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ORK: BOYZ

Boyz are the rank and file of an Ork army. Orks are tough, determined fighters who fall upon the enemy in great tides of howling violence. Generally armed with the heavy, solid-shot, slugga and brutal, edged choppas, they blow great gouges from the enemy before hacking them apart.  This boxed set contains 11 multi-part plastic Ork Boyz, and includes options for sluggas, choppas, shootas, heavy weapons and stikk bombz.
$50.00
1 in stock
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BLACKSTONE FORTRESS

Warhammer Quest: Blackstone Fortress is an adventure game that puts you in the heart of an unfolding mystery in the 41st Millennium. Working with your friends, you’ll use your wits to battle right to the heart of an ancient citadel, pursuing hidden agendas and attempting to discover its secrets. Using an innovative system of procedural generation, no two adventures will be the same, with new layouts, enemies and more in every play through. Eight heroes are playable in Blackstone Fortress: Janus Draik – Rogue Trader Espern Locarno – Imperial Navigator Taddeus the Purifier – Ministorum Priest Pious Vorne – Missionary Zealot Amallyn Shadowguide – Asuryani Ranger Dahyak Grekh – Kroot Tracker UR-025 – Imperial Robot Rein & Raus – Ratling Twins The enemies of the Imperium are many, and Blackstone Fortress includes several different types to try and thwart the heroe’s attempts to break into the Hidden Vault. The box contains: Obsidius Mallex – A Chaos Space Marine Lord 2 Chaos Space Marines 4 Chaos Beastmen 2 Rogue Psykers 4 Negavolt Cultists 4 Ur-Ghuls 4 Spindle Drones 14 Traitor Guardsmen
$200.00
8+ in stock

ORK: MEK GUNN

Crewed by long-suffering grots, Mek Gunz equipped with a Kustom Mega-kannon have heralded the end for many a hapless foe (and more than a few grots!). Capable of melting a hole through a Space Marine at twenty paces, but its deadly power comes at a grot-scorching price. This multi-part plastic kit makes one of four possible Mek Gunz and has a six-strong grot crew. It can be assembled as a bubblechukka, a smasha gun, a traktor kannon or a kustom mega-kannon.  
$70.00
1 in stock

SPACE MARINE: SCOUTS

Scout squads are the vanguard of a Space Marine army. Infiltrating behind enemy lines they sow disruption and secure vital strongpoints. Only once a Scout has proven his courage and skill at arms in a Chapter's Scout Company is he elevated to the rank of battle brother, and inducted into one of the Chapter's Battle Companies.   This box set contains five multi-part plastic Space Marine Scouts, and includes a host of additional parts enabling you to make: a Sergeant with a variety of weapon and wargear options, four Scouts armed with either bolt pistols and close combat weapons or shotguns. Models are supplied with 25mm round bases.  
$45.00
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DRUKHARI: TALOS

The Talos Pain Engines are seen as the pinnacle of the Haemonculi's art. Creations of mad genius, each one is part organic and part mechanical, festooned with surgical apparatus and horrible-looking weapons of war. Only the sickest minds could have created the bewildering Talos Pain Engine. From hooks to chains, to fat curved and serrated blades, there is an eye-watering array of barbaric implements. Within the armoured, shell-like carapace and scorpion-like aesthetic lurks a muscular beast that has been somehow blended with machine in the most horrific manner. This multi-part plastic kit contains 89 components with which to make one Drukhari Talos Pain Engine or one Cronos Parasite Engine. The box includes all manner of features: chain-flails, ichor injectors, a liquefier gun and many syringes, as well as several variant heads and arms. It is a remarkably macabre addition to any Drukhari collection.
$75.00
1 in stock

DATACARDS: ORKS 2018

Designed to make it easier to keep track of Tactical Objectives and Stratagems in games of Warhammer 40,000, this set of 72 cards – each featuring artwork on the reverse – is an indispensable tool in the arsenal of any Orks gamer. Included:- 26 Stratagems available to any Battle-forged Orks army as found in Codex: Orks (including 7 specific to individual Clans), along with 3 Stratagems – Command Re-roll, Counter-Offensive and Insane Bravery – from the Warhammer 40,000 rules, available to any army- 7 Psychic Powers – 6 from the Power of the Waaagh! Discipline, along with Smite- 36 Tactical Objectives, including the 6 specific Tactical Objectives from Codex: Orks
$30.00
2 in stock

