NECROMUNDA: IRONHEAD SQUAT CHARTER & DRILL MASTERS
This multipart plastic kit builds two Exo Masters, two Charter Masters, two Drill Masters, and two Techmite Autoveyors for your Ironhead Squat prospectors gangs in games of Necromunda. No matter your preferred playstyle, you'll find some hard-hitting options to defend your claims and stake some new ones.
The Exo Masters each have a choice of two heads and can be armed with a heavy melta or a heavy drill and an Ironhead combat shotgun. The Charter Masters can be armed with a bolt spitter and either an Ironhead inferno pistol or a two-handed chainaxe. The Drill Masters each have a choice of three heads and can be armed with an Ironhead grenade launcher or an Ironhead power fist and an axe. The Techmite Autoveyors are both armed with bolt spitters to add to your gang's firepower.
This kit comprises 128 plastic components, 4x Citadel 32mm Round Bases, and 4x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted.
$95.00
2 in stock
NECROMUNDA: OZOSTIUM ARANTHUS, THE DIVINE PRINCE
This multipart plastic kit builds Ozostium Aranthus, a House Agent, and his Caryatid-servitor for your Aranthian-aligned gangs in games of Necromunda. He is an expert at close combat and a master psyker, giving you a significant boost in your underhive battles. This imposing figure is covered in finery and intricate details, and can be built with or without the mask and chest plate of his master-crafted armour – giving you the option of revealing the decaying skin beneath.
This kit comprises 32 plastic components, 1x Necromunda 40mm Round Base, and 1x Necromunda 25mm Round Base. These miniatures require assembly and are supplied unpainted.
$75.00
2 in stock
NECROMUNDA: PALANITE ENFORCER WEAPONS & UPGRADES
This multipart plastic kit includes a selection of weapons and upgrades for your Palanite Enforcer gangs in games of Necromunda. With deadly specialised weaponry and equipment, you'll be ready for everything the underhive and ash wastes have to throw at you. Also included in this kit are alternative heads to personalise your fighters even further.
This 88-piece plastic kit includes:– 10x heads– 4x shock batons– 4x assault shields– 4x shield hands– 2x magnacles– 4x power knives– 4x autopistols– 2x flamers– 2x web guns– 2x concussion carbines– 2x autoguns– 2x sniper rifles– 4x necks– 20x left arms– 20x right arms
These parts are compatible with the Palanite Enforcer Patrol and Palanite Enforcers Captains & Sergeants kits, both available separately. These components require assembly and are supplied unpainted.
$54.00
2 in stock
NECROMUNDA: PALANITE JUSTICARS
This multipart plastic kit builds a five-strong Palanite Justicar delegation, allies for your law-abiding gangs in games of Necromunda. Their selection of esoteric weaponry will give you the edge in any gang battles. The Magistrate is armed with a bolt pistol and a gavel – a symbol of office and a dangerous weapon in its own right, while the Executioner wields a brutal axe. Both of these miniatures have a choice of two different faces. One Bailiff can be armed with either a shotgun or a shock pistol and a heavy club. Another can be armed with either a fulmen pattern man-catcher or a shotgun. The final Bailiff can be assembled standing or kneeling, and can be armed with either a fulmen pattern man-catcher or a shock pistol and a heavy club.
This kit comprises 70 plastic components, 2x Necromunda 32mm Round Bases, and 3x Necromunda 25mm Round Bases. These miniatures require assembly and are supplied unpainted.
$80.00
3 in stock
NECROMUNDA: SPIRE OF PRIMUS
This narrative expansion follows on from the explosive events of Necromunda: The Aranthian Succession – Ruins of Jardlan, and concludes the Succession Campaign. It also introduces new rules to add even more variety, scope, and excitement to your battles on Necromunda.
This 128-page hardback supplement contains:
– Ozostium Enthroned: Thrilling background chronicles the events bringing this campaign arc to its conclusion, including the savage battles between Lady Haera and Ozostium Aranthus himself.
– The Succession Campaign: Rules for playing the fourth and final instalment in the Succession Campaign through a series of linked games. Gangs take sides between the Aranthians and those still loyal to Helmawr, as the Spyrers and Lady Haera attempt to take control back from Ozostium and those he's swayed to his cause.
– Narrative Scenarios: Seven narrative scenarios, and one multi-player scenario, that reflect the events of the fight to the highest levels of the Spire, district by district, including Death from Above, Breach the Spire, Psychic War, Fortress Assault, and Escape the Spire!
– Dramatis Personae: Ozostium Aranthus joins the fight in person, allowing you to petition this incredibly powerful fighter to aid your gang.
– Additional Rules: New rules for Spyre Hunters, Hangers-on, Aranthian-aligned gangs, and Justicar Courts.
This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook to use the contents of this book.
