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TIMELINE: EVENTS

JFK’s assassination, The Salem Witch Trials, the last Crusade... Do you know in which order these events unfolded in history? If not, now’s your chance in -Timeline Events. Each card has a different event on it, and on the opposite side of the card is the date in history that it occurred. Players start with one randomly drawn card in the middle of the table to form the timeline, and on your turn, you place a card before or after it – depending on when you think this event took place. Leave the card in place if you are correct or discard it and draw a new one if you’re wrong. The first player to get rid of all their cards wins!
$20.00
1 in stock

TIMELINE: INVENTIONS NEW EDITION

Was the light bulb invented before or after glasses? In Timeline Inventions, you can learn the answer to this question and many more, all while having fun! Each card has a different invention, and on the opposite side of the card is the date it was invented. Players start with one randomly drawn card in the middle of the table to form the timeline, and on your turn, you place a card before it or after it – depending on when you think it was invented. If placed correctly on the timeline, the card remains. Otherwise, the card is discarded, and a new one must be drawn to replace it. The first player to get rid of their cards wins!
$20.00
1 in stock

CAPTAIN SONAR: UPGRADE ONE

Captain Sonar: Upgrade One Expansion is the first expansion for the innovative and hit board game Captain Sonar. In Captain Sonar, up to eight players take on roles manning a submarine in a fierce battle against rival players. This new expansion adds new elements to your games, including five new scenarios, two brand new weapons, and different ways to play the Captain and Radio Operator roles. Together, these make your games of Captain Sonar even more compelling and exciting thanever before.
$50.00
1 in stock

HUNT FOR THE RING

The Hunt for the Ring is a game of hidden movement, deduction and adventure, faithfully recreating the initial chapters of THE LORD OF THE RINGS. The game is a battle of wits and takes you upon a new journey across Middle–earth. One player must bring Frodo Baggins — the Ringbearer — and his hobbit friends from their home in the Shire to the sanctuary of Rivendell, where the fate of the One Ring will be decided. Using secrecy and the help of powerful allies, the Ringbearer must escape the chase of the Nazgûl, the terrible Ringwraiths, controlled by up to four other players. The Ringwraith players work together to find Frodo and recover the Ring for their Dark Lord, while the Ringbearer secretly tracks his path first from Hobbiton to Bree, then from Bree to Rivendell, on a double–sided game board. Created by the design team of the best–selling War of the Ring™ together with Gabriele Mari (designer of Letters from Whitechapel, Mister X, Garibaldi), Hunt for the Ring features amazing cover and character art by John Howe, seven highly–detail miniatures sculpted by Bob Naismith, and a beautiful game board by Francesco Mattioli.
$95.00
1 in stock

HUNT FOR THE RING

The Hunt for the Ring is a game of hidden movement, deduction and adventure, faithfully recreating the initial chapters of THE LORD OF THE RINGS. The game is a battle of wits and takes you upon a new journey across Middle–earth. One player must bring Frodo Baggins — the Ringbearer — and his hobbit friends from their home in the Shire to the sanctuary of Rivendell, where the fate of the One Ring will be decided. Using secrecy and the help of powerful allies, the Ringbearer must escape the chase of the Nazgûl, the terrible Ringwraiths, controlled by up to four other players. The Ringwraith players work together to find Frodo and recover the Ring for their Dark Lord, while the Ringbearer secretly tracks his path first from Hobbiton to Bree, then from Bree to Rivendell, on a double–sided game board. Created by the design team of the best–selling War of the Ring™ together with Gabriele Mari (designer of Letters from Whitechapel, Mister X, Garibaldi), Hunt for the Ring features amazing cover and character art by John Howe, seven highly–detail miniatures sculpted by Bob Naismith, and a beautiful game board by Francesco Mattioli.
$95.00
0 in stock
Out of stock - Enquire

INDIAN SUMMER

Before winter makes its appearance, a particularly warm fall bathes the forest in a golden shimmer. During the Indian Summer, New England blossoms one last time. Treetops are ablaze with countless colors — a living rainbow, from green to orange to red. Slowly the first leaves are starting to fall. Meanwhile, our steps and the diligent squirrels rustle the colorful foliage. On our walks through the woods, we discover all kinds of little treasures; we collect berries, nuts, mushrooms and feathers. We pause for a moment to watch the shy inhabitants of the forest before we set off towards home once again. There, a good book and a hot tea are already awaiting. Indian Summer is the second part of Uwe Rosenberg's puzzle trilogy following 2016's Cottage Garden, and this game is firmly geared towards experienced players. At the heart of the game are puzzle tiles with holes that are placed on individual forest boards to cover up treasures. When players get their hands on these, they gain more options and an edge over their opponents. All that counts in the end is to be the first to cover your forest floor completely with leaves.
$85.00
1 in stock

THE CAPTAIN IS DEAD: LOCKDOWN

Lockdown is a new episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game. Lockdown first appeared as "Episode 3" of the game when released by The Game Crafter, while Alderac Entertainment Group will release this expansion as "Episode 2".
$95.00
1 in stock

MYSTIC VALE: CONCLAVE

Mystic Vale: Conclave provides the ideal storage solution designed to hold all of the previous releases, with room to spare for future expansions! The new Equinox mechanic allows players to greatly speed up gameplay and can even scale up to 6–player games with the two additional starter decks provided. The new conclaves grant players the option to customize the starting decks of advancements and vales, creating a new play experience each game. Unique totem cards imbue players with awesome abilities they can use each turn, to truly feel the power of Gaia’s blessing. Spirit counters provide a way for players to track their spirit symbols during their turn.
$95.00
1 in stock