ORKS: MEGATRAKK SCRAPJET

A favourite amongst Speed Freeks and grounded Flyboyz alike, Megatrakk Scrapjets provide rocket-propelled acceleration, impressive firepower and the hilarity of ramming into enemy lines at the helm of what is effectively a gigantic, thrust-driven drill. These vehicles allow former Ork pilots to revel in the dimly-remembered joy of mowing down enemies at point-blank range – a joy which, of course, often caused the Flyboy to crash in the first place. Explosions blossom amidst the enemy as rokkits and missiles collide with their targets, while Grot tail-gunners blaze away with chattering big shootas – the array of weaponry welded, bolted, riveted and lashed onto a Megatrakk Scrapjet is fearsome.This multipart plastic kit contains the components necessary to assemble a Megatrakk Scrapjet. Built around the fuselage of a downed Ork aircraft, the Scrapjet is pretty much a metal tube covered in things that make enemies die – a front-mounted rokkit kannon (with belt-fed rokkits!), missiles which can be modelled mid-launch, a drill attached to the front turbine with accompanying spiked rams, a twin big shoota at the front and another twin big shoota crewed by a Grot rear gunner. While the wings have been broken off in whatever terrible accident grounded the Scrapjet, it’s still covered in fins and ailerons – after all, they look cool, and that’s what being a Flyboy is all about! The pilot himself is decked out in a flight jacket, goggles and a long scarf billowing out behind him, seated in a cockpit full of instruments (which he is, of course, ignoring). The Scrapjet is propelled by a huge jet exhaust at the back, which pushes the vehicle along via the tracked wheels attached to the rear.This kit comes as 65 components and is supplied with a Citadel 150mm Oval base.
$75.00
1 in stock

ORKS: BOOMDAKKA SNAZZWAGON

The roar of overcharged engines and the crackle of flames herald the arrival of the Boomdakka Snazzwagons. Lightly built speedsters based around looted vehicle frames, Snazzwagons are clad in hastily welded scrap armour. Their drivers go hell for leather, as they know that a single artillery shell is likely to blow their ride to smithereens. Of course, the enemy has to hit them first, and as the Snazzwagons fishtail and skid madly through hails of incoming fire, it quickly becomes apparent that this is no mean feat! Gangs of howling Burna Boyz cling on, flinging burna bottles – the resulting inferno is as dangerous to the Orks as it is their foes, but the crew is too busy having fun to worry about paltry concerns like getting cremated in a firestorm…This multipart plastic kit contains the components necessary to assemble a Boomdakka Snazzwagon. Designed for pure speed, it eschews the usual Orky technique of nailing every single bit of metal in the area to a vehicle – you have the option of assembling it without even the roof, exposing the roll cage. Attached to the frame is a network of exhausts and intakes that feed the enormous, powerful engine mounted in the front. As well as this engine, the front of the Snazzwagon features a massive dozer blade, with a masked Grot tightly strapped on – as if that weren’t enough manic detail, there’s a mek speshul mounted to the left side of the main air intake. The driver is leaning out of the right-hand side, leering ahead with a burna bottle ready to go, while riding shotgun is another Grot, this one waving a blasta. A bellowing Burna Boy balances on the back, burna bottle in one hand and the trigger of a big shoota in the other.This kit comes as 65 components and is supplied with a Citadel 170mm Oval base.
$75.00
1 in stock

ORKS: DEFFKILLA WARTRIKE

Fast-moving fighting platforms, Deffkilla Wartrikes make little concession to armoured protection for their riders. Scythe-wheeled, with an enormous rokkit engine afterburner on the back, these trikes not only move at a frankly vulgar pace but also pack enough firepower to make them extra killy. There’s no escaping the crew of a Deffkilla Wartrike – while Speedboss and driver alike are completely exposed to enemy fire, they’re quite happy to prove how tough they are by simply ploughing headlong into the biggest enemy formation they can find. Who wants to be seen cowering behind armour when there’s a fight to be had?This multipart plastic kit contains the components necessary to assemble a Deffkilla Wartrike. Crewed by 2 enormous Orks – a driver and Speedboss – it sits low and long, its massive engine housed between the serrated rear wheels for maximum torque (and maximum flame-belching). Both driver and Speedboss are staring intently to their left, targeting an unfortunate enemy with their gaze – the driver wields a twin boomstikk that’s longer than his arm, and the Speedboss is waving a grappling hook-equipped snagga klaw. At the rear, a fuel-mixa Grot stands ready to add whatever dangerous chemicals he can to the tank with the air intakes on either side designed to resemble an Orkish maw.This kit comes as 78 components and is supplied with a Citadel 150mm Oval base.
$75.00
1 in stock

