ARKHAM HORROR: THE CARD GAME - THE FORGOTTEN AGE INVESTIGATOR EXPANSION

In secret and forbidden ruins buried in the uncharted places of the world, there hide ancient relics humanity was never meant to find. But a brave few will sacrifice everything to set things right and protect the Earth from its own undoing.  The Forgotten Age Investigator Expansion features five investigators and contains all of the player cards originally featured in The Forgotten Age cycle. Guide your party to safety as the expedition leader, Leo Anderson. Discover untouched wilds as the explorer, Ursula Downs. Make a quick escape as the bootlegger, Finn Edwards. Call forth miracles as the priest, Father Mateo. And finally, seek strength in a dark pact as the haunted, Calvin Wright.  This expansion can be used to build or enhance investigator decks for any Arkham Horror: The Card Game scenario or campaign. 
$90.00
5 in stock

ARKHAM HORROR: THE CARD GAME - THE FORGOTTEN AGE CAMPAIGN EXPANSION

We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.  In The Forgotten Age Campaign Expansion, one to four investigators join an expedition to explore these ruins, venturing deep into perilous rainforests and forbidden caverns. Will they survive this dangerous journey? Or will it be their undoing?  This expansion includes all of the scenario content originally featured in The Forgotten Age cycle, now repackaged in one box. 
$140.00
7 in stock

ARKHAM HORROR: THE CARD GAME - THE CIRCLE UNDONE CAMPAIGN EXPANSION

Judgment. Temperance. Justice. The Tower. The soothsayer’s tarot wove a tale of a grim future, hard to put out of your mind. But when you learn that four people have disappeared without a trace from an estate in French Hill, you begin to wonder if the cruel fate told in the tarot is meant only for you, or for the entirety of Arkham. In The Circle Undone Campaign Expansion, one to four investigators delve into the mysteries of Arkham’s past, uncovering its macabre history and the motives of those who dwell in its shadows through eight scenarios, along with a unique prologue scenario. Will these chosen few embrace the fate they have been dealt? Or will they forge their own destiny? This expansion combines all of the campaign and scenario content from the original The Circle Undone cycle, which was the fourth cycle of expansions for Arkham Horror: The Card Game. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
$140.00
5 in stock

ARKHAM HORROR LCG: FORTUNE AND FOLLY SCENARIO PACK

DETAILSA casino in Monte Carlo is twisting luck in its favor, gaining massive wealth but also endangering its patrons. You and your fellow investigators must steal the source of the casino’s power and put a stop to their nefarious work, but doing so will be no easy task. Will fortune favor the bold? Or will your luck run out? In Fortune and Folly, one to four investigators plan and execute a daring casino heist. Their target: the Wellspring of Fortune, a mysterious relic that allows the casino to stack the odds in its favor (literally). As a scenario pack, Fortune and Folly can be played standalone or inserted into a campaign as a side-story. It even has a few extra features if used as a side-story in The Scarlet Keys campaign! Arkham Horror: The Card Game Revised core set is required to play.
$45.00
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ARKHAM HORROR LCG: THE SCARLET KEYS INVESTIGATOR EXPANSION

Myriad dimensions exist layered over our own. Sometimes, when the barrier between these layers is thin, things creep in from the vast beyond. It is up to those with accursed knowledge to stop such entities from tearing our dimension apart. The Scarlet Keys Investigator Expansion features six new investigators for Arkham Horror: The Card Game and adds a wealth of new player cards and options for deckbuilding, including new customizable cards that can be upgraded to an investigator’s liking. Support your teammates as the butler, Carson Sinclair; diagnose and treat ailments as the doctor, Vincent Lee; lose tails as the elusive security consultant, Kymani Jones; learn words of eldritch power as the operator, Amina Zidane; capture impossible horrors on film as the photographer, Darrell Simmons; and put together the ultimate task force as the politician, Charlie Kane. This expansion is a fantastic addition to any Arkham Horror: The Card Game player’s collection, and the cards within can be used to build or enhance investigator decks for any of the game’s scenarios or campaigns.
$85.00
8+ in stock

ARKHAM HORROR LCG: THE SCARLET KEYS CAMPAIGN EXPANSION

Strange disappearances haunt the city of Arkham, Massachusetts. With each object, building, or person that vanishes, they are erased not just from physical existence, but from history and memory as well. Only a select few investigators remember those that disappeared–or so they believe. Before long, the mystery unravels into an international conspiracy, and our wary investigators find themselves recruited by a shadowy government agency whose sole purpose is the collection and research of paradimensional implements they call “Keys.” However, they aren’t the only ones searching for them… In The Scarlet Keys Campaign Expansion, one to four investigators are sent on a dangerous assignment comprising up to ten scenarios all across the globe. Travel around a map of the world and chart your path to discover eldritch Keys before they are found by members of the mysterious and deadly Red Coterie…or work together with your foes to stop an even greater threat that lurks in the shadows. But can you really trust them? This expansion contains the entirety of The Scarlet Keys campaign. Players only need a copy of the Arkham Horror: The Card Game Revised Core Set to dive into the story.
$130.00
0 in stock
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ARKHAM HORROR: THE BLOB WHO ATE EVERYTHING

