PALACE OF MAD KING LUDWIG

King Ludwig II of Bavaria has called all great architects to design his greatest achievement: a world-renowned palace. Only the best will do! Gorgeous appointments, white stone, surrounded by water, with swans everywhere. Oh, and the Ludwig touch? All the architects must design the palace together. The designer who shows the strongest influence will receive the order to build it.


In The Palace of Mad King Ludwig, each player builds rooms one at a time in a single gigantic palace. As rooms are completed, a moat slowly forms around the outside. Once the ends of the moat connect, the palace is finished, and the player who has contributed the most to the palace wins!


This sequel to Castles of Mad King Ludwig shares a few similarities to its predecessor, such as tile-laying, room rewards, and the magic of watching a unique palace take shape through the course of the game, but the gameplay is entirely different, with no auction, a clever endgame timer that graphically builds pressure for players as the moat slowly closes in around the palace, and a twist on resource management with multi-colored swan tokens being used as currency, points, and the keys to new abilities.


2-4 players
Ages 12 to adult
75 minutes playing time

$120.00
2 in stock

Related Products

ATLANDICE

The legendary island of Atlantis is overwhelmed by the sea. The greater city of Atlantis is about to sink. As the last Atlanteans you have to save as much wealth as possible before the devourers unleash their fury . The clock in the center of the city shows how much time remains. But because of the cataclysm, the gates between the locations are broken down. They open and close randomly. Collecting goods will not be an easy task...  The mechanics are unique. On you turn, choose one of the available dice. This die represents a location. Each location has a randomly distributed set of resources and effects. Effects are randomly placed with tiles at the start of the game, so that each game is different! Effects can help you or interfere with your opponents... 2-4 players45 minutesAges 10 to adult
$75.00
1 in stock

ISLEBOUND: METROPOLIS

An expansion pack of 40 new building cards, and 2 new Reputation cards. Metropolis cards have an orange sunset background. When you play with this expansion, you set up an extra row of cards above the normal building cards. Only three cards are available to purchase, and they require you to have one, two, or three books (depending on where they are in the row). You also must have one normal building for every Metropolis building you own. Because they're a little harder to get, each Metropolis card is worth +1 renown. Specifics: Players: 2 – 4Play Time: 60 – 120 Minutes Suitable for ages 13 & up This is an expansion for Islebound. The core game is required for play.
$25.00
1 in stock

WORLD CHANGERS

This game has a silly premise: you are a starship captain who must settle a new planet. You make up your crew by picking from 32 diverse figures from human history. Of course, some characters are better crew mates than others. Genghis Khan comes will the most legacy points, but when he arrives he'll slaughter anyone else already on board! On the other hand, someone like civil rights leader Martin Luther King, Jr has negative points but increases the value of certain other crew mates. Make the best choice you can each turn!    2-4 Players plus solo mode Age: 10+ Average game time: 10 MinsComponents: Box with moulded plastic insert 4 Player tokens 32 Tarot-sized cards 4 Reminder tokens Rulebook Bonus: 68 page information booklet about the historical figures 
$32.00
1 in stock

BLOSSOMS

In Blossoms, players compete to create the most beautiful flower bouquet. The longer the flowers, the higher they score! To set up, give each player two random face-down cards and three action tokens. Place the flower pots in the center of the playing area with space above them for the growing flowers. Place four different flower cards, one in each pot. Take one card from the draw pile and place it aside face-down. Players alternate taking turns, trying to make the most valuable combination of flowers possible. On their turn, a player can conduct any number of actions, which are: Growth — Draw one card from the deck and place it in any pot that has the same flower type. Cut — Cut down one pot of flowers to score points; this ends your round. Special — Use your action tokens to perform one extra action depending on which pot you choose. A player’s turn ends when they decide to cut flowers or when they commit a BLOOPER. The game ends when the last card from the deck is drawn. Points are then scored by the size and diversity of sets you have planted. Whoever has the higher score wins!
$45.00
4 in stock

SECRET HITLER

Secret Hitler is a social deduction game for 5-10 people about finding and stopping the Secret Hitler.Players are secretly divided into two teams: the liberals, who have a majority, and the fascists, who are hidden to everyone but each other. If the liberals can learn to trust each other, they have enough votes to control the elections and save the day. But the fascists will say whatever it takes to get elected, advance their agenda, and win the game.- Material, art paper+wooden components.- Hidden roles and secret envelopes for five to ten players- The liberals must find and stop the Secret Hitler before it's too late- Players must try to figure out if they were betrayed or simply unlucky.- It's a Perfect Gift for Birthday Party, Holiday, Christmas
$110.00
1 in stock

WINGSPAN - NESTING BOX

The Nesting Box is an organizer/storage box for all Wingspan content and cards (sleeved or unsleeved). This modular box is designed for all past, present, and future content. It does not include any gameplay content, and it is prepackaged for shipping, so no other items can be added to an order containing a single Nesting Box. The first printing of the Nesting Box includes: 1 dual-layered, individually numbered box (430x306x207mm fits, into Kallax shelves; 4.4 kg).* Top layer (removable cardboard tray): holds 7 rubber playmats (laid flat), 12 folded cardboard player mats, rulebooks, goal mats. Middle layer (removable cardboard tray): includes 1 setup tray/lid, 3 food/egg trays, 1 dice tray, 1 card tray (fits sleeved cards), a long slot with separators for cards (fits sleeved cards), and room for the birdfeeder; plastic tray area is big enough for custom inserts previously purchased just for the Wingspan box Bottom layer: modular space for bird trays, plastic containers, and third-party accessories Cardboard dividers for various types of cards from current and future continents 1 cardboard birdfeeder dice tower
$170.00
1 in stock

MYSTIC VALE: TWILIGHT GARDEN

As the battle for the vale rages and spreads, new allies arise. While some are stalwart in their duties, other are more nuanced in their efforts and approach. All know the cost of failure and won’t entertain such thoughts for a moment. The battle will be fought. The battle will be won...no matter the cost.Twilight Garden adds new advancement and vale cards to the base Mystic Vale game, giving players more card crafting options and exciting new possibilities for combos. New leader cards grant abilities that can be upgraded to become even stronger! New curse tokens offer players a quicker path to power, but with a price at the end of the game.
$80.00
1 in stock

ZOMBICIDE: ANGRY NEIGHBOURS

Angry Neighbors is an expansion for the Zombicide boardgame.  Go for a hell of a tour in the neighborhood with 4 brand new Survivors, their Zombivor counterparts, and 8 Companion sidekicks! 15 missions (5 for each core game) are featured as well for hours of fun, using 3 new game tiles filled with holes in the floor and funny new places to explore. Arm your team with new Equipment cards (Crossbow! Winchester! Zomb' Knuckles!) to chase the fast and unpredictable zombie Seekers. Enjoy the (angry) neighborhood!
$110.00
1 in stock

Escape Room the Game Space Station Expansion

When you finally regain consciousness, you're staring straight at the bloodshed eyes of a dead cosmonaut floating by....... It was supposed to be a a routine operation.  You tried many times to enter a space station and nothing ever went wrong but this time, nothing went right........ Requires Escape Room The Game to play. Contents: Envelopes with content: Game Board & Various Play Materials 8 Hint Cards
$16.00
5 in stock