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VINGOLF 2: VALKYRIA CHRONICLES

Gallia is under attack, and the enemy is on our borders. The empire has come in search of ragnite and conquest, but they will find that only war awaits them. Join the legendary Valkyrur, descendants of an ancient race of warriors, and their friends across three generations of war. The Vingolf series of Force of Will returns! This time, Valkyria Chronicles takes the stage!
$40.00 $70.00
8+ in stock
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ARMADA: DICE PACK

Don't wait until it's too late to intensify your firepower. The enemy fleet is approaching firing range, and squadrons of starfighters are racing into position. As you prepare for the upcoming conflicts of Star Wars: Armada, you'll want to make sure your strategy is sound, your ships are in good repair, and you have all the ammunition you need. With the nine custom dice in the Star Wars: Armada Dice Pack, you can better concentrate your fire, raining destruction upon your foes!  This is not a complete game experience. A copy of the Star Wars: Armada Core Set is required to play.
$14.00 $20.00
2 in stock
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BASE KIT: PURPLE

Customize your X-Wing squadron with colored X-Wing Bases and Pegs. This accessory package comes with four small bases, ten small pegs, one large base, and three large pegs. All of them are made to the same specifications as standard X-Wing bases and pegs, and all of them are tournament-legal. Use these bases to identify the different ships in your squadron, to distinguish your squadron from your opponent's, or simply to add an extra touch of color to your battles for the galaxy.
$12.00 $15.00
1 in stock
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BLACKSTONE FORTRESS

Warhammer Quest: Blackstone Fortress is an adventure game that puts you in the heart of an unfolding mystery in the 41st Millennium. Working with your friends, you’ll use your wits to battle right to the heart of an ancient citadel, pursuing hidden agendas and attempting to discover its secrets. Using an innovative system of procedural generation, no two adventures will be the same, with new layouts, enemies and more in every play through. Eight heroes are playable in Blackstone Fortress: Janus Draik – Rogue Trader Espern Locarno – Imperial Navigator Taddeus the Purifier – Ministorum Priest Pious Vorne – Missionary Zealot Amallyn Shadowguide – Asuryani Ranger Dahyak Grekh – Kroot Tracker UR-025 – Imperial Robot Rein & Raus – Ratling Twins The enemies of the Imperium are many, and Blackstone Fortress includes several different types to try and thwart the heroe’s attempts to break into the Hidden Vault. The box contains: Obsidius Mallex – A Chaos Space Marine Lord 2 Chaos Space Marines 4 Chaos Beastmen 2 Rogue Psykers 4 Negavolt Cultists 4 Ur-Ghuls 4 Spindle Drones 14 Traitor Guardsmen
$195.00 $250.00
4 in stock
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C-ROC CRUISER

Safeguard your fortunes with the C-ROC Cruiser Expansion Pack for X-Wing. Designed for use in the game's Cinematic Play and Epic Play formats, the C-ROC Cruiser Expansion Pack contains one C-ROC Cruiser miniature, one M3-A Interceptor miniature with an alternate paint scheme, seven ship cards, thirty upgrade cards, and all the maneuver dials, damage decks, tokens, and game pieces that you need to fly your C-ROC Cruiser and its escort to battle. Additionally, the expansion includes a new campaign for Cinematic Play in which your C-ROC draws the ire of either the Galactic Empire or Rebel Alliance. This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.
$96.00 $120.00
2 in stock
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DIAL KIT: SCUM

Customize and enhance your maneuver dials as you fly free alongside the Scum and Villainy with the Scum Maneuver Dial Upgrade Kit for X-Wing! This pack includes three detailed plastic protectors for your ships maneuver dials. In addition, you'll find dial ID tokens to easily identify which dials match your ships in the heat of battle. Choose your maneuvers quickly and stylishly with the Scum Maneuver Dial Upgrade Kit.
$12.00 $15.00
2 in stock
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HOUND'S TOOTH

A modified YV-666 light freighter, Hound's Tooth was the signature vessel of one of the galaxy 's most notorious bounty hunters and slavers, the fearsome Trandoshan Bossk.  The Hound's Tooth Expansion Pack brings this infamous freighter to life as a towering, large-base miniature starship for the Scum and Villainy faction, rendered at the game's standard 1/270 scale. You'll also find four YV-666 ship cards, a new mission, and thirteen upgrades, including the Hound's Tooth Title, which allows your YV-666 pilot to survive imminent destruction by escaping aboard the Nashtah Pup, a unique Z-95 Headhunter. The Hound's Tooth Expansion Pack also comes with a ship card for the Nashtah Pup and the rules for deploying it, though to fly it, you'll need the miniature starship from the Most Wanted Expansion Pack or Z-95 Headhunter Expansion Pack.
$56.00 $70.00
1 in stock
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IG-2000

A heavily modified Aggressor assault fighter, IG-2000 was the signature vessel of one of the galaxy Äôs deadliest bounty hunters, the Assassin Droid IG-88. In X-Wing, the IG-2000 is a powerful, large-base starfighter capable of performing the demanding Segnor Äôs Loop maneuver. The IG-2000 Expansion Pack brings this ship to your table with one carefully detailed and pre-painted IG-2000 miniature, four ship cards, twelve upgrades, a maneuver dial, and all the tokens you need to hunt down your prey and obliterate it.  This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.
$44.00 $55.00
1 in stock
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M3-A INTERCEPTOR

The lightest starfighter designed by MandalMotors, the M3-A "Scyk" interceptor features a versatile weapon mount that quickly made it a mainstay among the fleets controlled by the galaxy Äôs most powerful and ambitious scum. The M3-A Interceptor Expansion Pack for X-Wing includes one pre-painted M3-A interceptor miniature, four ship cards, and five upgrades, allowing you to fly this ship as a nimble low-budget Scum faction fighter or as a "Heavy Scyk," capable of equipping a cannon, torpedoes, and missiles.  This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.
$20.00 $25.00
1 in stock
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PHOENIX HOME

Under the command of Jun Sato, the Phoenix Home was the nerve center of the fledgling Rebel fleet, and it makes its way to Star Wars: Armada in the Phoenix Home Expansion Pack. What this small-base ship lacks in size and firepower, it makes up with its ability to command your fleet. Along with one pre-painted miniature starship, you will find two ship cards, ten upgrade cards, and all the dials, bases, pegs, and tokens you need to control the battle, more effectively coordinating your capital ships and fighter squadrons alike.
$35.00 $50.00
0 in stock
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PUNISHING ONE

Despite his slovenly appearance, Dengar earned a reputation as one of the galaxy's most effective mercenaries, and his signature JumpMaster 5000, the Punishing One, was also much more than the lightly-armed and crescent-shaped scout ship it appeared to be. With its pre-painted, large-base JumpMaster 5000 miniature and its array of ship and upgrade cards, the Punishing One Expansion Pack brings both Dengar and his surprisingly powerful ship to X-Wing, along with a maneuver dial, all requisite tokens, and the ability to fire its turret in a 360-degree arc.
$44.00 $55.00
2 in stock
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REBEL ACES

Join the Rebellion and fight for freedom across the galaxy with the Rebel Aces Expansion Pack for X-Wing! Featuring two starfighter miniatures with bold, alternative paint schemes, Rebel Aces allows you to represent the heroic pilots who first flew A-wings and B-wings as experimental prototypes. You Äôll also find four highly skilled, unique new pilots; thirteen upgrade cards; a dramatic rescue mission; and all the tokens and maneuver dials you need to launch these starfighters into battle against the evil Galactic Empire.  This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.
$44.00 $55.00
5 in stock
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REBEL ACES

