LOST RUINS OF ARNAK

On an uninhabited island in uncharted seas, explorers have found traces of a great civilization. Now you will lead an expedition to explore the island, find lost artifacts, and face fearsome guardians, all in a quest to learn the island's secrets. Lost Ruins of Arnak combines deck-building and worker placement in a game of exploration, resource management, and discovery. In addition to traditional deck-builder effects, cards can also be used to place workers, and new worker actions become available as players explore the island. Some of these actions require resources instead of workers, so building a solid resource base will be essential. You are limited to only one action per turn, so make your choice carefully... what action will benefit you most now? And what can you afford to do later... assuming someone else doesn't take the action first!? Decks are small, and randomness in the game is heavily mitigated by the wealth of tactical decisions offered on the game board. With a variety of worker actions, artifacts, and equipment cards, the set-up for each game will be unique, encouraging players to explore new strategies to meet the challenge. Discover the Lost Ruins of Arnak!
$105.00
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ROBINSON CRUSOE: ADVENTURES ON THE CURSED ISLAND

Robinson Crusoe: Adventures on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they'll play the parts of shipwreck survivors confronted by an extraordinary adventure. They'll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game... Robinson Crusoe: Adventures on the Cursed Island is an epic game from Portal. You will build a shelter, palisade, weapons, you will create tools like axes, knives, sacks, you will do everything you can to… to survive. You will have to find food, fight wild beasts, protect yourself from weather changes… Take the role of one of four characters from the ship crew (cook, carpenter, explorer or soldier) and face the adventure. Use your determination skills to help your team mates, discuss with them your plan and put it into practice. Debate, discuss, and work on the best plan you all can make. Search for treasures. Discover mysteries. Follow goals of six different, engaging scenarios. Start by building a big pile of wood and setting it on fire to call for help, and then start new adventures. Become an exorcist on cursed Island. Become a treasure hunter on Volcano Island. Become a rescue team for a young lady who’s stuck on rock island… Let the adventure live!  Robinson Crusoe: Adventures on the Cursed Island is an a great co-op game that brings to live emotions from the best novels of Jules Verne and Daniel Defoe. Simple rules are perfectly combined with theme allow players to fully imagine dreadful events that take place on deserted island.  1-4 Players  Ages 8 to adult    AWARDS & HONORS 2013 Swiss Gamers Award Winner 2013 JUG Adult Game of the Year Finalist 2013 International Gamers Award - General Strategy: Multi-player Nominee 2013 Gra Roku Advanced Game of the Year Winner 2013 Gra Roku Advanced Game of the Year Nominee 2013 Golden Geek Most Innovative Board Game Nominee 2013 Golden Geek Best Thematic Board Game Winner 2013 Golden Geek Best Thematic Board Game Nominee 2013 Golden Geek Best Board Game Artwork/Presentation Nominee   2 hour playing time
$120.00
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A WAR OF WHISPERS

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler. Instead, you play a secret society that is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties. You start the game with five loyalty tokens, each corresponding to one of the five different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. Gameplay consists of turns broken down into four phases: Deploy agents phase: In player order (starting with the first player and proceeding clockwise), each player removes, then deploys agents to empire councils, the positions on the board marked Sheriff, Steward, Marshall, and Chancellor. Empire turns phase: Each council position on each empire council will take an action. If a player has acquired cards, they may play them during this phase. Cleanup phase: Add the turn marker to the next space on the turn tracker, then each player discards down to the hand limit of five cards. Swap phase: In player order, each player may swap two of their unrevealed loyalty tokens. If you choose to do so, you must reveal both of the swapped loyalty tokens. They remain revealed for the rest of the game. Gameplay repeats itself in this order four times. When the last space on the turn track is filled, the game ends immediately and scoring commences. The player with the most points based off their empire loyalties and the cities they control wins.  
$120.00
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INCAN GOLD

 Incan Gold — is a quick, fun press-your-luck game. Players venture down mine shafts or explore paths in the jungle by turning up cards from a deck and evenly sharing the gems they find on the way, with any leftover gems being placed on the card. Before the next card is revealed, you have the chance to leave the mine and stash your holdings, including any gems you get on the way out. Why would you leave? Because the deck also contains hazards: scorpions, snakes, poison gas, explosions and rockfalls. When a particular hazard is revealed for the second time (e.g., a second scorpion), anyone still in the shaft or on the path has to drop all the gems they've collected that round and flee for safety. The trick is that as more players leave each turn, your share of the pie grows larger, which will perhaps inspire you to explore deeper — but at the risk of ending up with nothing. All editions of Incan Gold include five artifact cards that are shuffled into the deck of gem and hazard cards, either one per round or all at once. When an artifact card is revealed, no one can take this card and it's placed on the path. If exactly one player leaves at the end of a turn, they collect not only all gems that remain on the path, but the artifact as well, which is worth points at the end of the game.
$65.00
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CATAN: RIVALS FOR CATAN EXPANSION: AGE OF DARKNESS

