TERRAFORMING MARS AUTOMA (EXPANSION)

Terraforming Mars: Automa provides a new solo experience when playing Terraforming Mars. Instead of racing against the clock, the Automa lets you compete against corporations run by algorithms and special cards, and makes it possible for you to add any expansions to create the challenge you are looking for. Contents: 46 MarsBot Corps31 MarsBot Bonus Cards6 Board Reference Cards1 Player Aid20 Plastic Cubes6 Automa Boards1 Triple Layered Tracker1 Neural Instance Tile1 Colonies Board1 Venus Next Track1 Rulebook1 Final Scoring Reference Card
$80.00
3 in stock

TERRAFORMING MARS AMAZONIS & VASTITAS (EXPANSION)

Explore the ancient sea of Vastitas Borealis, or play the larger Amazonis map with longer global parameters! Each map depicts a new region of Mars, with new placement bonuses, ocean areas, and new sets of milestones and awards. - AMAZONIS PLANITIA - This map takes it’s name from the lava plains west of the mighty Olympus Mons. This area is highlighted by energy bonuses and is extremely flat and smooth compared to the mountains and craters covering much of Mars. This larger map features longer global parameters for a better 4-5 player experience. Or maybe you just want more space to settle and more terraforming for yourself. Here you also find wild resource bonuses that give you any standard resource. The delegate bonuses let you place delegates for free from the Reserve (ignore if not playing with Turmoil). Noctis City may be placed without its restriction, and volcanic areas are highlighted: Olympus Mons, Ascreaus Mons, Pavonis Mons, Arsia Mons and Hecates Tholus.NOTE: Includes 2 additional ocean tiles, 13 cities/greeneries, 1 Standard Project tile, and 1 optional Venus board with a longer Venus track. Milestones: TERRAN – 5 Earth tags.LANDSHAPER – 1 greenery tile, 1 special tile, and 1 city tile (do not need to be adjacent to each other).MERCHANT – 3 of each standard resource.SPONSOR – 3 cards in play costing 20 M€ or more.LOBBYIST – all 7 delegates in play (no delegate in the Lobby or Reserve).Awards: Collector – most types of resources, both on player board and cards (e.g. different kinds of microbes only count as 1 type of resource).Innovator – most played cards (event cards also count!).Constructor – most colonies and city tiles.Manufacturer – most steel and heat production combined.Physicist – most science and space tags.- VASTITAS BOREALIS - Vastitas Borealis is a lowland covering a large part of Mars’ northern hemisphere. This was once a large ocean! The map centers around the North Pole, mostly consisting of water ice. On top of that, there is a layer of frozen carbon dioxide which is released when you place a tile there. This increases the temperature one step, but costs you 4 M€. The earliest landing sites on Mars, Viking 1 and Viking 2, let you place a delegate for free from the Reserve (ignore if not playing with Turmoil). The Vastitas map does not have the Noctis region, so Noctis City may be placed without its restriction. It does, however, have four volcanic areas where tiles like Lava Flows may be placed: Hecates Tholus, Elysium Mons, Alba Mons, and Uranius Tholus. Milestones: AGRONOMIST – 4 plant tags.ENGINEER – 10 production of energy and heat combined.SPACEFARER – 4 space tags.GEOLOGIST – 3 tiles on, or adjacent to, volcanic areas (any tile covering a volcanic area could be marked with a gold cube until this milestone is claimed).FARMER – 5 animal and microbe resources combined.Awards: Traveller – most Jovian and Earth tags.Landscaper – most connected tiles (each player counts his/her largest group of tiles).Highlander – most tiles not adjacent to ocean.Promoter – most event cards played.Blacksmith – highest production of steel and titanium combined.
$60.00
4 in stock

TERRAFORMING MARS UTOPIA & CIMMERIA (EXPANSION)

