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CODEX: DEATHWATCH 2018

The elite amongst the elite, carefully selected and recruited for their exceptional abilities, the Deathwatch are a thin black line, a sentinel that stands between the Imperium and alien threats unimaginable. Always outnumbered – such is the staggering scale of the hordes they face – this noble brotherhood has stood stout against countless invasions, and will face countless more. Organised into small, elite companies plucked from Space Marine Chapters that have pledged a tithe of their strength in the struggle against the alien, the Deathwatch counts only heroes amongst its ranks. Each member has been hailed as an expert in his field even before his training as a Deathwatch operator has begun. His armour painted the blackest of hues, his Chapter icon intact upon his pauldron as a mark of respect to the Chapter that made him, the Deathwatch Space Marine and his highly-specialised Kill Team descend to the edge of destruction, there to repel whatever dire threat they face.Codex: Deathwatch contains a wealth of background and rules – the definitive book for Deathwatch collectors. Within this 104-page hardback, you’ll find:- A history of the Deathwatch, focusing on their origins as the ultimate defence against the encroaching xenos threat and their expanded role due to the sundering of the Imperium due to the opening of the Great Rift;- Explanations of the Deathwatch’s place in the greater Imperium – how they work alongside the Ordo Xenos, how they select their number from the greatest warriors of every Space Marines Chapter, and the Ultimaris Decree, an order from Roboute Guilliman that bound every Primaris Chapter to the tithe of Deathwatch in perpetuity;- Tools of the Alien Hunter: each Deathwatch warrior is given his pick of the finest weaponry the Imperium has to offer, detailed in this section;- The Structure of the Shield: this section outlines the core structure of a Deathwatch base, the leadership of a Watch Commander and the various Companies they employ;- Heraldry of the Honoured: 6 examples of Deathwatch base heraldries;- The Ties That Bind: descriptions of the different types of Kill Team available to a Watch Commander, and the criteria they use to select them;- The Oathsworn Tithe: when a Chapter supplies Space Marines as part of their Deathwatch tithe, they keep their shoulder heraldries – this is a selection of those;- The Alien Stars: A map of Deathwatch bases throughout the galaxy, and their locations relative to major xenos incursions and the effects of the Great Rift;- The Vigil of Aeons: A history of major battles and events in the history of the Deathwatch;- Background on each unit available to a Deathwatch army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a Deathwatch army primed for games of Warhammer 40,000 is in here:- 32 datasheets providing rules for using every Deathwatch unit in your games of Warhammer 40,000 – including Primaris Space Marines;- Army abilities that reflect the Deathwatch’s methods of war on the tabletop; including the use of Special Issue ammunition;- Armoury of the Deathwatch: profiles for all weapons and wargear of the Deathwatch, ranged and close-combat- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Hunters of the Alien: Rules for Battle-forged armies, including:- 6 Mission Tactics: bonus abilities which last for an entire game;- 29 unique Stratagems, including 5 used specifically against certain xenos races – Tyranids, Orks, T’au Empire, Aeldar and Necrons;- Relics of the Vigilant: 6 weapons and artefacts available only to the Deathwatch;- Librarius Discipline: 6 psychic powers specific to Deathwatch models with the Psyker keyword;- 6 unique Warlord Traits for the Deathwatch;- 6 Tactical Objectives unique to the Deathwatch.
$75.00
1 in stock

SPACE MARINE: ROBOUTE GUILLIMAN

Strategist. Hero. Rowboat. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks to muster the strength of the Imperium and drive back the minions of the Dark Gods. Towering over even the heroic battle-brothers of his Chapter, Guilliman storms to war with a thunderous scowl. He clutches the burning sword of the Emperor, and wears the Hand of Dominion, with which he can tear apart tanks and crush his foes with ease. Yet it is the Primarch’s strategic brilliance that is his greatest weapon, dooming enemies to defeat before the battle has even begun.This multi-part plastic kit contains the components necessary to assemble Roboute Guilliman, Primarch of the Ultramarines. An impressively-sized model, standing head and shoulders above the Primaris Space Marines, he is a riot of detail – the Armour of Fate that encases his body is covered in beautiful, ornate filigree patterns on every part of the armour, with sculpted aquilæ, purity seals, skulls and Ultramarine Chapter icons on every surface. His winged backpack features an Adeptus Mechanicus maker’s plate and glorious iron halo, with many cables and hoses attaching it to the weaponry it feeds. The Emperor’s Sword, held in his right hand, is a huge blade that burns with righteous fury (and fire), while the Hand of Dominion, the enormous gauntlet on his left, is also capable of unleashing hails of armour piercing gunfire. You have the choice to model Guilliman with his head bare, or with an especially aggressive-looking helmet – both options feature a wreath.This model comes as 44 components, and is supplied with a 60mm Round sculpted base depicting Guilliman standing astride a broken Imperial eagle, flanked by 2 burning torches.
$110.00
1 in stock
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DATACARDS: DEATHWATCH 2018

Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 74 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Deathwatch gamer. Included:- 28 Stratagems available to any Battle-forged Deathwatch army as found in Codex: Deathwatch, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;- 7 Psychic Powers; 6 from the Librarius Discipline, along with Smite;- 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Deathwatch.
$30.00
1 in stock

START COLLECTING: DRUKHARI 2018

Fiercely intelligent piratical raiders who feed upon anguish to stave off the slow death of their souls, the Drukhari epitomise everything wanton and cruel about the ancient Aeldari race from which they are descended. Their boundless potential is put to every terrible purpose they can imagine, and because their lives span millennia, they have all the time they need to perfect their stygian arts. Collectively, the warriors of Commorragh know all the ways there are to kill the galaxy’s myriad creatures, and delight in perfecting as many as they can. This is a great-value box set that gives you an immediate collection of fantastic Drukhari miniatures, which you can assemble and use right away in games of Warhammer 40,000! You’ll receive a Succubus, a set of 10 Wyches, a Venom and 3 Reavers.
$145.00
2 in stock

CODEX: DRUKHARI 2018

Fiercely intelligent piratical raiders who feed upon anguish to stave off the slow death of their souls, the Drukhari epitomise everything wanton and cruel about the ancient Aeldari race from which they are descended. Their boundless potential is put to every terrible purpose they can imagine, and because their lives span millennia, they have all the time they need to perfect their stygian arts. Collectively, the warriors of Commorragh know all the ways there are to kill the galaxy’s myriad creatures, and delight in perfecting as many as they can.Codex: Drukhari contains a wealth of background and rules – the definitive book for Drukhari collectors. Within this 128-page hardback, you’ll find:- Dark Origins: the history of the Drukhari from the fall of the Aeldari, their use of the webway and their self-contained realm of Commorragh, and details of their regular incursions into realspace to find fresh victims;- The Dark City: details of the bizarre, fractal city of corruption known as Commorragh – its structure, outskirts, underworld and defensive abilities;- Kabals of Commorragh: descriptions of the Kabals – the primary military strength of the Drukhari – and their hierarchies, accompanied by descriptions and icons of the following 8: Kabal of the Black Heart, Kabal of the Flayed Skull, Kabal of the Poisoned Tongue, Kabal of the Obsidian Rose, Kabal of the Last Hatred, Kabal of the Dying Sun, The Lords of Iron Thorn, and Kabal of the Broken Sigil;- Wych Cults of the Arenas: the composition and organisation of the Drukhari Wych Cults, with descriptions and icons of the Cult of Strife, Cult of the Cursed Blade, Cult of the Red Grief, Cult of the Seventh Woe, Cult of the Blade Denied, Cult of the Wrath Unbound, and Cult of the Pain Eternal;- Covens of the Haemonculi: an overview of these twisted torturer-alchemists, with descriptions and icons of The Prophets of Flesh, The Dark Creed, The Coven of Twelve, The Black Descent, and The Hex;- Realspace Raids: examples of the manner in which Kabals, Wych Cults and Haemonculi Covens band together to fight as one;- Paths of Terror: a galactic map featuring locations of confirmed Drukhari raids;- A Tale of Eternal Sin: a timeline of major events, raids and battles in the dark history of the Drukhari;- Background on each unit available to a Drukhari army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a Drukhari army primed for games of Warhammer 40,000 is in here:- 30 datasheets providing rules for every Drukhari unit and miniature;- Army abilities reflecting the Drukhari’s methods of war on the tabletop;- Armoury of Commorragh: wargear both ranged and close-combat for use by the Drukhari;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Commorragh Raiders: rules for Battle-forged armies, including:- Kabal Obsessions: special rules for the Kabal of the Black Heart, Kabal of the Flayed Skull, Kabal of the Poisoned Tongue, and Kabal of the Obsidian Rose;- Wych Cult Obsessions: special rules for the Cult of Strife, Cult of the Cursed Blade, and Cult of the Red Grief- Haemonculus Coven Obsessions: special rules for The Prophet of Flesh, The Dark Creed, and the Coven of Twelve;- 33 unique Stratagems, including 4 specific to the Kabals listed above, 3 specific to the Wych Cults listed above, and 3 specific to the Haemonculous Covens listed above;- Artefacts of Cruelty: 16 weapons and artefacts available only to Drukhari armies;- Warlord Traits, with specific Traits for the specific Kabals, Wych Cults and Haemonculus Covens listed above;- 6 unique Tactical Objectives.
$75.00
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DATACARDS: DRUKHARI 2018