Join the Rebellion and fight for freedom across the galaxy with the Rebel Aces Expansion Pack for X-Wing! Featuring two starfighter miniatures with bold, alternative paint schemes, Rebel Aces allows you to represent the heroic pilots who first flew A-wings and B-wings as experimental prototypes. You Äôll also find four highly skilled, unique new pilots; thirteen upgrade cards; a dramatic rescue mission; and all the tokens and maneuver dials you need to launch these starfighters into battle against the evil Galactic Empire.  This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.
$44.00 $55.00
5 in stock
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REBEL TRANSPORT

Recreate the drama of the Rebellion's desperate escape from Hoth and explore new adventures in the Star Wars galaxy with the Rebel Transport Expansion Pack for X-Wing! It comes with one huge, pre-painted GR-75 medium transport miniature and an X-wing escort. With rules for 'energy' to fuel your shields and abilities, plus a new maneuver template that gives your transport the feel of a truly huge ship, the Rebel Transport Expansion Pack enhances your missions and Cinematic Play experience. It also opens all-new possibilities in the game's Epic Play format!  This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.
$88.00 $110.00
2 in stock
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RESISTANCE BOMBER

A strategic ordnance platform flown by brave Resistance pilots, the B/SF-17 heavy bomer arrives to X-Wing; as a towering, large-base ordnance platform with room for one systems upgrade, one tech upgrade, and two bombs. In addition to its pre-painted miniature starship, the Resistance Bomber Expansion Pack provides a host of potential pilots and upgrades. In total, you’ll find four ship cards, thirteen upgrades, one condition card, a maneuver dial, and all the plastic and tokens you need to rain destructive ordnance upon the First Order!
$56.00 $70.00
2 in stock
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SHADOW CASTER

The signature starship of the young and ambitious bounty hunter Ketsu Onyo, the Shadow Caster was agile and powerful, but lightly shielded, trading heavy ray shielding for speed. Both the ship and its pilot make their way to X-Wing in the Shadow Caster Expansion Pack, along with three other pilots and twelve upgrades that afford you myriad options for outfitting your Shadow Caster with different crew and illicit upgrade combinations. Finally, the ship boasts a mobile firing arc, which offers some of the advantages of a turret, even while preserving a distinctive - and more point-efficient - play style.
$56.00 $70.00
5 in stock
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STAR WARS LEGION: 74-Z SPEEDER BIKES

  The howl of a 74-Z Speeder Bike racing past is not something that’s easily forgotten. The Empire commonly uses these speeder bikes for scouting and reconnaissance missions, but they can also be deployed to terrifying effect on the battlefield, where their sheer speed often prevents the enemy from taking a clean shot. The 74-Z Speeder Bikes Unit Expansion includes a unit of two 74-Z Speeder Bikes, and all the unit cards and upgrade cards you need to expand your forces with these lightning-fast speeders.
$38.25 $45.00
3 in stock
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STAR WARS LEGION: AT-RT REBEL UNIT

The Rebel Alliance is constantly outgunned in their war against the Empire. Since they cannot hope to match the awe-inspiring military production of a galaxy-spanning Empire, the Rebellion has turned to salvage in order to supplement their forces - such as with the AT-RTs. First introduced by the Republic during the Clone War, the All Terrain Recon Transport, or AT-RT, has since been co-opted by the Rebel Alliance to aid their war against the Empire. The AT-RT Unit Expansion includes a single new AT-RT miniature for you to add to your Rebel army, complete with three different gun attachments that can be attached to your miniature. Along with the AT-RT, you’ll find the associated unit card and an assortment of upgrade cards for you to enhance your AT-RT and other units.
$38.25 $45.00
3 in stock
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STAR WARS LEGION: AT-ST

The power of the Empire is visible on any subjugated world—few images are more representative of Imperial power than the shining white armor of a Stormtrooper or the rumble of a walker stomping through city streets or across the battlefield. Soon, you’ll be able to supplement your Stormtroopers with another symbol of Imperial oppression: the All Terrain Scout Transport!  An AT-ST is an awe-inspiring sight to the average foot soldier. It towers above the battlefield, stalking inimically forward on mechanized legs and raining a hail of fire and death from its laser cannons and powerful weapons systems. With the AT-ST Unit Expansion for Star Wars: Legion, you’ll find a single finely sculpted, massive AT-ST miniature, which can be assembled to loom over the battlefield and provide a rallying point for your entire army. Alongside this beautiful miniature, you’ll find an assortment of all the unit cards and upgrade cards that you’ll need to fully integrate the AT-ST into the Empire’s war machine—and your armies.
$80.75 $95.00
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STAR WARS LEGION: CORE SET

Warfare is an inescapable part of the Star Wars universe, from the Rebel Alliance’s defeat in the Battle of Hoth to a few elite Rebel strike teams taking on a legion of stormtroopers on the Forest Moon of Endor. You can seize your chance to get your boots on the ground and lead your troops to victory with Star Wars™: Legion, a miniatures game of thrilling infantry battles in the Star Wars universe! Star Wars: Legion invites you to enter the ground battles of the Galactic Civil War as the commander of a unique army of miniatures filled with troopers, powerful ground or repulsor vehicles, and iconic characters like Darth Vader or Luke Skywalker. While innovative mechanics for command and control simulate the fog of war and the chaos of battle, the game’s unpainted, easily assembled minis give you a canvas to create the Star Wars army you’ve always wanted to lead into battle—whether you fight for the monolithic, oppressive Galactic Empire or the ragtag Rebel Alliance. 1-2 PlayersAges 12 to adult1-2 hours playing time
$127.50 $150.00
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STAR WARS LEGION: DICE PACK

Supplement your games of Star Wars: Legion with a tool of convenience: extra dice! The Star Wars: Legion Dice Pack contains fifteen dice, identical to the dice contained in the Core Set.
$23.80 $28.00
1 in stock
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STAR WARS LEGION: LEIA ORGANA

From Alderaanian diplomat to leader of the Rebel Alliance, Leia Organa’s legacy has been one of inspiration, heroism, self-sacrifice, and leadership. Along with Han Solo and Luke Skywalker, her actions directly led to the ultimate downfall of the Galactic Empire—so it’s only fitting that she takes her place in Star Wars: Legion as the Rebellion’s second commander, battling alongside Luke Skywalker. Inside the Leia Organa Commander Expansion, you’ll find everything that you need to add Leia Organa to your army as a commander. A single unpainted, easily assembled miniature beautifully represents Leia Organa on the battlefield, while new upgrade cards allow you to customize how she is represented in the game. Finally, a hand of three new command cards lets you add a unique touch to your overarching strategies, bringing some of Leia Organa’s own unique tactics to your games. Releasing alongside the Fleet Troopers Unit Expansion, these two expansions promise new tactics for the Rebellion to employ in their struggles for freedom.
$21.25 $25.00
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STAR WARS LEGION: MOVEMENT TOOLS & RANGE RULER PACK

Supplement your games of Star Wars: Legion with a tool of convenience: extra movement tools and range rulers! The Star Wars: Legion Movement Tools and Range Ruler Pack  contains three joined movement tools and one segmented range ruler, identical to the dice contained in the Core Set.
$21.25 $25.00
4 in stock
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STAR WARS LEGION: REBEL TROOPERS

The Alliance recruits warriors from every world—wherever they can find beings who have come to hate the Empire’s tyranny. Together, these ragtag groups of recruits become Rebel Troopers, carrying out the fight against the Empire on dozens of worlds across the galaxy. The Rebel Trooper is well-used to embarking on stealthy missions, and above all, they’ve learned to trust the other soldiers in their squad with their lives. The Rebel Troopers Unit Expansion features a full unit of seven Rebel Trooper miniatures, identical to the Rebel Troopers included in the Star Wars: Legion Core Set. This expansion also includes the unit card and an assortment of upgrade cards, inviting you to kit out your Rebel Troopers for any battlefield scenario.
$38.25 $45.00
2 in stock
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STAR WARS LEGION: STORMTROOPERS