Take your adventure to the lava plains of the North or the highlands of the South! Each map depicts a new region of Mars, with new placement bonuses, ocean areas, and new sets of milestones and awards. - UTOPIA PLANITIA - Utopia is a lava plain located northwest of Elysium and belongs to the northern lowlands – it’s also the largest recognized impact crater in the entire Solar System! Mineral-rich lava can be made into fertile soil, motivating the plentiful plant bonuses away from the equator. To the south it borders on the Great Escarpment along the edge of the southern highlands. The thin crust closer to the North Pole could be a suitable spot for geothermal energy plants. Gain 2 extra cards for settling the prestigeous Viking 2 or Beagle 2 landing sites! The Utopia map lacks volcanos and the Noctis region, so the tiles from the cards Noctis City and cards that place tiles on volcanic areas (for example Lava Flows) lose their placement restrictions and may be placed on any nonreserved area. Milestones: MANAGER – 3 special tiles in play.PIONEER – 3 colonies in play.TRADER – 3 different types of resources on cards (e.g. different kinds of microbes only count as 1 type of resource).METALLURGIST – 6 steel production and titanium production combined.RESEARCHER – 4 science tags.Awards: Suburbian – most tiles along the border of the map.Investor – most Earth tags.Botanist – highest plant production.Incorporator – most cards played with a cost of 10 M€ or less.Metropolist – most city tiles.- TERRA CIMMERIA - Terra Cimmeria is a densly cratered highland region on Mars’ southern hemisphere, half way to the south pole, east of the Hellas basin. This is the best place on the planet for finding steel and titanium! The whole region shows signs of shorelines and water erosion from liquid water formerly flowing abundantly through the southern highlands. However, the lowlands suitable for oceans in the present day are located along the edges of this region. Placing a tile where the Curiosity rover explored the area around the Gale crater places a colony for 5 M€ (ignore if not playing with Colonies). The Cimmeria map does not have the Noctis region, so Noctis City may be placed without its restriction. It does, however, have four volcanic areas where tiles like Lava Flows may be placed: Albor Tholus, Tyrrhenus Mons, Hadriacus Mons, and Apollinaris Mons. Milestones: PLANETOLOGIST – 2 Earth tags, 2 Venus tags, 2 Jovian tags.ARCHITECT – 3 city tags.COASTGUARD – 3 tiles adjacent to ocean.FORESTER – 3 plant production.FUNDRAISER – 12 M€ production.Awards: Electrician – most power tags.Founder – most tiles adjacent to special tiles.Mogul – highest total production of all resources except M€.Zoologist – most animal and microbe resources.Forecaster – most played cards with requirements.
$60.00
4 in stock

TERRAFORMING MARS ARES EXPEDITION FOUNDATIONS (EXPANSION)

Ares Expedition: Foundations contains additional player boards, cubes, and phase cards so that Ares Expedition can be played with up to six players. This expansion also includes two additional game boards. One is a larger score track. The other adds a fourth terraforming metric: infrastructure. Additionally, there are new project cards that involve the new terraforming metric and a new phase card.
$55.00
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TERRAFORMING MARS: ARES EXPEDITION - DISCOVERY (EXPANSION)

Terraforming Mars Ares Expedition: Discovery adds four new mechanics to base Ares Expedition: awards, milestones, upgraded phase cards, and wild tags. Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, second place earns 2VP. Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game. Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase. Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
$55.00
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TERRAFORMING MARS: ARES EXPEDITION - CRISIS (EXPANSION)

In Terraforming Mars Ares Expedition: Crisis, players will play as corporations, just as in the original Ares Expedition. You choose phases and play project cards as normal. The difference is players are working together to keep Mars habitable after a natural disaster has landed the planet in crisis. Every round, a new Crisis card will be drawn that will require the players to achieve a certain goal to remove that crisis from play. Each turn that a Crisis card is not completely dealt with, it will lower one or more of the terraforming metrics that keep Mars habitable. Handle all the crises as they arise. Eventually, a Crisis card will be drawn that allows the players to win the game once they have completed re-terraforming Mars.
$55.00
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TERRAFORMING MARS: TURMOIL

The biggest & most strategic expansion to Terraforming Mars, Turmoil introduces the political struggle for control of Martian society. Turmoil, the fifth expansion to Terraforming Mars, takes players back to Mars, and the struggle for control and progress of human society on a big and dangerous planet. The expansion includes new corporations, new projects, and a new type of cards — Global Events, from dust storms to riots to rising alloy demand — that give you something to plan for. Please note that Terraforming Mars: Turmoil should be considered an EXPERT expansion. This expansion adds a distinct, new level of play as players vie for control of the Terraforming Council, as well as plan for the Global Events. This expansion will appeal to those who want to play a more expansive game of Terraforming Mars. Game Contents: Global Even Board Terraforming Committee Board 5 Corporation Cards 16 Project cards 31 Global Event Cards 2 Reference Cards 6 Policy Card Game Rules 35 Delegate Tokens 14 Neutral Delegate Tokens 1 Dominance Marker
$70.00
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TERRAFORMING MARS

In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system. 1-5 playersAges 12 to adult2 hours playing time  
$170.00
1 in stock