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NECROMUNDA: GANG WAR 3

Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 3 introduces House Van Saar; the technological powerhouse of Necromunda, creators of the finest weapons and armour of all Houses, whose power is built around a dark secret. Along with this, the book introduces Brutes – a new type of hanger-on – and rules for expanding the role of the Arbitrator in your games of Turf War.Contained in the 90-page softback:- Gangs of House Van Saar: This section contains the story of House Van Saar – their love of all things technological, their incredible artisanal skill and the secret which is rapidly killing them from within – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they exact violence upon their rivals. It also contains full rules for founding a House Van Saar gang, with gang composition and an exhaustive equipment list;- Expanded House equipment lists, including a wide range of equipment available to Houses Orlock, Escher and Goliath;- Brutes: add extra muscle to your gang with this new type of hanger-on, including profiles and rules for the following characters: Luther Pattern Excavation Automata and ‘Kratos’’ H-Grade Servitor Ogryn;- The Trading Post: post-battle, gang leaders come here to barter and trade for weapons and equipment from a wide array of traders and caravans – this is a huge list of wargear, weapons, armour and status items, each with listed prices and rarity;- Status Items: 3 new types of wargear available to the leadership of any gang, purchasable as normal from the Trading Post;- Arbitrated Campaigns: building upon the rules presented in Gang War 1, this section expands the role of the Arbitrator, presents different kinds of campaign and introduces a host of new events and scenarios. This section includes guidance on the role of an Arbitrator, along with a collection of campaign ideas which alter the guidelines set out in the Turf War campaign system.;- Rules for multiplayer games, with 2 specific scenarios;- Rules and background for the following Hired Guns: Grub Targeson (AKA Grumpy Knox), Mad Dog Mono – Hive Scum, Belladonna – Noble Bounty Huntress;- Scenery of the Underhive: a showcase of a specially built diorama that provides a glimpse into the rusting depths of a Necromundan Hive, using Citadel scenery kits to create a vast vertical environment brimming with dark shadows, sinister machines and potential flashpoints.
$50.00
1 in stock

NECROMUNDA: ORLOCK GANG DICE

Designed to match the Orlock Gang from Necromunda Underhive, this set of 8 16mm dice are coloured in metallic silver, with black numbers and icons. The set includes all the dice you need to play Necromunda: - 3 D6, featuring the Orlock Gang’s crest on the 6;- 2 Necromunda Ammo Dice, with ammo check marker;- 2 x Necromunda Injury Dice, with results ranging from light injury, flesh wound and death;- 1 Necromunda Scatter Dice.
$22.00
1 in stock

NECROMUNDA: ORLOCK GANG CARDS

Necromunda: Underhive contains a number of Tactics cards, which can be used to represent the myriad tricks and schemes employed by the gangs. Expand your games of Necromunda: Underhive – whichever gang you play – with this set of 26 extra cards. Included: - 8 Orlock Tactics cards, which are for the exclusive use of the Orlock gang;- 12 Gang Tactics cards, which can be used by any gang in Necromunda: Underhive;- 6 blank Fighter cards – perfect for the Champions and Leaders in your gang deck, these have been stamped with the House Orlock crest.
$26.00
0 in stock
Out of stock - Enquire

NECROMUNDA: UNDERHIVE BADZONE

This collection of double-sided board tiles expands and changes your games of Necromunda: Underhive by adding new, atmospheric places to fight – and new rules, which can be found in the Gang War 2 supplement (including adaptations for Sector Mechanicus battles). 9 tiles are included, exactly the same size as the tiles found in the Necromunda: Underhive boxed game, and the hazards upon them include: - Cult Ritual Chamber: a hidden shrine to the Ruinous Powers that can drive a man insane;- Collapsed Sections: these feature large pitfalls, and the shifting floors are easily affected by blasts;- Archaeotech Device: a functional, mysterious device from centuries ago – press the button and see what happens;- Furnace Floor: this gives off such violent heat that it can affect ranged attack;- Ventilation Tunnel: a huge fan whose turbulent currents can drag gangers to their doom;- Malfunctioning Generatorium: abandoned electrical machinery that can deliver a devastating shock;- Sludge Farm: massive vats of ‘biological run-off’ which unwary gangers can fall into;- Flooded Passage: injured gangers can find it hard to keep their head above the water;- Sewage Channel: a dangerously fast-flowing stream of mycoprotein;- Promethium Cache: fuel spills, barrels and tanks that can be detonated by a wayward shot;- Unlit Corridors: their darkness obscures gangers, making ranged attacks more difficult;- Secure Vault: extremely tough and hard to get into;- Fungus Sprawl: not only does this fungus provide illumination, it boasts incredibly poisonous spores;- Waste Compactor: it’s possible to climb out of this compactor – assuming nobody switches it on…- Xenos Nesting Chamber: filled with egg sacs that can burst open with xenos hatchlings at any time.
$70.00
0 in stock
Out of stock - Enquire