No image is more iconic and symbolic of the Empire’s power than the expressionless helmet of an Imperial Stormtrooper. These soldiers have been deployed on hundreds of worlds across the galaxy, and everywhere they go, they keep the boot of Imperial oppression firmly placed on the neck of all who resist. In the Stormtroopers Unit Expansion, you’ll find seven Stormtrooper miniatures, identical to the ones included in the Star Wars: Legion Core Set, along with the unit card and upgrade cards that you need to add another unit of Stormtroopers to your army.
$38.25 $45.00
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STAR WARS LEGION: T-47 AIRSPEEDER

When the Rebel Alliance first landed on Hoth, they found a cold and inhospitable planet—ill-suited to supporting life of any kind, much less hosting the secret base of a full-scale rebellion against the Galactic Empire. Still, the Rebellion survived, adapting their strategies, tactics, and equipment to deal with the oppressive environment. A crucial part of their survival was tinkering with their airspeeders to withstand the killing cold of Hoth. Soon, you’ll be able to outfit your Rebels with the same speeders! You may be battling the Empire on the frozen wastes of Hoth, or you may be fighting on the surface of any other planet, across the thousands of planets that make up the galaxy. No matter where you are, there’s always good reason for you to get a little air superiority. The T-47 Airspeeder Unit Expansion for Star Wars™: Legion adds one T-47 airspeeder miniature to your Rebel armies. Along with the beautifully sculpted, unpainted miniature, you’ll find all the unit cards and upgrade cards that you need to make the T-47 airspeeder a crucial part of your battle for freedom.
$46.75 $55.00
3 in stock
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STARVIPER

Prince Xizor worked with MandalMotors to ensure that the StarViper-class attack platform would be one of the most formidable fighters in the galaxy. The StarViper Expansion Pack for X-Wing features one pre-painted StarViper miniature, sculpted at 1/270 scale and brought to life as a potent, well-balanced ship that can quickly destroy opposing ships even while evading enemy fire. Naturally, the expansion also allows you to field Prince Xizor in his custom StarViper, the Virago, which makes use of various system upgrades and illicit technology.  This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.  
$28.00 $35.00
1 in stock
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STARVIPER

Prince Xizor worked with MandalMotors to ensure that the StarViper-class attack platform would be one of the most formidable fighters in the galaxy. The StarViper Expansion Pack for X-Wing features one pre-painted StarViper miniature, sculpted at 1/270 scale and brought to life as a potent, well-balanced ship that can quickly destroy opposing ships even while evading enemy fire. Naturally, the expansion also allows you to field Prince Xizor in his custom StarViper, the Virago, which makes use of various system upgrades and illicit technology.  This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.  
$28.00 $35.00
1 in stock
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THE FORCE AWAKENS: BASE GAME

Take command of a Resistance X-wing or two First Order TIE fighters with The Force Awakens Core Set for the X-Wing Miniatures Game!  In this two-player game of dramatic, high-speed dogfights, you and your opponent battle head-to-head for the fate of the galaxy. Secretly plot your maneuvers, fly at your enemies, take aim, and fire. It takes just minutes to learn the rules, but the game's expansions and rules for squad building ensure there Äôs plenty of Star Wars action that you can explore and enjoy for years to come!
$56.00 $70.00
5 in stock
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TIE AGGRESSOR

The TIE aggressor was designed for long missions, supply chain raids, and tactical flexibility, and in X-Wing™, it can lend a great deal of tactical flexibility to your Imperial fleet. Much of this versatility comes through the ship's ability to equip a turret weapon and a pair of missiles. Altogether, the TIE Aggressor Expansion Pack pairs its pre-painted miniature starfighter with four ship cards and five upgrades, plus everything else you need to fly the ship to battle.
$20.00 $25.00
3 in stock
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TIE/FO FIGHTER

Following the traditions of the Galactic Empire, the First Order has kept the TIE fighter design in service, but has updated the craft to modern combat standards. The TIE/fo Fighter Expansion Pack allows you to reinforce your X-Wing squadron with one of these modern First Order TIEs. In addition to its detailed, pre-painted TIE/fo fighter miniature, you'll find six ship cards, two new upgrades, a maneuver dial, and all the tokens you need to fly your TIE into battle!
$20.00 $25.00
4 in stock
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U-WING

The Rebel Alliance used the U-wing to deploy troops under the cover of darkness or into the midst of dangerous situations. You can use the U-wing Expansion Pack for X-Wing to transport Jyn Erso and the other heroes of Rogue One: A Star Wars Story straight to your tabletop. It features one highly detailed and pre-painted miniature U-wing with articulated wings that can pivot back and forth, along with four ship cards and fourteen upgrades. Conduct espionage. Promote Rebel bravery. Pivot your ship’s wings to real effect. The U-wing Expansion Pack makes it all possible.
$44.00 $55.00
2 in stock
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VICTORY-CLASS STAR DESTROYER

The largest and most powerful of the starships from the Armada Core Set, the Victory-class Star Destroyer formed the core of the Imperial Navy at the outset of the Galactic Civil War. These ships measure roughly nine-hundred meters in length, sport crews numbering over five-thousand, and feature a dagger-shaped design that allows them to concentrate nearly all their weapons on their forward firing arcs.    The Victory-class Star Destroyer Expansion Pack bolsters your fleet with one sculpted and pre-painted miniature Star Destroyer identical to the Star Destroyer miniature from the Core Set. It also comes with all requisite tokens and command dials, as well as more than a dozen ship and upgrade cards. The expansion’s two ship cards allow you to outfit your Star Destroyer as either a Victory I or Victory II, and its fourteen upgrades open a wide range of strategic possibilities as they allow you to upgrade your armament, your crew, and even your Star Destroyers themselves.    This is not a complete game experience. A copy of the Star Wars: Armada Core Set is required to play.
$38.50 $55.00
1 in stock
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WARHAMMER 40000: SHADOWSPEAR

