NECROMUNDA: TRIBES OF THE WASTELANDS

This supplement expands the rules, tactics, and abilities available to the Ash Waste Nomads in games of Necromunda. It's packed full of fascinating lore, inspiring artwork, and insight into these enigmatic warriors, making it vital for anyone looking to defeat the trespassers coming to the lands that rightfully belong to you. This supplement contains: – Ash Waste Nomads: An extensive background on the history of the Ash Waste Nomads. – Ash Waste Nomads List: The rules you need to field an Ash Waste Nomads gang in games of Necromunda. – Hangers-on: Includes rules for using Nomad Arthromite Herders. – Brutes: Includes rules for using Arthromite Duneskuttlers. – Exotic Beasts: Includes rules for using Arthromite Spinewyrms, Unbound Helamites, and Ashwing Helamites. – Hired Guns: Includes rules for using Nomad Outcasts and Nomad Harriers, and for petitioning Ash Waste Nomads House Agents. – Additional Rules: Contains a variety of new options and skills, along with two gang-specific scenarios. – Nomad Trading Post: An exclusive Trading Post only usable by the Ash Waste Nomads, with a plethora of unique weapons and equipment. – Weapon Reference Chart: A comprehensive weapons reference chart for the weapons and wargear available to the Ash Waste Nomads. – Tribes of the Wasteland Gang Tactics: A D66 table of 18x Tribes of the Wastelands Gang Tactics. – Dramatis Personae: Rules for adding the legendary House Agent Asun'ghar, the Lady of Ash to your roster. You'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.
$92.00
1 in stock

ASH WASTE NOMADS WEAPONS & UPGRADES

This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further. This 64-piece plastic kit includes:– 10x heads– 6x shoulder pads– 4x sky mantles– 4x blast carbines– 2x left arms– 2x right arms– 2x heavy blasters– 2x mono-hooks– 2x scavenged stub guns– 2x web pistols– 2x long blades– 2x scavenged autoguns– 2x web guns– 2x venom casters These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted.
$52.00
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NECROMUNDA: TRIBES OF THE WASTELANDS CARDS

This set of 26 cards is for use with your Ash Waste Nomads gang in games of Necromunda. There are 18 Tribes of the Wasteland Gang Tactics cards, unique to the Ash Waste Nomads, and representing the individual tricks and ploys they use to gain the upper hand in battle. There are also 8 blank cards for you to fill in with your Fighter details to make it easier to track their rules during your brutal gang fights. Contains 26 Cards:– 18x Ash Waste Nomads Gang Tactics cards– 8x Blank Fighter cards All cards measure 110mm by 75mm. You will need a copy of Necromunda: Tribes of the Wastelands and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.
$37.00
1 in stock

NECROMUNDA: TRIBES OF THE WASTELANDS DICE

This is a set of eight round-cornered six-sided dice for use in games of Necromunda, themed around Ash Waste Nomads gangs. They are cast in an ashy grey swirl effect acrylic plastic, with yellow markings and designs, and measure 16mm along each edge. On the standard D6, the 1-5 facings are traditionally pipped and each '6' face is decorated with the icon of the Ash Waste Nomads. Contents:– 3x D6 dice with an Ash Waste Nomads icon on the '6' face– 3x Necromunda Injury dice – showing Flesh Wound, Serious Injury, and Out of Action results– 1x Necromunda Firepower dice – showing an ammo check marker, and also used for Rapid Fire– 1x Necromunda Scatter dice
$37.00
1 in stock

ASH WASTES NOMADS: SHA'DAR HUNTERS & ARTHROMITE SPINEWYRMS

This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range. This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.
$92.00
1 in stock

NECROMUNDA: IRONHEAD SQUAT SVENOTAR SCOUT TRIKES

This multipart plastic kit builds a pair of swift and mobile Svenotar Scout Trikes, accompanied by two hovering Techmite Oculi, for use in Ironhead Squat Prospector gangs in games of Necromunda. The trikes can be armed with a choice of twin-linked weapons – meltaguns, autoguns, or boltguns – while their crew can be customised with different arms, heads, and torsos to fit the aesthetic of your gang. The Techmite Oculi are linked to the trikes and provide an ‘eye-in-the-sky’ for the trike riders, giving them advanced warning of any potential threats lying in wait. This kit comprises 116 plastic components, 2x Citadel 90mm by 52.5mm Oval Bases, 2x Citadel 25mm Round Bases, and a set of three clear flying stems. The miniatures are supplied unassembled and unpainted.
$86.00
3 in stock