NECROMUNDA: ORLOCK GANG

House Orlock is known as the House of Iron, due to its roots in the ferrous slag pits located across the blasted surface of Necromunda. Orlock controls not only the mines, but the most vital transmotive lines between them, and are famed for their tough and fearless fighters who defend them from ash waste nomads and rival House agents alike. Assemble an Orlock gang to use in games of Necromunda: Underhive with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang can be unique. Included: - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit;- 20 heads – 2 each of 10 unique designs – featuring a variety of photo-google, chunky respirator masks and bandanas; - 10 sets of shoulder pads, in 5 unique designs;- Weapons! There are quite a lot of these: 2 harpoon launchers, 6 fighting knives, 2 heavy stubbers, 6 drum fed autopistols, 6 combat shotguns, 8 stub guns, 2 sawn-off shotguns, 2 servoclaws and 4 autoguns, along with 10 additional sets of frag and krak grenades, and a set of blasting charges. Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
$70.00
1 in stock

NECROMUNDA: GANG WAR 2

Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.The rules included with the Necromunda: Underhive boxed game cover battles between Houses Escher and Goliath – these are not the only Houses vying for supremacy of the underhives. Necromunda: Gang War 2 introduces House Orlock; an industrial superpower, a clenched fist of gangers well-equipped, well-trained and unified in purpose. Along with this, the book introduces a variety of Hired Guns, and rules for the hazards found in the Badzone Delta-7 set of board tiles (sold separately).Contained in the 48-page softback:Gangs of House OrlockThis section contains the story of House Orlock – their industrial monopoly, the rebellion of a millennium ago and the absolute crushing that followed – along with a detailed breakdown of their place in the hierarchy of Necromunda, and the methods by which they flex their impressive power. It also contains full rules for founding a House Orlock gang – fighter characteristics, skills, an equipment list and a list of typical Orlock names to provide inspiration.Hired Guns & Hangers-onThis section introduces new types of fighters that can be used in both campaigns and skirmish battles, broadly defined as Hired Guns – mercenaries that will help a gang out in the short-term for pay) – and Hangers-on – trusted associates of the gang who offer services other than fighting. When attached to a gang, they can make up for certain gaps and shortcomings in skills and equipment. Rules for 6 different fighters are included.Underhive PerilsIn this section you’ll find rules for the Underhive Badzone Delta-7 board tiles (sold separately). 15 different hazards are described, with rules for Zone Mortalis battles and suggestions for their use in Sector Mechanicus battles.Dramatis PersonaeDotted about the book you’ll find background and rules for 7 infamous characters – Grendl Grendlsen, Yolanda Skorn, Eyros Slagmyst, Krotos Hark, Gor Half-horn, The Deserter and Yar Umbra – who can be allied with or recruited by your gang, whichever House you’re running.Also included:- Underhive Armoury: this contains rules for weapons, armour and wargear available in Necromunda: Underhive and Gang War 1;- Skills: contains all of the skills available to fighters, divided into skill sets for ease of reference;- Reference: a summary of key tables players are most likely to need to refer to during play, along with Hired Guns profiles.
$50.00
1 in stock

NECROMUNDA: BARRICADES AND OBJECTIVES

Add to and expand your games of Necromunda Underhive and Gang War with this set of plastic barricades and objectives. Included in the set:    - 18 barricades; - 10 crates, with separate lids; - 4 frag traps; - 2 melta traps; - 2 gas traps; - 8 free-standing command terminals; - 2 free-standing reliquary; - 2 beast’s lairs – sewer gratings with grasping tentacles snaking out; - 2 priority tokens.
$64.00
0 in stock
Out of stock - Enquire

NECROMUNDA: BULKHEAD DOORS

Used to block off corridors and lines of sight in games of Necromunda Underhive, Bulkhead Doors are an indispensable tool in the arsenal of every gang. Now, with this pack of 14 plastic doors, you can expand your games and add more and more strategies.    There are 7 unique designs – 2 of each – and the kit includes 4 handles to be added to 4 of the doors.
$64.00
2 in stock

