KILL TEAM: DICE AND CARDS

Keep track of your kill team’s development with this handy set of dice and datacards. In addition to a set of black and orange Kill Team dice (six 6-sided dice and two 10-sided dice), the pack includes 23 blank datacards that you can fill out. Three of the datacards have been specifically designed for your kill team’s Commanders, while the other twenty cater for your Leader, specialists and other warriors. The Kill Team Card and Dice Set comes neatly presented in a tuck box.You will need a copy of Warhammer 40,000: Kill Team and Kill Team: Commanders to make use of this set.
$50.00
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KILL TEAM: ANNUAL 2019

Warhammer 40,000: Kill Team Annual 2019 Compiles together previous White Dwarf content along with brand-new material for Kill Team Includes expansion content for Open, Narrative and Matched Play games. Updated points values for all factions, units, weapons and wargear. Datasheets for including Kroot Mercenaries, Daemons and Adepta Sororitas in your Kill Team games Brand-new rules for Kill Team, including creating you own Specialisms
$60.00
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KILL TEAM: CORE GAME 2

A fast paced tabletop miniatures game, Warhammer 40,000: Kill Team pits teams of elite specialists, ragtag zealots and hard-bitten veterans against each other in vicious skirmish battles to the bitter end. A single squad of well-trained and well-equipped warriors can tip the balance of a wider conflict – with Kill Team, you'll play through countless stories of your own devising that could alter the fate of the galaxy itself.Games of Kill Team are based around small but powerful squads of warriors rather than huge armies. Every single model commanded is vitally important to your strategy, and will develop its own personality, history and abilities with each game you play. In this box set, you'll find everything you need to play games of Kill Team – from the comprehensive rulebook that covers open, narrative and matched play games (and campaigns!), 2 complete kill teams from the Adeptus Astartes and T'au Empire factions, a huge set of Sector Mechanicus terrain and a gameboard to play on. Included:Core ManualKill Team contains a 208-page softback core manual which contains not only the rules you need in order to play with the included miniatures, but rules for choosing and constructing a kill team from 16 factions in the Warhammer 40,000 range (Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids and Genestealer Cults), along with background explaining the importance of kill teams to the wider battle for supremacy:Background- Shadow War: this section of the book takes you through the roles of kill teams in the 41st Millennium – whether surgically removing an enemy commander or dangerous demagogue, desperately fighting their way through a battlefield to reinforce stranded comrades or finding themselves the last line of defence against an overwhelming force, every battle between kill teams tells a story of heroism and adventure;- Heroes All: every kill team is different, but all have certain features in common – each features a charismatic, cunning or domineering leader and specialists, skilled individuals who bring vital equipment and talents;- Theatres of War: the supreme commanders of the 41st Millennium have incredible military might at their disposal, and yet there are many scenarios in which the precise application of a small, highly trained force is appropriate. Thousands of war zones have seen drastic changes after a kill team incursion; this section describes but a few of the myriad different environments these small squads have battled in.Rules- Core Rules: covering the basics of Kill Team, this section takes you through exactly what you need in order to play, explains how to interpret and use datasheets, and how to set up your battle. It takes you through Battle Rounds, which consist of Initiative, Movement, Psychic, Shooting, Fighting and Morale phases with annotated, easy to follow guides and photographs;- Fighting a Battle: here you'll learn how the structure of your game will be defined – deciding on a mission, setting up the battlefield, and deploying your kill teams. Included is an example Open Play mission – Covert War – which serves as an easy introduction;- Advanced Rules: this section adds a variety of optional rules for complexity and depth, recommended for use after players are familiar with the core rules. It includes different types of terrain, rules for climbing, mantling, leaping over gaps and covers damage received by falling from heights;- Killzones: these are environment-specific rules, adding danger and advantages according to the area your miniatures find themselves in. This section includes Sector Imperialis rules, which are designed for use with the scenery found in the box;- Missions: this section introduces 3 open, 4 matched and 4 narrative play missions, showing you how to pick and choose elements from each to create your own games, the way you want to play them. It includes details of the Scouting Phase, in which planning, preparing and luck can dictate the direction of the battle to be fought. Each included mission features advice on selecting your teams, setup, deployment and victory conditions;- Kill Teams: this section takes you through building your kill team in a thorough and easy to follow manner, covering 3 open, 4 matched and 4 narrative play-specific teams;- Command Points: Matched play kill teams can be Battle-forged – this section describes the tactics specific to these teams;- Specialists: these are experienced fighters with certain abilities, split into 9 disciplines: Leader, Combat, Comms, Demolitions, Heavy, Medic, Scout, Sniper, Veteran and Zealot, each featuring 3 exclusive Tactics. These Tactics are increasingly powerful, and are unlocked by acquiring experience during a campaign;- Background information for each of the following factions: Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults. This section can be used to add character to your kill team, with name and characteristic generators, faction-specific Tactics, and even quirks for each of your squad members. Each faction also features datasheets and comprehensive wargear tables with points lists and abilities.CampaignsKill Team can be played and enjoyed in one-off missions, but included are a suite of comprehensive optional rules for fighting multiple battles in a connected series, forming a narrative of covert battles fought alongside a greater war. This section of the book walks you through a Kill Team campaign: the victory conditions, how to select missions, gain experience and upgrade your team, deal with injuries, manage resources and even escalate conflict. This includes blank command rosters and datasheets which you can photocopy and use to keep track of your campaign.On top of all this is a miniatures showcase, brimming with inspirational photos of kill teams and battle scenes.Miniatures2 complete multipart plastic kill teams are included, from the Adeptus Astartes and T'au Empire Factions, along with a huge collection of Sector Mechanicus scenery:- 5 Primaris Space Marines Reivers, each with the option to take a bolt carbine or heavy bolt pistol and combat knife, as well additional wargear in the form of grapnel launchers and/or grav-chutes- 10 T'au Empire Fire Warriors, each armed with a pulse rifle or pulse carbine, and two DS8 Tactical Support Turrets equipped with a choice of missile pod or smart missile system- 2 8-page booklets covering these kill teams, featuring background, painted examples and a timeline of their history- 6 frames of Sector Mechanicus scenery, enabling you to populate your battlefield with a selection of ruined industrial buildingsTactics CardsIncluded for easy reference are the following small-format tactics cards:- 36 Universal Tactics cards which can be used by any kill team- 12 Adeptus Astartes Tactics cards, usable exclusively by that Faction- 10 T'au Empire Tactics cards, usable exclusively by that Faction- 5 Adeptus Astartes and 12 T'au Empire datacards for reference during your games, with a number of blank datacards supplied for building your own custom kill teamsAlso supplied are a double-sided gaming board measuring 22” x 30” with a Sector Imperialis city layout on one side, and a Sector Mechanicus layout on the other, 6 x D6, 2 x D10, a clear plastic 12” range ruler, a selection of gaming tokens themed around the Adeptus Astartes and T'au Empire.
$270.00
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KILL TEAM: ELITES

