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NECROMUNDA: RULEBOOK

The Necromunda Rulebook is your complete guide to gang warfare in the 41st Millennium. Packed with rules, lore, art and content previously only available through Gang War supplements, this book is a must-have for every player, providing an invaluable resource for everything from quick skirmishes to sprawling campaigns.Inside, you’ll find:- A closer look at the lore of the Imperium of Man, the hive worlds that serve it and Necromunda itself, plus the timeline of this iconic world- An overview of the rules looking at the general principles of the game, how gang fighters work and everything you need to learn to get started- The full rules, exploring each phase of the game from movement to close combat- Rules for a host of different game types - from one-off skirmishes and tournament play to sprawling Dominion campaigns- A huge host of scenarios and guidelines for setting up your battlefield, with rules for both close-quarters Zone Mortalis games and using Sector Mechanicus terrain. - A set of powerful tools and rules for Arbitrators to construct their perfect campaign- The full Skills list for Necromunda- A quick reference sheet for checking out your key information at a glance. Compiling both the previous Necromunda Rulebook, rules content from Necromunda supplements so far and the latest FAQs and Errata, this book is your essential companion to gaming- with it, and a copy of Gangs of the Underhive (available seperately), you’ll have all the rules you need to play. If you've always wanted to try Necromunda but never knew where to start, this is your gateway to gang warfare in the underhive. 
$95.00
1 in stock

NECROMUNDA: GANGS OF THE UNDERHIVE

Gangs of the Underhive is your complete guide to the House Gangs of Necromunda. Inside, you'll find everything you need to found a killer gang of your own, whether you're building a crack squad of Delaque infiltrators or a brutal pack of Goliath killers. Inside, you'll find:- A brief guide to the background and lore of each of the House Gangs battling for control of the underhive- Rules for founding a gang for House Escher, Goliath, Orlock, Van Saar, Cawdor and - for the first time - Delaque, each with their own equipment lists, skill tables and fighter characteristics- A choice of Hired Guns to add to your gang - design your own, or choose from 14 named Bounty Hunters- Options for adding a host of Hangers-on, Brutes and Exotic Beasts to your gang - from Sloppers to Sumpkrocs.- A complete and updated Trading Post, allowing you to add all manner of wargear, bionics and even pets to your gang during campaigns- 8 Skill lists for upgrading and specialising your fighters- A quick reference sheet for checking out your key information at a glance- A miniatures showcase, with beautifully painted examples of each of the six House Gangs as well as a selection of Hired Guns
$85.00
1 in stock

NECROMUNDA: DELAQUE GANG

Conquer the underhive with stealth, subterfuge and sabotage with the new plastic Delaque gang! While other Clan Houses proudly proclaim their strengths, proclaiming their dominance to all who will listen, Delaque silently waits and watches, leaving others to wonder what dark thoughts the House of Secrets harbours.Lovingly designed to update the classic Necromunda gang, this kit allows you to build a deadly squad of Delaque gangers. Inside, you'll find a huge range of customisation options, allowing you to equip each ganger with deadly and unusual weapons, including exotic options like the longrifle and flechette pistol. A host of heads and accessories, meanwhile, allow you to personalise each ganger and ensure no two look alike. In short – if you've got your rules and you're raring to kick off your Delaque gang or you're bolstering an existing force, this is the place to start.This box contains 10 multipart plastic Delaque gangers and 10x 25mm Necromunda bases. Rules for your Delaque gang can be found in Necromunda Gangs of the Underhive and the December 2018 issue of White Dwarf.
$70.00
1 in stock

NECROMUNDA: DELAQUE CARDS

Master the unconventional tactics of House Delaque with these Gang Cards! Inside, you’ll find 12 additional tactics for Delaque gangs you won’t find anywhere else, allowing you to pull off all manner of cunning tricks, plus 8 tactics cards for ANY gang. A set of 6 specially stamped Fighter Cards, meanwhile, are perfect for marking out the profiles of your chosen Leaders and Champions.
$25.00
1 in stock

NECROMUNDA: DELAQUE DICE

Find all the dice you need to play Necromunda in this nifty set – specially designed to match your Delaque gang. Inside the set, you’ll find three D6s with the Delaque icon on the 6, plus two ammo dice, two injury dice, and a scatter dice, cast in black and silver plastic. While we can’t guarantee they’ll roll any better, they do look awesome! 
$22.00
1 in stock

NECROMUNDA: CAWDOR GANG

The men and women of House Cawdor are the bonepickers, scrap herders and midden-thieves of Necromunda, their vast empire built on the discarded scraps of other clans and bound together by an unshakeable faith – devotion to the Cult of the Redemption guides the actions of all members of House Cawdor, as they unearth and make use of ‘blessed’ relics from amongst the detritus of the underhive.Assemble a Cawdor gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included:- 10 bodies – 2 each of 5 unique designs –covered in the recovered detritus they deem worthy of the Emperor, with candles, ritual bindings and nooses (!) featuring heavily. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;- 12 heads – 2 each of 6 unique designs – with a similar selection of recycled equipment;- Weapons! There are quite a lot of these: 2 incendiary charges, 2 flails, 4 skin knives, 2 serrated blades, 4 autopistols, 4 stubbers, 4 autoguns, 2 cult icons, 2 polearms (with attached autogun), 2 heavy crossbows, 2 hand flamers and 2 more polearms (these each feature a blunderbuss lashed to the end).Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
$70.00
1 in stock