Shadowspear recreates the vicious fighting that took place across the corrupted wastes of Nemendghast, as Vanguard Space Marines of the Ultramarines 2nd Company clashed with the Master of Possession Vorash and his Daemonkin warband of the Black Legion.Vanguard Space Marines are elite reconnaissance troops, trained to operate without support across the deadliest frontiers of the galaxy. Ranging far ahead of the main battle line, they prosecute full-spectrum campaigns of domination against the enemy by sabotaging communications, demolishing supply caches, and draining morale with terror strikes. Meanwhile, the devoted warriors of the Daemonkin believe that true ascension is only possible through the willing sacrifice of their living flesh. Led by Masters of Possession, they enact blasphemous rituals and commit increasingly terrible acts of slaughter, breaking the thin veil between realities and welcoming the raging spirits of the warp into their souls.Shadowspear is a boxed set containing two armies split across the forces of the Vanguard Space Marines and Daemonkin Chaos Space Marines. You can use these miniatures to act out the scenarios described in the Shadowspear campaign book – six Crucible of War missions that can be played to recreate their bloody clashes on Nemendghast – and use them to expand your Heretic and Adeptus Astartes collections.Included in the box:Shadowspear campaign bookA 24-page softback book containing:- War Zone Vigilus: a brief history of this embattled sentinel world and the events leading up to the arrival of Abaddon’s infamous Black Legion- Into the Void: introduces the Vanguard Space Marines and the forces of the Black Legion that they uncovered on Nemendghast- War for Nemendghast – describes the war fought between Strike Force Shadowspear and the Daemonkin warband led by Master of Possession Vorash- Game Rules & Missions: this section includes a tree campaign consisting of six Crucible of War missions inspired by the story explored earlier in this bookCodex: Vanguard Space MarinesA 24-page softback book containing:- Vanguard forces: a detailed background section on the Vanguard Space Marines, their bespoke wargear, heraldry and military role- Datasheets: for the six new characters and units in the set- Obscuration Discipline: a new psychic discipline unique to Vanguard Librarians- Sons of the Primarch: Chapter Tactics, Warlord Traits and points values for the Vanguard Space Marine models, weapons and wargearCodex: DaemonkinA 24-page softback book containing:- Daemonkin: a detailed background section on the Daemonkin, their bespoke wargear, heraldry and military role- Datasheets: for the five new characters and units in the set- Malefic Discipline: a new psychic discipline unique to Chaos Space Marines- The Lost and the Damned: Legion Traits, Warlord Traits and points values for the Daemonkin models, weapons and wargearCitadel Miniatures35 single-pose plastic miniatures:Vanguard Space Marines- 1 Captain in Phobos armour, equipped with a master-crafted instigator bolt carbine and a camo cloak- 1 Librarian in Phobos armour, equipped with a force sword, holstered bolt pistol, camo cloak and psychic hood- 1 Lieutenant in Phobos armour equipped with a master-crafted occulus bolt carbine, grav-chute and pair of combat knives- 3 Suppressors (including a Suppressor Sergeant) equipped with accelerator autocannons and a grav-chutes- 3 Eliminators (including an Eliminator Sergeant) equipped with bolt sniper rifles and camo cloaks- 10 Infiltrators (including an Infiltrator Sergeant and Infiltrator Helix Adept) equipped with bolt carbinesDaemonkin Chaos Space Marines- 1 Master of Possession equipped with force stave and holstered bolt pistol- 1 Venomcrawler equipped with a soulflayer, two excruciator cannons, tendrils and eviscerating claws- 2 Obliterators equipped with fleshmetal guns and crushing fists- 2 Greater Possessed equipped with a variety of daemonic mutations- 10 Chaos Space Marines (including an Aspiring Champion with chainaxe and plasma pistol), 3 with boltguns, 4 with bolt pistol and chainsword, 1 with plasma gun, and 1 with autocannonExtrasAlso included are 2 transfer sheets – 1 Ultramarines Vanguard Space Marines sheet and 1 Black Legion icons sheet – and a fold-out Warhammer 40,000 Core Rules sheet.
$295.00 $347.00
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X-WING T-70

The modern incarnation of a classic design, the Incom T-70 X-wing fighter is the signature combat craft of the Resistance forces in their fight against the First Order. The T-70 X-wing Expansion pack for X-Wing comes with one pre-painted T-70 X-wing miniature, with which you can bolster your Resistance squadron, as well as four ship cards, five upgrades, one maneuver dial, and all the tokens you need to resist the First Order and its dark might!
$20.00 $25.00
3 in stock
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X-WING: BASE GAME

With its pivotal role at the Battle of Yavin, the Incom Corporation T-65 X-wing fighter claimed its place in history. Boasting high-powered laser cannons, proton torpedo launchers, and a reinforced titanium-alloy hull, this solid and dependable craft has earned its reputation as a staple in the Rebel Alliance's arsenal against the Galactic Empire.  The Sienar Fleet Systems TIE fighter, a lightweight and nimble starfighter designed with efficiency and affordability in mind, is the X-wing's opposite in nearly every conceivable way. But what the TIE fighter lacks in defensive capabilities, it more than makes up for in numbers. While one TIE fighter seldom presents a real threat to a skilled Rebel pilot, two or more working in concert can quickly overwhelm ships several times their size.  Control the most advanced starfighters and outstanding pilots in the galaxy! In X-Wing Miniatures Game, you take the role of squad leader and command a group of merciless Imperial or daring Rebel pilots in furious ship-to-ship space combat. Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of crafts, to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.  Intuitive rules have you fighting in minutes  "We'll have to destroy them ship to ship. Get the crews to their fighters." Darth Vader   X-Wing includes everything you need to begin your battles, such as thirteen Ship cards (featuring nine Imperial and four Rebel pilots), five Upgrade cards, and three fully assembled and painted ships. With the quick-start rules, you can simply select one of the exciting missions, position your ships on the playing space as instructed, and choose your opening move. Fast and visceral, X-Wing puts you in the middle of fierce Star Wars firefights. Use each craft's unique maneuver dial to secretly plot its movement action for each turn. After each player has locked in his movement decisions, the dials are revealed and ships are moved starting with the lowest skilled pilots. Pepper the enemy with blaster fire as you rush into the dogfight, or move into combat range slowly, attaining deadly target locks before you launch a devastating attack. No matter your plan of attack, you'll be in total control throughout the tense action.  To move your ships, simply use the maneuver template guide that corresponds to the maneuver you've chosen for a given turn. First, place the starting end of the movement guide flush with the base of your craft. Then, pick up your miniature and place it at the end of the template. After all the ships have moved, you're free to determine attacks against any enemies in range. This straightforward mechanic delivers a wealth of tactical depth; make sharp turns, execute amazing Koiogran turns, and outmaneuver your opponent!  Choose your crew and arm your starfighters  "That little droid and I have been through a lot together." Luke Skywalker  Build your own squadron using X-Wing's advanced rules to select your favorite starfighters, pilots, and upgrades. Before the game begins, you'll have a set amount of Fleet Points to invest, which you may spend to customize your squad. Whether you enter the fight with a Rookie Pilot, an experienced Red Squadron Pilot, or even the resourceful Luke Skywalker, you'll have a range of options before you even fire up your engines. Moreover, arm your ships with astromech droids, extra weapons, or special skills, which have a significant impact on your fighter's battle performance.  For example, while the powerful X-wing can establish a target lock on Imperial starfighters, increasing its offensive potential on a future attack, only the nimble TIE fighter can execute an evasive barrel roll to avoid incoming fire. For additional firepower, add lethal proton torpedoes to your X-wing, or increase the performance of your TIE fighters with additional skills like Marksmanship. These unique actions, along with a range of special upgrades, help create a unique play experience every time.  Recreate the most memorable battles in the galaxy "Evacuate? In our moment of triumph? I think you overestimate their chances." Grand Moff Tarkin  X-Wing can be played in a variety of ways. Select one of the thrilling missions in the rulebook for a narrative game, or dogfight with your opponent until only one ship remains. You can even create your own exciting scenarios or recreate a mission based on one of the epic battles from the films. No matter how you play X-Wing, only the most clever pilots employing a range of tactics will emerge victorious.  What's more, no mission will ever play the same way twice, thanks to a range of customization options, varied maneuvers, and possible combat outcomes. Damage, for example, is determined through dice and applied in the form of a shuffled Damage deck. Most damage results require you to draw a Damage card and place it facedown by the ship's card as a reminder the ship has been hit; however, each time your fighter sustains a critical hit, you'll draw a Damage card and place it faceup by the ship's card. Critical hits assign a special handicap. Was your targeting computer damaged, affecting your ability to acquire a lock on the enemy? Perhaps an ill-timed weapon malfunction will limit your offensive capabilities. Or worse yet, your pilot could be injured, compromising his ability to focus on the life-and-death struggle in which he is engaged...  With its dynamic rules system, beautifully detailed components, and range of gameplay options, X-Wing immerses players in the tense cinematic excitement of Star Wars' interplanetary combat. Take to the stars, and decide the fate of the galaxy!
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X-WING: K-WING

A heavily armed bomber that could double as an escort or reconnaissance vessel, the Rebellion's K-wing was frequently flown on strafing runs against planetary targets and slow-moving capital ships.  In X-Wing the K-wing's surprising acceleration, heavy armor plating, and devastating ordnance make it an outstanding ship for hit-and-run operations. Its four shields and five hull make it one of the game's most durable small-base fighters, and it pairs this durability with a primary turret weapon that boasts an attack value of "2." On top of this, the ship comes with the new SLAM action, which allows it to race across the battlefield and deploy its bombs at an unprecedented speed.  In addition to its pre-painted K-wing miniature, sculpted at 1/270 scale, the K-wing Expansion Pack comes with four ship cards and nine upgrades that dramatically improve the efficiency of your ordnance.
$28.00 $35.00
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X-WING: TIE ADVANCED