ORK: RUKKATRUKK SQUIGBUGGY

Often seen muscling their way through their fellow Speed Freeks as they roar toward the front lines, Rukkatrukk Squigbuggies employ living close-range artillery to wreak havoc amongst the enemy ranks. They launch a variety of squiggly beasts at the hapless foe: bitey squigs, which latch on to the first thing they hit and don’t stop chewing until they are bludgeoned to death; bile squigs which squirt, spray or vomit a variety of hilariously harmful fluids in every direction; and boom squigs that explode violently at the first sign of provocation, ostensibly to ‘warn off predators’. These are hurled out via squig launchas, which are tossed about between crew members in order to quickly deliver the perfect squig – the squealing, thrashing and booming audible over the Squigbuggy’s throaty roar.This multipart plastic kit contains the components necessary to assemble a Rukkatrukk Squigbuggy. Notably rugged in construction for an Ork vehicle – while still bearing the ramshackle hallmarks of a machine built by Meks with more hammers than sense – the Squigbuggy is a flatbed truck with a long, wide wheelbase, which allows it to zoom over rough terrain mostly without flipping over disastrously. The flatbed itself contains a squig pen overflowing with all manner of bitey, bile and boom squigs, overseen by a grot (who, honestly, is having a pretty hard time keeping the squigs under control). A large Ork balances precariously by the pen, stuffing a squig into the heavy squig launcher he’s wrestling into position. Below the flatbed are 2 fuel tanks – not especially well protected from impact – and a set of saw blades either side, perfect for shredding tyres and enemies. In the cockpit, which is effectively just a few bits of scaffold over a steering wheel, sit the driver and another crew member. Both are covered in the bite marks, scratches and scars that come with a career in squig-wrangling, with the Ork riding shotgun leaning hard on the firing mechanism of his squig launcha. At the front, the Squigbuggy features a huge toothed maw in lieu of a grill – this is rounded off nicely by a spiky ram. This kit comes as 61 components and is supplied with a Citadel 150mm Oval base.
$75.00
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ORKS: MEKBOY WORKSHOP

All Mekboyz can perform battlefield repairs using no more than a weighty wrench-hammer, a sack of nails and a healthy dose of gumption, but most do their best work in the comfortably anarchic surrounds of their own workshop. Meks are more than capable of cobbling together a workspace from whatever is lying about, with rudimentary workshops springing up from battlefield wreckage even while the bullets are still flying. Greenskin vehicles roar toward such teetering structures, their crews throwing sacks of teef at the resident Mek – he and his crew get to work immediately, sending the Ork customers on their way with snazzier guns, souped-up engines and extra armour plates.This multipart plastic kit contains the components necessary to assemble a Mekboy Workshop. Constructed from metal beams which the industrious Mekboy has salvaged from the clamour of battle around him, the Workshop features a large workbench covered in the gubbinz of his craft – a wall-mounted toolset, an enormous drill, a box of spanners and a vice – and a ton of spare parts. A kustom force field generator, bits of steering wheel, buzzsaw blades; it might look like a random assortment, but the Mekboy who owns it knows exactly where each piece he needs is. A reinforced beam is attached to this workspace at a right angle – a large engine block is hanging from a length of chain, ready for repair or installation, with a large grabbin’ klaw which can be modelled facing in any direction you like. Included are 3 barricades and 3 piles of scrap, which can be placed around the Workshop in any way you like, and the whole kit is compatible with the STC Ryza-pattern Ruins set – build your own kustom sprawling mess!This kit is supplied as 36 components.
$70.00
1 in stock