Designed to make it easier to keep track of Tactical Objectives, Power From Pain and Stratagems in games of Warhammer 40,000, this set of 77 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Drukhari gamer. Included:- 33 Stratagems available to any Battle-forged Drukhari army as found in Codex: Drukhari, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;- 5 Power From Pain cards from Codex: Drukhari;- 36 Tactical Objectives, including the 6 specific Objectives from Codex: Drukhari.
$30.00
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DATACARDS: NECRON 2018

Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Necrons gamer. Included:- 27 Stratagems available to any Battle-forged Necrons army as found in Codex: Necrons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;- 6 Powers of the C’tan cards from Codex: Necrons;- 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Necrons.
$30.00
1 in stock

START COLLECTING: NECRONS 2018

For sixty million years the Necrons have slumbered, their tomb worlds filled with dormant armies and inactive war machines. Now they are awakening as if from half-remembered nightmares, and the galaxy shudders at their return. From vast crypt-fortresses, burnished legions emerge into the dying light of the 41st Millennium, a steel sea rippling beneath the crackling energy discharge of esoteric battle engines. Swarming metal Scarabs, talon-limbed horrors and spectral assassins accompany them, their alien minds focused on a single purpose – to reclaim the stars. This is a great-value box set that gives you an immediate collection of fantastic Necrons miniatures, which you can assemble and use right away in games of Warhammer 40,000! You’ll receive a Necron Overlord, an Annihilation Barge with Lord On Foot (which can be built as a Catacomb Command Barge), 12 Necron Warriors, 3 Scarab Swarms and 5 Immortals (which can be built as Deathmarks.)
$145.00
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CODEX: NECRONS 2018

For sixty million years the Necrons have slumbered, their tomb worlds filled with dormant armies and inactive war machines. Now they are awakening as if from half-remembered nightmares, and the galaxy shudders at their return. From vast crypt-fortresses, burnished legions emerge into the dying light of the 41st Millennium, a steel sea rippling beneath the crackling energy discharge of esoteric battle engines. Swarming metal Scarabs, talon-limbed horrors and spectral assassins accompany them, their alien minds focused on a single purpose – to reclaim the stars.Codex: Necrons contains a wealth of background and rules – the definitive book for Necrons collectors. Within this 120-page hardback, you’ll find:- In the Beginning: the origin of the Necrons, from the Necrontyr race of flesh and blood that existed billions of years ago, their bitter civil war, the pact with the C’tan which doomed them to immortality and the order which set them to their Great Sleep;- The Great Awakening: the manner in which the tomb worlds are awakening into the 41st Millennium – some early, some late, others not at all – and the Necrons’ first, violent actions upon rousing;- The Necron Dynasties: descriptions of the complex, rigid hierarchies of the Necrons, with details and icons of the following 8 dynasties: Sautekh, Charnovokh, Nephrekh, Thokt, Mephrit, Novoth, Ogdobekh, and Nihilakh;- A galactic map featuring both active and (currently) dormant tomb worlds, crown worlds and dynastic territories;- Domains of the Phaerons: organisation of the tomb worlds, and the manner in which the Necrons wage war;- Dynastic Markings: illustrated examples of how Necrons use markings on their soldiers, including hieroglyphs used on war machines. Includes colour schemes and background for the following 9 dynasties: Sautekh, Mephrit, Nephrekh, Nihilakh, Novokh, Thokt, Charnovokh, Nekthyst, and Ogbobekh;- A New Epoch Begins: a timeline of significant events and battles in Necron history during the 41st Millennium;- Background on each unit available to a Necrons army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a Necrons army primed for games of Warhammer 40,000 is in here:- 36 datasheets providing rules for using every Necrons unit in your games of Warhammer 40,000;- Army abilities that reflect Necrons’ methods of war on the tabletop.- Armoury of the Ancients: profiles for all weapons and wargear of the Necrons, ranged and close-combat- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Code of War: Rules for Battle-forged armies, including:- 5 Dynastic Codes: special rules for each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;- 27 unique Stratagems, including 5 specific to the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;- Powers of the C’tan: a choice of 6 powers that can be used for each C’tan Shard unit in your army, generated before battle;- Artefacts of the Aeons: 13 weapons and artefacts available only to Necrons;- 6 unique Warlord Traits for the Necrons, with 5 additional Warlord Traits, one specific to each of the following dynasties: Sautekh, Mephrit, Novokh, Nihilakh, and Nephrekh;- 6 Tactical Objectives unique to the Necrons.
$75.00
1 in stock