Though kill teams may number only a handful of individuals, they are sent to achieve victory where entire armies cannot. Assassination, sabotage, couriering vital messages through active war zones – these and hundreds of similar missions fall to the kill teams. However, when the stakes are highest and the objectives are most crucial, those teams will comprise the most elite specialists that the warlords of the Warhammer 40,000 galaxy can deploy.Highly trained stealth agents drive deep into enemy territory, veiled by technology or sorcery. Massively armoured Terminators or Ork Meganobz blast their way down foe-packed tunnels to tear the heart from the enemy’s defences. Towering Custodian Guard form a gilded shield before Imperial commanders and allow none to harm their wards. Asuryani Aspect Warriors launch preemptive raids that will save or damn worlds. Kill Team: Elites allows you to include such paragons of war in your games of Kill Team.The Kill Team: Elites expansion is a 144-page softback book that includes the following contents:- 67 new datasheet introducing a host of new Commanders and special operatives, ranging from Space Marines clad in Terminator armour to the deadly Aspect Warriors of the Asuryani – there are even datasheets for a number of unique Commanders such as Illic Nightspear, Boss Snikrot and the legendary Sly Marbo!- A new faction in the form of the mighty Adeptus Custodes, featuring Custodian Guard, Allarus Custodians and even a Shield-Captain as a Commander- Sub-faction rules such as Legion Traits, Regimental Doctrines and Drukhari Obsessions as well as thematic Tactics immerse your kill teams ever deeper into the narrative- Introduces a new Commander Specialism – Legendary Hunter – complete with skill tree and Tactics- 11 new missions (3 open play, 4 narrative play and 4 matched play)You will need the Kill Team Core Manual to use this expansion, as well as the Kill Team: Commanders expansion if you wish to use any of the Commanders datasheets.
$70.00
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KILLZONE: SECTOR SANCTORIS