ORKS: DICE

This is a set of 20 6-sided 16mm dice, which are rust-coloured to represent the crude nature of the Orks. Designed with square edges – which are chipped and dinged in an appropriately Ork-like manner – with the pips perfectly flush with the surfaces, each features an Ork skull in place of the 1 and an Ork glyph in the place of the 6. All of the markings on the dice are black, contrasting nicely with the rusty colour.
$35.00
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ADEPTUS MECHANICUS: IRONSTRIDER

With a distinctive two-legged walking tank-shape, the artillery platform known as the Ironstrider Balistarius is a fearsome sight indeed. Gyroscopically balanced, with downlinks providing them with the sum knowledge of their enemies, the deadly accuracy of the Ironstrider Ballistarius would be the stuff of legend, were any survivors ever left to recall it.   As a mobile artillery weapons platform, the Ironstrider Ballistarius can be fitted with one of two armament options: a twin-linked cognis autocannon or a twin-linked cognis lascannon. The split-toed legs can be posed in two different configurations, with suspensors that can be modelled at differing angles, and the entire surface of the machine crawls with sensors, data collection modules and antennae. The gunner has four head options; three hooded and one rebreather.   This multi-part, 80-component plastic kit contains all the parts necessary to build either one Ironstrider Ballistarius or a Sydonian Dragoon, and features a small transfer sheet and a 105x70mm oval base.
$90.00
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SPEED FREAKS

Engines rev, power cells whine, saw blades spin and loading mechanisms snap chunky shells into deadly experimental weapons. Meks make last-minute adjustments with hammers and wrenches. Da Speedwaaagh! is on!Speed Freeks is a game for 2 or more players. Each player commands a Speedmob of Ork wagons and warbikes in high-speed adrenaline-fuelled combat. You’ll need to kustomise your vehicles and pull off daring manoeuvres to win, but that isn’t easy when your team consists of velocity-addicted greenskin maniacs. Players take turns picking models to move, shoot and attack up close, aiming to destroy their rival racers and become the greatest Speedmob in the galaxy!Contained in da box:RulesA 24-page core rules manual describes in anarchic detail everything you need to know in order to get a good rumble going:- Start Yer Enginz!: a description of the scrap-strewn wastelands of Vigilus – the perfect breeding ground for a Speedwaaagh! and the setting for your games. Ork adrenaline junkies (i.e. all of them…) come from far and wide to cobble together the very best wagons they can, in the hope of catching up with Wazdakka Gutsmek – the fastest Ork of all time;- General Rulez: a quick overview of basic items to use and an easy to follow glossary;- The Game Round: explanations of the 4 basic Phases of the game – Kunnin’ Phase, Speedin’ Phase, Shootin’ Phase and Fightin’ Phase – including rules on movement, resolving attacks, ramming, drifting, using gubbinz and going as fast as Orkishly possible;- Rukks: 4 scenarios to play out, mostly involving smashing into each other really, really fast, with a little advice on creating your own;- Additional Rules: some optional rules which, while not necessary to playing Speed Freeks, can be used to add extra depth. This includes rules for specific Clans, as well as guidance on paying local Mekboyz to add more and more gubbinz to your vehicle;- Campaignz: a guide to playing campaigns, surprisingly enough – narrative, ladder and linear campaigns are covered, with tips on running your own racing championships;- Da Showroom: a selection of beautifully painted Citadel miniatures, showing you just how killy and fast your own Ork contraptions can look.MiniaturesSpeed Freeks includes 8 multi-part plastic vehicle miniatures, along with a set of barricades used in-game:- A Kustom Boosta-Blasta: rather resembling the sort of overpowered beach buggy you might have found on ancient Terra in times long past, this vehicle is built for pure speed with a minimal rollcage, spiked tyres and a frankly ostentatious engine block/exhaust assembly. The hulking brute of a driver barely fits into the cockpit, his many Cybork augmentations squishing him into his seat – not a problem for his accompanying Grot, who hangs out of the passenger side gleefully. Another Ork mans the enormous rivet kannon attached to the roof, with the whole ensemble topped off nicely by a ton of spikes and horns. Includes a Citadel 150mm Oval base;- A Shokkjump Dragsta: low to the ground and surprisingly aerodynamic (at least for an Ork vehicle), the Shokkjump Dragsta is a remarkable feat of engineering. Wide, slick tyres, spiky spoilers and a HUGE air intake give it a pleasingly serious air, which is offset rather by the Ork icons, rivets and grinding blades at the front. A Grot rides shotgun – well, shokk gun; this fearsome weapon is mounted to the side. The exposed engine assembly at the rear uses similar technology, ripping open reality to transport the Dragsta to new places immediately (which surely cannot go wrong, right?) Includes a Citadel 150mm Oval base;- 6 Warbikers: a touch more ramshackle than the other vehicles, these Warbikes are little more than massive engines lashed to bit of scaffold and spikes, finished by bits of rusted metal and animal skulls. Included are options for building 2 of the Warbikers as Ork Nobs, with a host of axes, clubs and stikkbombs with which to kit them out;- A set of barricades: this comprises 3 barriers and 3 piles of detritus used to mark the courses around which the Orks zoom. Chunks of scrap, wreckage, tyres – pretty much anything not nailed down is used by Orks to make their races exciting!GubbinzAll the extras, accessories and bits you need to play games are here:- 12 datacards, providing the rules and stats for vehicles;- 48 damage cards, drawn when a vehicle is smashed about in combat;- 24 Kustom Job cards, describing upgrades models can gain;- 4 folded card double-sided gameboards, which can be set up in a variety of configurations;- 2 Speed Freeks dashboards and screens, used to keep your dice allocation secret from your opponent;- 2 sheets of tokens, fire arc markers and movement templates;- A plastic range ruler;- 20 special 6-sided Speed Freeks dice (10 red, 10 yellow);- 1 8-sided dice – this is used to (hopefully) pass your drivin’ test, amongst other things...
$250.00
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CODEX: ORKS 2018

