SUB TERRA ANNIHILATION EXPANSION

Annihilation You’re in way over your head. The nightmares in this cave must be destroyed, by any means necessary. Annihilation introduces a totally new way to play the game. Push deeper into the cave to reach points of structural weakness, plant powerful bombs, then get back to the exit before they detonate. The Exterminator can stop horrors from spawning and is immune to gas, helping keep your escape routes open while you complete your mission. This isn’t going to be easy.
$40.00
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SUB TERRA INVESTIGATION EXPANSION

Each modular expansion set introduces a new character, new tile types, new card types and all new game modes and mechanics which add additional depth to the Sub Terra core game! Investigation Not all of you made it out alive. With the help of a mysterious corporation, return to the cave and search for your fallen friends. Investigation adds 15 new item cards that grant your cavers powerful abilities. Recover them from the cave floor, or choose the ruthless Agent who starts fully equipped. The darkness hides many things. Be prepared.
$40.00
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UNLOCK! EXOTIC ADVENTURES: SCHEHERAZADE'S LAST TALE

Scheherazade is in grave danger! She only has one hour to tell one last story to the Sultan, but she’s out of ideas. The scribe she asked to help her come up with a story has gone missing, and she is begging you to find him and bring him back as soon as possible with a tale to please the Sultan. The princess’ life may end in the hands of the executioner, so act fast! Scheherazade’s Last Tale is a brand new Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they’ve escaped, and the game has been won!
$30.00
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UNLOCK! EXOTIC ADVENTURES: EXPEDITION CHALLENGER

A woman has come to your PI agency asking you to help track down her missing friend. He’s gone missing, last seen on an adventure with the eccentric Professor Challenger. They recently returned from a lost valley filled with strange creatures, but Ned is still missing. Track down the professor and help bring back Ned to his friend! Expedition: Challenger is a brand new Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they’ve escaped, and the game has been won!
$30.00
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THE EXPANSE

The Expanse is a game of politics, conquest, and intrigue for two to four players. Players spread their influence through the solar system onto important Bases using characters and events in the Expanse Universe. Players represent Earth’s UN forces, the military of Mars, the rebels of the O.P.A., and the mysterious corporation, Protogen Inc. Each has special abilities that you must cleverly use to gain an edge. The Expanse is an accessible card-driven system where action points and events help move fleets and influence, place fleets and influence and use other abilities. But let us not forget about the’ Rocinante and her crew. They are available to help players in need. For gamers, The Expanse delivers the excitement of political intrigue of a Twilight Struggle but in a shorter time frame. Fans of the show will feel like they are in the universe as the cards are chock full of images from the series. Contents: Board, influence cubes, fleet tokens, player mats, action cards, tech cards, misc tokens, rules.   2-4 playersAges 10 to adult60 minutes playing time
$90.00
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BETRAYAL LEGACY

Betrayal Legacy is a semi-cooperative campaign board game that tells an overarching story of the House on the Hill incorporating the actions and choices of the players. Over the course of the campaign, the game is permanently altered until players are left with a fully customizable, re-playable board game version of the critically-acclaimed Betrayal at House on the Hill. Betrayal Legacy is a stand-alone experience designed in partnership by Avalon Hill and award-winning “legacy” designer, Rob Daviau.Fans of the original Betrayal at House on the Hill will enjoy this fresh take on the classic game, however, there’s no previous experience is necessary to play—even players new to the brand can jump in, explore, and affect the spooky history of the legendary House on the Hill. Ages: 12+Players: 3-5 playersPlay Time: 45-90 minutes
$150.00
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DISCOVER: LANDS UNKNOWN