The legendary and merciless Darth Vader blasts into furious combat, along with three additional Imperial pilots, in the TIE Advanced Expansion Pack for the X-Wing Miniatures Game. A noted improvement on the widely used TIE fighter, this fighter features shielding and improved weapon systems. Upgrade the fierce TIE Advanced with powerful cluster or concussion missiles, and demolish even the toughest enemies. This pack includes one detailed painted miniature, its necessary cards and tokens, and one dial. This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.
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YT-2400 FREIGHTER

A fast and resilient light freighter, the YT-2400 features thirteen weapon emplacement points, making it an attractive vessel for smugglers like Dash Rendar who favor a heavily armed transport. In X-Wing, the YT-2400 Freighter Expansion Pack presents this formidable light freighter as a Rebel starship capable of equipping a turret-mounted cannon. Its detailed and pre-painted miniature starship is further enhanced by four ship cards, thirteen upgrades, one new mission, three debris cloud tokens, one maneuver dial, and all the tokens you need to fly it into battle!  This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.
$44.00 $55.00
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Z-95 HEADHUNTER

The Z-95 Headhunter Expansion Pack for X-Wing introduces one Z-95 Headhunter starfighter at 1/270 scale, along with four ship cards, five upgrade cards, one maneuver dials, and all the necessary tokens to bring this reliable Rebel starfighter to life in your tabletop space battles. Also, as the Rebel starfighter with the lowest squad point value, the Z-95 Headhunter offers an extremely efficient missile platform, better enabling the Alliance to match Imperial forces ship-for-ship.  This is not a complete game experience. A copy of the X-Wing Miniatures Game Core Set is required to play.
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23 SECONDS

At the beginning of the Flashpoint Cycle, 23 Seconds provides us our first glimpses of the Android world after the Twenty-Three Seconds incident. Wounded and desperate, the corps act more aggressively than ever. Even as Runners try to take advantage of the chaos, the corps begin to implement extremely powerful often hostile ice and operations that come with trash costs. And as the bodies start piling up, they unleash new Terminal operations that are so powerful they immediately drain the Corp's remaining clicks once they're played. Trillions of credits, millions of lives, and the survival of the world's largest megacorps the 60 new cards in 23 Seconds (three copies each of twenty different cards) ensure that the stakes in the Flashpoint Cycle are as high as they've ever been. Amid the chaos, who will be the first to emerge with a semblance of control? Will it be you?
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ALL THAT REMAINS

What will come of one Runner's hunt for the net's legendary source protocols? This answer to this question is embedded within the core of All That Remains, the fifth Data Pack in the Lunar Cycle for Android: Netrunner. Its sixty new cards (three copies of each new card) include a new Criminal Runner identity, a new shard of the source protocols, and a host of assets designed to support the ambitions and secrecy of those Corporations that have the most investment in lunar development.  Additionally, a number of other cards ensure that every action ripples outward and spurs new responses. You'll find a trio of Corp agendas with powerful "when scored" abilities and trace cards that can hit the Runner even if their traces fail.  Data never dies. It just takes deadly new twists. Explore the ends to which they lead in All That Remains.  CONTAINS CARDS 81-100 of the "LUNAR CYCLE"  This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.
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ANDROID NETRUNNER LCG: CEREBRAL IMAGING- WORLD CHAMPIONSHIP CORP DECK 2017

In November of 2017, Android: Netrunner players from across the world gathered at the Fantasy Flight Games Center in Roseville Minnesota to fight for the right to be called the best. Though many different decks were represented, only one corp and one runner deck could come out on top. Now, both of these decks, featuring full artwork for every card, can be yours! The Android: Netrunner 2017 World Champion Corp Deck features the enigmatic Cerebral Imaging Division of Haas-Bioroid. The deck is a perfect recreation of the deck used by World Champion  Wilfy Horig last November. With plenty of ways to gain credits and cards, the runner will have a hard time penetrating your defenses as you advance agendas with ease! This is not a stand-alone deck. An Android: Netrunner The Card Game core set is required to play.
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BLOOD MONEY

Even when there's no financial certainty, there's always financial opportunity. And at a time of frayed relations between rival corps, much of that opportunity comes in the form of Blood Money, the second Data Pack in the Flashpoint Cycle for Android: Netrunner. With its sixty new cards (three copies each of twenty different cards), Blood Money continues to explore New Angeles in the wake of the Twenty-Three Seconds incident, the ensuing financial collapse, chaos, and violence. You'll find a host of cards that focus on using wealth to build wealth. You'll find Corporate Trace cards that you can play even if the Runner didn't just make a run. And you'll find plenty of people looking to take advantage of the chaos in New Angeles, from Prisec operatives and bounty hunters to news reporters and rumor mongers. Finally, the environment of Blood Money is particularly good for fans of the Weyland and Criminal factions, both of whom receive new identity cards.
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BUSINESS FIRST

Business First is the second Data Pack in the Mumbad Cycle for Android: Netrunner. Passions flare and Jinteki faces a game-changing crisis as the issue of clone rights rises to prominence during the Indian Union's national elections. With its sixty new cards (including a complete playset of nineteen different cards), Business First explores the tensions and conflicts within this tumultuous environment. Horror stories begin to emerge about the treatment of Jinteki's clones, and you'll find the Corp's public relations division drawing attention to its work with sustainable foods while Haas-Bioroid seeks to capitalize upon the scrutiny directed toward its rival by showcasing its own advanced assembly lines and smartfabrics. However, the question of clone rights doesn't end with these two megacorps, and you'l find new cards for each of the game's seven factions. Naturally, their responses to the situation at hand vary as wildly their motivations, and you'll find bomb threats, elaborate raids, and populist rallies. What will result from the Indian Union's exploration of clone rights and Jinteki's Business First mentality? Will the clones be granted citizenship? Or will Corporate sales teams help Jinteki successfully rebrand their efforts and lead everyone back to business as usual?
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CRIMSON DUST

Corporations and Runners. Colonists and Clans. The Martian Colonial Authority and The Free Mars Movement—there are a lot of intersecting interests on Mars, and even more that conflict.  And then there’s the Crimson Dust. The Crimson Dust teaches that human life originated on Mars before colonizing Earth. Its members believe that their leader, Vasanti Smith, is the reincarnation of one of the first settlers on Mars. They believe in Martian independence, and they believe in augmenting human bodies with g-mods and cybernetics that allow them to endure the Red Planet’s atmosphere. They also believe that would-be martyrs armed with Taejo monofilament wire bombs can sneak past the security in most nodes and inflict tremendous damage on their protective domes.  Unfortunately, they’re right about that last one.  The first five data packs in the Red Sand cycle explored the forces that are vying for control of Mars, what they hope to gain from the Red Planet, and how far they’ll go to get it. The sixty new cards (three copies each of twenty different cards) in Crimson Dust look at the consequences of this enduring conflict, which has taken lives, destroyed homes, and left an entire world vulnerable to extremists. 
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ESCALATION

Escalation is the third Data Pack in the Flashpoint Cycle for Android: Netrunner, and its sixty new cards (three copies each of twenty different cards) explore New Angeles in the wake of the Twenty-Three Seconds incident. The city has plunged into chaos. The chaos has led to rioting. Amid the rioting, people have died. Some died on the streets, in bloody encounters with PriSec. Some died quietly, targeted by assassins. Some simply disappeared. Yanked off the grid in an age when the act of skirting surveillance and the ever-present Network is nearly—but not completely—impossible.   Carrying us deeper into this chaos and the tensions pulling New Angeles apart at the seams, Escalation offers a look at Corps more aggressively locking down their assets and hunt down their rivals. Runners gain new decoders and new incentive to uncover and reveal the truth of the Corps' activities. But amid the escalating tensions, if the Runners hack the Corps, can they still survive? There's plenty of meat damage, net damage, and brain damage on the menu, along with cards that make utter trash of the Runner's rig and stack.   Finally, Escalation unveils two new, aggressively-minded identity cards—one for Jinteki, and one for the Anarchs that started the whole mess.
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FEAR THE MASSES