NECROMUNDA: GANG WAR 4

Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 4 introduces House Cawdor; a vast empire built on unshakeable faith in the Cult of Redemption (and the discarded scraps from other clans). Along with this, the book expands upon the rules for Brutes found in Gang War 3, and introduces The Dominion Campaign – an entirely new territory-based campaign system.Contained in the 96-page softback:- Gangs of House Cawdor: This section contains the story of House Cawdor, who have taken the message of the Cult of Redemption to heart more fervently than any other clan – unearthing ‘blessed’ relics from the garbage, bodging together tools and building weapons with which to give themselves utterly to the Emperor. This includes a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Cawdor gang, with gang composition and an exhaustive equipment list;- Bionics: a selection of 7 bionic upgrades for fighters of every gang, used to repair damage sustained as a result of violence and hardship – if you have the funds, injuries can be fixed or even avoided altogether with a brief visit to a techno-chirurgeon;- Skirmish Games: not everyone has the time to commit to a full campaign – to that end, Gang War 4 includes rules for creating gangs to use in standalone skirmishes, complete with extra skills, characteristic increases, access to weird and wonderful Rare Trade equipment and even Hangers-on and Hired Guns. There’s also guidance on using these rules in a tournament setting;- Exotic Beasts: add Sheen birds to your House Cawdor gang with this section, expanding upon the Exotic Beasts rules found in Gang War 3;- House Brutes: this adds new Brutes unique to each of the Great Houses of Necromunda. Includes: Escher Khimerix, Goliath ‘Zerker, Orlock Lugger Cargo Servitor, Van Saar Arachni-rig Servo Suit, and Cawdor Stig-Shambler;- The Dominion Campaign: a brand new territory-based campaign system, Dominion Campaigns are an exhaustive campaign format which can be used instead of Turf War. Gang War 4 includes everything you need to set up and run a Dominion Campaign, including advice on campaign length, generating territories, founding gangs (with a blank roster for your own use), recruiting new fighters, gaining experience, the role of an arbitrator, advancements, gaining skills, lasting injuries, captured fighters. It also includes detailed pre-and-post-battle sequences determining how to set up your games, visiting the Trading Post, gain and control territories, and determine the criteria for your overall victor;- New Scenarios: 6 scenarios that can be used in a Skirmish game, Campaign game or Arbitrated game: The Hit, Settlement Attack, Escape!, Murder Cyborg, Escort Mission, and Fighter Down;- Psychic Powers: rules for using Psykers and their Wyrd Powers in games of Necromunda, with rules for Sanctioned and Non-sanctioned Psykers along with Perils of the Warp;- Skills: a fully up to date list of all the skills available to fighters;- Rules and background for the following Hired Guns: Slate Merdana, Orlock Road Boss and Macula his Cyber-mastiff;Baetrum Arturos III, Guilder Bounty Hunter; and Ortruum 8-8, Psykanarium Bounty Hunter.
$50.00
1 in stock

NECROMUNDA: CAWDOR CARDS

Necromunda: Underhive contains a number of Tactics cards, which can be used to represent the myriad tricks and schemes employed by the gangs. Expand your games of Necromunda: Underhive – whichever gang you play – with this set of 26 extra cards. Included:- 12 Cawdor Tactics cards, which are for the exclusive use of the Cawdor gang;- 8 Gang Tactics cards, which can be used by any gang in Necromunda: Underhive;- 6 blank Fighter cards – perfect for the Champions and Leaders in your gang deck, these have been stamped with the House Cawdor crest.
$25.00
1 in stock

NECROMUNDA: CAWDOR DICE

Designed to match the Cawdor Gang from Necromunda: Underhive, this set of 8 16mm dice are coloured copper with teal swirls, and feature white numbers and icons. The set includes all the dice you need to play Necromunda: - 3 D6, featuring the Cawdor House’s crest on the 6;- 2 Necromunda Ammo Dice, with ammo check marker;- 2 Necromunda Injury Dice, with results ranging from light injury, flesh wound and death;- 1 Necromunda Scatter Die.
$22.00
1 in stock