NECROMUNDA: 32MM BASES

Perfect for basing your miniatures to match the grim, industrial feel of Necromunda Underhive, this is a set of 10 32mm plastic bases with sculpted details which match the floor tiles found in the game.
$12.00
1 in stock

NECROMUNDA: 25MM BASES

Perfect for basing your miniatures to match the grim, industrial feel of Necromunda Underhive, this is a set of 10 25mm plastic bases with sculpted details which match the floor tiles found in the game.
$12.00
1 in stock

NECROMUNDA: UNDERHIVE

Deep below the nightmarish, polluted hive cities of Necromunda, in the twisted, dark tunnels of the Underhives, rival gangs fight to the bitter end for personal power, survival and the honour of their Houses.   Designed for 2 players, this is a game of tactics, skill and absolute ruthlessness, set on the iconic hive world of Necromunda. Players choose 1 of the 2 included gangs in the box, and fight brutal skirmishes on the game board using everything at their disposal – ducking behind barricades to survive withering hails of gunfire before popping up and shooting back, placing and overriding traps, using the decrepit, crumbling corridors of the Underhives to unleash precise strikes before scurrying back into the dark. Survival in the Underhives is a difficult and desperate business, where violence is often the only option.   The Book   Necromunda: Underhive comes with a 104-page softback book containing all the background and rules needed to immerse yourself in the bleak industrial hellscape of Necromunda. It contains an introduction to the Imperium of Man, the role of the Hive worlds within that Imperium and descriptions of a typical Hive structure, along with in-depth explanations of the history of Necromunda, its main cities and the shady characters who populate them. Detailed descriptions of the battles that occur daily in the Underhives, and the bounty that these battles are fought over, provide the inspiration for your games.    The Rules    Also contained in the book are all the rules you need to play, from the basic mechanics of line-of-sight, movement and combat to advanced rules such as moving a group of models together as a team, interfering with close combat, injuries, tactics cards and even running away! The basic rules include their own scenario, designed to ease newcomers into the game – this uses its own special game tile, which is printed on the inside of the box.    There is a complete Underhive Armoury – this is a list of the weapons you’ll find included with the miniatures in the box, with complete rules for using each in games. Included are ranged weapons, close combat weapons, wargear and grenades. There is a guide to creating your own House Escher or House Goliath gang – this contains a full breakdown of the types of gangers available, and the weapons, wargear and armour each can use. There are even suggestions for names – the denizens of the Underhives need to be titled appropriately…    6 scenarios are included in the book, each of which shows you how to configure the game tiles, how to set up the combatants, the special rules that the scenario requires and the victory conditions.    The Cards   A major part of Necromunda: Underhive is the included tactics cards. These add a certain anarchy to your games – after all, there are few real rules in gang warfare – and represent the different schemes and tricks employed by Houses Escher and Goliath. They are separated into 3 distinct categories: Gang Tactics, which are 20 cards usable by any House; Escher Tactics, 4 cards usable only by House Escher gangs and Goliath Tactics, 4 cards usable only by House Goliath gangs.    As well as these, there are 42 Profile cards: 10 of these feature named House Escher fighters, with their statistics and capabilities listed for reference in-game, and a further 10 do the same for House Goliath. There are 22 blank Profile cards, which you can use to create your own fighters and build your very own Necromunda: Underhive gang.    The Miniatures    You get 2 complete, 10-model gangs with Necromunda: Underhive, 1 representing House Escher and 1 representing House Goliath.    House Goliath    The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they go and it is difficult to ignore the air of brutality which Goliaths wear like a mantle.    Assemble your Goliath gang with the following included components:    - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose; - 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature; - Weapons! There are quite a lot of these: 2 brute cleavers, 2 spud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes.    House Escher    House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more than makes up for in speed, skill and sheer psychotic flair.    Assemble your House Escher gang with the following included components:   - 10 bodies – 2 each of 5 unique designs – each wearing flak armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 18 heads – 2 each of 9 unique designs – 4 featuring respirator masks. There are 14 different hairpieces – 2 each of 7 different designs – which can fit onto whichever head you choose; - A huge selection of weaponry: 6 lasguns, 8 laspistols, 6 stiletto blades, 2 shotguns, 4 power swords, 2 autopistols, 2 shock whips, 2 needler/bolters, 2 plasma pistols, 2 chem-throwers and 2 autoguns, along with additional frag, krak and choke gas grenades, 4 sheathed stiletto blades and 2 sets of chem-synth packs.    Included are 25 round plastic bases – 15 x 25mm and 10 x 32mm – which feature sculpted details matching the aesthetic of the game tiles.    Gaming Content    On top of this are the components you use to build the Underhive environment for playing games and scenarios:    - 9 unique, double-sided tiles, which are placed together in myriad configurations to represent the dark corridors and tunnels gangs skirmish within. The detailed boards feature walls, caved-in sections, missing floors and toxic spills; - A frame containing 9 barricades, 5 loot crates (which can be modelled with or without a lid, allowing you to see the prizes within), 2 frag traps, 1 melta trap, 1 gas trap, 5 free-standing command terminals, 1 free standing reliquary, 1 beast’s lair (represented as a manhole cover with a sinister mutant’s tentacle bursting forth) and 1 priority token; - A frame containing 7 heavy bulkhead doors to use in games, with optional handles for 2; - A set of card tokens, including 5 ducts, 3 melta traps, 2 arc of fire templates (1 for 25mm bases, 1 for 32mm bases), 24 ready/pinned tokens, 16 fire/out of ammo tokens and 16 single wound/two wound tokens.    And, finally, the dice and templates you need to play:    - 16 six-sided 16mm dice in yellow and black: 6 standard dice with a Necromunda icon in place of the 1; 6 injury dice; 2 scatter dice and 2 ammo dice. - 2 blast templates and a flame template, in clear orange plastic; - A 12 clear plastic range ruler.
$155.00
3 in stock