NECROMUNDA: SQUAT PROSPECTORS EXO-KYN

This multipart plastic kit builds four Exo-kyn, which can also be used as Exo Masters, and two Techmite Exovator 078b miniatures for use in Ironhead Squat Prospector gangs in games of Necromunda. The doughty Exo-kyn can be armed with a selection of weapons, including two-handed hammers, storm-welders, hydraulic drills, rock saws, or Ironhead power fists. A choice of heads with open-face helmets or mask inserts is also included. The Techmite Exovator 078b are clad in the same layered ferramite armour coating as the exo-suits of their handlers and can also be armed with a variety of weaponry. The kit contains 132 plastic components, plus 2x Citadel 28mm Round Bases and 6x Citadel 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
$86.00
2 in stock

NECROMUNDA: SQUAT PROSPECTORS WEAPONS & UPGRADES

Upgrade your Ironhead Squat fighters with a selection of industrial-strength weaponry, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your gang even further. This 62-piece plastic kit includes:– 12x alternative heads– 4x Ironhead hand flamers– 4x axes– 4x power pack mounts– 2x Ironhead flamers– 2x Ironhead meltaguns– 2x Ironhead autopistols– 2x Ironhead stub guns– 2x mining laser, each with 2x power packs– 2x photo-lumens– 2x holstered pistols– 2x Ironhead heavy flamers– 2x two-handed power axe/power pick with arm components– 2x Ironhead arc welders– 2x gem extractors– 2x circular stone saws– 2x pointing hands These parts are compatible with the Ironhead Squat Prospectors Gang kit, sold separately. These components are supplied unassembled and unpainted.
$52.00
1 in stock

NECROMUNDA: HALLS OF THE ANCIENTS TACTICS CARDS

This pack contains 26 cards to keep your games of Necromunda running smoothly and bring the stoic determination and unwavering toughness of the Ironhead Squat Prospector Gangs to bear on your rivals. Included are 18 Ironhead Squat Prospector Gang Tactics cards, unique to the gang, and eight blank Vehicle cards for tracking your gang’s rides. This box contains 26x cards (110mm x 75mm):– 18x Ironhead Squat Gang Tactics cards– 8x blank Vehicle cards You will need a copy of Necromunda: Halls of the Ancients and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.
$37.00
1 in stock

NECROMUNDA: HALLS OF THE ANCIENTS

This 128-page hardback book contains: – Ironhead Squats: An extensive background on the history of the Ironhead Squats. – Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda. – Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner. – Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn. – Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster. – Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan. – Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios. – Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies. – Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics. This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
$93.00
1 in stock

NECROMUNDA: HALLS OF THE ANCIENTS DICE

These six-sided, round-edged dice are cast in drab green-coloured plastic with gold pips and designs. They measure 16mm along each edge and are packaged in a clear plastic crystal gem container. Contents:– 3x D6s with an Ironhead Squat Prospectors icon on the '6' face– 2x Necromunda Injury Dice - showing Flesh Wound, Serious Injury, and Out of Action results– 1x Necromunda Firepower Dice - showing an ammo check marker, and also used for Rapid Fire– 1x Necromunda Scatter Dice
$37.00
2 in stock