This “Rivals for Catan” expansion includes three new Theme Sets, “The Era of Intrigue,” “The Era of Merchant Princes,” and “The Era of Barbarians,” which add more variation to the existing game. In addition, the Tournament Game is introduced.
$36.00
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UNLOCK! STAR WARS

The pairing of the popular cooperative escape-room style system with the Star Wars license is sure to grab the attention of gamers throughout the galaxy.   Similar to prior Unlock! releases, Star Wars Escape Game includes three scenarios: (1) An unforeseen delay You are Outer Rim smugglers transporting contraband for Jabba the Hutt, and you have just been captured by an Imperial Star Destroyer. Your mission is to break out of your cell, find your droid co-pilot, and escape with your illegal cargo. (2) Escape from Hoth You are part of the Rebellion, stationed at Echo Base on the ice planet Hoth. You are on routine patrol with your tauntaun mount when the base becomes unreachable via communications. Your mission is to continue your patrol, explore the planet, and contact Echo Base. (3) Secret Mission on Jedha You are an Imperial spy attempting to retrive a crate of kyber crystals after the shuttle carrying them crashed. Your mission is to recover the kyber crystals while maintaining your cover story and avoiding the attention of Rebel scum Saw Gerrera and his band of mercenaries.   In the Unlock! series, each scenario consists of a deck of cards. Players follow clues to advance in the story and check their answers using a companion app. The series does not include any component destruction, so once you have played through the scenarios, you can pass the game on to others.
$65.00
3 in stock

SHIPWRIGHTS OF THE NORTH SEA

Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!   Aim of the Game The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.   Gameplay Overview The game is played over a series of days (rounds). Each day follows the same pattern: Morning Phase - Planning (Each player receives 3 cards) Afternoon Phase - Working (Players take actions and play or discard their 3 cards) Evening Phase - Resting (Players receive Gold and Workers for the next day) Printed Components 128 Cards - Featuring 46 unique and stunning illustrations 5 Beautifully Illustrated Player Boards 5 Player Reference Boards 1 Illustrated Rulebook 1 Pioneer Token 5 VP Markers   Wooden Components 5 Gold Ships 25 Oak 25 Wool 25 Iron 50 Workers
$95.00
2 in stock

MARACAIBO

Maracaibo, the new strategy game for 1-4 players by Alexander Pfister, is set in the Caribbean during the 17th century. The players try to increase their influence in three nations in four rounds with a play time of 40 minutes per player. The players sail on a round course through the Caribbean, e.g., you have city tiles where you are able to perform various actions or deliver goods to. One special feature is an implemented quest mode over more and various tiles, which tells the player, who chase after it, a little story. As a player, you move with your ship around the course, managing it by using cards like in other games from Alexander Pfister.   •••   AWARDS & HONORS 2020 Jogo do Ano Nominee 2019 Swiss Gamers Award Nominee 2019 Meeples' Choice Winner 2019 Meeples' Choice Nominee 2019 Golden Geek Board Game of the Year Nominee 2019 Golden Geek Best Strategy Board Game Nominee
$130.00
1 in stock

DUNGEONOLOGY: THE EXPEDITION

Welcome to the University of Rocca Civetta, the first of its kind, which aims to study the natural habitat of dangerous monsters and mysterious clans hidden in Italian lands. The aspiring professors will risk the neck to find information and write their thesis on the inhabitants of the dangerous dungeons. This is a university where even the best have a hard time! Adventurers will be hired as Scholars by the Rocca Civetta University, to challenge each other in writing the best thesis and win the coveted chair of Dungeonology. Play after play, the scholars will discover different places and their inhabitants in order to discuss their thesis and become the new professor! Dungeonology is an atypical dungeon crawler, set in a less dark and more carefree version of the world of “Nova Aetas”. The goal of the game is not to free the area from hordes of furious and terrifying monsters, collecting huge treasures or magical weapons; instead, our adventurers will have to study habits, take notes and stay undercover. Whoever gather more information, or better ones, can discuss the thesis that will raise him/her to the role of Dungeonology professor.
$140.00
3 in stock

