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CRYSTAL CLANS

Choose your Clan, prepare for battle, and fight for control of powerful crystals in crystal clans! in crystal clans, players go to battle with unique armies, seeking to outmaneuver their opponents and lead their Squad to victory.   Six clans stand ready to battle for dominance, including the adaptable water Clan, the peaceful flower Clan, the relentless skull Clan, the innumerable blood Clan, the wise meteor Clan, and the unyielding stone Clan. It will take all your cunning to fulfill your Destiny and seize control of the crystals in crystal clans!.   2-players Ages 10 to adult 30-60 minutes playing time
$75.00
1 in stock

KINGSBURG: 2ND EDITION

The realm of Kingsburg is under attack! Monstrous invaders are gathering at the borders, aiming to invade and plunder the realm! Your king has chosen you to take charge of a province on the border; you will manage your province and help defend the realm. To accomplish this, you must influence the King's advisors and the Royal Family to obtain gold, wood, stones, and soldiers to expand and defend your lands. But you are not the only governor seeking the aid of the advisers! The other players also seek to collect the best resources for their own territories.   King Tritus is waiting for you. Will you be able to be the most influent and powerful governor of the realm?   Kingsburg (Second Edition) includes six expansion modules for use with the base game..       Designed by Andrea Chiarvesio and Luca Iennaco, Kingsburg is a briskly paced game for 2-5 players.  
$120.00
2 in stock

RICK AND MORTY: ANATOMY PARK

Based on the hilarious "Anatomy Park" episode, each player in Rick and Morty: Anatomy Park attempts to construct the world's greatest theme park inside of a homeless guy named Reuben. Players build while battling both monstrous diseases and fellow park-builders with creative differences concerning how the park should be laid out. The object of the game is to score points by placing your park tiles into the best spots within the body. Move your character pawn around the park to scout out the best locations and stay away from (or shoot) the monster diseases that will pop up and cause chaos. Whoever has the most victory points wins and is the master builder of Anatomy Park!   2-4 players Ages 18 to adult 30-60 minutes playing time  
$60.00
2 in stock

RICK AND MORTY: DECK BUILDING GAME

Based on the episode "Close Rick-Counters of the Rick Kind," in Rick and Morty: Close Rick-Counters of the Rick Kind Deck-Building Game players play as and against different versions of Rick by building a better deck than their opponents. The deck-building game is built on Cryptozoic's Cerberus Engine as various versions of Rick serve as both players' oversized Hero cards and the Villainous Council of Ricks. Each player's deck starts with the following cards: seven Genius Waves cards that give you Power, one Beth, one Jerry, and one Summer. The Beth, Jerry, and Summer cards do nothing, but can activate other cards. The "Kick" stack in other Cerberus games is now the Portal Gun stack. The Portal Gun activates the Portal deck, which transports a player's hero to a random location from the episode or other popular places from the series. That player may then utilize that location during their turn and has the option of paying the cost of the location to put it into their deck. 2-5 playersAges 13 to adult30-70 minites playing time
$75.00
2 in stock

RICK AND MORTY: TOTAL RICKALL

Rick and Morty: Total Rickall Card Game is based on the Rick and Morty episode of the same name. If you haven't seen it, don't worry. You can still play this wild and wacky game and have plenty of fun — but you really should see it at some point. Seriously. Don't be a Jerry. Rick has locked the family inside their house. Why? Because the family has grown. Parasites masquerading as family and close friends have infiltrated and have inserted pleasant memories into everyone's minds to make them think they're real — and more keep coming! You must figure out which of these new, zany characters are real and which ones are parasites that need to be exterminated. Think you've got what it takes to save the world? The game features a basic fully cooperative mode and an advanced mode, where there are two teams. 2-5 playersAges 10 to adult30 mintues playing time
$25.00
2 in stock

ZOMBICIDE: GREEN HORDE

Orcs and Humans have never had a relationship. The borderlands between the two groups were regular sites of conflict, but an entire host of Orcish zombies have spilled forth. The Survivors of the zombie plague have a whole new set of problems to deal with if they want to continue breathing.   Zombicide: Green Horde is a new stand-alone game in the Zombicide: Black Plague series. Players work cooperatively, taking the role of Survivors of the zombie outbreak. Each game, they have different goals to accomplish, and must utilize new strategies in defeating the deadly threat. Orc zombies are stronger and more deadly than the human variety, and they tend to congregate in large hordes, ready to ambush Survivors that stray too far from the pack.   1-6 players Ages 12 to adult 60 minutes playing time
$165.00
2 in stock