FORGEBANE

Across the galaxy a fresh conflict is coming to a head between man and alien – or rather between factions that once laid claim to those terms, but have become entities far stranger and more deadly than beings of flesh and blood. Battle lines are being drawn on Amontep II, a planet rich in the mysterious substance that once held the tides of the warp at bay, and a hundred worlds besides. The Adeptus Mechanicus have become aware of a strange mineral bounty that lies within their domain, and are going to extreme lengths to secure it – but the Necrons who have long slumbered under Amontep II are rising. The stage is set for a war that could define the future of the Great Rift, and perhaps even the Imperium itself…Forgebane is a great-value boxed set containing 2 armies split across the forces of the Adeptus Mechanicus – cybernetically augmented post-human soldiers of the Machine God – and the Necrons – an ancient, slumbering civilisation of soulless automata whose rousing is changing the face of the galaxy. You can use these miniatures to act out the scenarios described in the Forgebane book – 3 connected missions that recreate the desperate battle for Amontep II – and use them to expand your games of Warhammer 40,000. Included in the box:ForgebaneA 40-page softback book containing:- A New Awakening: the events of Forgebane – the discovery of blackstone deposits, and the savage battle between the Necrons and Adeptus Mechanicus to secure them;- The Machine Cult: an overview of the Adeptus Mechanicus, and their constant crusade of acquisition which has led them to Amontep II;- An Ancient Evil: a brief history of the Necrons, their own motivations regarding the mysterious blackstone, and the terror of their awakening;- The Empire Beneath: a galactic map featuring the location of forge worlds, knight worlds, fallen forge worlds and Necron dynasties;- Knight Worlds: describing the illustrious histories of the Imperial Knights, and introducing the Knight Armigers – long-legged walkers designed to strike hard and fast;- Quarry Worlds: an overview of planets designated by the Imperium as Quarry Worlds – this also introduces the Necron Cryptek – once the grand vizier of the Necron courts, now degraded and dangerously insane;- Detailed background information on each unit included in the box;- A miniatures showcase featuring a beautifully painted examples of the miniatures in Forgebane.Rules- Atmospheric Conditions: rules which represent the industry-ruined atmosphere of Amontep II, including corrosive rains able to burn units and dust storms which reduce visibility;- 3 Echoes of War missions, which can be linked together to form a small campaign echoing the narrative of Forgebane;- Defenders of the Forge Worlds: rules for the included Adeptus Mechanicus miniatures. This includes 3 datasheets, Canticles of the Omnissiah and specific army abilities, as well as example colour schemes for the Ryza, Lucius, Metalica and Mars forge worlds, along with the heraldries of a House Raven Armiger Warglaive;- The Dynastic Legions: rules for the included Necron miniatures. This includes 4 datasheets and specific army abilities, as well as example colour schemes for Novokh, Mephrit, Sautekh, and Nihilakh dynasties;- Points values for every included miniature, for use in Matched Play;- A fold-out sheet containing the core rules for Warhammer 40,000.MiniaturesNecrons- 1 Necron Cryptek, covered in ornate armour featuring intricate geometrical patterns and wielding a tall staff of light. His segmented cloak connects to a Canoptek Scarab, allowing for flight, and the included base features pieces of ruined Necron architecture;- 1 set of 5 Necron Immortals, who can be armed with your choice of gauss blasters or tesla carbines;- 1 set of 5 Necron Lychguard, who carry bulky weaponry including heavy-bladed warscythes, though some carry hyperphase swords and dispersion shields;- 1 set of 3 Canoptek Wraiths, armed with vicious claws and either particle beamers, transdimensional beamers or whip coils, able to phase through terrain;- 1 Necrons transfer sheet.Adeptus Mechanicus- 2 Armiger Warglaives, smaller than Imperial Knights but taller than most Imperial vehicles, they wield reaper chain cleavers, thermal spears and carapace-mounted heavy stubbers – the latter can be replaced with a meltagun;- 1 set of 10 Skitarii Rangers, with a host of weapons including arc pistol, arc rifle, plasma caliver, transuranic arquebus, taser goad and arc maul, with options for an Alpha, the unit leader;- 1 Tech-Priest Dominus, who comes with a volkite blaster, a macrostubber, an eradication ray, a phosphor serpenta and a power axe;- 2 transfer sheets: an Adeptus Mechanicus sheet and a specific Armiger Warglaive sheet.
$260.00
2 in stock