ONIRIM

Onirim is a solo/cooperative card game: you must work against the game, and find the oneiric doors before you run out of cards. Will you wander in each room, hoping to find the door that will take further, or will you let chance sort things out and trust in your luck? In both cases, you will have to deal with the slithering nightmares that haunt the hallways of the labyrinth. This new version of Onirim includes a total of seven expansions and one appendix. 1-2 players Ages 10 to adult 15 minutes playing time
$45.00
1 in stock

BANG: THE DUEL

BANG! The Duel is a two-player version of BANG! in which each player chooses a certain number of characters from a personal deck, with one deck containing lawful individuals and the other one outlaws; the more characters you choose, the longer the game. Each player starts with two characters in play, with one being in front of the other.  Each player also has an individual deck of action cards, with the lawful player specializing in drawing cards and the outlaw player specializing in tricks. Players take turns playing cards, trying to take out the opponent's characters. As you do, new characters come into play, and whoever eliminates all of their opponent's characters first wins.
$45.00
1 in stock

CATAN: FAMILY EDITION

This New edition of the Settlers of Catan Board Game features a six piece reversible board allowing for more replay value than the previous Gallery Edition. Get together with friends or family. Learn to play in about 15 minutes. Then enjoy countless hours of fast-paced fun!
$60.00
2 in stock

CATAN: FAMILY EDITION

This New edition of the Settlers of Catan Board Game features a six piece reversible board allowing for more replay value than the previous Gallery Edition. Get together with friends or family. Learn to play in about 15 minutes. Then enjoy countless hours of fast-paced fun!
$60.00
0 in stock
Out of stock - Enquire

ULTIMATE WEREWOLF LEGACY

In Ultimate Werewolf, players are given secret roles and asked to find whom among them are werewolves. Meanwhile the players who are werewolves are trying to get rid of everyone else in the village before they are discovered. With a variety of special-powered roles thrown in, games require players to be alert and to deduce the actions of all of the other players in order to survive and win. Ultimate Werewolf Legacy raises the tension and increases the impact of decisions made by the players, as everything that happens will impact future games. Players are each given a public Family Card in addition to their secret role card, and will team up with the other members of their family to work together…unless one or more of their family members is secretly working against them. Players can earn special abilities that carry over between games as well. The Legacy aspect of the game isn’t limited to player evolution, however, as the village itself will change over time base on both the decisions of the players and the outcomes of each game session. There are multiple paths that the game may take, and as a result the experience you have playing through the entire game will be different than someone else who is playing with another set of people. This also allows players to play through the campaign multiple times, with a different set of roles, rules, and environments each time. At the center of Ultimate Werewolf Legacyis the oversized, 80+ page Diary, which walks the game moderator through every session. The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time. For players who have already played through the campaign, they can purchase a Replay pack, which includes a fresh diary and an additional set of Family cards, allowing them to play through the entire campaign again. Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Mountains of Madness).
$110.00
1 in stock

BEFORE THERE WERE STARS

Since ancient times, the twinkling of the heavens inspired people across the globe to create stories that answered the most important of questions: "Who are we… and how did it all begin?" Open this box, and join the storytellers of old. Before There Were Stars... is a storytelling game in which each player tells the mythic creation story of "their people". Inspired by constellation cards, players craft tales about the creation of the world, the origins of civilization, the rise of a great hero, and the end of days. This "feel-good" game lets you appreciate the boundless imagination in all of us and awards points for the best story moments — allowing everyone to shine regardless of their skill as a storyteller. Playing this game is a breath of fresh air that never repeats itself, except in the fun and warmth of emotion it brings to your table.
$75.00
2 in stock

RISE OF TRIBES

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer. In Rise of Tribes, players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.
$105.00
2 in stock

UNSTABLE UNICORNS: DRAGON EXPANSION

This expansion adds dragon-themed Upgrade, Downgrade, and Magic cards, along with all-new Unicorns to battle. Who will rule the skies over your Stable? Includes: 27 Fire-breathing Cards **Cards should not actually breathe fire. If you see flames, something has gone horribly wrong.
$32.00
1 in stock

BRASS: LANCASHIRE

Brass is widely regarded as one of the deepest, most replayable economic games ever designed. An economic strategy game that tells the story of competing cotton entrepreneurs in Lancashire during the industrial revolution. You must develop, build, and establish your industries and network so that you can capitalize demand for iron, coal and cotton. 2-4 players2-3 hours playing timeAges 12 to adult
$110.00
1 in stock

SHIFTING REALMS

Shifting Realms is a game of colliding realms. Five are included — Elf realm, Dwarf realm, Orc realm, Goblin Pirate realm and Priest realm — each unique in board layout, structures, story cards, tasks, and end conditions. To set up the game, three realms are selected at random, then players take turns until two out of the three realms' end conditions are met, at which point the game ends. During the game, players send out scouts to collect resources, recruit soldiers to protect their scouts, build structures to gain powers, and earn victory points. Story cards and individual tasks add intrigue and complexity to game play. 2-4 playersAges 10 to adult60 minutes playing time
$140.00
1 in stock