$
was added to your cart!
View Cart


Star Wars - LCG 3

STAR WARS: THE FOREST MOON

Experience the climactic events of Return of the Jedi with The Forest Moon Force Pack for Star Wars: The Card Game. As Han Solo, Luke Skywalker, Chewbacca, and Leia Organa descend to the surface of Endor with a team of elite Rebel operatives, the Rebel fleet prepares for its assault on the second Death Star. In this expansion, you can relive these fleet battles and dramatic adventures in your games of Star Wars: The Card Game. The Forest Moon forms the next piece of the Endor cycle, and provides more cards to fit into the climax of Return of the Jedi. Here, you'll find ten new objective sets (two copies each of five distinct sets) that offer new versions of iconic characters and vehicles like Home One, Lobot, and the Super Star Destroyer, Executor. Take advantage of new fate cards to revolutionize your edge battles, and prepare for thrilling adventure on the Sanctuary Moon and in the skies above it. This is not a stand-alone deck. A Star Wars: The Card Game Core Set is required to play.
$15.00
1 in stock

STAR WARS: NEW ALLIANCES

Descend to the Sanctuary Moon of Endor in New Alliances, the second Force Pack in the Endor cycle for Star Wars: The Card Game! The Rebel heroes have reached the floor of the Sanctuary Moon, but they quickly discover that they are not alone. The native Ewoks are formidable warriors in their forest home, and they could be crucial allies in the fight to destroy the Empire.    In New Alliances, players gain six new objective sets (two copies each of four normal objective sets and one copy each of two limit one per objective deck sets). Like other packs in the Endor cycle, New Alliances introduces new mission cards objectives played under your opponent’s control that offer powerful benefits when destroyed. With the return of neutral objective sets and three brand-new fate cards, New Alliances is sure to change your decks forever, whether you participate in the illicit spice trade, lock down the sector with the Imperial Navy, or join the Ewoks in the fight against the Empire!    This is not a stand-alone deck. A Star Wars: The Card Game Core Set is required to play.
$15.00
1 in stock

STAR WARS: CARD GAME

The characters, starships, and situations of the original Star Wars trilogy come to life in Star Wars: The Card Game, a head-to-head Living Card Game of tactical combat and strategic planning that allows two players to wage cinematic combats between the light and dark sides of the Force.  Command such legendary characters as Luke Skywalker, Han Solo, Leia Organa, Boba Fett, and Darth Vader. Launch strategic assaults against your opponent's objectives. Tempt fate in thrilling edge battles. Seek to make an ally of the Force or master its power for your own purposes. 2 Players Ages 10 to adult 30-60 minutes playing time.
$60.00
1 in stock

Legend of the Five Rings 8

Pre-Order

LEGEND OF THE FIVE RINGS: THE CARD GAME

This is a preorder - Item releases late Novemeber/early December.Legend of the Five Rings: The Card Game is a player-influenced LCG that sees two players take on the role of one of the seven Great Clans of Rokugan, vying for military and political control of the land while maintaining Rokugan society’s strict code of honor. Each player commands their forces with two separate decks: A Dynasty Deck fills their provinces with characters and holdings and a Conflict Deck consisting of tactics, maneuvers, followers and attachments that can be used to turn the tide in a struggle for supremacy. During a game, players will engage in conflicts, both political and military based, with the goal of breaking their opponent’s stronghold and winning the game. But the rules of society are absolute, and even in the fire of battle and heat of Rokugan’s courts, clans must remember the tenets of Bushido lest they lose everything in their single-minded pursuit of glory. The Legend of the Five Rings: The Card Game Core Set comes with everything a player needs to explore the seven great clans of Rokugan, the Crab Clan, Crane Clan, Dragon Clan, Lion Clan, Phoenix Clan, Scorpion Clan, and Unicorn Clan. It also includes a variety of tokens, cards, and rule sheets that make the Core Set the definitive starting point for the Legend of the Five Rings: The Card Game.
$60.00
8+ in stock