NECROMUNDA: MALCADON, YELD, AND JAKARA SPYRE HUNTERS

This multipart plastic kit builds four elite Spyre Hunters – a Malcadon, Jakara, and Yeld Spyre Hunter, along with a veteran Hunt Master. These murderous predators are a terrifying core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each suit is designed to fit close to the Spyrer's body, giving them lethal manoeuvrability, with different wargear and loadouts for each specialist variant. This flexible kit includes enough components to build four Spyre Hunters – up to one winged Yeld Spyre Hunter, up to two Malcador and Jakara Spyre Hunters, and a Hunt Master to lead your gang. Contains:– 4x Spyre Hunter bodies in two different poses, each clad in light warsuits, with additional variation available in leg and arm poses– 8x Spyre Hunter heads in four different designs– Loads of weapons! 4 Malcadon slashing claws, 2 mirror shields, 2 monomolecular blades, 4 Yeld laser gauntlets, and a pair of Yeld wings This set comprises 72 plastic components and is supplied with 4x Necromunda 32mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Malcadon, Yeld, and Jakara Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
$86.00
0 in stock
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NECROMUNDA: TRAZIOR PATTERN SENTRY GUNS

This multipart plastic kit builds four Trazior Pattern Sentry Guns, plus two ammo crates for use in games of Necromunda. Two of these four-legged sentry guns are armed with twinned grenade launchers, while two are equipped with a pair of heavy stubbers. Any gang can buy and deploy these autonomous weapons, and each offers glueless assembly to allow you to swivel and adjust their aim mid-game. The ammo crates are loaded with grenades and stubber shells, and can be built with their lids open and closed – they also come with control consoles that can be mounted on the lid, allowing your gangers to operate the guns manually. Contains:– 2x Trazior Pattern Sentry Guns with twin grenade launchers– 2x Trazior Pattern Sentry Guns with twin heavy stubbers– 2x ammo crates with control consoles The miniatures in this kit are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Trazior Pattern Sentry Guns in games of Necromunda can be found in Necromunda: Book of Desolation, which is available separately.
$79.00
2 in stock

NECROMUNDA: THE BOOK OF DESOLATION

Inside this 144-page supplement, you will find:– Beyond the Dust Wall: Details about the terrifying Malstrain threat that lives in the Secundan abyss and Lady Haera's journey into the depths of the Underhells.– New Gangs: Rules for fielding Spyre Hunting Parties and Malstrain gangs, as well as modifying gangs to be Secundan Incursion gangs or Malstrain Corrupted gangs.– Desolation Campaign: A complete campaign for all Necromunda gangs in the Secundan Exclusion Zone.– Scenarios: Six new scenarios for the Desolation Campaign, including rules for using Roaming Horrors.– Ferryman Teams: Rules for including these guides to the Secundan Exclusion Zone in your Necromunda campaigns.– Vehicle Rules: A new Custom Rig profile and new vehicle Upgrades and Wargear.– Gang Tactics: Two new sets of gang tactics for players fighting in the Underhells of Hive Secundus and Spyrer Hunting Party gangs. This is an expansion to Necromunda – you'll need a copy of the Necromunda Core Rulebook, available separately, to use the contents of this book.
$93.00
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NECROMUNDA: SPYRE HUNTING PARTY GANG CARDS

This pack contains 26 cards featuring gang tactics designed for use in the Hive Secundus setting that can be used by any gang in games of Necromunda. Included are 18 Hive Secundus Gang Tactics cards detailing ploys unique to the Underhells, four blank Fighter cards for tracking your gang members, and four Vehicle cards for tracking your gang rigs. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:– 18x Hive Secundus Gang Tactics cards, which can be used by any gang in Necromunda– 4x blank Fighter cards, perfect for the Champions and Leaders in your gang deck– 4x blank Vehicle cards You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda.
$37.00
0 in stock
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NECROMUNDA: HIVE SECUNDUS TACTICS CARDS

This pack contains 26 cards featuring gang tactics designed for use in the Hive Secundus setting that can be used by any gang in games of Necromunda. Included are 18 Hive Secundus Gang Tactics cards detailing ploys unique to the Underhells, four blank Fighter cards for tracking your gang members, and four Vehicle cards for tracking your gang rigs. This box contains 26x cards (100mm x 75mm) for use in games of Necromunda:– 18x Hive Secundus Gang Tactics cards, which can be used by any gang in Necromunda– 4x blank Fighter cards, perfect for the Champions and Leaders in your gang deck– 4x blank Vehicle cards You will need a copy of Necromunda: Book of Desolation and the Necromunda Core Rulebook, both available separately, to use these cards in your games of Necromunda.
$37.00
1 in stock