DATACARDS: TAU EMPIRE 2018

Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 64 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any T’au Empire gamer. Included: - 25 Stratagems available to any Battle-forged T’au Empire army as found in Codex: T’au Empire, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;- 36 Tactical Objectives, including the 6 specific Objectives from Codex: T’au Empire.
$30.00
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CODEX: TAU EMPIRE 2018

The T’au Empire is spreading, its boundless ambitions yet to be checked. Although world after world has been subsumed under their control, the T’au believe it is only the start of their new unified order, the first steps of a long journey that will end in a better existence for all. In their hearts they know it is their destiny to bring the light of truth to a galaxy drowning in darkness, and none have the right to deny their progress across the stars. If resistance is encountered, negotiations are swiftly and aggressively replaced with a purely military solution.Codex: T’au Empire contains a wealth of background and rules – the definitive book for T’au Empire collectors. Within the 136-page hardback, you’ll find:- A New Empire Dawns: an introduction to the T’au Empire, their attitude toward rapid expansion and the caste system of their society;- The Rise of the T’au: an overview of the incredibly quick evolution of the T’au, and the sudden arrival of the Ethereals;- Art of War: the ancient tactical philosophies and customs still in use by T’au warriors, and their applications to interplanetary warfare, including the arts of Kauyon and Mont’ka:- A Destiny to Rule the Stars: the story of the T’au Empire’s expansion into the wider galaxy, including descriptions of their first contact with the Imperium, and details of the Septs of the First, Second and Third spheres of expansion;- A map of the T’au Empire’s territories at the time of the Fifth sphere of expansion;- The language and culture of the T’au, with a guide to names and their alphabet;- Descriptions of the T’au Empire’s military organisation, including an example expeditionary force, markings for 21 Septs and examples of team, helmet and battlesuit markings;- Example colour schemes for 12 Septs;- A timeline of major events and battles in the T’au Empire’s history;- Background on each unit available to a T’au Empire army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a T’au Empire army primed for games of Warhammer 40,000 is in here:- 38 datasheets providing rules for every T'au Empire unit and miniature;- Army abilities reflecting the T'au Empire’s methods of war on the tabletop;- Arsenal of the Empire: wargear both ranged and close-combat for use by the T'au Empire;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Supremacy Through Unity: rules for Battle-forged armies, including:- 25 unique Stratagems, including 6 specific to the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves- 6 Sept Tenets: special rules for each of the following Septs: T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves;- 6 unique T’au Empire Warlord Traits, along with 6 additional Sept-specific traits – 1 each for T’au, Sa’Cea, Vior’la, Bork’an, Dal’yth, and Farsight Enclaves Septs;- Signature Systems: 12 pieces of bleeding-edge weapon and artefacts, technology available exclusively to the T’au;- 6 unique Tactical Objectives.
$75.00
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CODEX: CHAOS DAEMONS 2018