In the storied history of the Imperium, heroes beyond counting have fallen in its defence, martyred in the name of Mankind. Statuary honouring the deeds of the Imperium’s greatest heroes can be found on worlds throughout the galaxy, and many bear the scars of the battles fought in their shadow.The Sector Fronteris Killzone Environment is an expansion for Kill Team – in the packed box, you'll find a game board, scenery, and exclusive rules that use the unique nature of the Sector Fronteris terrain to introduce dangerous new missions and powerful effects to your games. Included: - A double-sided Kill Team game board measuring 22” x 30”, printed on heavy, durable card stock. On side depicts a Sector Sanctoris environment, while the other represents an Imperial Sector- An 8-page booklet detailing the monuments to the heroic legacy of the Imperium, how Kill Teams end up fighting in such holy places, and descriptions of some of the notable ruins of glory- 12 Sector Sanctoris Tactics cards – these can be used by any Kill Team Faction, with 9 cards providing interactions with the Sector Sanctoris scenery and 5 being used specifically by Comms, Demolitions and Zealot Specialists- A Sector Sanctoris Environment card, which provides 6 different rules that interact with the scenery- 4 Sector Sanctoris Mission cards – designed to be used in conjunction with the game board and scenery, this is a set of 2 matched play missions and 2 narrative play missions, which are split between attacker and defender- 2 frames of Sector Imperialis terrain, a set of Sector Imperialis fallen statues (a ruined barricade, sewer grate, toppled pillar, and debris of four statues) and a set of Sector Imperialis Statues (two complete statues, each with base plate)
$140.00
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KILL TEAM: TOOFRIPPA'S KREW

Even amongst the vainglorious ranks of the Flash Gitz, Kaptin Rezgil Toofrippa is renowned for his arrogant posturing. Yet the Ork’s cocksure self-confidence is well earned, because his krew of veteran mercenaries have fought their way across the galaxy, leaving blood and broken bones in their wake.An expansion for Kill Team: Elites, this box includes 5 miniatures, a scenery set, a background booklet, as well as brand-new Tactics and Mission cards. Included:- 8-page Toofrippa’s Krew booklet- 14 Orks Tactics cards (1 of which is exclusive to this set)- 2 Mission cards designed for use with an Orks kill team- 1 Orks Kill Team tokens sheet- 5 Flash Gitz datacards- 5 multipart plastic Flash Gitz miniatures armed with a variety of enormous snazzguns- 1 set of Sector Sanctoris RuinsThis expansion requires a copy of the Kill Team Core Rules Manual and Kill Team: Elites to use.
$110.00
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KILL TEAM: STARN'S DISCIPLES

Ghyrson Starn is a hero of the xenos-tainted cultists who infest the war-torn world of Vigilus, a symbol of resistance against the tyrannical Imperium. To his enemies he is an anarchist and a cold-blooded killer, an assassin who steps from the shadows to slaughter his foes with blasts from his custom autostub pistols. He leads the kill team known as Starn’s Disciples, each of whom would gladly sacrifice their life for the gunslinging hero they idolise. This band of killers has murdered planetary governors, sabotaged Imperial monuments and stolen munitions from Astra Militarum outposts, building their infamous legend with every fresh outrage.An expansion for Warhammer 40,000: Kill Team, this box includes 6 miniatures – one of which is an exclusive Commander, a Kelermorph – a scenery set, a background booklet, as well as brand-new Tactics and Mission cards. Included:- 8-page Starn's Disciples booklet- 18 Genestealer Cults Tactics cards- 6 Genestealer Cults Commander Tactics cards- 4 Mission cards 4 Psychic Power cards- 2 Genestealer Cults Kill Team tokens sheets- 6 Genestealer Cults datacards- A Ghyrson Starn ability tree card that presents a new Genestealer Cults Kelermorph specialism that can only be used by Ghyrson Starn- 1 multipart plastic Kelermorph (exclusive to this set), armed with 3 liberator autostubs and a cultist knife, supplied in pre-coloured light grey plastic- 5 plastic Genestealer Cults Hybrid Metamorphs that can be armed with any of a huge variety of Meptamorph mutations. They can be built instead as Acolyte Hybrids that can be armed with any of a huge variety of knives, explosives, claws, hand flamers and heavy mining equipment. All miniatures are supplied in re-coloured light grey plastic.- 1 set of Ryza-pattern Ruins.Also included in this box are rules for using all of these miniatures in your games of Warhammer 40,000.
$110.00
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KILL TEAM: THETA-7 ACQUISITUS