L5R: MEDITATIONS ON THE EPHEMERAL

Experience the wonders of the Imperial Cycle with Meditations on the Ephemeral, the sixth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.The Dynasty Packs of the Imperial Cycle will be released over an accelerated release schedule of six weeks—one pack each week.
$25.00
8+ in stock

L5R: MEDITATIONS ON THE EPHEMERAL

Experience the wonders of the Imperial Cycle with Meditations on the Ephemeral, the sixth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.The Dynasty Packs of the Imperial Cycle will be released over an accelerated release schedule of six weeks—one pack each week.
$25.00
0 in stock
Out of stock - Enquire

L5R: FATE HAS NO SECRETS

Experience the wonders of the Imperial Cycle with Fate Has No Secrets, the fifth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.The Dynasty Packs of the Imperial Cycle will be released over an accelerated release schedule of six weeks—one pack each week.
$25.00
8+ in stock

L5R: THE CHRYSANTHEMUM THRONE

Experience the wonders of the Imperial Cycle with The Chrysanthemum Throne, the fourth Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.
$25.00
8+ in stock

L5R: INTO THE FORBIDDEN CITY

Experience the wonders of the Imperial Cycle with Into the Forbidden City, the third Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.
$25.00
2 in stock

L5R: TEARS OF AMATERASU

Expand your Legend of the Five Rings: The Card Game collection with Tears of Amaterasu, the first Dynasty Pack of the Imperial Cycle! As the first Dynasty Pack in Legend of the Five Rings: The Card Game, Tears of Amaterasu features three copies of twenty new cards and expands on the theme found in the Core Set of the game. Offering new tools for all seven clans as well as new neutral cards to supplement any deck, Tears of Amaterasu is the perfect next step for Legend of the Five Rings: The Card Game.
$25.00
2 in stock

L5R: FOR HONOR AND GLORY

Experience the wonders of the Imperial Cycle with For Honor and Glory, the second Dynasty Pack for Legend of the Five Rings: The Card Game. Each of the seven Great Clans receives new cards that continue to embrace and define the themes that began in the Legend of the Five Rings: The Card Game Core Set. Along the way, you’ll find a great assortment of cards focused on the Imperial City of Otosan Uchi. From neutral samurai sworn to the Imperial family, to Imperial magistrates from each of the Great Clans, to rewards for holding the Imperial Favor, this cycle draws you into the world of Otosan Uchi and the service of the Emperor.
$25.00
2 in stock

Doomtown 1

DOOMTOWN: RELOADED

Saddle up, Partner! Welcome to Gomorra. A bustling settlement in the Weird West. Rebuilding after a cataclysm, the citizens of the town struggle to remake their lives. Now is your chance to take it to the streets of Gomorra and show who runs the most dangerous boomtown in the West.    Doomtown is an expandable card game set in the Deadlands universe. Based on the classic collectible game, Doomtown: Reloaded is a fast-paced game of gun slingin', spell slingin' and mud-slingin'! Use poker hands and card pulls for everything from gunfights to summoning abominations.    Doomtown is a game with a story, it puts you in charge of one of the four main outfits vying for control of Gomorra: The Law Dogs, the Sloane Gang, the Morgan Cattle Company, and the Fourth Ring. Who will control the town? Grab your hat, saddle your horse, and load your gun. You have a town to claim.   2 Players Ages 10 to adult 30 minutes playing time
$70.00
1 in stock

Arkham LCG 6

ARKHAM HORROR: THE CARD GAME

Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is the Living Card Game of Lovecraftian mystery, monsters, and madness! You and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult. No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries. Meanwhile, each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand. And your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you. 1-2 players (3 players with 2 sets) Ages 12 to adult 90 minutes playing time
$65.00
0 in stock
Out of stock - Enquire

