploit natural resources, establish trade routes. Set out to conquer barbarian villages, or increase your scientific knowledge. Don't forget to maintain good standing with the gods! Pay tribute by making offerings to them and by building fabulous temples.    A game of the same vein as Cyclades, with a strong atmosphere which will transport you through the ancient times. Between battles and magic, be the finest of all the strategists!   2-4 players Ages 10 to adult 60-90 minutes playing time.
$105.00
1 in stock

CODENAMES: PICTURES XXL

Codenames: Pictures, the multiple award-winning social picture game, is becoming an even "bigger" hit! This double-sized version is ready to be enjoyed by larger groups, it provides easier visibility with all the fun of the original.
$70.00
1 in stock

MUNCHKIN: GLOOM

In Gloom, from Atlas Games, you take control of a family of miserable people and make them more miserable, trying to become the most miserable family of all before you kill your family off.  The world of Munchkin, by contrast, contains plenty of happy people. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted, a place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot - and that's before they die.  Now what if you combined Gloom with Munchkin? Keith Baker of Atlas Games is doing just that! In Munchkin Gloom , players shepherd their parties through terrible travails and troublesome tribulations until - inevitably - they perish in pain. Naturally, the most miserable fellowship wins. 2-6 players Ages 10 to adult 45 minutes playing time
$60.00
3 in stock

TERRAFORMING MARS

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system. 1-5 playersAges 12 to adult2 hours playing time  
$140.00
1 in stock

TICKET TO RIDE: GERMANY

Turn of the century Germany... Through a fine autumn rain, a plume of smoke announces the arrival of the 4:15 train from Nuremberg in the Munich Central Station. The din of the massive engine grows more intense, culminating with a prolonged hiss as the locomotive halts at the platform, steam erupting in every direction. Already, porters in livery are rushing to unload baggage as passengers step from their cars. On the opposite platform, an operator pulls the cord for a three-chime whistle and another train begins chugging toward its next destination: Berlin, capital of the German empire. Build your empire across 19th century Germany in Ticket to Ride: Germany!
$95.00
1 in stock

LOWLANDS

On the wave-battered coast of the North Sea, hard-working folk make a living by the sweat of their brow. Under constant threat of storm and flood, communities rally together to build dikes that keep the rising tide at bay. But every citizen constructing a dike is one fewer citizen tending flocks and maintaining the family farm. The residents are torn between selflessness and self-interest, and only those who can strike this delicate balance can thrive in the harsh landscape.
$130.00
2 in stock

SPIRIT ISLAND

Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been “discovered” by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island… before it’s too late! 1-4 players2 hours playing timeAges 12 to adult
$185.00
1 in stock

CURSED COURT

The intrigues and scandals of the realm's greater nobility are a subject of fixation, and even obsession, for the entire kingdom. Most especially for the minor nobility, whose fortunes can be elevated — or shattered — by what happens at court. In Cursed Court, you must consider both public and hidden information, some of the latter shared among different pairs of players, when wagering your limited influence in each season of the year. As the machinations of the nine key nobles are progressively revealed, your fortunes rise and fall. After three years, a winner is crowned. 2-6 Players30-60 minutes playing timeAges 12 to adult 9781589781801
$95.00
2 in stock