Election Day is here in Fear the Masses, the sixth and final Data Pack in the Mumbad Cycle for Android: Netrunner! After the Indian Union's election cycle has hinged upon heated debates over clone rights, the election's final events will carry forward for many generations... Featuring some of the most potent and deck-defining cards from the whole Mumbad Cycle, Fear the Masses carries the cycle to its climactic conclusion, but leaves it to you to deal with the fall-out. Sixty new cards (including a complete playset of nineteen different cards), feature plenty to excite fans of both NBN and those Runners who identify themselves as Anarchs. NBN gains a new identity, a new region upgrade, and two potentially game-changing assets. Meanwhile, as they march against Corp HQs, the Anarchs rally the masses toward dissent and high-pressure discard strategies. Of course, there's plenty for every faction, and Fear the Masses offers neutral cards for the Runner that give you good odds of bypassing Corp ice for free, as well as a neutral agenda for the Corp that's worth two agenda points, but only requires three advancement to score.
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FIRST CONTACT

"Welcome to Heinlein. First Contact is the third Data Pack in the "Lunar Cycle" for Android: Netrunner. After heading Upstalk and passing through The Spaces Between, it's time to land on the moon. First Contact shakes up the contests between Corp and Runner by introducing three new region upgrades, mythic ice, new traps, resources, and a new Anarch identity. The Data Pack's sixty cards (three copies each of twenty different cards) also depict a new meat space where gravity is low, people all wear spacesuits, there's only one fully established city, and everything is enclosed. Confined. Watched.  From the remotest edges of Port Anson Grid to the seedy underbelly of Duggar's, First Contact immerses players in a strange and alien setting in which there are very few places the game's Corps don't control completely, everything you thought you knew is just a shade different, and it's all that much more important to find someone to guide you through your ongoing cyberstruggles
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INTERVENTION

Intervention is the fourth Data Pack in the Flashpoint Cycle for Android: Netrunner, and its sixty cards (three copies each of twenty different cards) deposit you in the streets of New Angeles in the wake of the Twenty-Three Seconds incident. The economy is in free fall not just in New Angeles, but worldswide. For days the city lurches deeper into chaos. There are riots. There are kidnappings. And then the corps open fire on each other... There's damage everywhere in Intervention. Meat damage, brain damage, and collateral damage. In keeping with the themes and aggressive stances of the Flashpoint Cycle, Intervention continues to provide us access to a set of desperate corps forced to show their teeth. We also find a new Haas-Bioroid identity, a new Shaper identity, a handful of Runner cards that dare you to run despite the risks, and a place of sanctuary in which the Runners can hide.
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KALA GODAf

Kala Ghoda is the first Data Pack in the Mumbad Cycle for Android: Netrunner, which introduces players to the future of the Indian Union, the planet's most populous democracy and generally a hopeful, dynamic place. Its largest megapolis, Mumbad, is home to many of the world's greatest technological advancements, and while there remain vast gulfs between the nation's richest individuals and its poorest, they are no longer separated by the specter of the caste system. In theory, the scheduled castes are relics of history, but daily life acknowledges two: human and android. Now, as elections draw near, one question consumes the I.U. and defines its most heated debates: should clones be granted full citizenship? Kala Ghoda introduces sixty new cards (including a complete playset of nineteen different cards) that explore this question and the political turmoil it raises, even as it transports the game's Corps and Runners to the massive, sprawling megapolis of Mumbad, which stretches from Mumbai in the south to Ahmedabad in the north. Here, the heated political environment leads to new opportunities for all seven of the game's factions, and Jinteki will stop at nothing to make sure their most lucrative product remains just that: a product.
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MARTIAL LAW

Martial Law is the fifth and penultimate Data Pack in the Flashpoint Cycle for Android: Netrunner, and it advances our understanding of how deeply New Angeles has plunged into chaos. Its citizens are trapped in their arcologies or huddled together in whatever safe places they can find. The city's streets have become a warzone. The corps can't or won't restore order. The time has come for the U.S. government to intervene. Shock and awe are the order of the day in Martial Law. Starting with two new neutral currents, one each for Runner and Corp, the expansion's sixty new cards (three copies each of twenty different cards) are going to bring a new order to the world's largest city—one way or another. But when this new order is established, who will be viewed as the winners? And what will they have gained?
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NETRUNNER: BLOOD AND WATER

Everyone knows that the Big Four want control over Mars to boost their profits. But what can Mars offer that’s profitable enough to justify the enormous expenses of terraforming a barren, irradiated desert? What’s valuable enough to warrant shipping supplies across the solar system and fighting with the entrenched Clans?  On Mars, as the newest Agendas for each faction demonstrate that HB, Jinteki, NBN, and Weyland can take their goals much farther than they can on Earth. Away from the regulations of national governments and the incessant monitoring of citizen journalists, these corporations are able to pursue their most extreme ideas with impunity. And now, as the Big Four are growing confident enough about their power over the Red Planet to pursue their wildest agendas, it's time for the Clans to choose their path. Will they band together to oppose the MCA or will they let old feuds tear them apart? The corporations say that they can bring water to Mars, but whose blood will pay for it?  The sixty new cards (three copies each of twenty different cards) of Blood and Water reveal the corporations’ plans for Mars and give the Clans, along with their netrunning allies, a chance to stop them
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NETRUNNER: EARTH'S SCION

Who will control Mars? Every twenty-four hours and forty minutes, the Big Four insinuate more of their products, services, management, and agendas into every aspect of Martian life, and in Earth's Scion, the third Data Pack in the Red Sand Cycle for Android: Netrunner, we watch as their presence spreads more fully across the whole of the red planet. Can the runners who migrated across the solar system for a taste of freedom push back against this corporate expansion? And what role will the Martian Clans play? Will they trade generations of grudges and tradition for easy corporate credits? Will they feed vital information to buccaneering net jockeys? Or will they play both sides against each other? With fewer resources to go around, all factions must experiment more and play it less safe. The biggest question is—what are you prepared to sacrifice? The sixty new cards (three copies each of twenty different cards) of Earth’s Scion reveal how far some factions are willing to go in order to see their vision for Mars come to pass.
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QUORUM

"The Twenty-Three Seconds and the… unpleasantness that followed are in the past. We should concern ourselves with the future. I think we’ll find a solution that will let us all get back to business as usual. Who knows? We might even find a way to come out ahead."     –Mayor Wells The Flashpoint Cycle of Data Packs for Android: Netrunner has been full of desperate and violent Corps. Now, at the end of the cycle, as the U.S. government threatens to strip New Angeles of its privileges as a special commerce zone, Quorum gives us sixty new cards (three copies each of twenty different cards) that focus on getting back to business as usual. That means you'll find the Corps investing in their futures, deploying advanced new economic operations, bribing powerful and highly connected politicians, and layering their servers with brand new ice. It's not just the Corps that are eager to end the violence and get back to business. Still, what you want to do and what you need to aren't always the same thing. In the wake of the Twenty-Three Seconds incident and the ensuing devastation, you'll still find the game's Anarchs looking to burn things down, even as the Criminals double their efforts to work undetected and the game’s Shapers show off their newest tricks.
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SALSETTE ISLAND