Each member of Theta-7 Acquisitus was hand-picked by Balphamus Vaulk for their combat expertise and rigorous stealth-engagement protocols. Together, they embark upon numerous secretive actions at the behest of their calculating master. Sometimes these missions are part of a sanctioned Imperial offensive, in which Theta-7 plays a small but decisive role, but often they kill only to further Vaulk’s own ends. Regardless of the nature of their task, the warriors of Theta-7 Acquisitus engage the enemy with furious fervour, eliminating their foes in the name of the Blessed Omnissiah.An expansion for Warhammer 40,000: Kill Team, this box includes 6 miniatures – one of which is an exclusive Commander, the Tech-Priest Manipulus – a scenery set, a background booklet, as well as brand-new Tactics and Mission cards. Included:- 8-page Theta-7 Acquisitus booklet- 17 Adeptus Mechanicus Tactics cards- 5 Adeptus Mechanicus Commander Tactics cards- 4 Mission cards- 2 Adeptus Mechanicus Kill Team tokens sheets- 6 Adeptus Mechanicus datacards- A Balphamus Vaulk Tech-Priest Manipulus ability tree card that presents a new Adeptus Mechanicus Tech-Priest specialism that can only be used by Balphamus Vaulk.- 1 multipart plastic Tech-Priest Manipulus (exclusive to this set), armed with magnarail lance, omnissian staff and mechadendrites, supplied in pre-coloured red plastic- 5 multipart plastic Adeptus Mechanicus Sicarian Infiltrators armed either with stubcarbine and power sword, or taser goad and flechette blaster. They can be built instead as Sicarian Ruststalkers, depending on your preference, carrying either paired transonic blades, or a combination of chordclaw and transonic razor. All miniatures are supplied on red-coloured plastic.- 1 set of Ryza-pattern RuinsAlso included in this box are rules for using all of these miniatures in your games of Warhammer 40,000.
$110.00
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KILL TEAM: ARENA

Kill Team: Arena is an expansion for Warhammer 40,000: Kill Team that introduces rules for competitive play, using evenly balanced terrain set-ups and mission objectives to offer each player an even playing field. Also included are missions and rules for running competitive Kill Team tournaments, either for single players or teams of two allies (known as Battle Brothers).The BookA 64-page softback book, Kill Team: Arena explains everything you need to know about playing competitive games of Kill Team, from one-off games to various formats of tournament play:Killzones: This sections describes rules for Ultra-close Confines combat and introduces four new Killzone Environments (Generatorium, Catacombs, Armorium Stockpile, and Garrison Vault), each with their own environmental rules.Competitive Play: This section includes competitive rules, terrain maps and missions intended for use in games where balance is paramount, such as those played in tournaments.Battle Brothers: Introduces a cooperative format for playing team-based competitive play games of Kill Team, where each Battle Brothers team consists of two players whose kill teams are pitted against their opponents' to see who can complete the most objectives. Includes 4 Battle Brothers missions and 28 Battle Brothers Tactics.Ultima Missions: This section describes how to create custom competitive missions using the Killzones found in Kill Team: Arena by utilising randomly generated killzones, deployment maps and Arena Objectives. This ensures no two competitive play games are exactly alike!Kill Team Tournaments: Guidelines for running and participating in competitive play Kill Team tournaments, including how to register players and command rosters, determining player pairings in each round of a tournament, as well as how to score and rank players.Using Competitive Play Missions in Campaigns: Guidance on how to use the missions from this set in your campaign games.ExtrasAlong with the comprehensive book of rules, there is included a set of cards, tokens, scenery and gameboards for use with Arena:- 28 Battle Brothers Tactics cards- 12 mission cards, including Battle Brothers missions and 8 Competitive Play missions- 2 sets of 12 Arena Objective cards (one for each player). Each deck is also supplied with a storage sleeve to ensure they are not mixed up.- 2 x 22x30” double-sided, folding card gameboards- 2 plastic frames of scenery, each containing the following: 5 doors, 4 barrels, 10 crates, 1 pipe, and 1 cylindrical container.A copy of the Kill Team Core Manual is required to use this set.
$155.00
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KILL TEAM: KILL ZONE SECTOR FRONTERIS

