WYRMSPAN

You are an amateur dracologist in the world of Wyrmspan, a place where dragons of all shapes, sizes, and colors roam the skies. Excavate a hidden labyrinth you recently unearthed on your land and entice these beautiful creatures to roost in the sanctuary of your caves. During a game of Wyrmspan, you will build a sanctuary for dragons of all shapes and sizes. Your sanctuary begins with 3 excavated spaces—the leftmost space in your Crimson Cavern, your Golden Grotto, and your Amethyst Abyss. Over the course of the game, you will excavate additional spaces in your sanctuary and entice dragons to live there, chaining together powerful abilities and earning the favor of the Dragon Guild. Wyrmspan is inspired by the mechanisms of Wingspan, though its unique elements make Wyrmspan a standalone game (not compatible with Wingspan). It plays up to 5 players, and it is flexible in size for various tables due to 3 smaller central boards (instead of a single big game board). Each player mat is 475x290mm.
$125.00
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DUNE

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe. Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE. In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace. Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!
$110.00
2 in stock

CATAN: 25TH ANNIVERSARY EDITION

Catan: 25th Anniversary Edition contains the Catan base game, the Catan: 5-6 Player Extension, the Helpers of Catan scenario, special iridescent anniversary wood pieces and dice, resource card sorting trays, and card sleeves.Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins. 2- 4 Players. 90 Minutes Playing Time
$160.00
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MISTS OVER CARCASSONNE

Mists Over Carcassonne is a co-operative version of the well-known tile-laying game Carcassonne. Working together, you place tiles and score points while trying to stop the spread of ghosts, contain haunted ground in cemeteries, and use haunted castles to your advantage. If too many ghosts are loose on the ground or you've collected too few points when the tiles run out, you lose the game. If you do manage to survive three days, you can adjust the difficulty level of the game to increase the challenge. Mists Over Carcassonne includes 45 meeples in two new types and 60 tiles that match the graphics of the 2021 edition of Carcassonne, and this game includes rules for how to incorporate material in a regular competitive game of Carcassonne.
$80.00
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MUNCHKIN: DELUXE

What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed! Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it.  Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .  And it's illustrated (in full color!) by John Kovalic!  Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And, while they're laughing, you can steal their stuff.
$70.00
1 in stock

ARKHAM HORROR THE BOARDGAME: 3RD EDITION

The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies, drinking alcohol supplied by rum runners and the mob. It’s a celebration to end all celebrations in the aftermath of the War to End All Wars. Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the thresholds between worlds. Occult rituals must be stopped and alien creatures destroyed before the Ancient Ones make our world their ruined dominion. Only a handful of investigators stand against the Arkham Horror. Will they prevail? Arkham Horror Third Edition is a cooperative board game for one to six players who take on the role of investigators trying to rid the world of ancient beings known as Ancient Ones in the 1920’s. Based on the works of H.P Lovecraft, Players will have to gather clues, defeat terrifying monsters, and find tools and allies to stand any hope of defeating the ancient creatures that exist just beyond the veil of our reality.   1-6 playersAges 12 to adult2-3 hours
$170.00
1 in stock

DOMINION: 2ND EDITION

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).
$90.00
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CARCASSONNE 20TH ANNIVERSARY EDITION

Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of their meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner. During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete their project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities. Carcassonne: 20th Anniversary Edition is a special edition of Carcassonne to celebrate the 20th anniversary of its Spiel des Jahres win in 2001. This edition includes the tiles from the Carcassonne base game, "The River" mini-expansion (with five new river tiles), "The Abbot" mini-expansion, and a new 15-tile "anniversary" mini-expansion. All tiles are adorned with UV-print, with many detailed easter eggs being hidden in the art. Costume stickers are included in case you wish to "dress" your meeples. All contents are compatible with existing and future Carcassonne releases.
$85.00
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VITICULTURE: WORLD COOPERATIVE EXPANSION

Cooperate with members of your extended winemaking family in various asymmetric regions around the world in Viticulture World: Cooperative Expansion as you try to achieve global recognition. Balance the management of your individual vineyard with the combined effort of your fellow players to gain influence within the region.Using the new game board, tiles, tokens, and event cards combined with the original vineyard mats and game cards, you have six years to achieve the two conditions necessary for victory in the selected region: (1) Each player must reach 25 victory points and (2) the shared influence token must reach the end of the influence track. The cooperation, objectives, and asymmetry in this expansion are similar to that of Spirit Island and Orleans: Invasion.The Viticulture core game is required to play the Viticulture World expansion. Other expansions are compatible with this expansion.
$70.00
1 in stock

