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GAME OF THRONES LCG: AT THE GATES CHAPTER PACK

At the Gates is the first Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty distinct cards, this Chapter Pack marks the beginning of the sixth cycle of Chapter Packs for A Game of Thrones: The Card Game. The King’s Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of Westeros, allowing you to explore the world of Westeros more freely than ever before. Your journey begins at the great wall that surrounds the capital city. Aegon I Targaryen had seven gates built as the entrances to his grand metropolis in honor or the number sacred to the Faith of the Seven. Now in At the Gates, the great Houses of Westeros gain access to these blessed locations. Each gate is a low-cost location that can provide you with income from their tolls and the chance to sacrifice them in exchange for two draws if you embrace the spirit of your chosen House. Additionally, this Chapter Pack features new versions of beloved characters, embracing the plots and deadly intrigues of A Song of Ice and Fire with the continuation of the shadow keyword, first reintroduced in the Dance of Shadows cycle.
$25.00
3 in stock

ARKHAM HORROR: THE WAGES OF SIN

The Wages of Sin is the second Mythos Pack in The Circle Undone cycle for Arkham Horror: The Card Game. Following the events of The Secret Name, you have been forced to reconsider everything you thought you knew about life and death, sanity and madness. And the mists that hang over Arkham strike more fear into you than ever before. You must delve deeper into the city’s history of witchcraft and persecution if you wish to make sense of all you have seen. There have been reports of ghost sightings and strange activity in the woods the last few nights at Hangman’s Hill, and it is here you must journey to learn more about the witches who once hid in Arkham’s past—witches who have since emerged from the shadows in pursuit of some unholy purpose. When you step onto the hallowed ground of the graveyard, you may find yourself consumed by a feeling that the ghosts of the past are all around you, existing on some separate unseen plane. In The Wages of Sin, the locations that you will investigate have two revealed sides, one that exists in the realm you know and one that takes you to the spectral plane. As you plumb the secrets of Hangman's Hill, locations may flip to their Spectral side, confronting you with a new set of terrors with a second encounter deck. While you are in a Spectral location, you will use the Spectral Encounter Deck instead of the normal encounter deck, and the dangers that surround you take on a more ghastly light. Will you be able to survive as you stand against the dead? This is not a standalone product. It requires a copy of the Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
$25.00
2 in stock

LEGEND OF THE FIVE RINGS: THE CARD GAME - WARRIORS OF THE WIND

For almost 300 years the Unicorn Clan have settled in Rokugan, yet still they retain much of the wildness and gaijin customs that set them apart from the other Great Clans. It’s not that they are unable to assimilate, but rather have learned in their travels to remain true to themselves. Fantasy Flight Games is proud to present Warriors of the Wind, a Unicorn Clan Pack for Legend of the Five Rings: The Card Game! Warriors of the Wind contains 78 new cards (three copies of twenty-five different cards and one copy each of three different cards), many of which provide new tools to the Unicorn Clan! Warriors of the Wind celebrates all that makes the Unicorn great. Look for a Stronghold that rewards you for exploring your opponent’s lands, Meishōdō events that protect your characters from harm, and battle steeds for the Utaku cavalry!
$35.00
2 in stock

ARKHAM HORROR NOVELLA: TO FIGHT THE BLACK WIND

Journey to the mysterious Dreamlands in To Fight the Black Wind! This Arkham Horror novella by Jennifer Brozek invites readers for a visit to Arkham Sanatorium where psychologist Carolyn Fern is searching for the cause of a patient’s terrible nightmares that leave her both mentally and physically scarred. With detailed, full-color inserts of Dr. Fern's case notes, readers take on the role of investigator themselves to find a way to help the young patient before the terrors of her dreams infect the waking world. The mind is powerful tool, but knowledge is dangerous. In addition to a hardcover copy of the novella, To Fight the Black Wind includes four exclusive cards to add Carolyn Fern as an investigator in Arkham Horror: The Card Game. These cards allow readers to build a deck for Carolyn Fern, complete with a signature asset and weakness, and mark her first appearance in the game. With these new implements to build your investigations in the Arkham Horror Files universe, you are prepared to defend your patient and discover what it takes To Fight the Black Wind!
$25.00
0 in stock
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THE LORD OF THE RINGS: THE GREY HAVENS