CLANK: THE MUMMY'S CURSE

Untold riches await inside the pyramids of the Ancients — but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek? Clank! The Mummy's Curse, an expansion for Clank!: A Deck-Building Adventure, adds a wandering mummy to the pathways that players will explore as well as new artifacts to acquire in the depths of the pyramid!
$45.00
1 in stock

CODENAMES: MARVEL

Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. Opposing teams, S.H.I.E.L.D. and Hydra, compete to be the first to identify all of their team’s ‘field agents’ from 25 Code cards displayed in a 5x5 grid. Code cards contain pictures on one side and words on the other. In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$50.00
8+ in stock

CODENAMES: DISNEY

The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words, it’s family fun for Disney fans of all ages. Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from over 90 years of Disney and Pixar films. In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$50.00
8+ in stock

PASS THE PANDAS

Be the first to get rid of all of your dice in Pass the Pandas by rolling pandas, bamboo, or water drops. A player who rolls pandas on her turn is able to pass those dice to other players. A roll of bamboo must be matched (or exceeded!) by the next player. A roll of water allows her to discard those dice. A blank roll does nothing to help her, and she must keep blank dice to roll again on her next turn. Pandas!
$25.00
2 in stock

LEGENDARY CREATURES

There is a great buzz of excitement throughout the halls of Kajan, the School of Life, as the High Council has announced a Trial of Nature’s Grace! When a group of apprentices show sufficient promise, a Trial is called. Over a period of three days the apprentices racing through the realms attempting to earn renown in the minds of their teachers, but most importantly in the eyes of the fantastic creatures. Each student is given an Amulet, allowed the same three spells, and start their travels with an identical group of creatures who aid them with magical energy and fantastic abilities. The objective of Legendary Creatures is to win the trial and advance to the rank of Druid. Players do this with the aid of fantastic creatures who assist them in their quest for renown, whatever form it may take. An apprentice’s final rank in each elemental realm, renown earned through great feats, and expeditions to distant landmarks determines who becomes the next Druid! Legendary Creatures is played over three days, each of which consists of AM, Afternoon, and PM turns. Players draw 4 creatures from their individual decks, then play 3 into their stable and send one on a solo expedition. Order and types of creatures determine initiative and resource generation for the round. Players then take turns selecting the realm they'd like to travel in, the resources they generate, and the spells they cast. This is repeated each portion of the day with a final expedition at the end of the PM portion. Ultimate leadership in each realm and via their expeditions reward victory points to determine the winner.
$95.00
1 in stock

BLACK ORCHESTRA: 2ND EDITION

As Hitler's grasp on Germany tightens and his maniacal fervor is unmasked, men from the highest levels of the Reich begin to plot his assassination. As the clock ticks and Hitler's ambitions grow, these daring few must build their strength and prepare for the perfect moment to strike. The Gestapo hound their trail, calling these conspirators "Schwarze Kapelle", the Black Orchestra. Will this band of daring patriots save their country from utter ruin before it is too late? Black Orchestra begins with each player choosing a historic figure involved in the conspiracy against Hitler. In this dark and dangerous pursuit, motivation is perhaps your greatest weapon. If you can stay true to your convictions in the face of overwhelming threat and inspire your comrades, then you will be able to use your special ability, attempt plots, and even become zealous (necessary for some extremely daring plots). But every move you make may also increase the suspicion of the authorities. The Gestapo will make routine sweeps, and any players with high suspicion will be arrested and interrogated (possibly resulting in other players being arrested). If you are all arrested or if the Gestapo finds your secret papers, you lose. And the suspicion placed on each conspirator will increase the chances their plots are detected. On a turn, players may take three actions, such as moving, searching for an item, or drawing a card; or, at the cost of one action per die, roll the dice in an attempt to gain even more actions — at the risk of attracting the suspicion of the gestapo. This dice rolling "Conspire" action allows players to make bold moves when most needed. After the actions have been taken, an event card is drawn. The game is played over seven stages of World War 2, represented by seven stacks of event cards. These cards walk you through the events of WWII in a roughly (but not strictly) chronological order. New stages open up new areas of the board, cause Hitler and his deputies to interact with the Conspirators, and present various opportunities or threats. During the final stage, many board spaces become off-limits, as the Allies move closer to Germany. To win, players must collect a plot card and fulfill all necessary requirements listed (such as having Hitler be in a certain space and possessing certain items--detonator & fuse, etc.). The active player may then attempt the plot by rolling the indicated dice, including all additional modifiers and helpful Action cards. The total of number of "Target" symbols needed to kill Hitler is based on Hitler's military support, but a Conspirator's security level decides if any "Eagles" rolled will see them detected, and foil the plot regardless. Players must consider their ability to successfully complete a plot and the relative suspicion levels of the different Conspirators involved. Players will need to work together and agree on the wisest course of action, as well as have a little luck, to succeed. The phenomenon of one player dominating the game because of its cooperative nature is mitigated by the fact that there are no certainties, and often a player will need to make a bold or reckless move to keep the conspiracy alive. Cool heads often prevail, but play it too cool and you may miss your chance. The co-operative dynamic gets really interesting if a player is ever arrested, and fails to resist interrogation, then they will need to make a big decision all by themselves, without revealing their options to the group. No one player can guarantee success. It is hoped that players will have tense conversations similar to those had by the real conspirators and enjoy a truly unique historical experience.
$120.00
1 in stock