The fourth Data Pack in the Mumbad Cycle for Android: Netrunner, Salsette Island introduces sixty new cards (including a complete playset of nineteen different cards) that carry players deeper into the intrigues, bribes, blackmail, and cybercrime surrounding the Indian Union's heated national elections. As Akshara Sareen and her kat Party ride the surging interest in clone rights to take a lead in the polls, top executives from all four Corp factions become increasingly willing to forge expedient and beneficial alliances in order to counter (or exploit) the party's growing political influence and preserve their existing business models. Meanwhile, the teeming masses and crowded streets of Salsette Island offer the game's Runners myriad places from which they can launch clever new cyberassaults against the Corps. You'll find the game's three Runner factions making notable entrances to the slums, mingling at exclusive parties, hitting the bazaars, flying sports hoppers, and garnering the support of new patrons. With a host of Runner cards that focus more on Mumbad's meatspace than the virtual world, Salsette Island allows you to press your attacks against the Corps more effectively on every front.
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THE SOURCE

Fantasy Flight Games is proud to announce the upcoming release of The Source, the sixth and final Data Pack in the Lunar Cycle for Android: Netrunner!   In The Source, cyber-explorer Nasir Meidan departs Heinlein for Earth and the relative safety of his apartment. There, he stares at the drive in his hand before booting up his console. Was he able to complete his download? Does this drive truly contain the net’s legendary source protocols? What will he find? After a series of thrilling encounters with Corporate security measures and security officers, all he has to do is pull up the files.   At the end of your lunar expedition, the sixty new cards in The Source (three copies each of twenty different cards) reveal surprising new takes on life, evolution, and death in the virtual world and the cyberstruggles of Android: Netrunner. You’ll find assets that reward Corps for birthing new servers and others that can self-destruct. You’ll find self-propagating viruses waiting to explode into the network, and you’ll find programs that reward you for jacking out of your runs.
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THE SPACES BETWEEN

"All code is just input designed to process output. Used properly, lag is static, and static is another form of code." –Tori Hanzo   The Spaces Between, the second Data Pack in the "Lunar Cycle" for Android: Netrunner, continues to reestablish the game's cyberstruggles amid the moon's reduced gravity, recycled air, and corporate-sponsored colonies, simultaneously re-examining one of the game's fundamental conceits: What happens to events and operations after they're played? Events and operations represent a variety of ephemeral processes that occur both in the meat world and the virtual one. When they hit the discard pile, do their impacts just disappear? Or if they transmit signals into space, might their echoes ever linger, gain a sort of permanence in their repetition, and impact future events?   The sixty new cards from The Spaces Between (three copies each of twenty different cards), re-examine the essential natures of the game's events and operations, and every faction gains a new current, an event or operation that isn't immediately resolved and discarded after it's played, but continues to reside in the data streams somewhere between a state of transience and a state of permanence.
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THE UNIVERSE OF TOMORROW

Who's developing tomorrow's hottest technologies? What did you never know you needed, but will soon find utterly indispensible? At the Universe of Tomorrow expo, you'll find tens of thousands of brands on display, featuring everything from the trendiest new sportswear to the latest in cybernetics. Join us today for a peek at tomorrow. The future is now!  What do the world's largest and wealthiest megacorps have cooking in their R&D departments? You don't need to run to find out. All their latest projects are on display at The Universe of Tomorrow, the sixth and final Data Pack in the SanSan Cycle for Android: Netrunner. Its sixty cards (three copies each of twenty different cards) transport you to the expo's plazas and pavilions, where all the major players are eager to unveil their latest innovations. While Haas-Bioroid shows off its newest cybernetics at the Cybernetics Court and NBN pitches new products in Franchise City, you'll find Jinteki showing off its work at the Genetics Pavilion and the Weyland Consortium garnering public support for its newest initiatives at the Worlds Plaza.  Still, you'll find others who aren't swayed by the expo's optimism and shiny veneer. These include the game's Runners, who approach the expo and its technologies in their own fashions. In The Universe of Tomorrow, the game's Anarchs push to wrest control of the expo away from those who created it while Shapers view it as a place of wonder and an opportunity to learn more about themselves. Meanwhile, the game's Criminals see the expo as yet another opportunity to turn a profit.
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THE VALLEY

As it boots up the SanSan Cycle, The Valley transports players deep into the heart of SanSan, the number one place for all the top tech. This American megacity sprawls along the California coastline from San Diego in the south to San Francisco in the north. There, you'll also find Biotech Valley, most often called just "the Valley", home to the world's biggest biotech firms and its most advanced genomic research. Home, additionally, to Jinteki Corporation's flagship American R&D facility, the J-Plex.   With its sixty cards (3 copies each of 20 different cards), Android: Netrunner – The Valley explores Biotech Valley and its massive investment into bleeding-edge bioengineering. This is a meatspace heavily colored by genengineering, a highly educated workforce, tech startups, capital investments, and the presence of Jinteki's J-Plex. You'll find numerous assets, region upgrades, genetic resources, and a new Jinteki identity. Of course, even in the Valley, you'll need more than good genes to get by; you’ll also find new programs, ice, and currents for both Corps and Runners.
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UP AND OVER

A lot of your standard Runner tricks don't work on the moon. The Corps have the place locked down tight. Wave fields may fry your brain. Ice may change shape on you mid-run. Corps expand and contract their servers at will. It's a tricky environment for any Runner to navigate, and the further you remain from your target, the more likely you'll be caught off-guard.   Up and Over is the fourth Data Pack in the "Lunar Cycle" for Android: Netrunner. A search for the mysterious "source code" leads the game's Runners to the shadiest edges of Heinlein, the moon's only established city. The sixty cards in Up and Over (three copies each of twenty different cards) explore the city's Docklands, where even coordinated corporate crackdowns won't necessarily ferret out every black marketeer willing to provide Runners with a steady supply of illicit technology. In this new environment, to survive you must adapt. Thankfully illicit dealers will supply anything to anyone...for the right price.
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UPSTALK

Upstalk is the first Data Pack in the "Lunar Cycle". With its sixty new cards (three copies each of twenty different cards), Upstalk transports Android: Netrunner to an all-new meat space: the moon, where life is one-point-two seconds out of the ordinary. Here, the game defies standard expectations. Runners and Corps explore new strategies, as do many of the game's cards and mechanisms. Here, Corporate trace attempts can punish Runners even when they fail. Corporate assets are everywhere, there's no life outside of Corporate-sponsored air, and there's a chance that those who manage or run the net may encounter a shard or fragment of the mythical source code. What can happen in one-point-two seconds? Everything!
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12 REALMS

Siegfried, Snow White, D'Artagnan, Red Riding Hood, and the other heroes of the twelve realms are being reunited for one last great adventure. The Dark Lords have joined forces to completely conquer and subjugate all the known Lands, and only the combined efforts of all the greatest heroes can halt their nefarious plan.  12 Realms is a fast, lighthearted cooperative miniature game for 1 to 6 players. All players must band together to stop the Dark Lords' overwhelming hordes from pillaging the 12 Realms. Individual invaders can be defeated by using each hero's different talents, but to vanquish the Dark Lords you must claim a powerful artifact.  In their quest to stop the invasion, the heroes can travel together between different lands, or they can try to single-handedly defend a Realm. Each of the 12 Realms is an individual land, with different treasures and events, and populated by unique creatures. 1-6 players Ages 10 to adult
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51ST STATE

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed. And now, thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new State: the 51st State.  51st State is a card game in which players control one of the four powers (mutants, traders, New Yorkers and Appalachians) and try to build their very own new country. Players put new locations into the game, they hire leaders, and send people to work in buildings to gain resources and new skills.  Every card in 51st State can be put into play in three different ways. You can invade a location to gain many resources once, or you can sign a contract with this location to gain one resource every turn, or you can attach the location to your State so you can use its skill. One card, three possibilities. Lots of decisions and choices that matter. 2-4 players Ages 10 to Adult 90 Minutes Playing Time
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ATTACK OF THE JELLY MONSTER