CARNEVALE OF HORRORS

The sixty-two card, standalone scenario in Carnevale of Horrors transports you to a city of masks and mysteries. While revelers throng the streets of Venice, masked conspirators advance their sinister agendas, shadows envelop the city, and something terrible rises from the lagoon… Also playable as a "side-story" that can be added to your ongoing Arkham Horror: The Card Game campaign, Carnevale of Horrors challenges you and your fellow investigators to move swiftly among the masked revelers parading the streets of Venice in order to unravel a dreadful conspiracy. But while the day's festival begins with music, mirth, and merriment, it quickly spirals into abject horror… The sun vanishes, and screams erupt throughout the city. You want to save as many innocents as you can, but everyone is wearing masks. Who are the villains, and who are the victims? You must race to identify and confront the cultists, lest they and their sacrifices summon a being of unfathomable malice! Carnevale of Horrors comes with all the act, agenda, location, and encounter cards that you need to enjoy its adventure. Additionally, five player cards—one ally and four Mask assets—enrich your campaign experience after you complete your investigations in Venice. This is not a standalone expansion. It requires a copy of the Arkham Horror: The Card Game Core Set to play. This expansion is made available via FFG’s in-house manufacturing.
$25.00
0 in stock
Out of stock - Enquire

CURSE OF THE ROUGAROU

When one reporter's sensational news about a series of savage killings fails to make its way into the Arkham Advertiser, your friend at that establishment decides to contact you, nonetheless, deeming the reports the sort of thing that might suit your eccentric curiosities. She's right, of course, and when you head to Northside Station to book your ticket for New Orleans, you can't possibly imagine the full shape of the horrors that await you… Designed as a standalone adventure for Arkham Horror: The Card Game, Curse of the Rougarou sends you along a bone-chilling hunt through New Orleans and the bayous of southern Louisiana. Its 62 cards come with all the rules, locations, act, agenda, and encounter cards that you'll need to immerse yourself in a mystery full of malign spirits, murderous beasts, and other hazards—some natural and some decidedly unnatural. Additionally, the adventure comes with rules for adding it to your campaign as a "side-story," complete with an asset you might earn, and a Curse you might suffer.
$25.00
0 in stock
Out of stock - Enquire

ARKHAM HORROR: BLOOD ON THE ALTAR

Blood on the Altar is the third Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Its sixty cards (including a complete playset of each new player card), challenge you to delve the secrets of Dunwich, where you suspect a series of recent disappearances may be related to the events in Arkham. But the more you explore, the more you get the impression the townsfolk aren't exactly pleased to see you. There are secrets in this town that its inhabitants don't wish to share… Even as your investigation of the town leads you to many of the locations infamously identified in H.P. Lovecraft's classic tale, The Dunwich Horror, the player cards in Blood on the Altar allow you to translate the experience you gained in your previous adventures to Permanent new Talents, several new assets, events, and skill cards, and higher-level, more efficient versions of cards from the Core Set. This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$25.00
0 in stock
Out of stock - Enquire

DUNWICH LEGACY

Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game.Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards (including a complete playset of each). Pursue new deck-building strategies and new styles of play. You’ll need all the help you can get as you play the expansion’s two scenarios and encounter all manner of new terrors – from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
$55.00
0 in stock
Out of stock - Enquire

THE MISKATONIC MUSEUM

The Miskatonic Museum is the first Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game, and it begins with a book… Somewhere in the Miskatonic Museum, Olaus Wormius’s Latin translation of a book called the Necronomicon lies hidden away, kept locked and secret so that those individuals who shouldn't gain access to it do not gain access to it. When recent events at the university and Clover Club lead you to believe that someone may now be searching for this strange and ancient tome – someone who should not be permitted to delve its secrets – you make your way to the Museum. The hour is late, and the place is locked. But you know you must recover the book before anyone can access its arcane secrets for dark purposes. The cards and adventure from The Miskatonic Museum grant you access to the Museum and its many exhibitions even while the expansion's twenty-six player cards (two copies each of thirteen different cards) vie for your attention. Will you make use of these cards? How will you make use of them? Several of the cards offer a remarkable focus on long-term benefits over short-term returns, and you'll have plenty of time to incorporate them into your Arkham LCG® campaigns – provided you first succeed on the task at hand. After all, there's something else stalking the museum's exhibits… This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$25.00
3 in stock