NECROMUNDA: MALSTRAIN GENESTEALER ABOMINATION GANG

This multipart plastic kit allows you to build your own Malstrain or Malstrain Corrupted gang, including six Malstrain Genestealers and four Malstrain Tyramites. Each of the Malstrain Genestealers sports razor-sharp claws and a range of head options, including drooling tongues, barbed ovipositors, and tentacles. The Malstrain Tyramites float around after them, with two tentacle options and two bodies. The kit also includes 10 mutated heads for creating Brood Scum, designed to be used with the Hive Scum models, which are sold separately. Contains:– 6x Malstrain Genestealer bodies in three designs, each with four chitinous alien arms that can produce a variety of skulking poses– 14x Malstrain Genestealer heads in seven different designs– 4x Malstrain Tyramites in two designs, with interchangeable tentacles in two different designs– 10x Brood Scum heads in five designs, perfectly suited to transforming Hive Scum bodies This set comprises 90 plastic components and is supplied with 6x Necromunda 40mm Bases, 4x Necromunda 25mm Bases, and 6x 35mm grove stems. . Miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using these miniatures can be found in Necromunda: Book of Desolation, which is available separately.
$86.00
3 in stock

NECROMUNDA: VAN SAAR TEK-HUNTERS

The multipart plastic kit allows you to add veteran Tek-hunters to your House Van Saar gangs, building a roster of eight specialist delvers. Each Tek-hunter wears an armoured bodyglove and shoulder-mounted photo-lumen, to help them explore and survive the Secundan Underhells, and has access to a variety of specialist weaponry and equipment, such as the Bioteknist's servo-medicae or the Gunntek's long las. Contains:– 2x Augurteks with lasguns, or Gunnteks with long las rifles and refraction cloaks– 2x Bioteknists with lasguns, or Augurteks with las carbines, augurspexes, and vox arrays– 2x Bioteknists with servo-medicae and laspistols, or Gunnteks with lasguns– 2x Teknomats, each equipped with a rad gun or combi-weapon (flamer/man-catcher) This set comprises 178 plastic components and is supplied with 8x Necromunda 25mm Bases. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Van Saar Tek-hunters can be found in Necromunda: Book of Desolation, which is available separately.
$86.00
1 in stock

NECROMUNDA: ORRUS SPYRE HUNTERS

This multipart plastic kit builds two Orrus Spyre Hunters, accompanied by a Caryatid Prime. These cybernetic juggernauts are a formidable core for Spyre Hunting Party gangs, or can join other House gangs as part of a Secundan Incursion. Each Orrus Spyrer can be customised with different heads, and is armed with clawed power fists or power talon pincers, which incorporate a selection of ranged weaponry – bolt launchers, volkite dischargers, or a disintegration matrix. The Caryatid Prime flies atop its own base, a small, blue, winged humanoid creature prized by hivers as a good luck charm. Contains:– 2x Orrus Spyre Hunters, with two distinct body designs and four heads that can be used on either body– Orrus weapons! You'll find two sets of power fists and power talons that can be used with either Orrus, plus two sets of bolt launchers, one set of volkite chargers, and one set of disintegration matrices that can be integrated into either the fists or the talons– 1x Caryatid Prime This set comprises 72 plastic components and is supplied with 2x Necromunda 40mm Bases and 1x Necromunda 25mm Base. They are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints. Rules for using Orrus Spyre Hunters can be found in Necromunda: Book of Desolation, which is available separately.
$86.00
1 in stock

NECROMUNDA: HIVE DATA STACK CLUSTER

This multipart plastic kit allows you to build two Hive Data Stack Clusters for use as terrain in games of Necromunda. They're designed as fully three dimensional replacements for the artwork on the Hive Secundus game board, and matching the aesthetic of the Zone Mortalis terrain kits, which are available separately. Each piece features four alcoves connected to a central unit, and a separate additional alcove. The data crystal stacks are fully removable, allowing you plenty of options to model yours how you like. The kit includes:– 2x Hive Data Stack Clusters– 2x free-standing Alcoves– 12x removable data crystal stacks This set comprises 66 plastic components. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel Colour paints. Note that some components are intended to be assembled without glue.
$93.00
0 in stock
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