Beyond the boundaries of space and time, the Chaos Gods observe the galaxy with ancient and malevolent eyes. To these terrible entities, realspace is simply a battlefield, and its inhabitants mere pawns in the grandest game of all – the struggle for ultimate dominion between the Ruinous Powers themselves. Their truest servants, who fight this war in their names, are the daemons created in their own image: creatures of staggering power, horrifying aspect and exceptional cruelty.Codex: Chaos Daemons contains a wealth of background and rules – the definitive book for Chaos Daemons collectors. Within this 144-page hardback, you’ll find:- The Chaos Gods & Their Infernal Legions: descriptions of the warp, the maddening realm that the Chaos Gods call home, and of the major Chaos Gods – Khorne, Slaanesh, Tzeentch and Nurgle – along with their servants, the Chaos Daemons;- Examples of the compositions of daemonic forces for the 4 Chaos Gods – the Scintillating Legions, the Plague Legions, the Blood Legions and the Legions of Excess;- Galactic Corruption: a map showing the impact of the Great Rift, from which the malign energies of the warp pour into realspace, with details of warp storms, Chaos strongholds and daemon worlds;- Chaos Rising: a brief history of major warp-based catastrophes and daemonic incursions – at least, the few that remain on-record…- Background and details on each character and unit available to a Chaos Daemons army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a Chaos Daemons army primed for games of Warhammer 40,000 is in here:- 50 datasheets, providing rules for every Chaos Daemons unit and miniature;- Army abilities reflecting Chaos Daemons’ methods of war on the tabletop;- Daemonic Gifts: wargear both ranged and close-combat for use by Chaos Daemons;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- The Eternal Hordes: rules for Battle-forged armies, including:- 19 unique Stratagems – 7 usable by any Chaos Daemons and 3 each for Khorne, Nurgle, Tzeentch and Slaanesh;- 24 unique Warlord Traits: 6 each for Khorne, Nurgle, Tzeentch and Slaanesh;- Hellforged Artefacts: 15 weapons and artefacts available only to Chaos Daemons;- 21 psychic powers: 6 each for Nurgle, Tzeentch and Slaanesh, along with 3 Dark Hereticus powers for an army fielding Be’lakor;- 6 unique Tactical Objectives.
$75.00
1 in stock

CHAOS: BATTALION

The Chaos Daemons are manifestations of the pure psychic energy that exists within the Warp. They can enter the material world when summoned by Chaos worshippers in battle, or through a breach or overlap of the two dimensions, or by tapping into the abilities of a Psyker. Daemons are difficult to kill with conventional weapons and are constantly harvesting souls. Most dedicate themselves to one of the four Chaos Gods - Khorne, Nurgle, Slaanesh or Tzeentch and fight alongside armies that have been seduced by Chaos. The Daemons are a host of terrifying apparitions, ranging from mighty greater daemons to the rank-and-file lesser daemons to horrifying animalistic beasts. 
$170.00
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CODEX: THOUSAND SONS 2018

Wreathed in warpfire and imbued with boundless empyric energy, the Thousand Sons are the favoured mortal servants of Tzeentch, the Weaver of Destinies. What soul remains in these Heretic Astartes is consumed by a desire to see the Imperium burn. An aura of maddening flux radiates from the psychic core of the Traitor Legion, twisting hope into despair. As their warp presence flares ever brighter, time shifts unnaturally, stretching seconds into seeming eternities and crushing seconds into fleeting moments.The only anchors to reality that remain are the racing heartbeats of the fearful and the incessant pounding of Rubric Marines advancing in perfect unison. Whole swathes of realspace are left burning in the Thousand Sons’ wake, yet each battle is but a single step in a larger plan, a lone ripple in the corrupted stream of fate.Codex: Thousand Sons contains a wealth of background and rules – the definitive book for Thousand Sons collectors. Within this 104-page hardback, you’ll find:- Legion of Tzeentch: the history of the Thousand Sons, from their formation, the harnessing of the flaw that granted psychic mutations, and their near-destruction during the Horus Heresy at the iconic battle against the Space Wolves on their homeworld of Prospero;- The Planet of the Sorcerers: details on this nightmarish world of daemons, from which the Thousand Sons launch their raids, and which has been drawn through the veil by Magnus the Red into the Emperor’s domain;- An overview of the Legion’s organisation, with details of the 9 cults it is divided into;- Hosts of the Psyker Lords: 12 examples of the uniforms, colour schemes and iconography of Thousand Sons sects; - A galactic map featuring key flashpoints and summoning rituals of the Thousand Sons;- The Prism of Warfare: details of the sinister methods of war that these warriors mete out;- A timeline covering major battles and events in their history, from the Horus Heresy to the Great Rift;- Background and details on each character and unit available to a Thousand Sons army;- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get a Thousand Sons army primed for games of Warhammer 40,000 is in here:- 26 datasheets providing rules for every Thousand Sons unit and miniature;- Army abilities reflecting the Thousand Sons’ methods of war on the tabletop;- Points values for all miniatures, weapons and wargear for use in Matched Play games;- Sons of Magnus: rules for Battle-forged armies, including:- 3 Psychic disciplines – Discipline of Change, Dark Hereticus Discipline and Tzeentch Discipline – each featuring 6 psychic powers;- 22 unique Stratagems;- 6 unique Warlord Traits;- Sorcerous Arcana: 13 weapons and artefacts available only to Thousand Sons;- 6 unique Tactical Objectives.
$75.00
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ADEPTUS CUSTODES: CUSTODIAN WARDENS