QUEENDOMINO

Build up the most prestigious kingdom by claiming wheat fields, forests, lakes, grazing grounds, marshes, and mountains. Your knights will bring you riches in the form of coins — and if you make sure to expand the towns on your lands, you will make new buildings appear, giving you opportunities for new strategies. You may win the Queen's favors ... but always be aware of the dragon! Queendomino is a game completely independent from Kingdomino, while offering a choice of more complex challenges. Two to four players can play Queendomino independently, but also in connection with Kingdomino, allowing for games with 7x7 grids for four players, or for up to six players if you stick to 5x5 grids.
$60.00
1 in stock

ROLL PLAYER

Mighty heroes don’t just appear out of thin air -- you must create them! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, who is ready to take on all opposition in the quest for glory and riches. In Roll Player, you will compete to create the greatest fantasy adventurer who has ever lived, preparing your character to embark on an epic quest. Roll and draft dice to build up your character’s attributes. Purchase weapons and armor to outfit your hero. Train to gain skills and discover your hero’s traits to prepare them for their journey. Earn Reputation Stars by constructing the perfect character. The player with the greatest Reputation wins the game and will surely triumph over whatever nefarious plot lies ahead!
$105.00
2 in stock

7 WONDERS: DUEL

One of the most celebrated games in the world can now be experienced in a two-player arena. 7 Wonders Duel takes the gameplay and excitement of the original and adapts it for one-on-one battles.  Take control of your civilization and decide to invest in science, military or prestige.  Two new ways to win will keep you on your toes and watching every move your opponent makes. If you fail to build defenses your capital city may be destroyed but ignore technology and your people may be left in the dark ages. It's a constant tug of war.  7 Wonders Duel is an exciting new way to play the game that took the world by storm. Great for both fans of the original and those new to the hobby. To find out more about 7 Wonders: Duel, head into Doug's Dungeon.
$60.00
3 in stock

AZUL

As A Tile Laying Artist, Azul Invites You To Embellish The Walls Of The Royal Palace Of Evora. Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was overwhelmed by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. 2-4 playersAges 8 to adult30-45 miutes playing time
$80.00
3 in stock

GREAT WESTERN TRAIL

America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail. Also, it might be a good idea to hire capable staff: cowboys to improve your herd, craftsmen to build your very own buildings, or engineers for the important railroad line. If you cleverly manage your herd and navigate the opportunities and pitfalls of Great Western Trail, you surely will gain the most victory points and win the game.
$140.00
2 in stock

FATE OF THE ELDER GODS

In Fate of the Elder Gods, players take on the ever-maddening role of cults trying to summon ancient evil and herald the fall of mankind! Each cult is in competition to be first to summon their god, but they all must also repel intrepid investigators working to seal off the gate to beyond with Elder signs. Gather arcane artifacts, cast powerful spells, embrace the Dark Gift of your Elder God, and be first to hasten doom... before it's too late!
$160.00
1 in stock