NECROMUNDA: GANG WAR

Note: a copy of the Necromunda: Underhive boxed game is required to use this supplement.   The rules included with the Necromunda: Underhive boxed game cover battles set in the claustrophobic tunnels beneath the hives – but gangs also clash above ground, amid sprawling machinery that fills vast domes from ground to ceiling. Necromunda: Gang War is a set of rules that allow the players to use 3D terrain in their games, bringing a literal new dimension to their battles – and also an incredibly detailed campaign system, in which 2-6 (or more!) players develop their gangs, fight for territory and dominate the other Houses.   Contained in the 64-page softback:   Gang Wars in the Sector Mechanicus   This section is a set of advanced rules, covering the use of Citadel Sector Mechanicus scenery – or any 3-dimensional scenery pieces, with special rules for Zone Mortalis boards – in building your own bespoke battlegrounds. These rules do not cover specific terrain pieces, rather defining different types of terrain, meaning no adaptation should ever be needed. Included are new rules for line of sight, crossing obstacles, falling hazards, railings, slowed movement, climbing, overhangs, jumping downwards, traversing gaps and falling.   Campaigns   This section contains rules and guidelines for running a Necromunda campaign – a series of linked games which let players build their gang from newcomers to conquering destroyers, fending off threats from rivals and claiming territory in Turf Wars. This includes:   - The basic structure of a campaign, showing you how to found a gang using the included blank roster sheet, how to accrue and use experience to add skills and abilities to your fighters, how injuries and capturing enemies work during games, and fleeing the battlefield; - Pre-battle sequence: limbering up before a Turf War is incredibly important, and this section will walk you through buying advancements and hired guns for your gang, determining the scenario to be played, crew selection and deployment; - Post-battle sequence: how to determine victory and wrap up your game, divvy up the income gained from your exploits, receive rewards, increase (or decrease) your gang’s Turf, gain and lose reputation, visit trading posts to sell your spoils and seek out new and rare equipment, and retrieve injured fighters from the battlefield before updating your gang’s roster; - Apotheosis: this is a set of extra rules that come into play at the climax of a campaign, representing the escalating clashes across the zones; - Downtime: your gangs don’t rest when you do – this is a set of rules that come into play while your campaign is on hold, allowing your fighters time to prepare, recover and gird their loins for the next Turf War; - A campaign reference, featuring easy to follow tables with which to quickly enforce many campaign rules, including lists of gear that can be found at the trading posts, a complete Armoury and quick-reference tables for the myriad skills and abilities available; - House lists for Escher and Goliath gangs, containing all the information needed to assemble a complete gang of either House. This replaces the ‘Founding a Gang’ section from the Necromunda: Underhive rulebook entirely; - 6 scenarios, which can be used for campaign or skirmish battles, which work with Sector Mechanicus scenery and Zone Mortalis boards.
$50.00
5 in stock