$95.00
2 in stock
NECROMUNDA: UNDERHIVE HANGERS-ON
This multipart plastic kit builds a set of five Hangers-on and an accompanying medi skull, skilled reinforcements for any gang in games of Necromunda. This motley crew will give your fighters the edge both during and between battles.
This kit builds:– 1x Ammo-jack– 1x Slopper– 1x Hive Watcher– 1x Dome Runner– 1x Rogue Doc– 1x Medi skull
The Ammo-jack is festooned with additional bullets, ensuring your fighters will never be short when the need arises. They are also armed with a brutal power hammer – ideal for tipping the balance in a close skirmish. The Slopper provides a steady supply of "fresh" food to help keep your gang active – just don't ask what's in his bowl! A Hive Watcher knows where all the secret tunnels, chambers, and lifts in the underhive are, helping to protect your gang from ambushes. The Dome Runner, armed with a long las, knows the best places to shoot from, as well as where the best loot can be found. The Rogue Doc can patch up injured fighters, and with the help of their medi skull, will have the wounded back in action in no time. The Rogue Doc has a choice of two masked heads, offering a degree of customisation.
This kit comprises 65 plastic components and 6x Necromunda 25mm Round Bases. These miniatures require assembly and are supplied unpainted.
$80.00
1 in stock
NECROMUNDA: PALANITE ENFORCER TAUROS VENATOR
This multipart plastic kit builds an Enforcer Tauros Venator – a sturdy, six-wheeled vehicle employed by Palanite Enforcers. The Venator's turret sports a choice of heavy weapons – twinned heavy stubbers or concussion cannons – and can be assembled without glue, allowing you to swivel it around mid-battle. The Palanite Ranger in the driver's seat can be built with two different poses, while the gunner comes with a choice of helmet or rebreather mask. The kit also includes three items of stowage to accessorise your Venator, such as spare fuel and wasteland gear.This set comprises 97 plastic components. This miniature is supplied unpainted and requires assembly.Rules for using the Enforcer Tauros Venator can be found in the Necromunda: The Aranthian Succession – Ruins of Jardlan supplement, which is available separately.
$112.00
0 in stock
NECROMUNDA: ASHWING HELAMITES
This multipart plastic kit builds two Ashwing Helamites, a pair of vicious, winged creatures, and a lure for your Ash Waste Nomads gangs in games of Necromunda. Their speed makes them ideal for ambushing unsuspecting enemy fighters, while the Ashwing Lure can be used to set up ambushes, or to create a no-go area for your opponent's gangers on the battlefield. Both of the Ashwing Helamites can be built on a scenic base, or mounted on a flying stand. There is also a head and Ashwing Lure with sky mantle backpack that can be used with a member of the Ash Waste Nomads War Party, available separately, to represent which member of your gang is responsible for these beasts.
The kit comprises 46 plastic components, 2x Citadel 60mm by 35mm Oval Bases, 1x Citadel 25mm Round Base, and 3x 45mm Groove Flying Stems. These miniatures require assembly and are supplied unpainted
$93.00
1 in stock
NECROMUNDA: BASTIONS OF LAW DICE SET
This is a set of 8 six-sided dice with rounded edges for use in games of Necromunda, themed around Palanite Enforcers gangs. They are cast in pearlised black acrylic plastic with yellow ink markings, and measure 16mm along each edge. On the standard D6s, the 1-5 facings are traditionally pipped and each '6' face is decorated with the brutal icon of the Palanite Enforcers.
Contents:– 3x D6 dice with a Palanite Enforcers icon on the '6' face– 2x Necromunda Injury dice – showing Flesh Wound, Serious Injury, and Out of Action results– 2x Necromunda Firepower dice – showing an ammo check marker, and also used for Rapid Fire– 1x Necromunda Scatter dice
$38.00
0 in stock
NECROMUNDA: PALANITE ENFORCER CAPTAINS & SERGEANTS
This multipart plastic kit builds two Palanite Enforcer Captains, two Palanite Enforcer Sergeants, two Palanite Enforcer Subjugator Sergeants, and a pair of Hardcase Cyber-mastiffs for your Palanite Enforcer gangs in games of Necromunda. Armed with the precinct's best weaponry and carrying advanced equipment, they'll give you the edge against anyone you declare to be criminals.
This kit is loaded with options so you can customise your miniatures. The Palanite Enforcer Sergeants can each be armed with either an autopistol and power maul, or an Enforcer boltgun with optional las-projector or combi-grenade launcher. They also have three head designs and two neck options each. The Subjugator Sergeants can be armed with a repulsion pattern chem-thrower, or a heavy stubber with a bio-scanner, grenade, or magazine in their left hand. They also have a choice of two different heads and necks each. The Palanite Enforcer Captains can each be armed with either a bolt pistol or plasma pistol, and a helmet, sheathed power sword, or drawn power sword in the other hand. They also come with a choice of two heads and two necks. The Hardcase Cyber-mastiffs each have a choice of two different head options, offering even more opportunities for personalisation as you track down the criminals of Necromunda.