You awaken with a splitting headache and no idea of how you got here. The wilderness stretches in every direction, and something howls in the distance. Your quest for answers will have to wait; first, you need to survive. Will you help the others that are stranded here or will you save yourself at any cost?  When two to four players find themselves marooned in the harsh wilderness, you must cooperate and compete to search for water, food, and tools that will be essential to your very survival. But your adventure holds many secrets. Every copy of Discover: Lands Unknown is unlike any other in the world. A mix of environments, storylines, characters, locations, items, and enemies have been engineered to tell a story unique to every copy of the game thanks to an algorithm that ensures no two copies are alike. Your copy will contain various tiles, cards, and tokens, each pulled from a shared pool of components, and the combination will be different from every other copy in the world.  1-4 playersAges 10 to adult1-2 hours playing time
$110.00
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NEAR AND FAR: AMBER MINES

Golden Amber fills the deep mines, it's fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver, and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power? Near and Far: Amber Mines is the first expansion to Near and Far. It includes modules that you can add or remove according to your preferences. The modules are detailed below. Amber MinesThis module includes a new Mine tile which you place over the top of the Mine on the town board. It also includes a deck of 43 Amber Mine cards that players can explore. MagicThis module includes a new Mystic’s Hut tile (that is combined with the new Mine), a Magic Track tile, and a deck of 30 Spell cards with powerful abilities. New General StoreThis module includes a new General Store tile which you place over the top of the General Store on the town board. It has slightly altered actions and gives players another way to place camps. New Threat CardsThis module includes 13 new threat cards. These cards replace the original deck of threat cards in Near and Far.
$45.00
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RACE FOR THE GALAXY: BRINK OF WAR

  As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war?  This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel vs Imperium. New solitaire game counters and drafting rules for six players are also provided.
$55.00
1 in stock

MAGIC MAZE: MAXIMUM SECURITY

The Maximum Security expansion not only brings the mall guards of Magic Maze to life, but provides a number of other modules to allow you to customize your experience. There are two different types of modules: helpers and challenges, which decrease or increase the difficulty. You will be guided step by step through all of the modules, and each of them comes with a tutorial that will help you practise the new rules before adding it to your "real" games of Magic Maze. Helpers:- Ventilation shafts: the dwarf can open ventilation shafts for all the heroes to move quickly from one end of it to the other.- Wall breaches: the barbarian can breach the walls of the mall for all the heroes to move through it.- Spells: the mage can cast 2 spells among 10 available, with instant or temporary effects.- Telekinesis: the elf can move Mall tiles around- Anti-stress tokens: you can use them at anytime to allow a discussion, swap Action tiles or flip the sand timer.- Maps & Auto-explore spaces: explore the mall much quicker!- Control room: use that special space to send the guards to Vortex spaces. Challenges:- Guard: a Hero and a Guard cannot stand or pass through a Mall tile where the other type of pawn is standing. You move the guards just like heroes.- Reinforcement guards: these extra guards are added when the theft is commited.- Guard room: if a Hero an a Guard are (by mistake) on the same tile, the hero gets caught and must be freed.- Beholder: a Hero and the Beholder cannot stand or pass through a Mall tile where the other type of pawn is standing. A hero must be standing on a Command space to move the Beholder.- Sensor: a Hero cannot stand on a space covered by the sensor. A hero must be standing on a Control space to rotate the sensor.- Locked escape: a Hero must be standing on a Code space for the dwarf to be able to escape. All of these modules bring in more options to make Magic Maze a more intense and puzzling experience.
$45.00
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GLOOMHAVEN: REVISED EDITION

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$260.00
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TWILIGHT IMPERIUM: 4TH EDITION

For two decades, Twilight Imperium has thrilled gamers with its grand storytelling and tactical strategy. Now players can explore the next step in the Twilight Imperium legacy with Twilight Imperium Fourth Edition, an epic game of galactic conquest for three to six players. Each player takes command of one of seventeen unique civilizations to compete for interstellar supremacy through warfare, trade, uncertain allegiances, and political dominance. Every faction offers a completely differentplay experience, from the wormhole-hopping Ghosts of Creuss to the Emiratates of Hacan, the masters of trade. All of these races have many paths to victory, but only one will sit upon the throne of Mecatol Rex as the new masters of the galaxy. 3-6 players Ages 12 to adult 4-8 hours playing time  
$285.00
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TERRAFORMING MARS

