ARKHAM HORROR: WAR OF THE OUTER GODS

Our world may seem significant—the center of our personal universes. But amidst the unknowable eldritch Mythos, Earth is a tiny microcosm of primitive life, a laughable mote of dirt and water floating among the stars. We are merely dust on the scales, and any larger ambition only demonstrates an unfortunate surplus of damning hubris. In the face of this crushing insignificance, the investigators of the Arkham Horror Files are those who push back against the abyss, who refuse to give in to nihilism and despair. But with the latest adventure, those investigators face a challenge unlike any they’ve tackled before. In War of the Outer Gods, a new scenario pack for Arkham Horror: The Card Game, Arkham is caught in the midst of a world-shattering conflict between three rival cults, raging across all of North America. Each of these cults seeks to summon its own Ancient One—and as they battle each other across the continent, every enemy slain brings one of these dark gods closer to awakening. Can you and your fellow investigators survive being caught in the middle of this war, or will our world be torn asunder?
$40.00
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ARKHAM HORROR: HORROR IN HIGH GEAR (PART 3 OF THE INNSMOUTH CONSPIRACY)

Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth! Following closely on the heels of The Innsmouth Conspiracy deluxe expansion, this cycle of Mythos Packs tells the remaining chapters of the story. From the mysterious heights of Devil Reef island to abyssal tunnels far beneath the ocean surface, players will have to go deeper than ever before if they are going to uncover the truth behind the cult’s activities and safeguard the world from a rising tide. Every new Mythos Pack in the cycle offers an assortment of new player cards for players to build and upgrade their decks, along with a brand-new scenario and the next chapter of The Innsmouth Conspiracy story in every pack. Venture beneath the choppy ocean waves, and uncover the secrets below!
$25.00
8+ in stock

ARKHAM HORROR: IN TOO DEEP (PART 1 OF THE INNSMOUTH CONSPIRACY)

Continue to dive beneath the surface and investigate the twisted and strange happenings in the small fishing hamlet of Innsmouth! Following closely on the heels of The Innsmouth Conspiracy deluxe expansion, this cycle of Mythos Packs tells the remaining chapters of the story. From the mysterious heights of Devil Reef island to abyssal tunnels far beneath the ocean surface, players will have to go deeper than ever before if they are going to uncover the truth behind the cult’s activities and safeguard the world from a rising tide. Every new Mythos Pack in the cycle offers an assortment of new player cards for players to build and upgrade their decks, along with a brand-new scenario and the next chapter of The Innsmouth Conspiracy story in every pack. Venture beneath the choppy ocean waves, and uncover the secrets below!
$25.00
7 in stock

ARKHAM HORROR: THE INNSMOUTH CONSPIRACY

Not far from Arkham, the stooped and weathered town of Innsmouth squats on the Atlantic coast. An aura of decrepitude and decay hangs over the city like the ocean fog, from the weirdly glowing windows of the Gilman House to the deserted and toppling Fish Street bridge. Beyond the city limits, the Innsmouth shoreline is pocked with half-flooded tidal tunnels and unnatural coves. Who knows what strange, abyssal trinkets you might find, among the skeletons of fish and rotting seaweed? The Innsmouth Conspiracy, the sixth deluxe expansion for Arkham Horror: The Card Game, invites you to take your first steps in a twisting, time-jumping tale, starting with the campaign’s first two scenarios included in this expansion. From the heart of Innsmouth itself to the torturous coastline and beyond, these scenarios tee up an adventure that will continue to unfold across the subsequent six Mythos Packs. Far from including just two new scenarios, however, The Innsmouth Conspiracy brings five new investigators to the table with an undersea trove of player cards to support new types of decks—along with new mechanics for players to sink their teeth into, including keys, flood tokens, bless tokens, and curse tokens!
$55.00
3 in stock

ARKHAM HORROR: HEART OF THE ELDERS

Heart of the Elders is the third Mythos Pack in The Forgotten Age Cycle. Following the events of The Boundary Beyond, you and your team of investigators head deep into the jungles of southern Mexico in search of an ancient, forgotten cavern. After several days of trekking through the jungle, you find what you believe to be the entrance of the cave, but something is not right. Six pillars surround the cavern, carved with strange symbols. Are they a warning? A lock? You must investigate this further, but time is running short. Your supplies are already starting to run low and countless eyes watch you from the shadows of the trees. What secrets are they trying to protect? This Mythos Pack features an immersive two-part scenario that takes you on an adventure both above and below the Earth. Immediatley forced to face the consequences of your choices, you shape the scenario as you go, determining which dangers you face and which allies you rely upon. Isolated from the rest of civilization, who can you trust? This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Forgotten Age deluxe expansion to play. 
$25.00
3 in stock

ARKHAM HORROR: THE LABYRINTHS OF LUNACY

In The Labyrinths of Lunacy, you and your fellow investigators wake to find yourselves gathered in a strange place, with no memory of how you arrived. Your muscles are weak and uncooperative. Your vision is blurred. Simply rising to your feet takes a tremendous effort. Your legs are wobbly and can barely support your weight. With this unique, 80-card standalone scenario for Arkham Horror: The Card Game, you become the prisoner of a mysterious mastermind, forced to take part in his cruel experiments. To escape, you and your fellow investigators will need to work together. You'll need to piece together the clues to solve your captor's twisted riddles. And you'll need to hurry—you aren't alone in this prison…
$40.00
7 in stock

ARKHAM HORROR: THE PATH TO CARCOSA

A new theater production is coming to Arkham all the way from Paris. Unsurprisingly, it's been all the rage in conversations among Arkham's socialites. But in your efforts to learn more about the play, you've uncovered a darker history. Disappearances. Suicides. Delusions. Insanity. Wherever The King in Yellow is performed, madness follows close behind… In The Path to Carcosa, the second deluxe expansion for Arkham Horror: The Card Game, it becomes your task to uncover the secrets of this unusual play. The expansion's two scenarios kick off The Path to Carcosa campaign with a trip to the Ward Theatre and an invitation to the formal dinner party hosted by cast and crew. But with every answer you gain and every clue you uncover, you only find yourself falling deeper into mystery and madness.Along with its new scenarios and encounter cards, The Path to Carcosa introduces six new investigators and sixty-two player cards (including a complete playset of each) that afford you new ways to explore and enjoy the game—even as they challenge you to overcome new weaknesses. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
$55.00
2 in stock

ARKHAM HORROR: THE CARD GAME

Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters, and madness! You and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries. Meanwhile, each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you. 1-2 players (3 players with 2 sets) Ages 12 to adult 90 minutes playing time
$70.00
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