Something out of this world is coming to Arkham in The Blob That Ate Everything Scenario Pack for Arkham Horror: The Card Game! This standalone adventure, which first premiered at Gen Con 2019, takes players back into the world of H.P. Lovecraft’s Cthulhu Mythos where just beyond the edge of Blackwater, something unnatural has gone out of control. After a strange meteor made impact, the town was placed under lockdown by a shadowy government agency—no one was allowed to leave, and only a few select investigators were allowed to enter. That is, until the thing hatched. Now, time is running out as all hell breaks loose in Blackwater. Even as the anomaly continues to grow and devour everything in its path, the quarantine is still strictly enforced. The only way you’re getting out alive is if you kill it...if that’s even possible.
$40.00
1 in stock

ARKHAM HORROR: WHERE THE GODS DWELL (PART 5 OF THE DREAM-EATERS)

Come face to face with madness in Where the Gods Dwell, the fifth Mythos Pack in The Dream- Eaters cycle for Arkham Horror: The Card Game! After your seemingly endless journey across the Dreamlands, you have made your way to the land of Leng, an icy wasteland where you believe the peak of unknown Kadath resides. All the while, a presence taunts you, gnawing at your insides— a wordless voice you cannot hear, but feel within the confines of your mind. A presence that is waiting for you. Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand? This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.
$25.00
1 in stock

ARKHAM HORROR: A PHANTOM OF TRUTH

A Phantom of Truth is the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
$25.00
2 in stock

ARKHAM HORROR: DEVIL REEF (PART 2 OF THE INNSMOUTH CONSPIRACY)

The fishing hamlet of Innsmouth may soon be overwhelmed by rising tides and swarming deep ones—but in your fractured memory, you’re still putting together the pieces of your time in this mist-shrouded village. As you stare out at the ill-omened shoals and scattered islands of Devil Reef, you can feel a new piece of the puzzle falling into place. You were out there, among the islands, searching for evidence of the Esoteric Order of Dagon… Within the Devil Reef Mythos Pack, you’ll find the next scenario of the tangled campaign unfolding around the events of The Innsmouth Conspiracy for Arkham Horror: The Card Game. You’ll flashback to your voyage out to Devil Reef three weeks prior—exploring the islands rumored to be haunted by terrible powers, and where you suspect the Esoteric Order of Dagon is hiding something. With the game’s first vehicle-driven scenario and an assortment of new player cards for every class, Devil Reef is a gripping next chapter in your unfolding tale of rising tides and encroaching madness. Not a standalone expansion. Arkham Horror: The Card Game Core Set and The Innsmouth Conspiracy deluxe expansion required to play.
$25.00
5 in stock

ARKHAM HORROR: RETURN TO THE FORGOTTEN AGE

The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again… With the Return to the Forgotten Age upgrade expansion for Arkham Horror: The Card Game, you’ll find new scenario cards and encounter sets that you can insert into every scenario of The Forgotten Age, mixing up your investigations with new dangers and new objectives. New player cards, representing upgraded versions of cards from The Forgotten Age give you new tools and options for upgrading your decks. And with a full assortment of card dividers, you’ll be able to easily sort and store your entire campaign. Will you venture once more into the jungle?
$60.00
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ARKHAM HORROR: THE UNSPEAKABLE OATH

It was always going to come to this… You're finally headed to the asylum. The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets. And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.
$25.00
7 in stock

ARKHAM HORROR LCG: EDGE OF THE EARTH CAMPAIGN EXPANSION

In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows. They lurk, wait, and watch, and with them comes a secret so ancient and profound that it threatens to tear apart our very understanding of the planet we call home—if it doesn’t tear apart reality itself first. Thus, our intrepid investigators must delve into the mysteries of the great southern ice sheets and, hopefully, uncover the truth before it is too late. Will they save the world? Or will they perish in the icy depths? The Edge of the Earth Campaign Expansion has no player cards in sight. Instead, this expansion contains over 300 scenario cards to support the entirety of the Edge of the Earth campaign, including the materials for a breathtaking new story, branching paths, and more. The best part? All you need is a core set and a copy of this expansion to jump right into this chilling tale—no other materials required! While we will no longer be releasing monthly Mythos packs going forward, this single expansion contains about the same amount of content as an entire cycle from the old release model. It’s a full campaign all in one package! Arkham Horror: The Card Game core set is required to play.
$100.00
0 in stock
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ARKHAM HORROR LCG: THE DUNWICH LEGACY INVESTIGATOR EXPANSION