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system. 1-5 playersAges 12 to adult2 hours playing time  
$140.00
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COSMIC ENCOUNTER

Build a galactic empire...   In the depths of space, the alien races of the Cosmos vie with each other for control of the universe. Alliances form and shift from moment to moment, while cataclysmic battles send starships screaming into the warp.  Players choose from dozens of alien races, each with its own unique power to further its efforts to build an empire that spans the galaxy. Many classic aliens from earlier editions of this beloved game return, such as the Oracle, the Loser, and the Clone. Newly discovered aliens also join the fray, including Remora, Mite, and Tick-Tock.  This classic game of alien politics returns from the warp once more. It features 50 alien races, flare cards to boost their powers, 100 plastic ships, a host of premium components, and all-new tech cards that let players research and build extraordinary technological marvels!   No two games are the same!
$115.00
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CATAN: SEAFARERS 5-6

Now five to six players can sail into the uncharted and explore and settle the mysterious islands near Catan! The 5-6 Player Extension for Catan: Seafarers allows you to add 1-2 more opponents without sacrificing ease of play. Try on of ten new exiting scenarios! Designed for 5-6 players, it adds even more drama to the award-winning game of seafaring, exploration, and trade. You must have The Settlers of Catan board game and the Seafarers expansion in order to use this extension. Requires ownership of The Settlers of Catan, The Setters of Catan 5-6 player Extortion and Seafarers of Catan to play.
$45.00
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CATAN: EXPLORERS & PIRATES 5-6

Now 5 to 6 players can explore Catan's wild, unknown seas in search of fish, spices, or rich new lands for settlement!  This Catan: Explorers & Pirates 5-6 Player Extension allows you to add 1 or 2 new opponents without sacrificing ease of play. As in the Catan: Explorers & Pirates expansion, you'll build harbor settlements, ships, settlers, and sailing crews and set out across mysterious seas in search of new lands, spices, fish, and gold fields. So, get a crew of 5 or 6 together for an adventure in Catan. Challenge pirates on land and sea as you seek to win renown. Use your ships to carry loyal settlers and claim faraway territory.  Chart unknown waters and return with rich cargo. Should you prove the most able explorer and be the first to complete your noble mission, you'll become master of Catan!
$45.00
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MICE AND MYSTICS

In Mice and Mystics players take on the roles of those still loyal to the king - but to escape the clutches of Vanestra, they have been turned into mice! Play as cunning field mice who must race through a castle now twenty times larger than before. The castle would be a dangerous place with Vanestra's minions in control, but now countless other terrors also await heroes who are but the size of figs. Play as nimble Prince Colin and fence your way past your foes, or try Nez Bellows, the burly smith. Confound your foes as the wizened old mouse Maginos, or protect your companions as Tilda, the castle's former healer. Every player will have a vital role in the quest to warn the king, and it will take careful planning to find Vanestra's weakness and defeat her.  Mice and Mystics is a cooperative adventure game in which the players work together to save an imperiled kingdom. They will face countless adversaries such as rats, cockroaches, and spiders, and of course the greatest of all horrors: the castle's housecat, Brodie. Mice and Mystics is a boldly innovative game that thrusts players into an ever-changing, interactive environment, and features a rich storyline that the players help create as they play the game. The Cheese System allows players to hoard the crumbs of precious cheese they find on their journey, and use it to bolster their mice with grandiose new abilities and overcome seemingly insurmountable odds.  Mice and Mystics will provide any group of friends with an unforgettable adventure they will be talking about for years to come - assuming they can all squeak by...  1-4 players  Ages 8 and up  60 minutes playing time.
$130.00
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