Take cover! A gigantic gelatinous alien is wreaking havoc in our city in Attack of the Jelly Monster from Libellud. The army is taking the matter into their own hands: a drone is slowly sucking up the monster to send it back into space. However, the government wants to study the alien creature and needs to collect as many samples as possible before it disappears. Hold your positions! Deploy your squad to the different districts to collect the jelly and watch your back... The competition is fierce! 3-5 playersAges 8 to adult15 minutes playing time
$34.00 $40.00
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AZUL

As A Tile Laying Artist, Azul Invites You To Embellish The Walls Of The Royal Palace Of Evora. Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese, when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was overwhelmed by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. 2-4 playersAges 8 to adult30-45 miutes playing time
$72.00 $80.00
2 in stock
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BIOSHOCK INFINITE

BioShock Infinite: The Siege of Columbia board game, based on the critically acclaimed BioShock Infinite video game, allows players to explore the world of BioShock Infinite–the atmosphere, the characters, the city of Columbia itself, and even contours of the game's plot–from a tantalizing new perspective as the leaders of the Founders and Vox Populi factions. Set during the same series of events as the video game, players take on the role of the Founders and Vox Populi factions, desperately seeking to seize control of Columbia. Gain points from staking your claim to the city's territories and accomlishing other goals, all the while fighting your opponents and Booker while trying to influence Elizabeth and commanding an army of detailed miniatures as well as the Songbird and Airship! In BioShock Infinite: The Siege of Columbia, each player uses their unique deck of cards to influence world events, build their army, fight off Booker, zoom around the city on the Sky-Line, and claw their way to ultimate control of Columbia. 2–4 playersAges 13 to adult75 minutes playing time
$115.00 $135.00
0 in stock
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CAMEL UP

Winner of the prestigious Spiel des Jahres this year. In Camel Up, up to eight players bet on five racing camels, trying to guess which one will win the race around the pyramid. The earlier you place your bet, the more you can win; that is, if you guess is correct! The movement of the camels depends on how the dice come out of the pyramid dice shaker, which releases one die at a time. Prepare for a camel race like none other!  2-8 players Ages 8 to adult 30 minutes playing time
$65.00 $75.00
6 in stock
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CODENAMES: DISNEY

The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words, it’s family fun for Disney fans of all ages. Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from over 90 years of Disney and Pixar films. In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$40.00 $50.00
8+ in stock
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CODENAMES: MARVEL

Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. Opposing teams, S.H.I.E.L.D. and Hydra, compete to be the first to identify all of their team’s ‘field agents’ from 25 Code cards displayed in a 5x5 grid. Code cards contain pictures on one side and words on the other. In Codenames, two teams compete to see who can guess all of their words correctly first — but those words are hiding in plain sight in a 5x5 grid that includes the words of the other team, neutral words, and an assassin that will cause you to lose the game immediately if you guess it. One person on each team is a spymaster and only these two know which words belong to each team. Spymasters take turns giving one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team — and everyone wants to avoid the assassin.
$40.00 $50.00
8+ in stock
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KA-DOOSH

There once was a powerful Kung Fu master. Before he passed away, he inscribed onto a scroll his ultimate fighting technique and the ways of achieving that power. Several centuries later, whispers were heard that the ULTIMATE SCROLL HAS BEEN found. THESE rumors spread fast and far, all across the East, reaching the ears of many Martial artists who seek this power. Who will win in this fight for the ultimate scroll? In the game KA-DOOSH, you get to play as one of the martial artists from the east. You must utilize your actions cards to attack, heal or support yourself, however your cards alone may not ensure victory. Use your hero’s abilities to give you the edge to defeat all other players and becoming the ultimate fighter to obtain the ultimate scroll.Each hero has unique abilities that gives them an advantage over other heroes and each action cards have their own unique way to help you defeat or survive the fight.To win in Ka-doosh you must defeat all other players and be the last one standing. Ages 8+ 2–8 players Game time = 30–60 minutes
$55.00 $60.00
6 in stock
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KINGDOMINO

In Kingdomino, you are a Lord seeking new lands in which to expand your kingdom. You must explore all the lands, wheat fields, lakes, and mountains in order to spot the best plots. But be careful as some other Lords also covet these lands... Dominoes with a kingdom building twist. Each turn, connect a new domino to your existing kingdom, making sure at least one of its sides connects to a matching terrain type already in play.   The game mechanics for obtaining the tiles is clever: the order of who picks first depends on which tile was previously chosen. Make sure to secure tiles with crowns- these royal treasures help to multiply the worth of your kingdom at the end of the game! The game ends when each player has completed a 5x5 grid, and then points are counted based on number of connecting tiles and crowns.  
$35.00 $40.00
8+ in stock
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KROSMASTER SEASON 2: BOOSTER

Krosmaster Season 2 Blind Packs - RANDOM - Figure - Japanime Games. Contains: 1 Painted Figure. 1 Character Card. 1 Bonus Content. 1 Code To Play Online. Style And Colour May Vary.
$10.00 $15.00
8+ in stock
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PANDEMIC

Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out.  Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5.  But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures.   A truly cooperative game where you all win or you all lose.To find out more read Doug's article on Pandemic
$70.00 $80.00
3 in stock
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SCYTHE

It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as "The Factory," which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe (1-5 players, 115, minutes) is a board game set in an alternate-history 1920s period. It is a time of farming and war, broken hearts and rusted gears, innovation and valor. In Scythe, each player represents a fallen leader attempting to restore their honor and lead their faction to power in Eastern Europa. Players conquer territory, enlist new recruits, reap resources, gain villagers, build structures, and activate monstrous mechs. 1-5 PlayersAges 12 to adult2 hours playing time
$135.00 $160.00
6 in stock
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UNLOCK! EXOTIC ADVENTURES: EXPEDITION CHALLENGER

A woman has come to your PI agency asking you to help track down her missing friend. He’s gone missing, last seen on an adventure with the eccentric Professor Challenger. They recently returned from a lost valley filled with strange creatures, but Ned is still missing. Track down the professor and help bring back Ned to his friend! Expedition: Challenger is a brand new Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they’ve escaped, and the game has been won!
$25.00 $30.00
8+ in stock
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UNLOCK! EXOTIC ADVENTURES: NIGHT OF THE BOGEYMEN

Little William has been having sleepless nights as of late. The poor boy has been attacked by monsters from nightmares: the boogeymen! Under the cloak of darkness, you open William’s door to seek out the monsters. Be careful as you fight with them, William is sleeping, and you can’t wake him up! The Night of the Boogeymen is a brand new Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they’ve escaped, and the game has been won!
$25.00 $30.00
8+ in stock
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UNLOCK! EXOTIC ADVENTURES: SCHEHERAZADE'S LAST TALE

Scheherazade is in grave danger! She only has one hour to tell one last story to the Sultan, but she’s out of ideas. The scribe she asked to help her come up with a story has gone missing, and she is begging you to find him and bring him back as soon as possible with a tale to please the Sultan. The princess’ life may end in the hands of the executioner, so act fast! Scheherazade’s Last Tale is a brand new Unlock! adventure for up to six players. With just one hour on the clock, players must work through a deck of sixty cards as a team, searching for clues, combining objects, and figuring out puzzles to solve the mystery and escape the countdown timer. The free Unlock! app runs the timer while providing clues, giving hints, and helping players succeed. Once the team has reached the solution and entered the correct code, they’ve escaped, and the game has been won!
$25.00 $30.00
8+ in stock
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$8.00 $11.10
8+ in stock
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$3.00 $4.10
8+ in stock
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$13.00 $16.60
8+ in stock
Save 21%
$4.00 $5.10
8+ in stock
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$40.00 $44.50
8+ in stock
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$24.00 $25.90
2 in stock
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$22.00 $26.80
6 in stock
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$3.00 $4.80
8+ in stock