A monstrous presence once terrorized the secluded village of Dunwich. The season of horror ended only after three professors from Miskatonic University—Dr. Henry Armitage, Dr. Francis Morgan, and Professor Warren Price—ventured to Dunwich, armed with secret knowledge that enabled them to defeat the creature. Now, several months later, Dr. Armitage’s colleagues have gone missing, and he fears the worst… Return to the very first cycle of content for Arkham Horror LCG with The Dunwich Legacy Investigator Expansion. Similar to the previously-announced Edge of the Earth expansions, all player cards for this cycle can be found within the Investigator Expansion.   Note: Any longtime fans of Arkham Horror: The Card Game who already own everything from the original The Dunwich Legacy cycle will not find any new cards or content within this expansion. Not a standalone product. A copy of the Arkham Horror: The Card Game core set is required to play.
$85.00
0 in stock
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ARKHAM HORROR: DIM CARCOSA

Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$25.00
1 in stock

ARKHAM HORROR LCG: RETURN TO THE CIRCLE UNDONE

The reading is not yet complete. Dark machinations once again enshroud the Silver Twilight Lodge, and as the cards spin a new story, you find that you are the key to unlocking its secrets. It is time to reopen this chapter of horrors and put your fate in the hands of fortune once more. This upgrade expansion comes oozing with new scenario cards and encounter sets that you can add to each scenario of The Circle Undone, enhancing your investigations with new dangers and new objectives. New player cards, including some upgraded versions of cards from The Circle Undone, give you new tools and options for upgrading your decks, and with a full assortment of card dividers you’ll easily be able to sort and store your entire campaign. On top of that, this expansion comes with a brand-new deck of 22 tarot cards that can be used to enhance any Arkham Horror: The Card Game campaign or scenario! This is not a standalone product. A copy of Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion is required to play.
$55.00
0 in stock
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ARKHAM HORROR LCG: THE DUNWICH LEGACY CAMPAIGN EXPANSION

A monstrous presence once terrorized the secluded village of Dunwich. The season of horror ended only after three professors from Miskatonic University—Dr. Henry Armitage, Dr. Francis Morgan, and Professor Warren Rice—ventured to Dunwich, armed with secret knowledge that enabled them to defeat the creature. Now, several months later, Dr. Armitage’s colleagues have gone missing, and he fears the worst. In The Dunwich Legacy Campaign Expansion, one to four investigators take up the search for the missing professors, launching an eight-scenario campaign that takes them from the notorious Clover Club and prestigious Miskatonic University all the way to the decrepit and treacherous town of Dunwich. This expansion includes all of the scenario content originally featured in The Dunwich Legacy cycle, now repackaged in one box.
$125.00
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ARKHAM HORROR - EDGE OF THE EARTH INVESTIGATOR EXPANSION

In the far, uncharted reaches of Antarctica, unspeakable horrors dwell on the edge of shadows.   In the Edge of the Earth Investigator Expansion, you'll find a treasure trove of player cards the likes of which you've never seen in Arkham history. With five investigators and around 250 cards to expand your deckbuilding options, you won't want to miss this opportunity to strengthen your player card content like never before.n.
$75.00
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ARKHAM HORROR: A LIGHT IN THE FOG (PART 4 OF THE INNSMOUTH CONSPIRACY)

Since you first awoke in a dank and gloomy tidal cavern, you’ve attempted to pull together the disparate pieces of your shipwrecked memories. You’ve learned some of why you came to Innsmouth, and you’ve battled the evils rising from the ocean deeps… but as you escape from the Deep Ones overrunning Innsmouth and race toward the Falcon Point lighthouse, you find yourself at the threshold of the next mystery. Who was it that first captured you and left you for dead? The keeper of the lighthouse may hide the answers you seek. As the next chapter of your evolving story, A Light in the Fog expands your adventures in Arkham Horror: The Card Game, picking up right where your frantic car chase left off at the end of Horror in High Gear, and promising new revelations as you push deeper into the heart of the tangled conspiracy that surrounds Innsmouth. Along with a new scenario, this expansion brings new options to your decks with a slew of new mid-level cards to shape and enhance your deck as you gain experience. But as your experiences unlock new skills, will they also open to door to deeper shades of madness?
$25.00
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ARKHAM HORROR: THE LAIR OF DAGON (PART 5 OF THE INNSMOUTH CONSPIRACY)

The separate timelines of your Innsmouth investigations are quickly converging, as the pieces of your memory begin to click into place. You’ve seen uncanny happenings and sinister meetings, and it’s clear that the Esoteric Order of Dagon lies at the heart of the conspiracy. It’s time for you to step across the nightmare frontier and venture into the Order’s decrepit and crumbling halls… and the tidal caves that lie beneath. As The Innsmouth Conspiracy cycle approaches its climactic conclusion, you’ll find the next chapter of the unfolding story within The Lair of Dagon Mythos Pack, beckoning the investigators deeper into danger and closer to the heart of the sea. You’ll need new tools and skills if you plan to take the Order of Dagon head-on, and fortunately, this Mythos Pack comes filled with an assortment of new player cards for every aspect, giving you the perfect cards to upgrade your deck as you gain more experience and ramp up to the finale of your campaign.
$25.00
1 in stock