MARVEL CHAMPIONS: DOCTOR STRANGE HERO PACK

When renowned surgeon Doctor Stephen Strange sought to fix his broken hands through magical means, he found a new calling in life. Utilizing mystic forces beyond our mortal understanding, Doctor Strange now protects our dimension as the Sorcerer Supreme!


With the Doctor Strange Hero Pack for Marvel Champions: The Card Game, Doctor Strange calls upon forces beyond our understanding, represented within the game by a unique Invocation deck. As the defender of our dimension, the Doctor Strange Hero Pack offers a fully pre-built deck using the Protection aspect to ensure your team of heroes can defend against any attack, from this mortal realm or beyond!

$32.00
0 in stock
Out of stock Enquire

Related Products

THE LORD OF THE RINGS: THE CARD GAME: THE TWO TOWERS SAGA EXPANSION

The Fellowship has broken. During a fateful confrontation at Amon Hen, large Orcs bearing the White Hand of Saurman attacked the company, and in the chaos some members were captured, others killed. Now, Aragorn and the remainder of the Fellowship must let Frodo travel to Mordor while they pursue the Orcs that captured their friends. Experience the next chapter of the journey to destroy the One Ring in The Two Towers Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the second part of the legendary The Lord of the Rings saga. You’ll also find over 50 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign! Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Treason of Saruman and The Land of Shadow. If you already own those two expansions, you will not find any new cards or content in this product. 
$140.00
2 in stock

VAMPIRE THE ETERNAL STRUGGLE:5TH EDITION - SALUBRI

The Salubri are warriors and healers who tread the path of Golconda – ultimate redemption from the Kindred curse. But with this path comes suspicion and persecution, as the power to heal brings with it the power to harm. They are both hunters and hunted in their pursuit of enlightenment. This deck relies on vigilance and protection. Your vampires use their powers of Auspex to foresee enemy moves and Fortitude to make their bodies nigh-indestructible in combat. When the time is right, you launch upon your prey, using mind-swaying Dominate powers to damage your foes. This is a deck with 77 library cards and 12 crypt cards, ready for play out of the box or customizable with other Vampire: The Eternal Struggle cards. Each player needs a deck to play. Contents are detailed below. The number before each card is the number of copies of that card in the deck. 2 Abaddon (NEW)1 Aniel (NEW)1 Castellan (NEW)1 Dominica (NEW)1 Ilonka (NEW)2 Malachi (NEW)1 Opikun (NEW)1 Sakhar (NEW)1 Seraphina (NEW)1 Yael (NEW) 1 Anarch Troublemaker2 Blood Doll1 Guardian Angel1 KRCG News Radio1 Meditative Grove (NEW)1 Powerbase: Montreal1 Saulot’s Avenging Fist (NEW)1 Saulot’s Guiding Wisdom (NEW)1 Saulot’s Healing Touch (NEW)2 Vessel 4 Govern the Unaligned4 Feast of the Soul’s Secrets (NEW) 1 Bowl of Convergence1 Ivory Bow1 Sword of the Archangel (NEW) 4 Bonding4 Forced Confessional (NEW)4 Freak Drive2 Seduction4 Unleashing the Bestial Soul (NEW) 3 Hidden Strength3 Indomitability2 Rolling with the Punches3 Touch of Valeren (NEW)4 Weighted Walking Stick 3 Deflection2 Delaying Tactics2 Eagle’s Sight2 Enhanced Senses4 Eyes of Argus2 My Enemy’s Enemy2 On the Qui Vive4 Telepathic Misdirection
$40.00
1 in stock
$16.00
1 in stock

ARKHAM HORROR LCG: THE SCARLET KEYS INVESTIGATOR EXPANSION

Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart. The Scarlet Keys Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a wealth of new player cards and options for deckbuilding, including new customizable cards that can be upgraded to an investigator’s liking. Support your teammates as the butler, Carson Sinclair; diagnose and treat ailments as the doctor, Vincent Lee; lose tails as the elusive security consultant, Kymani Jones; learn words of eldritch power as the operator, Amina Zidane; capture impossible horrors on film as the photographer, Darrell Simmons; and put together the ultimate task force as the politician, Charlie Kane. This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.
$85.00
8+ in stock

MARVEL CHAMPIONS: X-23 HERO PACK

Created as a clone of Wolverine, Laura Kinney–also known as the hero X-23–shares her “father’s” claws and healing factor. As a child, she was exploited by the malicious Facility, but now she has become a fierce protector of the young and the innocent, and she’s tearing her way into your games of Marvel Champions: The Card Game! By fighting alongside her adopted sister, Gabby, X-23 is an offensive powerhouse with unparalleled momentum. Within this Hero Pack, you will find X-23, her sixteen signature cards, and a full assortment of Aggression cards inviting you to tear through the villain’s forces. The X-Force team would not be complete without the X-23 Hero Pack! This expansion comes with a 40-card pre-built deck, giving you the chance to start playing from the moment you open the box.
$36.00
2 in stock

ARKHAM HORROR: A PHANTOM OF TRUTH (PART 3 OF THE PATH TO CARCOSA)

A Phantom of Truth is the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
$25.00
2 in stock

ARKHAM HORROR: WEAVER OF THE COSMOS (PART 6 OF THE DREAM-EATERS)

Defend the Dreamlands from the schemes of the Spinner in Darkness in Weaver of the Cosmos, the sixth and final Mythos Pack in the Dream-Eaters cycle for Arkham Horror: The Card Game! Weaver of the Cosmos is Scenario 4–B of The Web of Dreams campaign for Arkham Horror: The Card Game. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Point of No Return, you have finally reached the perilous nightmarescape that you have been led to since the very beginning. Everything has led to this— Virgil’s writings, your companions’ unending sleep, the black cat, all of it. This transdimensional space is home to a spider creature that would obliterate your world and replace it with a new reality. If you cannot stop it, there will be no Earth left to return to, no escape from this hellish dream, and the Dreamlands will be lost as well. You have no choice but to fight. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.
$25.00
1 in stock

ARKHAM HORROR: DIM CARCOSA (PART 8 OF THE PATH TO CARCOSA)

Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$25.00
1 in stock

VAMPIRE THE ETERNAL STRUGGLE: BLOOD TOKENS PLUS EDGE TOKEN

Pack of 50 Blood Tokens and Edge token. 
$15.00
6 in stock