NECROMUNDA: GANG WAR 3

Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 3 introduces House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses, whose power is built around a dark secret. Along with this, the book introduces Brutes – a new type of hanger-on – and rules for expanding the role of the Arbitrator in your games of Turf War.Contained in the 90-page softback:- Gangs of House Van Saar: This section contains the story of House Van Saar – their love of all things technological, their incredible artisanal skill and the secret which is rapidly killing them from within – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Van Saar gang, with gang composition and an exhaustive equipment list;- Expanded House equipment lists, including a wide range of equipment available to Houses Orlock, Escher and Goliath;- Brutes: add extra muscle to your gang with this new type of hanger-on, including profiles and rules for the following characters: Luther Pattern Excavation Automata and ‘Kratos’’ H-Grade Servitor Ogryn;- The Trading Post: post-battle, gang leaders come here to barter and trade for weapons and equipment from a wide array of traders and caravans – this is a huge list of wargear, weapons, armour and status items, each with listed prices and rarity;- Status Items: 3 new types of wargear available to the leadership of any gang, purchasable as normal from the Trading Post;- Arbitrated Campaigns: building upon the rules presented in Gang War 1, this section expands the role of the Arbitrator, presents different kinds of campaign and introduces a host of new events and scenarios. This section includes guidance on the role of an Arbitrator, along with a collection of campaign ideas which alter the guidelines set out in the Turf War campaign system.;- Rules for multiplayer games, with 2 specific scenarios;- Rules and background for the following Hired Guns: Grub Targeson (AKA Grumpy Knox), Mad Dog Mono – Hive Scum, Belladonna – Noble Bounty Huntress;- Scenery of the Underhive: a showcase of a specially built diorama that provides a glimpse into the rusting depths of a Necromundan Hive, using Citadel scenery kits to create a vast vertical environment brimming with dark shadows, sinister machines and potential flashpoints.
$50.00
1 in stock

NECROMUNDA: ORLOCK GANG DICE

Designed to match the Orlock Gang from Necromunda Underhive, this set of 8 16mm dice are coloured in metallic silver, with black numbers and icons. The set includes all the dice you need to play Necromunda: - 3 D6, featuring the Orlock Gang’s crest on the 6;- 2 Necromunda Ammo Dice, with ammo check marker;- 2 x Necromunda Injury Dice, with results ranging from light injury, flesh wound and death;- 1 Necromunda Scatter Dice.
$22.00
1 in stock

NECROMUNDA: ORLOCK GANG CARDS

Necromunda: Underhive contains a number of Tactics cards, which can be used to represent the myriad tricks and schemes employed by the gangs. Expand your games of Necromunda: Underhive – whichever gang you play – with this set of 26 extra cards. Included: - 8 Orlock Tactics cards, which are for the exclusive use of the Orlock gang;- 12 Gang Tactics cards, which can be used by any gang in Necromunda: Underhive;- 6 blank Fighter cards – perfect for the Champions and Leaders in your gang deck, these have been stamped with the House Orlock crest.
$26.00
0 in stock
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NECROMUNDA: UNDERHIVE BADZONE

This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight – and new rules, which can be found in the Gang War 2 supplement (including adaptations for Sector Mechanicus battles). 9 tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include: - Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane;- Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts;- Archaeotech Device: a functional, mysterious device from centuries ago – press the button and see what happens;- Furnace Floor: this gives off such violent heat that it can affect ranged attack;- Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom;- Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock;- Sludge Farm: massive vats of ‘biological run-off’ which unwary gangers can fall into;- Flooded Passage: injured gangers can find it hard to keep their head above the water;- Sewage Channel: a dangerously fast-flowing stream of mycoprotein;- Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot;- Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult;- Secure Vault: extremely tough and hard to get into;- Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores;- Waste Compactor: it’s possible to climb out of this compactor – assuming nobody switches it on…- Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time.
$70.00
0 in stock
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NECROMUNDA: ORLOCK GANG

House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike. Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;- 20 heads – 2 each of 10 unique designs – featuring a variety of photo-google, chunky respirator masks and bandanas; - 10 sets of shoulder pads, in 5 unique designs;- Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges. Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
$70.00
1 in stock

NECROMUNDA: GANG WAR 2

Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).Contained in the 48-page softback:Gangs of House OrlockThis section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.Hired Guns & Hangers-onThis section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.Underhive PerilsIn this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.Dramatis PersonaeDotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.Also included:- Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;- Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;- Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.
$50.00
1 in stock

NECROMUNDA: BARRICADES AND OBJECTIVES

Add to and expand your games of Necromunda Underhive and Gang War with this set of plastic barricades and objectives. Included in the set:    - 18 barricades; - 10 crates, with separate lids; - 4 frag traps; - 2 melta traps; - 2 gas traps; - 8 free-standing command terminals; - 2 free-standing reliquary; - 2 beast’s lairs – sewer gratings with grasping tentacles snaking out; - 2 priority tokens.
$64.00
1 in stock

NECROMUNDA: BULKHEAD DOORS

Used to block off corridors and lines of sight in games of Necromunda Underhive, Bulkhead Doors are an indispensable tool in the arsenal of every gang. Now, with this pack of 14 plastic doors, you can expand your games and add more and more strategies.    There are 7 unique designs – 2 of each – and the kit includes 4 handles to be added to 4 of the doors.
$64.00
2 in stock

NECROMUNDA: 32MM BASES

Perfect for basing your miniatures to match the grim, industrial feel of Necromunda Underhive, this is a set of 10 32mm plastic bases with sculpted details which match the floor tiles found in the game.
$12.00
1 in stock