The kit comprises 158 plastic components, 2x Necromunda 25mm Round Bases, 6x Necromunda 32mm Round Bases, and 1x Enforcer Patrol Transfer Sheet containing 220 high-quality waterslide transfers to decorate your miniatures.
These miniatures require assembly and are supplied unpainted
$93.00
1 in stock
NECROMUNDA: BASTIONS OF LAW TACTIC CARDS
This set of 26 cards is for use with your Palanite Enforcers gang in games of Necromunda. There are 18 Bastions of Law Gang Tactics cards, unique to the Palanite Enforcers, representing the individual tricks and ploys they use to gain the upper hand in battle. There are also six blank Fighter cards and two Vehicle cards for you to fill in with your own details to make it easier to track their rules during your brutal gang fights.
Contains 26 Cards:– 18x Palanite Enforcers Gang Tactics cards– 6x Blank Fighter cards– 2x Blank Vehicle cards
All cards measure 110mm by 75mm.
You will need a copy of Necromunda: Bastions of Law and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.
$38.00
0 in stock
NECROMUNDA: BASTIONS OF LAW
This 128-page hardback book contains:
– Background of the Palanite Enforcers: In-depth background material for the callous lawmen who patrol Necromunda with impunity, including their organisation and hierarchy.
– Palanite Enforcer Patrols: Rules for running your own patrol, including an extensive list of weapons and Wargear.
– Hangers-on, Hired Guns, and Dramatis Personae: Add everything from psychic Haunts to the Scrutinator-Primus Servalen to your gang.
– Additional Rules: Palanite Drill skills, rules for different Prefectures, and forming alliances with the Imperial House.
– Palanite Enforcer Scenarios: Two scenarios involving the Enforcers – Asset Seizure and The Getaway.
– Badzone Enforcer Gangs: Rules for creating Enforcers from isolated or abandoned fortress-precincts.
This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook, which is available separately, to use the contents of this book.
$93.00
0 in stock
ASH WASTE NOMADS WEAPONS & UPGRADES
This multipart plastic kit makes it easy to upgrade your Ash Waste Nomads fighters with a selection of scavenged weaponry and equipment, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your fighters even further.
This 64-piece plastic kit includes:– 10x heads– 6x shoulder pads– 4x sky mantles– 4x blast carbines– 2x left arms– 2x right arms– 2x heavy blasters– 2x mono-hooks– 2x scavenged stub guns– 2x web pistols– 2x long blades– 2x scavenged autoguns– 2x web guns– 2x venom casters
These parts are compatible with the Ash Wastes Nomads kit, available separately. These components are supplied unassembled and unpainted.
$52.00
0 in stock
NECROMUNDA: TRIBES OF THE WASTELANDS CARDS
This set of 26 cards is for use with your Ash Waste Nomads gang in games of Necromunda. There are 18 Tribes of the Wasteland Gang Tactics cards, unique to the Ash Waste Nomads, and representing the individual tricks and ploys they use to gain the upper hand in battle. There are also 8 blank cards for you to fill in with your Fighter details to make it easier to track their rules during your brutal gang fights.
Contains 26 Cards:– 18x Ash Waste Nomads Gang Tactics cards– 8x Blank Fighter cards
All cards measure 110mm by 75mm.
You will need a copy of Necromunda: Tribes of the Wastelands and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.
$37.00
0 in stock
ASH WASTES NOMADS: SHA'DAR HUNTERS & ARTHROMITE SPINEWYRMS
This multipart plastic kit builds six Sha'dar Hunters, and four Arthromite Spinewyrms, adding some serious melee punch to your Ash Waste Nomads gangs in games of Necromunda. Armed with a mix of weapons – mostly crafted from bits of giant insects – they are ideal ambush warriors, keeping your opponent on edge throughout a battle. Combined with their 'pets', they are capable of disrupting plans and tearing apart most foes up close, leaving the rest of your gang to pick off opponents at range.
This kit comprises 110 plastic components, 4x Citadel 25mm Round Bases, and 6x Citadel 28.5mm Round Bases. These miniatures require assembly and are supplied unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
Rules for using Sha'dar Hunters and Arthromite Spinewyrms in your games of Necromunda can be found in the Tribes of the Wasteland book, available separately.
$92.00
0 in stock
NECROMUNDA: IRONHEAD SQUAT SVENOTAR SCOUT TRIKES
This multipart plastic kit builds a pair of swift and mobile Svenotar Scout Trikes, accompanied by two hovering Techmite Oculi, for use in Ironhead Squat Prospector gangs in games of Necromunda. The trikes can be armed with a choice of twin-linked weapons – meltaguns, autoguns, or boltguns – while their crew can be customised with different arms, heads, and torsos to fit the aesthetic of your gang. The Techmite Oculi are linked to the trikes and provide an ‘eye-in-the-sky’ for the trike riders, giving them advanced warning of any potential threats lying in wait.