At the farthest reaches of space, the boundaries of the Imperium change almost daily as new worlds are discovered and settled and others fall to predations of aliens or rogue factions seeking freedom from of the crushing yoke of Imperial oppression. Open hostility is a common occurrence on such lawless worlds, yet with fewer resources to call upon, many such conflicts are resolved as guerrilla or shadow wars.The Sector Fronteris Killzone Environment is an expansion for Kill Team – in the packed box, you'll find a gameboard, scenery, and exclusive rules that use the unique nature of the Sector Fronteris terrain to introduce dangerous new missions and powerful effects to your games. Included: - A double-sided Kill Team gameboard measuring 22” x 30”, printed on heavy, durable card stock. One side depicts a sand-blasted wilderness, while the other represents a more industrialised border region- An 8-page booklet describing the sorts of wild frontier worlds that loosely make up the borders of Imperial territory, and where the influence of Terra is seldom felt. - 12 Sector Fronteris Tactics cards – these can be used by any Kill Team Faction, with 4 cards providing interactions with the Sector Fronteris scenery and 5 being used specifically by Scout, Comms, Sniper or Medic Specialists- A Sector Fronteris Environment card, which provides 6 different rules that interact with the scenery- 4 Sector Fronteris Mission cards – designed to be used in conjunction with the gameboard and scenery, this is a set of 2 matched play missions and 2 narrative play missions, which are split between attacker and defender- 4 Ryza-pattern Ruins plastic frames – including two brand sets of frames that include 2 slot-together walls, raised barricade, 3 armoured window covers, 1 large section of flooring, 3 small sections of ruined floor, and one connector that resembles a light. If you combine these 2 new frames, you can build a complete STC Ryza-Pattern building with a roof. There are also 2 plastic frames of STC Ryza-Pattern Ruins, each containing 3 slot-together walls, 3 ruined wall sections, and an Inquisitorial crate. 
$140.00
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COMMANDER: NEMESIS 9 TYRANTIS

The bioform codified by the Inquisition as Nemesis 9 Tyrantis is a true horror. It prizes terror so highly it likes to leave one prey-creature from each group of victims alive so they might spread their fear to the common herd of Vigilus like a virus. Nemesis 9 Tyrantis has on more than one occasion been mistaken for the leader of the planet’s Genestealer Cult infestation – however, so long as the Broodlord gets to feed on the minds and bodies of the populace, it cares little for the chatterings of ambulatory biomass.Add a Commander – a powerful hero character with unique abilities and rules – to your Tyranid kill team with this set. It contains a multipart plastic Broodlord miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- A Broodlord: this multipart plastic kit is used to represent Nemesis 9 Tyrantis – or the Commander of any Tyranid kill team you wish – standing atop a chitinous structure, poised ready to strike with his truly horrifying monstrous rending claws, his maw open and showing off rows of sharp fangs- A datacard for Nemesis 9 Tyrantis, featuring its characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Nemesis 9 Tyrantis’ skill tree – Broodlord specialisms which can only be used by that character- 3 Hive Mind Discipline psychic power cards- 3 Tyranid Commander Tactics Cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
$55.00
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COMMANDER: CRASKER MATTERZHEK

Crasker Matterzhek of the Elevated Siblings bears the standard of his kindred, a sacred duty given to him by Primus Desh. The icon of Grandsire Wurm must be seen from the highest vantage point, to boost the rebellion’s morale in this vital hour – with the cult’s most experienced kill team alongside him, Crasker feels sure he will make it to the very tip of the sprawl’s tallest spire. Perhaps he will raise it so high that the Star Children will see him, and grant him the desire he so fervently desires...Add a Commander – a powerful hero character with unique abilities and rules – to your Genestealer Cults kill team with this set. It contains a multipart plastic Acolyte Iconward miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- An Acolyte Iconward: this multipart plastic kit is used to represent Crasker Matterzhek – or the Commander of any Genestealer Cults kill team you wish – armed with an autopistol, blasting charges and rending claws the Iconward clutches his cult’s sacred banner hoisting it aloft to inspire his broodkin to surge forward in a wave of indiscriminate violence- A datacard for Crasker Matterzhek, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Crasker Matterzhek’s skill tree – Acolyte Iconward specialisms which can only be used by that character- 4 Broodmind discipline psychic power cards- 5 Genestealer Cults Commander Tactics Cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
$55.00
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COMMANDER: ANKRA THE COLOSSUS