Amid constant, seething tides of war and bloodshed, burgeoning greenskin empires rise and fall. Numerous beyond belief and driven always to fight and conquer, the Orks threaten to overwhelm every single galactic empire, stronghold and race. While their thirst for battle has always proved their downfall, causing brutal infighting that keeps them from crushing all opposition, occasionally a great leader rises who is capable of unifying the squabbling tribes, and soon a Waaagh! is underway – partially a migration, partially a holy war. When the Orks are on the rampage, the galaxy trembles – and in these dark times, more Waaaghs! are rising than ever before.Codex: Orks contains a wealth of background and rules – the definitive book for Orks collectors. Within this 136-page hardback, you’ll find:- The Barbarous Hordes: the history, motivations and beliefs of the Orks – a race that has avoided the angst-ridden trappings of other, more philosophical creatures by simply drawing contentment from hitting everything.- The Green Menace: an overview of Ork society and ecology, theories on exactly how their numbers increase so quickly and details of their hangers-on – the Gretchin and Snotlings who perform menial tasks in exchange for protection.- Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka, this section demonstrates the Ork way of life.- The Ork Gods: Gork (brutal but kunnin’) and Mork (kunnin’ but brutal), gods honoured by destruction, and evoked by huge armoured war-suits designed to smash stuff up.- Details of Ork tribes and clans, with descriptions, background and heraldry for the following: Goffs, Evil Sunz, Blood Axes, Deathskulls, Bad Moons, Snakebites, and Freebooterz.- A selection of Ork glyphs – a list of pictorials and their meanings to help you kustomise your own Ork collection.- Gathering the Waaagh!: war on an apocalyptic scale, Waaaghs! can swallow entire civilisations whole, gathering strength and size with every shot fired and every punch thrown. This section explains how they spontaneously erupt around particularly strong leaders.- A galactic map showing the drastic greenskin expansion, with enormous Waaaghs! picked out in an appropriately green hue.- A timeline of major events and battle in Ork history.- Background on each unit available to an Ork army.- A showcase of beautifully painted Citadel miniatures, with example armies featuring everything from individual images of models to battle scenes on terrain.RulesEverything you need to get an Ork army primed for games of Warhammer 40,000 is in here:- 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000- Gunz and Gubbinz: profiles for all weapons and wargear of the Orks, be they ranged or close combat- Points values for all miniatures, weapons and wargear for use in matched play games- Ways of the Warbands – rules for Battle-forged armies, including:- Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz- Army abilities that reflect the methods of war of the Orks on the tabletop- 26 unique Stratagems- 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section- Shiny Gubbinz: 13 unique weapons and artefacts available only to Orks;- Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword- 6 Tactical Objectives unique to Orks
$75.00
3 in stock

