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PLASTIC ASSEMBLY SET

As far as product value goes, this sets is an absolute high-score.   Contains a special Plastic Frame cutter with extra fine point for precision work, a scalpel knife for removing flash and cutting plus a 12ml. bottle of The Army Painters amazing model Plastic Glue. Everything you need to get you started on assembling those plastic regiments.   Also included is an Intro Tool Guide flyer.
$23.00
2 in stock

METAL & RESIN ASSEMBLEY SET

The Metal Starter Set is a fantastic way to get you started assembling metal miniatures. The set contains a sturdy cutter for removing flash and cutting smaller bits of metal, a file for preparing the parts to be glued together and a FREE 7ml. Superglue is also included in the box. A description of how to use the tools is on the backcover of the set and an Intro Tool Guide flyer is also included!
$23.00
2 in stock

ORK: BOYZ

Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from the enemy before hacking them apart.  This boxed set contains 11 multi-part plastic Ork Boyz, and includes options for sluggas, choppas, shootas, heavy weapons and stikk bombz.
$50.00
1 in stock

CITADEL: BASING SET

In this kit, you’ll find a selection of products that will help you to create the perfect atmospheric bases for your Citadel miniatures. Technical and Texture paints, grass tufts and a huge selection of skulls – they’re all here. Included:- A set of Citadel Skulls: this is a box containing 340 (!) plastic skulls. Human skulls, Ork skulls, beast skulls, even Kroot skulls. Pile them high and stand your miniatures atop them!- A sheet of grass tufts: 200 pieces of grass, in varying sizes, which attach to your bases with a dab of PVA glue. They’ll go nicely with the skulls!- A set of Technical and Texture paints: these paints allow the creation of unique effects and atmospheres on your miniatures and bases. 4 are included:- Blood for the Blood God: this provides a glossy, wet-look finish, which when used sparingly creates a grisly bloodstained effect;- Stirland Mud: when spread across a base and allowed to dry this paint creates a thick, brown mud-like effect;- Agrellan Earth: this Texture paint provides a cracked, dry earth effect, which can be drybrushed over to achieve a realistic ground;- Valhallan Blizzard: when applied liberally over other Texture paints this provides a strikingly realistic snow effect.
$100.00
1 in stock

COMMANDER: NEMESIS 9 TYRANTIS

The bioform codified by the Inquisition as Nemesis 9 Tyrantis is a true horror. It prizes terror so highly it likes to leave one prey-creature from each group of victims alive so they might spread their fear to the common herd of Vigilus like a virus. Nemesis 9 Tyrantis has on more than one occasion been mistaken for the leader of the planet’s Genestealer Cult infestation – however, so long as the Broodlord gets to feed on the minds and bodies of the populace, it cares little for the chatterings of ambulatory biomass.Add a Commander – a powerful hero character with unique abilities and rules – to your Tyranid kill team with this set. It contains a multipart plastic Broodlord miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- A Broodlord: this multipart plastic kit is used to represent Nemesis 9 Tyrantis – or the Commander of any Tyranid kill team you wish – standing atop a chitinous structure, poised ready to strike with his truly horrifying monstrous rending claws, his maw open and showing off rows of sharp fangs- A datacard for Nemesis 9 Tyrantis, featuring its characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Nemesis 9 Tyrantis’ skill tree – Broodlord specialisms which can only be used by that character- 3 Hive Mind Discipline psychic power cards- 3 Tyranid Commander Tactics Cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
$55.00
1 in stock

COMMANDER: CRASKER MATTERZHEK

Crasker Matterzhek of the Elevated Siblings bears the standard of his kindred, a sacred duty given to him by Primus Desh. The icon of Grandsire Wurm must be seen from the highest vantage point, to boost the rebellion’s morale in this vital hour – with the cult’s most experienced kill team alongside him, Crasker feels sure he will make it to the very tip of the sprawl’s tallest spire. Perhaps he will raise it so high that the Star Children will see him, and grant him the desire he so fervently desires...Add a Commander – a powerful hero character with unique abilities and rules – to your Genestealer Cults kill team with this set. It contains a multipart plastic Acolyte Iconward miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- An Acolyte Iconward: this multipart plastic kit is used to represent Crasker Matterzhek – or the Commander of any Genestealer Cults kill team you wish – armed with an autopistol, blasting charges and rending claws the Iconward clutches his cult’s sacred banner hoisting it aloft to inspire his broodkin to surge forward in a wave of indiscriminate violence- A datacard for Crasker Matterzhek, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Crasker Matterzhek’s skill tree – Acolyte Iconward specialisms which can only be used by that character- 4 Broodmind discipline psychic power cards- 5 Genestealer Cults Commander Tactics Cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
$55.00
1 in stock
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BLACKSTONE FORTRESS