This kit comprises 116 plastic components, 2x Citadel 90mm by 52.5mm Oval Bases, 2x Citadel 25mm Round Bases, and a set of three clear flying stems. The miniatures are supplied unassembled and unpainted.
$86.00
2 in stock
NECROMUNDA: SQUAT PROSPECTORS EXO-KYN
This multipart plastic kit builds four Exo-kyn, which can also be used as Exo Masters, and two Techmite Exovator 078b miniatures for use in Ironhead Squat Prospector gangs in games of Necromunda. The doughty Exo-kyn can be armed with a selection of weapons, including two-handed hammers, storm-welders, hydraulic drills, rock saws, or Ironhead power fists. A choice of heads with open-face helmets or mask inserts is also included. The Techmite Exovator 078b are clad in the same layered ferramite armour coating as the exo-suits of their handlers and can also be armed with a variety of weaponry.
The kit contains 132 plastic components, plus 2x Citadel 28mm Round Bases and 6x Citadel 32mm Round Bases. The miniatures are supplied unassembled and unpainted – we recommend using Citadel Plastic Glue and Citadel Colour paints.
$86.00
1 in stock
NECROMUNDA: SQUAT PROSPECTORS WEAPONS & UPGRADES
Upgrade your Ironhead Squat fighters with a selection of industrial-strength weaponry, allowing you to create a truly unique and formidable gang. Also included in this set are alternative heads to personalise your gang even further.
This 62-piece plastic kit includes:– 12x alternative heads– 4x Ironhead hand flamers– 4x axes– 4x power pack mounts– 2x Ironhead flamers– 2x Ironhead meltaguns– 2x Ironhead autopistols– 2x Ironhead stub guns– 2x mining laser, each with 2x power packs– 2x photo-lumens– 2x holstered pistols– 2x Ironhead heavy flamers– 2x two-handed power axe/power pick with arm components– 2x Ironhead arc welders– 2x gem extractors– 2x circular stone saws– 2x pointing hands
These parts are compatible with the Ironhead Squat Prospectors Gang kit, sold separately. These components are supplied unassembled and unpainted.
$52.00
0 in stock
NECROMUNDA: HALLS OF THE ANCIENTS TACTICS CARDS
This pack contains 26 cards to keep your games of Necromunda running smoothly and bring the stoic determination and unwavering toughness of the Ironhead Squat Prospector Gangs to bear on your rivals.
Included are 18 Ironhead Squat Prospector Gang Tactics cards, unique to the gang, and eight blank Vehicle cards for tracking your gang’s rides.
This box contains 26x cards (110mm x 75mm):– 18x Ironhead Squat Gang Tactics cards– 8x blank Vehicle cards
You will need a copy of Necromunda: Halls of the Ancients and the Necromunda: Core Rulebook, both available separately, to use this card pack in your games of Necromunda.
$37.00
1 in stock
NECROMUNDA: HALLS OF THE ANCIENTS
This 128-page hardback book contains:
– Ironhead Squats: An extensive background on the history of the Ironhead Squats.
– Ironhead Squat Prospectors List: The rules you need to field an Ironhead Squat prospectors gang in games of Necromunda.
– Hangers-on: Includes rules for using Hangers-on – Claim Jumper, Slopper, Rogue Docs, Ammo-Jacks, Gang Lookout, and Dome Runner.
– Brutes: Includes rules for using Brutes – Ironhead Squat Vartijan Exo-Driller, Luther Pattern Excavation Automata (Ambot), and 'Jotunn' H-Grade Servitor Ogryn.
– Vehicles: Includes rules for adding the Ironhead Squat Svenotar Scout Trike and Skalvian Explorator vehicles to your roster.
– Hired Guns: Includes rules for using Bounty Hunters, House Agents, and Hive Scum. Also included are the costs, available equipment, and drawbacks (where necessary) for including hired guns, as well as rules and background for petitioning Orrin Grimjarl, Last Charter Lord of Jardlan.
– Additional Rules: Contains a variety of new options, skills, and post-battle actions, as well as two gang-specific scenarios.
– Weapon Reference Chart: A comprehensive weapons reference chart for all weapons and wargear available to the Ironhead Squat prospectors, and their allies.
– Halls of the Ancients Gang Tactics: A D66 table of 18x Halls of the Ancients Gang Tactics.
This is an expansion to Necromunda – you'll need a copy of the Necromunda: Core Rulebook or the Necromunda: Ash Wastes Rulebook to use the contents of this book.
$93.00
1 in stock