EXPLORERS OF THE NORTH SEA

Explorers of the North Sea is set in the latter years of the Viking Age As ambitious sea captains, players seek out new lands to settle and control. They will need to transport their crew among the newly discovered islands to capture livestock, construct outposts and fulfill various other goals. So ready the longships, there are new horizons to explore! The aim of Explorers of the North Sea is to become the most prestigious Captain through clever planning and navigation. Players gain Victory Points (VP) by controlling Islands, delivering Livestock, raiding Settlements, constructing Outposts and destroying Enemy Ships. The game ends at the dawn of winter. At this point, the player with the most Victory Points is declared the winner! Game Contents: 48 Hex Tiles 2 Double-sided Starting Boards 26 Livestock Tokens (in 6 types) 14 Settlement Tokens 12 Enemy Ships 4 Longship models (in 4 colors) Winter Token 28 Vikings (in 4 colors) 20 Outposts (in 4 colors) 11 Captain Cards Score Pad Rulebook
$100.00
1 in stock

THE NORTH SEA - RUNESAGA

This is not a standalone game. The following games are required to play The North Sea Runesaga: Shipwrights of the North Sea Raiders of the North Sea Explorers of the North Sea Build mighty longships, raid nearby settlements, navigate the wild seas and discover new horizons. Players will be competing in an epic competition to collect the most runestones and earn the highly coveted title of Chieftain. The North Sea Runesaga is an epic competition for 2–4 players to collect the most Runestones and earn the highly coveted title of Chieftain. Players will progress through each chapter of the North Sea saga (Shipwrights, Raiders and Explorers). Once all 3 chapters have been played, the player with the most Runestones is the overall winner and takes the title of Chieftain! Game Contents: 4 Clan Boards 21 Runestones 2 Runestone Boards 16 cards for Shipwrights of the North Sea 22 Cards for Raiders of the North Sea 1 Rulebook
$50.00
1 in stock

WAYFINDERS

Engines purring, goggles down — the seaplane is set for take-off! Welcome to the whimsical world of Wayfinders in which intrepid explorers race to chart new paths through the skies. You will need to think on your feet and outfit your planes with the right gear to arrive safely — but building hangers on islands and stocking them with parts can help you zip around with ease! Be sure to be keen in your planning and you will unlock the charms of the islands. Wheels up — adventure awaits
$80.00
1 in stock

ARCHMAGE

A few magically talented individuals, their devoted followers in tow, have been drawn from their villages across the twisted wilderness to the Ruined City. At the very heart of the city, the cursed Tower of Magic rises into the broiling clouds. From this vantage the Archmage and her Order of Mages ruled these lands for an Age, drawing together the warring magics of the mythic races into one all-powerful and cohesive force. That was, of course, before The Ending. The Ruined City is now home to but a fragment of the mythic races that once served the Archmage and her Order. And until now, no human has dared step foot in these forsaken streets. The newcomers, of human stock, are the descendants of the ancient Mages, now outcasts living in camps in the farthest reaches of the lands. Unusual shows of power in their home villages have already gathered them small but enthusiastic bands of followers. And now they have travelled to meet with representatives of the mythic races, to seek their wisdom and magical secrets. The mythic races are the keepers of six very different spheres of magic, with very different abilities. It was only the power of the Archmage that long ago found ways to combine the spheres and gain higher and higher levels of magic. Now, much of the magic of the mythic races is lost, and the newcomers, having come so far, are told they must now travel the lands to reclaim lost relics sacred to the races. It seems the journey to absolute magical power has only just begun... Archmage is a euro-thematic hybrid, where players take on the role of fledgling Mages, traveling the lands to recover ancient relics, gather followers, and train apprentices in six spheres of magic and beyond. As the power of their Order grows, they will pit apprentices against each other, and attain unheard of spells and magical powers, building their own Mage tower to watch over the lands and weave their magics.
$140.00
2 in stock

NEMETON

Under a vile curse, the forest is slowly dying. A few druids, last guardians of this green and endangered kingdom, answer the call of the helpless animals. Save the forest and become its protector! In Nemeton, you have ten moons (ten turns) to explore the forest, create new potions, and summon the spirit of animals to earn as many reputation points as possible. A player's turn has four phases — night, dawn, day, and dusk — then the next player takes their turn. At night, the druid summons the power of the moon to grow sacred plant essences in the forest. The player adds a “Forest” tile to the existing forest on the “Moon” side. Once the tile is placed, the player checks if he can link it in a straight line with another “Forest” tile of the same type (river, clearing, rock or earth), in any direction. The player then places the resources of a certain type on the activated tiles. At dawn, the player turns over the "Forest" tile he just placed on the "Day" side. He can now discover a path leading to a sacred place: an Oak, a spring, or a Nemeton. If it’s the case, the player picks the corresponding "Sacred place" tile in the reserve and adds it to the forest by connecting it to the tile he just added. By day, the player will move the druid to take the proper course of action depending on the "Forest" tiles on which he is walking: gathering all the resources on a simple tile, creating potions with those resources near a Nemeton, or earning the trust of animals.Exploring the forest isn’t easy. When moving forward, a druid can use a power to take winding paths and change directions or enjoy a boost in movements that go in a straight line. However, the player will have to choose between resting and getting back the power to move forward or getting a triskel to earn more points. If he wishes, the druid can use a sacred plant, the archangel plant, to turn into a crow and to fly to any "Oak" tile on the board. He can summon the spirit of an animal to obtain its special powers and then use them during a special move (swap a resource, find a shortcut, etc.) At dusk, if the druid helped to heal the forest by successfully doing virtuous deeds, he puts his token on the accomplished goal, giving him one more resource as well as bonus points at the end of the game if he is the first of the players to do so. Once his turn is over, it‘s the turn of the next player until all players have laid down their 10 "Forest" tiles. Then the players must count their reputation points:Each potion gives the points indicated on the card.The goals show the number of points given.The animals give points depending on the different streaks.Each triskel gives two points. The player with the most reputation points wins the game.
$100.00
1 in stock