The towering Necron Overlord known as Ankra the Colossus never forgives a slight, and as he possesses a body of immortal metal, has had time enough to repay nearly every insult dealt against him. His current vendetta is against the T’au of Omis Prion, who have foolishly interrupted his search for the laboratories of the Triumvirate of the Crimson Sceptre. Ankra has resolved to settle this matter in person, telling himself it will be more efficient that way – though in truth, it is just as likely he wishes to feel the splash of hot blood upon his metal body once more.Add a Commander – a powerful hero character with unique abilities and rules – to your Necron kill team with this set. It contains a multipart plastic Overlord miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- An Overlord: this multipart plastic kit is used to represent Ankra the Colossus – or the Commander of any Necron kill team you wish. Posed with the kind of triumphant attitude you can only really get from millennia of slaughter, he wields a voidscythe and resurrection orb.- A datacard for Ankra the Colossus, featuring its characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Ankra the Colossus’ skill tree – Overlord specialisms which can only be used by that character- 6 Necron Commander Tactics Cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
$55.00
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COMMANDERS: EXPANSION SET

Some warriors are destined to bear the mantle of command. Whether hardened veterans, inspirational orators or blood-hungry champions, these leaders are worth many times their number, possessing the might and sheer force of will to change the course of battle in an instant. These legendary commanders instil dread in their enemies just as they inspire fierce loyalty in their comrades, tipping the balance of entire war zones and turning impending routs into triumphant victories. No matter their chosen expertise, all are exemplars of their kind, the embodiment of their Faction’s martial strengths.Kill Team: Commanders is an expansion for Warhammer 40,000: Kill Team, introducing elite war leaders and experts in the art of battle – Commanders. It contains all the rules required to add these powerful hero characters to your Kill Team battles and campaigns at a variety of balanced skill levels and provides missions designed to showcase these miniatures in open, narrative and matched play. Included in the box:The BookA 120-page softback book, Kill Team: Commanders explains everything you need to know about Commanders, their role at the head of a kill team and how to leverage their abilities in your games:- A Galaxy at War: an introduction to the setting of Kill Team in the 41st Millennium, a time of endless conflict, a nightmare in which all hope is forsaken and Humanity stands upon the brink of total damnation – this section explains the role and function of Commanders, the abilities and talents they add to the kill teams under their leadership and the nature of the shadow wars they fight, from all-out firefights on worlds torn apart to surgical strikes on specific targets- Commander Tactics and Traits: these are specific Tactics and Traits for use in games, only applicable to Commanders- Psychic Powers: 6 devastating psychic powers which any Commander psyker can choose from- Rules for fielding Commanders as part of a Kill Team campaign, with a table determining the events that occur should your Commander fall victim to your opponent- Aura Tactics: Commanders are inherently charismatic leaders, and Aura Tactics reflect this – passive abilities which affect models within a certain distance- Specialists: rules for 10 different types of Commander specialisms – Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength – each featuring its own specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer; whether that be a psychotic berserker, a studious tactician, or anything in between- A comprehensive list of Commanders available to the 16 Warhammer 40,000 factions covered in Kill Team – Adeptus Astartes, Deathwatch, Grey Knights, Astra Militarum, Adeptus Mechanicus, Heretic Astartes, Death Guard, Thousand Sons, Asuryani, Drukhari, Harlequins, Necrons, Orks, T’au Empire, Tyranids, and Genestealer Cults – featuring background information, datasheets, Tactics and psychic disciplines along with the relevant points values and wargear available to each- Additional rules covering deployment and battle length- Heroic Regalia: this section presents a collection of beautifully-painted Citadel miniatures, demonstrating the formidable sight of Kill Team Commanders in full flow on the battlefield- Missions: 6 narrative play missions, 6 matched play missions and 3 open play missions for Kill Team with Commanders, along with a host of inspirational ideas for your own open play games. Each of these missions includes guidance on battlefield setup, the scouting phase, deployment, battle length and victory conditions, with the matched play missions featuring alternate deployment maps allowing up to 4 kill teams to duke it out;- A Campaign Record sheet for you to photocopy and use to keep track of the missions you play and their results.ExtrasAlong with the comprehensive book of rules, there is included a set of cards and tokens for use with Commanders:- 33 Universal Commander Tactics cards, acting as a handy reference for the Specialist Tactics from the book- 7 cards covering the psychic powers from the book, along with Psybolt from the Kill Team Core Manual- 20 blank Commander datacards, featuring space in which to record the name, characteristics, weapons, abilities, specialisms, demeanours, levels and injuries of your Commanders- A double-sided Commander token sheet, containing a move/charge token, a fall back/advance token, a ready/shoot token, 6 Aura Tactic/Psychic Power tokens, 3 wound tokens, and 3 objective tokens.A copy of the Kill Team Core Manual is required to use this set.
$95.00
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COMMANDER: VYSA KHARAVYXIS

