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NETRUNNER: WHISPERS IN NALUBALE

Enter the SSL with Whispers in Nalubaale, the fifth Data Pack in the Kitara Cycle for Android: Netrunner The Card Game! Whispers in Nalubaale introduces three copies of twenty new cards for every faction, including a new Anarch identity that gives the runner new ways to spend their virus counters, and a risky new tool for Jinteki that pays dividends economically as it invites the runner to explore their deadly servers.
$25.00
5 in stock

NETRUNNER: THE DEVIL AND THE DRAGON

The Devil and the Dragon is the fourth Data Pack in the unfolding Kitara cycle for Android: Netrunner The Card Game. Within this expansion, you'll uncover three copies of twenty new cards and continue to explore the Sub-Saharan League in the world of Android through the eyes of new Criminal and Weyland identities.
$25.00
3 in stock

SANDS OF DORNE

House Martell has waited long for vengeance. Seventeen years have passed since the death of Elia Martell at the hands of Ser Gregor Clegane and the invading Lannisters during Robert’s bloody rebellion. Over those long years, their hatred has festered and grown in the shadows. The Martells have been unable to quench their thirst for justice until now… and now, only blood can sate their appetites. Sands of Dorne is a deluxe expansion for A Game of Thrones: The Card Game, bringing House Martell squarely into the sunlight, giving them the cards they need to go toe-to-toe with any other faction in the game. Here, you’ll find powerful new versions of House Martell’s most iconic and dangerous characters, all intent on bloody revenge, including Doran Martell, The Red Viper, Ellaria Sand, Quentyn Martell, Nymeria Sand, and Areo Hotah. The power of House Martell is rising in the south, but far from the deserts of Dorne, the other Great Houses are also setting their plots into motion. Every other faction in the game receives two new non-loyal cards in this deluxe expansion—and when that’s combined with a brand-new agenda and an assortment of neutral plots, Sands of Dorne promises to shake up the game like few other expansions can.
$55.00
2 in stock

L5R: DISCIPLES OF THE VOID

Fantasy Flight Games is proud to announce the Disciples of the Void, a Phoenix Clan Pack for Legend of the Five Rings: The Card Game!   Somewhere between a Dynasty Pack and the Deluxe Expansions found in our other Living Card Games, this clan pack contains 78 new cards (three copies each of twenty-five different cards and one copy each of three different cards). Primarily focusing on the Phoenix Clan, Disciples of the Void features a different spell for every element, a bevy of Shugenja with powerful effects, a new role card, the highest costed character in the game, and much more.
$35.00
3 in stock

ARKHAM HORROR NOVELLA: HOUR OF THE HUNTRESS

Over the course of 109 action-packed pages, Hour of the Huntress follows beloved investigator Jenny Barnes as she searches frantically for her missing sister—only to uncover some of the darkest secrets hidden in the shadows of Arkham, Massachusetts. Written by Dave Gross, this Arkham Horror novella offers new insight into one of the best loved characters from the Arkham Horror Files universe. You'll first meet Jenny on the train as she returns from Paris to learn why her sister stopped writing, but it won't be long before you'll see her delving ever deeper into layers upon layers of mystery, arming herself with her signature pistols, and disarming others with her incisive wit and charm. Additionally, the hardbound version of Hour of the Huntress features a full-color insert of sixteen-pages that draw you deeper into Jenny’s investigations with—excerpts from old letters, journals, and forbidden tomes. And it comes with five new cards for Arkham Horror: The Card Game—alternate art versions of the Jenny Barnes investigator and mini cards, a rules card, and two optional signature cards that provide you new ways to incorporate Jenny into your Arkham LCG® adventures.
$25.00
0 in stock
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ARKHAM HORROR: DIM CARCOSA

Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$25.00
0 in stock
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DATA PACK: DOWN THE WHITE NILE