CARDS AGAINST HUMANITY

Cards Against Humanity is a party activity for horrible people. Each round, one player asks a question from a black card, and everyone else answers with their funniest white card. 550 total cards: 460 white and 90 black. This is the main game. Buy this first. Contains zero references to U.S. President Donald Trump. Wouldn't it be nice to laugh again?
$75.00
1 in stock

CITADELS: DELUXE

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects their seventh building. Players then tally their points, and the player with the highest score wins. The Deluxe edition of Citadels includes twenty-seven characters - eight from the original Citadels, ten from the Dark City expansion, and nine new ones - along with thirty unique building districts, and the rulebook includes six preset lists of characters and districts beyond the starter list, each crafted to encourage a different style and intensity of gameplay. 2-8 Players 45 minutes playing time Ages 10 to adult
$55.00
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DUNE (FILM TIE-IN EDITION)

Take part in one of the most famous science-fiction stories of all time. Dune: A Game of Conquest and Diplomacy builds on 40 years of development, refinement, and evolution from the original classic game. It has the same beloved DNA, flavor, tension, and themes, but with new game-board design, more spice, new streamlined rules, and a new market deck from which you can purchase game advantages. Also, the brand new two-player mode really opens up new gaming opportunities, all making the game more accessible for even the most casual gamer. In Dune, you will take control of one of the four great factions—House Atreides, House Harkonnen, the Fremen, and the Imperium—all vying to control the most valuable resource in the universe: melange, the mysterious spice only found at great cost on the planet Dune. Ship your forces to Dune, harvest spice, seize control of strongholds, and destroy your enemies. Who will control Dune? You decide! The game is played multiple phases, some of which don't have player specific actions, like in the Spice phase, a Spice Blow card is drawn and spice is added to the board in two territories, or else a Sandworm attacks that last two territories where spice was placed. But on the card phase, each player draws up to a hand of 4 Battle cards, and then may purchase Market cards up to a hand of 3 for 2 spice each. On the Shipping and Movement Phase, players take turns adding forces to the board and then moving forces on the board. Each player's faction has The game plays 3 to 5 Rounds. Starting on Round 3, the game can end if a player occupies 3 strongholds at the end of the Round. If no one occupies 3 strongholds at the end of Round 5, then the player with the most spice wins (and each stronghold they occupy counts as 5 spice).
$95.00
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TICKET TO RIDE: EUROPE 15TH ANNIVERSARY SPECIAL EDITION

Ticket to Ride: Europe – 15th Anniversary contains material from the Ticket to Ride: Europe base game and only the tickets from Europa 1912 expansion for a total of 108 destination ticket cards. In Ticket to Ride: Europe, you collect cards of various types of train cars that you then use to claim railway routes in Europe. The longer the routes, the more points you earn! If you fulfill destination tickets — goal cards that connect distant cities — then you receive bonus points at the end of the game; fail to connect the cities on your tickets with rail routes, and you lose those points instead.
$170.00
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CATAN: 3D EDITION

The island of Catan rises up from the table for an immersive game experience like no other. In CATAN, players try to be the dominant force on the island of Catan by building settlements, cities, and roads. On each turn, dice are rolled to determine what resources — sheep, wheat, wood, brick and ore — the island produces. Players spend these resources to build settlements, roads, and cities and to purchase development cards that have different effects. Each settlement and city you have is worth points, and you can gain additional points by building the longest road, acquiring the largest army, or collecting certain development cards. The first player to collect 10 points wins. In CATAN: 3D Edition, the island of Catan rises off the table for an immersive experience like no other. Your settlements grow from fertile grain fields, and your cities nestle into the sides of majestic mountains. The look of the land is based on terrain tiles hand-sculpted by game designer Klaus Teuber. All of the terrain is hand-painted for stunning color, and the intricately-designed player pieces are antiqued for a look that's full of history and character.   Features: This long-awaited 3D Edition of the classic CATAN base game is based on terrain tiles The designs were all hand sculpted by the game designer Klaus Teuber himself. The game also includes Intricately designed player piece's with antiqued. Settlements grow up from fertile grain fields Cities nestle into the sides of majestic mountains. You can almost hear the sheep baa-ing in their pastures.
$300.00
1 in stock