BENEATH NEXUS

Centuries ago, the city of Nexus was built around a well of magical power hidden deep below the earth. Over the ages, Nexus soared to incredible wealth and power. Wandering tribes flocked to the city to worship and learn from the mysterious magicks beneath it. As Nexus grew, more and more power was drawn from the well. And as more power was drawn, the more unstable the energies of the well became. After millennia of providing Nexus with knowledge and might, the well gave the city something new. Blight. Beneath Nexus is an asymmetrical dungeon crawling card game for 3 to 6 players. One player acts as the Blight Lord, an evil overlord who corrupted the great city of Nexus centuries ago. All other players play the heroes who have come to Nexus to reclaim it from the powerful Blight Lord. Beneath Nexus's fantasy theme was inspired by the big tabletop rpgs like D&D, Pathfinder, and Dungeonworld. Players of Magic: the Gathering, Sentinels of the Multiverse, and Lunch Money will recognize the card-based mechanics and gameplay. We at Silverclutch Games created Beneath Nexus for hobbyist gamers to introduce casual gamers and new players to fantasy adventure. Beneath Nexus can be learned within 10 minutes and is both competitive and cooperative with its one vs many format. Hobbyist gamers will find the unique heroes and Blight Lords engaging and challenging to master due to variable player powers, difficult dungeon cards, and the vast array of monsters to combat with their own unique abilities.
$70.00
1 in stock

THE RIVER

In The River, players struggle to create the best pioneer settlement out of a new, uninhabited world. In order to best your opponents, you must construct valuable buildings and cultivate your river banks into harmonious and productive settlements. Expand your territory, conserve resources, and block your competitors from victory along the way. Every decision counts in this fast, streamlined tile-and-worker and placement game. As an added challenge, as you progress in the game, your workers will periodically settle down and stop working for you, so your pool will get smaller and the decisions tighter. Very accessible and fluidly thematic, The River is an elegantly smooth game packing a strategic punch for the whole family. Fans of Days of Wonder™ and the worker placement genre alike are sure to love this brand-new title from the award-winning studio.
$70.00
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PAPUA

In this game players lead a scientific expedition to Papua New Guinea, one of the richest territories in flora and fauna, in the late years of the XIX century. Their discoveries will astonish the scientific community but only if they manage to survive the expedition. Whomever manages to collect the most relevant discoveries will be remembered throughout history.
$60.00
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GLOOMHAVEN: FORGOTTEN CIRCLES

Gloomhaven: Forgotten Circles, the first expansion for Gloomhaven, features twenty new scenarios that take place after the events of the original Gloomhaven campaign and involve one new character class — the Aesther Diviner — and her attempts to prevent an approaching calamity. The accompanying scenario book breaks these scenarios up across multiple pages to create more dynamic and surprising encounters. The expansion also features seven new monster types (including three new bosses) and fourteen new items.   You can also find the official FAQ for this expansion here: https://boardgamegeek.com/thread/2099479/official-faq-forgotten-circles
$75.00
6 in stock

SUB TERRA GRAPHIC NOVEL

The Sub Terra Graphic Novel charts the origin story of our team finding themselves trapped in the terrifying depths of the Earth, in beautiful illustrations by the talented David Thor Fjalarsson.
$35.00
2 in stock

SUB TERRA EXTRACTION EXPANSION

Extraction You’ve returned to the cave, and you’re not alone. A new threat has emerged from the shadows - faster, deadlier, and hunting you down...   Extraction adds more horrors to the cave with the new fast-moving Leaper hazard card. Fight them off with the Mercenary, a flexible blend of cautious explorer and powerful defender. Above all else, you must carry proof of the infestation back to the surface, or die trying...
$40.00
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