Down the White Nile is the second Data Pack in the Kitara Cycle for Android: Netrunner The Card Game, and its sixty new cards (three copies each of twenty different cards) transport your games to the fast-growing city of Jinja, situated along the shores of Lake Victoria. There, the nations of the Sub-Saharan League have gathered a small army of workers. Their tasks? To help the world's second beanstalk grow through and out of its early stages of construction. To replicate the closely held secrets of Weyland's buckyweave. And to raise the colossal tower until it brushes against the heavens. But while so much of the city's activity aims toward the skies and beyond, there's plenty happening on the ground—and behind the locked doors of Jinteki's Kisu2 Hospital. Bacteria and viruses (both physical and virtual) feature heavily in Down the White Nile, and you'll also find a new Shaper identity, programs, ice, a devious ambush, and an agenda that pays the Corp even if the Runner steals it. Altogether, the cards from Down the White Nile reinforce the Kitara Cycle’s on the tense interactions between Corp and Runner, raising the stakes and layering them in new bluffs and stratagems.
$25.00
3 in stock

DATA PACK: SOVEREIGN SIGHT

Sovereign Sight is the first Data Pack in the Kitara Cycle for Android: Netrunner The Card Game. Sixty cards (three copies each of twenty different cards) transport the game’s Corps and Runners to the shores of Lake Victoria, where the nations of the Sub-Saharan League are gambling everything on their ability to create a second beanstalk. And while the Data Pack leads you far from the familiar sights and sounds of New Angeles, its cards aim straight to the heart of the classic Android: Netrunner experience, focusing on bluffs, gambits, and tense interactions between Corp and Runner. In Sovereign Sight, you’ll find a time and a place where the stakes are almost impossibly high, and those with talent and vision may find the world at their feet. It's not just a second Earth Station that's being created on the waters of Lake Victoria—it's the future.
$25.00
3 in stock

DATA PACK: COUNCIL OF THE CREST

Council of the Crest introduces three copies of twenty-new cards to the world of Android: Netrunner focusing on the Sub-Sahran League, the efforts to build a second elevator connecting earth to the moon, and the conspiracies and corporate subterfuge underlining both.  In this pack you will find a powerful new virus , a pair of dueling currents, and a brand new NBN Identity, and much more.
$25.00
3 in stock

ARKHAM HORROR: BLACK STARS RISE

Your investigations have led you to the island commune of Mont Saint-Michel, as brooding, dark clouds cover the sky. A storm is coming—and it’s unclear if our world will survive. Black Stars Rise offers the latest chapter in The Path to Carcosa cycle for Arkham Horror: The Card Game, and the latest tale of your own madness. Between the new player cards included in this Mythos Pack and an adventure unlike any other, Black Stars Rise races towards the stunning conclusion of the Path to Carcosa cycle. The darkling spires of Carcosa are breaching the walls between dimensions and Hastur will rule over all…
$25.00
0 in stock
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ARKHAM HORROR: IRE OF THE VOID

Take on the creatures that dwell between worlds in Ire of the Void! In this thrilling novella by Robert Lee Byers, astronomer and Miskatonic University professor Norman Withers seeks to restore his reputation among Arkham's academic elite after doubt of his claim of observing the disappearance of six stars. With the help of a visiting physicist, Withers investigates a series of scientific conundrums that lead to his comrade's disappearance into the void between worlds, and now both men are hunted by the vengeful hounds that reside there.  Take on the role of the investigator yourself with detailed full-color inserts of Norman Withers' gathered evidence, complete with the astronomer's notes. In addition to a hardcover copy of the book, Ire of the Void includes four promotional cards to allow readers to build a deck for Norman Withers in Arkham Horror: The Card Game. With new tools and obstacles to enhance your investigations, you will be prepared to take on the forces of darkness like never before!
$25.00
0 in stock
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ARKHAM HORROR: THE PALLID MASK