WAKE THE DEAD

The proud Aeldari of Saim-Hann once sought to assist Humanity in the defence of Vigilus – a world beset on all sides by unceasing, brutal conflict – but an act of xenophobic slaughter by soldiers of the Imperium has turned ally to foe, and the warriors of the Wild Host have sworn a blood oath to exact vengeance. No-one can prevent them – no-one except, perhaps, the Ultramarines. These superhuman, gene-forged warriors are Humanity’s greatest champions, peerless masters of strategy who have defended the Imperium for millennia. With bolt and blade they assert the sovereignty of Vigilus.Wake the Dead is a great-value boxed set containing 2 armies split across the forces of the Ultramarines – the iconic Space Marines Chapter who have defended Humanity for thousands of years – and the Wild Host of Saim-Hann, hot-blooded, daredevil warriors whose skill cannot be understated. You can use these miniatures to act out the scenarios described in the Wake the Dead book – 4 connected missions that recreate the violence on Vigilus – and use them to expand your games of Warhammer 40,000, with rules included for the Primaris Lieutenant and Craftworlds Spiritseer exclusive to this set! Included in the box:Wake the DeadA 40-page softback book containing:- War Zone Vigilus: a brief history of this embattled world – a vital supplier of materiel for the Imperium – and the events leading to the bitter clashes that dominate the surface;- Space Marines: an introduction to the greatest warriors of the Imperium of Mankind, and the Ultramarines Chapter which embodies their ideals more than any other;- Craftworlds: a primer on the Asuryani of the Craftworlds, a race desperately fighting to preserve its culture and punish its foes;- Blood Vendetta: an overview of the intentions and purpose behind the Asuryani of Saim-Hann’s focus on Vigilus, the lengths to which they will go to carry out their mission and the manner in which the defenders of this world will deal with this incursion;- Detailed background information on each unit included in the box;- A miniatures showcase featuring a beautifully painted examples of the miniatures in Wake the Dead.Rules- 8 datasheets providing rules for each of the included miniatures;- 4 Echoes of War missions, which can be linked together to form a small campaign echoing the narrative of Wake the Dead;- Runes of Battle: 6 psychic powers for use by the Spiritseer;- Points values for every included miniature, for use in Matched Play.MiniaturesUltramarines- 5 Intercessors: these can be armed with 3 different variant bolt rifles, with options for a Sergeant, 1 Intercessor holding a combat knife and 1 holding a bolt pistol. 18 heads, 6 pistol holsters, 5 ammunition and grenade pouches, 3 combat knife scabbards, 2 single grenade pouches and 2 bolt pistol ammunition pouches are included, meaning a huge variety of customisation and spares;- 5 Reivers: these include a host of weapon options, with 5 heavy bolt pistols, 6 bolt carbines and 7 combat knives are included, with the loadout options being carbine, pistol and carbine or pistol and combat knife.Each model can also feature grav-chutes – 10 fins are included, 5 for each side of the Reivers’ backpacks. They have plenty of helmet options, too – 10 helmets featuring their unique skull design, 10 with the top removed and the lower half remaining and 4 Sergeant-specific bare heads;- 3 Inceptors: armed with either 2 plasma exterminators each or 2 assault bolters each, these models include 5 different helmets and 4 purity seals – 1 of these is doubled, to denote a Sergeant;- A Primaris Lieutenant: armed with a power sword and bolt pistol, he clutches a rosary, has a helm featuring a laurel wreath and iron halo emblems on his chest and forearms.Aeldari- A 10-man Guardian Squad: this is made up of 8 Guardians armed with shuriken catapults, and a weapons platform with 2 crew – the platform can be built with either a bright lance, a missile launcher, a scatter laser, a starcannon or shuriken cannon;- 5 Wraithguard: these are armed with a choice of wraith cannon, D-scythe, swords and axes;- A Wave Serpent: a troop-carrying vehicle armed with a choice of twin bright lance, twin star cannon, twin missile launcher, twin shuriken cannon and a twin scatter laser turret- A Spiritseer: wielding a Aeldari blade and witch staff, with a shuriken pistol holstered at his back, the Spiritseer is posed with his foot atop a piece of ruined architecture.ExtrasAlso included are 2 transfer sheets – 1 Aeldari and 1 Ultramarines Infantry – and a fold-out Warhammer 40,000 Core Rules sheet.
$250.00
1 in stock