Warhammer Quest: Blackstone Fortress is an adventure game that puts you in the heart of an unfolding mystery in the 41st Millennium. Working with your friends, you’ll use your wits to battle right to the heart of an ancient citadel, pursuing hidden agendas and attempting to discover its secrets. Using an innovative system of procedural generation, no two adventures will be the same, with new layouts, enemies and more in every play through. Eight heroes are playable in Blackstone Fortress: Janus Draik – Rogue Trader Espern Locarno – Imperial Navigator Taddeus the Purifier – Ministorum Priest Pious Vorne – Missionary Zealot Amallyn Shadowguide – Asuryani Ranger Dahyak Grekh – Kroot Tracker UR-025 – Imperial Robot Rein & Raus – Ratling Twins The enemies of the Imperium are many, and Blackstone Fortress includes several different types to try and thwart the heroe’s attempts to break into the Hidden Vault. The box contains: Obsidius Mallex – A Chaos Space Marine Lord 2 Chaos Space Marines 4 Chaos Beastmen 2 Rogue Psykers 4 Negavolt Cultists 4 Ur-Ghuls 4 Spindle Drones 14 Traitor Guardsmen
$200.00
8+ in stock

ORK: MEK GUNN

Crewed by long-suffering grots, Mek Gunz equipped with a Kustom Mega-kannon have heralded the end for many a hapless foe (and more than a few grots!). Capable of melting a hole through a Space Marine at twenty paces, but its deadly power comes at a grot-scorching price. This multi-part plastic kit makes one of four possible Mek Gunz and has a six-strong grot crew. It can be assembled as a bubblechukka, a smasha gun, a traktor kannon or a kustom mega-kannon.  
$70.00
1 in stock

SPACE MARINE: SCOUTS

Scout squads are the vanguard of a Space Marine army. Infiltrating behind enemy lines they sow disruption and secure vital strongpoints. Only once a Scout has proven his courage and skill at arms in a Chapter's Scout Company is he elevated to the rank of battle brother, and inducted into one of the Chapter's Battle Companies.   This box set contains five multi-part plastic Space Marine Scouts, and includes a host of additional parts enabling you to make: a Sergeant with a variety of weapon and wargear options, four Scouts armed with either bolt pistols and close combat weapons or shotguns. Models are supplied with 25mm round bases.  
$45.00
0 in stock
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DRUKHARI: TALOS

The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-looking weapons of war. Only the sickest minds could have created the bewildering Talos Pain Engine. From hooks to chains, to fat curved and serrated blades, there is an eye-watering array of barbaric implements. Within the armoured, shell-like carapace and scorpion-like aesthetic lurks a muscular beast that has been somehow blended with machine in the most horrific manner. This multi-part plastic kit contains 89 components with which to make one Drukhari Talos Pain Engine or one Cronos Parasite Engine. The box includes all manner of features: chain-flails, ichor injectors, a liquefier gun and many syringes, as well as several variant heads and arms. It is a remarkably macabre addition to any Drukhari collection.
$75.00
1 in stock
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NOVELLA: THE BLOODIED ROSE