Custodian Wardens are known amongst their comrades as level-headed and endlessly patient watchmen. Upon accepting the robes that mark their station they swear binding oaths to fight as immovable sentinels, a living fortress of auramite and sinew that no foe will ever breach. Each Warden’s oaths are personal, written by the Custodian himself after a full year’s contemplation in meditation upon the precipitous ledges of the Gallowtower. To break these vows would be worse than death to these warriors, and their determination to uphold them bolsters their already formidable wills to something of truly frightening intensity. This multi-part plastic kit contains the components necessary to assemble a squad of 5 Custodian Wardens. Easily recognised by the ceremonial robes they wear over their auramite armour, they’re typically splendid to behold – as with all Adeptus Custodes, every surface of their armour is absolutely covered in beautiful sculpted details, with gemstones, eagles, lightning bolts and filigree wherever you look. Each is armed with a choice of either guardian spear or castellan axe, with 5 of each supplied in the kit. The helmets, helmet plumes and thigh plates in the kit are interchangeable, allowing your Wardens to be unique. The kit can optionally build a Shield-Captain, who has a choice of 2 bare heads, a unique chest plate, unique shoulder pads and his own set of ceremonial robes – he is armed with the choice of castellan axe and guardian spear, and holds a misericordia. As well as this, 1 model can be assembled as a Vexilus Praetor – along with the standard weapon choices he carries a splendid ornate Vexilla. This kit comes as 78 components, and is supplied with 5 Citadel 40mm Round bases.
$100.00
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ADEPTUS CUSTODES: VERTUS PRAETORS

Squads of Vertus Praetors swoop into battle astride powerful Dawneagle jetbikes. Veteran warriors who have seen conflict on a hundred worlds, these Custodians know the true value of speed: not simply to bring the enemy to bear, but to direct their might precisely where and when it is needed most. Wherever they see their comrades hardest pressed, there the Vertus Praetors strike like golden lightning to bolster them. They scream across the battlefield, rapidly outflanking and encircling the heaviest enemy vehicles – even enemy aircraft are not safe, for by combining their fire Vertus Praetors are able to weave airborne webs of flakk into which hurtling enemy craft slam with terminal results. This multi-part plastic kit contains the components necessary to assemble a squad of 3 Vertus Praetors. Astride their Dawneagle jetbikes, they wear somewhat less bulky armour than the other Adeptus Custodes warriors, in order to maintain lightness – while they are still protected by auramite chest plates, shoulder pads and helmets, they wear woven trousers, boots and robes. The armour that they do wear is covered in finely sculpted sigils of the Emperor, with Imperial eagles, lightning bolts, gemstones and filigree adorning every surface, with the jetbikes they pilot featuring similar details on the aggressively-shaped cowling. The Praetors carry interceptor lances and misericordia, while the Dawneagle jetbikes are armed with a choice of hurricane bolters or salvo launcher – whichever you choose, they’re visible at the front of the vehicle, with the engine and weapon feeds visible in gaps in the cowling. The controls feature a large screen, with plenty of dials and buttons. The kit can also make a Shield-Captain, who is distinguished by his bare head. This kit comes as 111 components, and is supplied with 3 Citadel 75mm Oval stands, with flying stems.
$100.00
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DATACARDS: THOUSAND SONS 2018

Designed to make it easier to keep track of Tactical Objectives, psychic powers and Stratagems in games of Warhammer 40,000, this set of 80 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Thousand Sons gamer. Included: - 22 Stratagems available to any Battle-forged Thousand Sons army as found in Codex: Thousand Sons, along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army;- 19 psychic power cards: 1 Smite, and 18 split over 3 psychic disciplines – Discipline of Change, Dark Hereticus Discipline and Tzeentch Discipline – each featuring 6 psychic powers;- 36 Tactical Objectives, including the 6 specific Objectives from Codex: Thousand Sons.
$30.00
2 in stock