Vysa Kharavyxis was once a favoured champion of the Crucibael, bestowed the rank of Succubus by Lelith Hesperax herself. Gored to death by a tentacled Mortipod in the contests of the Wych Cult of Strife, then resurrected by her flesh-surgeon accomplices, Vysa hunts new beasts and warriors for the arena, refining her duelling technique against them before they can reach the Dark City – and the show begins for real.Add a Commander – a powerful hero character with unique abilities and rules – to your Drukhari kill team with this set. It contains a multipart plastic Succubus miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- A Succubus: this multipart plastic kit is used to represent Vysa Kharavyxis – or the Commander of any Drukhari kill team you wish – fast, elegant and utterly deadly, the Succubus carries an agoniser and archite glaive, with a trophy rack giving an appropriately grisly indicator of her prowess, while her riveted armour features a set of cables which burrow into her neck, delivering doses of powerful combat stims- A datacard for Vysa Kharavyxis, featuring her characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Vysa Kharavyxis’ skill tree – Succubus specialisms which can only be used by that character - 5 Drukhari Commander Tactics Cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
$55.00
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COMMANDER: TORRVALD ORKSBANE

Torrvald Orksbane is a psyker of impressive power, able to conjure blizzards of destructive energy from the air and send bolts of freezing cold crackling from his fingertips. He has a knack for hunting Orks, saying he can ‘see’ their raw aggression on the wind – as a Space Wolf his every sense is sharpened, and as a Librarian, that includes those beyond mortal capabilities. When the force fields that protected Megaborealis went down, Torrvald lived up to his name, seeking out the Reivers known as the Fangs of Ulfrich before taking the fight to the Orks in the borer-hives.Add a Commander – a powerful hero character with unique abilities and rules – to your Adeptus Astartes kill team with this set. It contains a multipart plastic Primaris Librarian miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- A Primaris Librarian: this multipart plastic kit is used to represent Torrvald Orksbane – or the Commander of any Adeptus Astartes kill team you wish – clad in Mk X power armour, with many elaborate accoutrements, from his ornate multi-layered cloak to the detailed wiring of his psychic hood, armed with a force sword in his right hand and a holstered bolt pistol- A datacard for Torrvald Orksbane, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Torrvald Orksbane’s skill tree – Primaris Librarian specialisms which can only be used by that character- 4 Librarius Discipline psychic power cards, including the exclusive Stormcaller psychic power- 5 Adeptus Astartes Commander Tactics Cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
$55.00
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COMMANDER: GITZOG WURLDKILLA

Gitzog Wurldkilla has had enough of his vanguard forces having all the fun. Rumours have circulated back to him that his old mate Krogskull has got ahead of him and is burning stuff before it can be properly looted. Gitzog knows his Waaagh! will lose momentum if all the good scrap sites are on fire, so it’s time to bash some heads together and get everyone back in line. Anyone in his way will be shot, eaten by his squiggy beast Redfangz or cut to chunks by his shearing power klaw.Add a Commander – a powerful hero character with unique abilities and rules – to your Ork kill team with this set. It contains a multipart plastic Warboss miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- An Ork Warboss: this multipart plastic kit represents Gitzog Wurldkilla – or the Commander of any Ork Kill Team you wish – a tall, muscular and imposing sight even by Ork standards, accompanied by a large, impressively-betoothed squig and clutching a kombi-weapon in one hand, the other replaced entirely by a vicious power klaw.- A datacard for Gitzog Wurldkilla, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Gitzog Wurldkilla’s skill tree – Warboss specialisms which can only be used by that character- 5 Ork Commander Tactics cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
$55.00
1 in stock