An Adepta Sororitas novellaFrom the depths of a crumbling cathedral come bloodied nightmares, intent on fulfilling their dark purpose by any means necessary. Only one thing stands in their way: the wrathful, holy fire of the Adepta Sororitas.READ IT BECAUSEAfter her first Adepta Sororitas story, the fantastic 'Mercy', Danie Ware returns with a longer tale of Sister Superior Augusta and her squad bringing their faith and fury to their enemies.THE STORYFrom the blasphemy of the fallen… Our Emperor, deliver us. At the edge of the Imperium sits the fetid jungle world of Lautis. Amidst the creeping foliage and ancient monuments, a horror is rising. From the depths of a crumbling cathedral come bloodied nightmares, intent on fulfilling their dark purpose by any means necessary. Only one thing stands in their way: the wrathful, holy fire of the Adepta Sororitas. Filled with the light of the Emperor, Sister Superior Augusta and her squad are a force to be reckoned with. They are here to purge the darkness from Lautis with prayer and bolter, and nothing will stop them. But the things that dwell in the darkness aren’t afraid. Augusta must put her trust in her Battle Sisters and lead them into the shadows of the crypts in search of the truth. Faith and fire are powerful weapons, but will they be enough to defeat the sinister powers that lurk in the deeps?Written by Danie Ware
$7.00
2 in stock
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NOVELLA: STEEL DAEMON

An Astra Militarum novellaSeparated from his unit, airman Heit Lytviak finds himself thrust into the front lines among the hardened veterans of a Cadian tank battalion. Forced to experience the full horror of war like never before, Heit must find an inner strength to stand against the darkness.READ IT BECAUSEWith Cadia gone, it's fascinating to see how survivors carry on, and how they view their place in the galaxy without their home world in it.THE STORYThe Thirteenth Black Crusade has been unleashed. The Cadian Gate burns, and the full forces of Chaos spill out from the Great Eye to lay siege to a reeling Imperium. Warbands from across Eyespace have rallied beneath the banner of Abbadon the Despoiler and his Black Legion, few among them more dreaded than the Crimson Slaughter. Descending upon the planet Regallus, the fallen angels who once protected mankind now seek to butcher it, looking to add one more world to their bloody tally. For the Imperial soldiers that oppose them, it is a battle for survival. Separated from his unit, airman Heit Lytviak finds himself thrust into the front lines among the hardened veterans of a Cadian tank battalion. Forced to experience the full horror of war like never before, Heit must find an inner strength to stand against the darkness. But will it be enough to save him?Written by Ian St Martin
$7.00
2 in stock
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NOVELLA: AURIC GODS

An Adeptus Custodes novellaWhen Shield-Captain Cartovandis receives a mysterious distress call from the planet Vorganthian, he gathers a band of Custodians to hunt down those responsible, before warp-madness has a chance to reach its true target… READ IT BECAUSEThe superhuman heroes of the Adeptus Custodes are newly returned to the galaxy at large after millennia on Terra – how will they adapt to their new role, and can they hope to defend an Imperium on the edge of ruin?THE STORYFor millennia the Adeptus Custodes have stayed true to their sworn duty – defend holy Terra and the God-Emperor to their very last breath. But when the Great Rift tears the Imperium apart, loosing tides of daemons upon mankind, they are faced with a dilemma. Should they continue to guard the Palace and the Golden Throne, or take to the stars to proactively root out the Ultimate Enemy? When Shield-Captain Cartovandis receives a mysterious distress call from the planet Vorganthian, he gathers a band of Custodians to investigate. When they arrive, they find a world in the grip of self-annihilation, overrun by Chaos cultists. In a race against time, the Custodians must find out what has happened, and hunt down those responsible, before the madness has a chance to reach its true target – something much closer to their hearts.Written by Nick Kyme
$7.00
2 in stock
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NOVELLA: SPEAR OF ULTRAMAR

A Horus Heresy novellaRoboute Guilliman’s path through the Ruinstorm crosses through the Charchera system, and here Warsmith Khrossus and a lone company of Iron Warriors have been given a fateful mission. At all costs, they must hold back the Ultramarines…READ IT BECAUSEFor the first time ever, the full truth of why the Ultramarines failed to reach Terra in time for the siege is revealed. Read this novella and discover just how determined the Iron Warriors were to stop the Avenging Son…THE STORYThe Siege of Terra looms, and the fate of the galaxy balances on a razor’s edge. Roboute Guilliman leads the immense fleet of the Ultramarines in a race towards the Throneworld, and such is the power he commands that he could turn the tide of the war in the loyalists’ favour. As determined as Guilliman is to reach Terra, Horus is as resolute in delaying his brother primarch until it is too late. Guilliman’s path through the Ruinstorm crosses through the Charchera system, and here Warsmith Khrossus and a lone company of Iron Warriors have been given a fateful mission. At all costs, they must hold back the Ultramarines. Guilliman foresees the coming ambush, but he has no choice but to plunge into it, and so begins a desperate struggle where the passage of every second could mark the difference between survival or extinction for the Imperium.Written by David Annandale
$7.00
2 in stock
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NOVELLA: DREADWING