NECROMUNDA: GOLIATH GANG

The gangers that fight in the name of House Goliath are hulking brutes, each a pillar of muscle and pent-up violence ready to be unleashed. Far larger and stronger than an ordinary human, they flaunt their strength wherever they go and it is difficult to ignore the air of brutality which Goliaths wear like a mantle.   Assemble your own Goliath gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be unique. Included:   - 10 bodies – 2 each of 5 unique designs – each wearing furnace plate armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 20 heads – 2 each of 10 unique designs – 4 featuring respirator masks. There are 10 mohawks, which can fit onto whichever head you choose; - 10 chest plates, in 5 unique designs, with shoulder pads and leg plates for each miniature; - Weapons! There are quite a lot of these: 2 brute cleavers, 2 pud-jackers, 4 stub cannon, 2 combat shotguns, 2 ‘Renderizer’ serrated axes, 2 automatic grenade launchers, 2 power hammers, 2 plasma combi-stubbers, 2 ‘Krumper’ rivet cannon and 2 stub guns are included, along with additional frag and krak grenades, 2 sheathed knives and 4 sets of stim stashes.   Supplied with 10 32mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
$70.00
3 in stock

NECROMUNDA: ESCHER GANG

House Escher is unique among the great Houses of Necromunda, for its gangs are made up entirely of women. Masters of pharmaceuticals and chemical manipulation, what an Escher may lack in terms of raw physical strength, she more than makes up for in speed, skill and sheer psychotic flair.    Assemble your own Escher gang – or add to the miniatures found in the Necromunda: Underhive box – with this set of 10 plastic miniatures. They’ve been designed to provide you with a huge amount of variety and options in assembly, meaning every gang will be unique. Included:    - 10 bodies – 2 each of 5 unique designs – each wearing flak armour. These have been designed with specific weapon options in mind, though of course you are free to model them as you see fit; - 18 heads – 2 each of 9 unique designs – 4 featuring respirator masks. There are 14 different hairpieces – 2 each of 7 different designs – which can fit onto whichever head you choose; - Weapons! There are quite a lot of these: 6 lasguns, 8 laspistols, 6 stiletto blades, 2 shotguns, 4 power swords, 2 autopistols, 2 shock whips, 2 needler/bolters, 2 plasma pistols, 2 chem-throwers and 2 autoguns, along with additional frag, krak and choke gas grenades, 4 sheathed stiletto blades and 2 sets of chem-synth packs.   Supplied with 10 25mm Round bases, which feature sculpted textures that match the game board’s aesthetic.
$70.00
4 in stock

NECROMUNDA: ESCHER DICE

Designed to match the Escher Gang from Necromunda Underhive, this set of 8 16mm dice are coloured in metallic purple and black, with yellow numbers and icons. The set includes all the dice you need to play Necromunda:   - 3 D6, featuring the Escher Gang’s crest on the 6; - 2 Necromunda Ammo Dice, with ammo check marker; - 2 Necromunda Injury Dice, with results ranging from light injury, flesh wound and death; - 1 Necromunda Scatter Dice.
$22.00
2 in stock

NECROMUNDA: GOLIATH DICE

Designed to match the Goliath Gang from Necromunda Underhive, this set of 8 16mm dice are coloured in metallic copper and black, with red numbers and icons. The set includes all the dice you need to play Necromunda:   - 3 D6, featuring the Goliath Gang’s crest on the 6; - 2 Necromunda Ammo Dice, with ammo check marker; - 2 Necromunda Injury Dice, with results ranging from light injury, flesh wound and death; - 1 Necromunda Scatter Die.
$22.00
1 in stock

NECROMUNDA: ESCHER CARDS

Necromunda: Underhive contains a number of Tactics cards, which can be used to represent the myriad tricks and schemes employed by the gangs. Expand your games of Necromunda: Underhive – whichever gang you play – with this set of 26 extra cards. Included:   - 8 Escher Tactics cards, which are for the exclusive use of the Escher gang; - 12 Gang Tactics cards, which can be used by any gang in Necromunda: Underhive; - 6 blank Fighter cards – perfect for the Champions and Leaders in your gang deck, these have been stamped with the House Escher crest.
$26.00
4 in stock

NECROMUNDA: GOLIATH CARDS

Necromunda: Underhive contains a number of Tactics cards, which can be used to represent the myriad tricks and schemes employed by the gangs. Expand your games of Necromunda: Underhive – whichever gang you play – with this set of 26 extra cards. Included:    - 8 Goliath Tactics cards, which are for the exclusive use of the Goliath gang; - 12 Gang Tactics cards, which can be used by any gang in Necromunda: Underhive; - 6 blank Fighter cards – perfect for the Champions and Leaders in your gang deck, these have been stamped with the House Goliath crest.
$26.00
3 in stock