BRASS: BIRMINGHAM

Brass: Birmingham is an economic strategy game sequel to Martin Wallace' 2007 masterpiece, Brass. Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution, between the years of 1770–1870. Brass: Birmingham is a finely brewed sequel to one of history's most industrial economic games. It offers a very different story arc and experience from its predecessor. Many of the tried and true strategies of the original are no longer as powerful as they once were, and other interesting new strategies are waiting for you to discover. As in its predecessor, you must develop, build, and establish your industries and network, in an effort to exploit low or high market demands. Each round, players take turns according to the turn order track, receiving two actions to perform any of the following actions (found in the original game): 1) Build – Pay required resources and place an industry tile. 2) Network – Add a rail / canal link, expanding your network. 3) Develop – Increase the VP value of an industry. 4) Sell – Sell your cotton, manufactured goods and pottery. 5) Loan – Take a £30 loan and reduce your income.
$140.00
1 in stock

ONE WEEK: ULTIMATE WEREWOLF

One Week Ultimate Werewolf takes the gameplay of One Night Ultimate Werewolf and twists it up in a knot, with ever-increasing tension as you venture into the special rooms of Ludwig Castle. Each room provides a special power, and those powers are the key to figuring out the mystery of who among you is a werewolf. Roles can be viewed and switched several times before all is said and done, then the final vote takes place. As in One Night Ultimate Werewolf, your goal is to figure out the secret roles of your opponents as well as your own role by the end of the game. Each day, you enter a different room with a unique ability, and each night you interact with the other players in that room. In addition to the 3-7 players, three staff members roam the castle, and each of them also has a secret role. After a week's investigation (which should take about 45 minutes), it all comes down to a vote. If you're a werewolf, you're trying to remain undiscovered. If you're a villager, you're trying to find those sneaky werewolves. And if you're a Tanner, well, you're trying to get caught! One Week Ultimate Werewolf comes with more than a dozen unique rooms. You play with just a few each game, making each game different.
$85.00
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WINGSPAN - REVISED EDITION

Wingspan is a competitive bird-collection, engine-building game for 1-5 players. The newest printing of Wingspan (and all future printings) has a new component in the box, a swift-start pack (4 guides and 10 new bird cards) to help guide new players through their first game of Wingspan You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors— seeking to discover and attract the best birds to your aviary. Each bird extends a chain of powerful combinations in one of your habitats (actions). These habitats focus on several key aspects of growth: • Gain food tokens via custom dice in a birdfeeder dice tower • Lay eggs using egg miniatures in a variety of colors • Draw from hundreds of unique bird cards and play them The winner is the player with the most points accumulated from birds, bonus cards, end-of-round goals, eggs, cached food, and tucked birds.
$115.00
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AGRICOLA - REVISED EDITION

Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players. The 17th Century Was Not an Easy Time to be a Farmer. A game for 1-4 players ages 12 and up; play time is 30 minutes per player. Amazing replay value. The Agricola base game is a revised edition of Uwe Rosenberg’s celebrated classic. The game is designed for 1-4 players, features improved all-wood components and a card selection from the base game as well as its expansions, revised and updated for this edition. Players begin the game with two family members and can grow their families over the course of the game. This allows them more actions but remember you have to grow more food to feed your family as it grows! Feeding your family is a special kind of challenge and players will plant grain and vegetables while supplementing their food supply with sheep, wild boar and cattle. Guide your family to wealth, health and prosperity and you will win the game.
$120.00
3 in stock

VITICULTURE: ESSENTIAL EDITION

  Viticulture is a 2-6 player game that takes 45-90 minutes to play. In the game, you find yourself in rustic, pre-modern Tuscany, where you've inherited a meager vineyard. You'll have a few plots of land, an old crushpad, a tiny cellar, 3 workers...and the dream of owning the best winery in Italy. Your job is to allocate your workers and helpful visitors to complete various tasks throughout the year. Each season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter. There's competition over those tasks, and often the first worker to arrive at each one has an advantage over the rest. Using those workers and visitors, you can expand your vineyard by building structures, planting vines, and filling wine orders as you work towards the goal of owning the most successful winery in Tuscany. The Essential Edition includes the second edition of Viticulture along with several elements from the original Tuscany expansion pack, hand-picked by famed designer Uwe Rosenberg.
$120.00
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GLOOMHAVEN: REVISED EDITION

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.
$260.00
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