A Horus Heresy novellaWith the Ruinstorm broken and the forces of Guilliman and Sanguinius making all haste for Terra, the Dark Angels lead a bloody campaign of annihilation against the worlds of the Traitor Legions. READ IT BECAUSEJust what did the Lion do while the traitors descended on Terra? David Guymer reveals how the Lion gave in to fury, and what stopped him from breaking his Legion against an endless tide of enemies.THE STORYWith the Ruinstorm broken and the forces of Guilliman and Sanguinius making all haste for Terra, the Dark Angels lead a bloody campaign of annihilation against the worlds of the Traitor Legions. But as the Legion fragments and the tally of shattered worlds between them and Terra grows, it falls to the Wing lieutenants to question whether the Lion still wages a war he intends to win – or one he has already lost.Written by David Guymer
$7.00
2 in stock
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NOVELLA: WANTED - DEAD

A Necromunda novellaWhen an ambush in the underhive goes wrong, and a Guilder gets killed, an Escher gang suddenly find themselves outlawed. Now the hunters have become the hunted, and everyone is after their blood… READ IT BECAUSEIt's a rare excursion into the underhive, where we'll see what happens when gang warfare turns sneaky…THE STORYIn the teeming hives of Necromunda, from the highest peaks to the lowest depths, life is a constant fight for survival. When an ambush in the Underhive goes wrong, and a Guilder gets killed, an Escher gang suddenly find themselves outlawed. Now the hunters have become the hunted, and everyone is after their blood – enforcers, bounty hunters, even other gangs. With their leader dead, Jarene has to take control and save the lives of herself and her sisters in arms, as well as restoring the honour of their gang. For the fateful ambush was no accident, and the true culprits need to face justice.Written by Mike Brooks
$7.00
2 in stock
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NOVELLA: WARQUEEN

A Necromunda novellaWhen an ambush in the underhive goes wrong, and a Guilder gets killed, an Escher gang suddenly find themselves outlawed. Now the hunters have become the hunted, and everyone is after their blood… READ IT BECAUSEIt's a rare excursion into the underhive, where we'll see what happens when gang warfare turns sneaky…THE STORYIn the teeming hives of Necromunda, from the highest peaks to the lowest depths, life is a constant fight for survival. When an ambush in the Underhive goes wrong, and a Guilder gets killed, an Escher gang suddenly find themselves outlawed. Now the hunters have become the hunted, and everyone is after their blood – enforcers, bounty hunters, even other gangs. With their leader dead, Jarene has to take control and save the lives of herself and her sisters in arms, as well as restoring the honour of their gang. For the fateful ambush was no accident, and the true culprits need to face justice.Written by Mike Brooks
$7.00
2 in stock
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NOVELLA: THE RED HOURS

A Warhammer Age of Sigmar novellaAt the bleeding edge of Chamon sits a lone outpost: The Grave of Heroes. Once a great fortress, it’s now no more than a thinly disguised prison for soldiers the armies of Sigmar would rather forget… READ IT BECAUSEA unique setting, compelling characters and an action-driven plot combine with Evan Dicken's fantastic prose to create an unmissable novella.THE STORYAt the bleeding edge of Chamon sits a lone outpost: The Grave of Heroes. Once a great fortress, it’s now no more than a thinly disguised prison for soldiers the armies of Sigmar would rather forget. Into this oubliette comes Byrun Hess, disgraced Captain of the Sigmarite forces, who finds himself buried in a dead-end posting with a tiny garrison, ranging from the undisciplined to the almost heretical. While Hess attempts to instill some measure of discipline, one of Chamon’s brutal shardstorms quickly shifts his priorities to simple survival. Things go from bad to worse when the garrison’s Warden is viciously murdered in a bloody scene that shows signs of dark sorcery, and tempers flare as the survivors accuse each other of the crime. Not sure who to trust, Hess' disquiet is compounded by the chilling discovery of a newly exposed ancient vault in the mountainside that once confined a terrifying supernatural force – the likes of which these mortals have never seen before. Written by Evan Dicken
$7.00
2 in stock