COMMANDER: GAIUS ACASTIAN

Even before he rose to lead a brotherhood of the Deathwatch, Acastian of the Ultramarines was known for his calculating demeanour. It is said that he can calculate the number of warriors needed for a victory with but a quick glance at the battlefield. With the resources of an entire Watch Fortress at his disposal, he has waged war in the Vigilus System, personally leading 8 missions to victory, most recently crossing swords with the Drukhari.Add a Commander – a powerful hero character with unique abilities and rules – to your Deathwatch kill team with this set. It contains a multipart plastic Watch Master miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- A Watch Master: this multipart plastic kit represents Gaius Acastian – or the Commander of any Deathwatch Kill Team. Wielding a guardian spear and a clavis – a device which can interact positively or negatively with any machine the Watch Master turns his attention to – he wears heavy Deathwatch armour and stares impassively through an optical implant that dominates his face.- A datacard for Gaius Acastian, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Gaius Acastian’s skill tree – Watch Master specialisms which can only be used by that character- 3 Librarius Discipline psychic power cards- 6 Deathwatch Commander Tactics cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens
$55.00
1 in stock

COMMANDER: FIREBLADE TWINFLAME

Shas’nel Twinflame specialises in infantry close assault. It is he that trained Advance Team Starpulse in the academies of Vior’la, and he that tempered their hot-blooded hunger for battle with the strict discipline of the Fireblade’s art. Twinflame believes that his technique of overlapping fields of infantry firepower – known as Vashi’va – has the potential to save the lives of thousands of future Fire Warriors and Pathfinders. He leads Advance Team Starpulse to war hoping to prove his theory sound.Add a Commander – a powerful hero character with unique abilities and rules – to your T’au Empire kill team with this set. It contains a multipart plastic Cadre Fireblade miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- A Cadre Fireblade: this multipart plastic kit is used to represent Shas’nel Twinflame – or the Commander of any T’au Empire Kill Team you wish. His armour is elaborate, with T’au symbols adorning the various panels, and he holds aloft a large bonding knife, a long-barrelled pulse rifle with marker light at his hip.- A datacard for Shas’nel Twinflame, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Shas’nel Twinflame’s skill tree – Cadre Fireblade specialisms which can only be used by that character- 7 T’au Empire Commander Tactics cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens
$55.00
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COMMANDER: MAGOS DALATHRUST

Always watching, always studying, Magus Dalathrust is an unblinking spider in the tangled webs of Megaborealis. It is his desire to unlock the secrets of the alien technology that lies beneath Vigilus’ skin. He has determined that the Skitarii kill team known as Gamma-Zhul 881 are the most likely of their kind to survive fierce resistance, and he has commandeered them as a bodyguard as he peels back the layers of mystery that shroud the planet – killing anyone that stands in his way.Add a Commander – a powerful hero character with unique abilities and rules – to your Adeptus Mechanicus kill team with this set. It contains a multipart plastic Tech-Priest Dominus miniature, a set of cards packed with exclusive rules and a sheet of tokens for use in-game:- A Tech-Priest Dominus: this multipart plastic kit is used to represent Magos Dalathrust – or the Commander of any Adeptus Mechanicus Kill Team you wish – a Tech-Priest augmented to the point of being almost entirely cybernetic, scuttling on several insectile legs which poke out from beneath a tattered robe; this only adds to the sinister air provided by his choices of armament with a volkite blaster, a macrostubber, an eradication ray, a phosphor serpenta and a power axe – his badge of office – and detailed with a microphone and loudspeaker- A datacard for Magos Dalathrust, featuring his characteristics, weapons, abilities and specialisms, along with a card featuring his background- A card featuring Magos Dalathrust’s skill tree – Tech-Priest Dominus specialisms which can only be used by that character- 4 Adeptus Mechanicus Commander Tactics cards, including 2 Tactics exclusive to this set- A sheet of tokens for use in games of Kill Team – this includes 1 Move/Charge token, 1 Fall Back/Advance token, 1 Ready/Shoot token, 6 Tactic/psychic power tokens, 3 wound tokens, and 3 objective tokens.
$55.00
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