IMPERIAL KNIGHTS: KNIGHT PRECEPTOR

The Knight Preceptor is a Questoris-class close-ranged powerhouse. Its design is intended to exemplify the core tenets of the Code Chivalric in battle: close with the enemy in honourable range, engage them with sufficient force to show respect for their fortitude, and kill them quickly and cleanly in the Emperor’s name. To this end, they are armed with a reaper chainsword or thunderstrike gauntlet and the rare and terrifying las-impulsor. Canis Rex is a notable Knight Preceptor, who escaped the tortures of the Iron Warriors and has punished the scions of chaos with vehemence and fury ever since.This multi-part plastic kit contains the components necessary to build a Knight Preceptor. This is a serious bit of kit – it contains an entire Imperial Knight Warden kit, along with an extra 37 components which upgrade the basic Knight into the Preceptor – and, optionally, the specific named Preceptor Canis Rex. These components can be broken down as follows:- A frame of Imperial Knight carapace components,including the carapace itself, engine block assembly, shoulder pads, shoulder joints, 2 sets of carapace heraldry and a heavy stubber;- A frame of Imperial Knight leg components, including the leg and feet assemblies, greaves, waist assembly, chestplates, 2 faceplates, a pennant, tilting plate and armour plates for the knees and groin;- A frame of Imperial Knight weapons, including a thermal cannon, rapid-fire battlecannon, heavy stubber, 2 alternate faceplates, and torso assembly;- An Imperial Knight Warden frame, including a thunderstrike gauntlet, avenger gatling cannon, carapace mounted twin icarus autocannon, carapace mounted missile launcher with the choice of either ironstorm, shieldbreaker, or stormspear missile pods, meltagun, 3 alternate faceplates, and tilting plate.Using those frames to build the basic Imperial Knight structure with either a reaper chainsword or thunderstrike gauntlet, the following is used to complete the Knight Preceptor:- A frame of Knight Preceptor components, including the las-impulsor assembly, a unique faceplate, a multi-laser which mounts just beneath the left-front of the carapace, an alternate piece of heraldry for the carapace, 6 wolf head gargoyles, a knee pad with sculpted sword and chain, a cockpit assembly – this fits within the carapace, and can be modelled open to show the throne and control panels along with, if you choose, the seated pilot; a pilot on foot, carrying a power pack; and a unique tilting plate and pennant specific to the named Knight Canis Rex.This kit can be built as either a Knight Preceptor, Canis Rex, Errant, Paladin, Warden, Gallant or Crusader – the weapons are interchangeable and can be used as spares for any other Knight kits you might have.The Knight Preceptor is supplied as 250 components, and includes a Citadel 170mm Oval base, a Citadel 25mm Round base for the pilot on foot, and a transfer sheet featuring heraldry for Imperial Knights and heraldry specific to Canis Rex.
$190.00
2 in stock

TAU EMPIRE: PATHFINDER TEAM

Light reconnaissance units, Pathfinder Teams are the eyes and ears of their Commander in a way no drone can yet emulate. A Pathfinder’s foremost role is not to engage the enemy, but instead to operate ahead of their comrades, close to their foe, to accurately scout the enemy.   There are 10 Pathfinders in this kit, and they can be built in a variety of ways – there are different leg options, for kneeling, crouching or standing, as well as different head options. They sport lighter recon armour, which covers their torso, shoulders, knees and elbows, and they wear the similar long, elegant helmets to Fire Warriors. They can carry a selection of weapons including pulse carbines, rail rifle, and ion rifles. The kit includes an enormous Recon Drone, which can be mounted on a Devilfish tank (not included), and which comes armed with a burst cannon. The box set also features a Pulse Accelerator Drone, with a four-pronged device underneath the circular disc, and the Grav-inhibitor Drone that features an orb underneath.   This multi-part plastic kit contains 137 components with which to make 10 Tau Pathfinders, a Pulse Accelerator Drone, a Grav-inhibitor Drone and a Recon Drone.   These kits comes supplied unpainted and require assembly - we recommend using Citadel Plastic Glue and Citadel Paints.
$50.00
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