From the streets of Paris to the city's subterranean catacombs, your pursuit of the truth behind The King in Yellow leads you farther and farther from Arkham's familiar landmarks. But the streets, the language, and the eerie, dark tunnels aren't the only foreign elements at play. There's something distinctly otherworldly in the Parisian catacombs... In The Pallid Mask scenario, you and your fellow investigators will enter these tunnels in search of a stranger whom you believe must be connected to the events surrounding the performance of The King in Yellow at the Ward Theatre in Arkham. But with each new strange twist and turn, you'll find yourselves only stepping deeper into mystery. Perhaps you can follow the tunnels all the way to the pulsing heart of the play's mysteries, but there's a chance, too, you'll simply find yourselves lost amid the shifting landscape. What begins as a trek through moist and clammy tunnels of stone may become a journey that leads you under the earth, through The Gate to Hell, and straight to your demise at the Well of Souls or some other forgotten chamber. Destined to be a fan-favorite, the scenario from The Pallid Mask utilizes the game's locations in a novel way, bringing them into play only as you travel through them, and arranging them in a constantly shifting and unpredictable fashion. Each new step through these labyrinths could be your last.
$25.00
3 in stock

ARKHAM HORROR: A PHANTOM TRUTH

A Phantom of Truth is the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game. Months after The Yellow King played at the Ward Theatre, your investigation into the strange events surrounding the play has left you with more questions than answers. You've encountered Cultists, Lunatics, and Monsters. You've uncovered horrific Schemes of untold scope. And you've witnessed Terrors that may or may not have been Omens of greater perils. Now, as you wonder what to make of everything you've seen, where do you go for answers—even as your world's tilting into madness? The answer: Paris. In A Phantom of Truth, the third Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, you and your fellow investigators make your way across the Atlantic. Tormented every night by vivid dreams of an alien world—with black stars, twin suns, shattered moons, and twisted spires—you decide not to grapple with your Doubts and Convictions in Arkham, but to pursue the play’s director, Nigel Engram, and whatever he might tell you about the sinister truths that lie behind the play. With game effects that key off the campaign's rules for Doubt and Conviction, as well as a host of new player cards to help keep you grounded, A Phantom of Truth steeps you in a world of supernatural terrors, psychological torment, and thrilling mystery.
$25.00
7 in stock

JOURNEY TO OLDTOWN

Little is certain in the world of A Song of Ice and Fire. Lives are ended with a stroke of steel and mighty strongholds are brought crumbling down into ruin by sieging armies. In such a dangerous and changeable landscape, it seems impossible that something as fragile as a dream could long survive. And yet, a dream—of power, or wealth, or love—may be all that keeps the players of the game of thrones moving forward. Now, you can pursue some of your own dreams with the newest Chapter Pack for A Game of Thrones: The Card Game. Journey to Oldtown, like The Archmaester’s Key before it, focuses on amplifying the major themes of the game’s fourth cycle. While it continues to follow A Feast for Crows, this cycle brings new strength to the bestow keyword and provides incentives for the factions to forge alliances and band together. Along the way, you’ll encounter a host of iconic characters and locations entering the game, including The House of Black and White, Thoros of Myr, a new version of Arianne Martell, and a lord of House Botley, Tris Botley.  
$25.00
4 in stock

L5R: MEDITATIONS ON THE EPHEMERAL

Experience the wonders of the Imperial Cycle with Meditations on the Ephemeral, the sixth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor. The Dynasty Packs of the Imperial Cycle will be released over an accelerated release schedule of six weeks—one pack each week.
$25.00
4 in stock

L5R: FATE HAS NO SECRETS

Experience the wonders of the Imperial Cycle with Fate Has No Secrets, the fifth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor. The Dynasty Packs of the Imperial Cycle will be released over an accelerated release schedule of six weeks—one pack each week.
$25.00
6 in stock

L5R: THE CHRYSANTHEMUM THRONE

Experience the wonders of the Imperial Cycle with The Chrysanthemum Throne, the fourth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.
$25.00
4 in stock

THE ARCHMAESTER'S KEY

The Archmaester’s Key is the first expansion of the Flight of Crows cycle, and as such, it serves to introduce the major themes that will play out throughout the cycle. As the name implies, the Flight of Crows cycle broadly follows the narrative of A Feast for Crows, drawing on key characters and events from the fourth book in A Song of Ice and Fire. The bestow keyword gathers strength in this cycle, while other new cards provide incentives for the Great Houses to work together using the Banner agendas. With iconic characters and locations like Daario Naharis, The Iron Bank, The Water Gardens, and Mag the Mighty, The Archmaester’s Key is the perfect way to begin a new cycle for A Game of Thrones: The Card Game!
$25.00
2 in stock