Exploration and discovery lie at the heart of The Grey Havens, the fifth deluxe expansion for The Lord of the Rings: The Card Game. Its 165 new cards allow you to adventure along the westernmost edges of Middle-earth, and then travel even further west... across the uncharted waters where the proud hosts of Numenor met their doom many long generations back. Three new scenarios feature mechanics for ships and sailing, as well as a heavy emphasis on exploration. Then, even as the troubled dreams of one Gondorian nobleman spur you to undertake an epic journey to the ruins of Numenor, The Grey Havens casts you deep into turbulent waters where Corsairs, Raiders, Undead, and the seas themselves pose constant threats. Two new heroes, as well as a host of new allies, events, and attachments for each sphere of influence lend further support to the expansion's nautical themes. They also continue to develop the different themes first associated with the Noldor trait in the Angmar Awakened cycle, adding more cards that grow in strength as other cards are added to your discard pile. Finally, the twelve encounter sets in The Grey Havens transport you to a new region of Middle-earth and lay the foundation for the upcoming Dream-chaser cycle of Adventure Packs. This is not a standalone set. A copy of The Lord of the Rings: The Card Game Core Set is required to play.
$55.00
1 in stock

NETRUNNER: REIGN AND REVERIE

Reign and Reverie is a 156 card-expansion (three copies of 49-new cards and nine unique one of cards) featuring new tools for all ten factions in Android: Netrunner The Card Game while exploring the urban metropolis of ChiLo, a beacon of light in the Midwest. This includes a new identity for all seven major factions, a new console for every major runner faction, and new agendas for every corp. Because Reign and Reverie features new cards for all ten factions, it is the perfect companion piece to the Revised Core Set released late last year. With these powerful new tools, the game of Android: Netrunner will never be the same.
$60.00
0 in stock
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LORD OF THE RINGS: GHOST OF FRAMSBURG

The Ghost of Framsburg is the fourth Adventure Pack in the Ered Mithrin cycle for The Lord of the Rings: The Card Game. In an attempt to slay the Dragon Dagnir, you have set off for the cursed city of Framsburg in search of a weapon capable of felling the beast. It is said that the legendary blade Wormsbane, sword of Fram son of Frumgar, lies here entombed with its master. But the city will not offer up its treasures easily. Foul beasts prowl the city's ancient keep and disturbing those long past is sure to draw their ire. You would do well to discover Fram's sword and escape quickly, lest you lose yourself in the darkness of this place forever. Among The Ghost of Framsburg's sixty cards, you'll find a new Spirit hero, as well as a new Song and Weapon that will boost any of your Warrior characters. This is not a stand-alone deck. A copy of The Lord of the Rings: The Core Set and The Wilds of Rhovanion deluxe expansion is required to play.
$25.00
1 in stock

ARKHAM HORROR: THE SECRET NAME

The Secret Name is the first Mythos Pack in The Circle Undone cycle. Following the events of The Circle Undone, you are desperate to find more information about the dangerous new coven of that has taken up residence in Arkham. Such knowledge is difficult to come by, even in a place like Arkham, but you do know of one witch whose story has been passed down for nearly two hundred years: Keziah, who escaped from the Salem Gaol back in the late 1600’s and whose ghost still supposedly haunts the condemned Witch House in French Hill. With many questions and few leads, you have no choice but to chase the ghosts of Arkham’s past. As a new cycle begins, you will need new tools to help you battle these unholy forces. To help you with this task, some of the new player cards in The Secret Name belong to more than one class. These cards, which can be identified by their golden hue and dual class icons in the upper right corner of the card, can be added to your investigator’s deck if you have access to either of the classes detailed on the card. If, however, an investigator has limited access to one of the classes on a multiclass card, that card will occupy one of the investigator’s limited slots, even if they have unlimited access to the other class detailed on the card. But with diverse uses and powerful effects, they make a worthy addition to any investigator’s arsenal. This is not a standalone product. It requires a copy of Arkham Horror: The Card Game Core Set and The Circle Undone deluxe expansion to play.
$25.00
1 in stock
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23 SECONDS

At the beginning of the Flashpoint Cycle, 23 Seconds provides us our first glimpses of the Android world after the Twenty-Three Seconds incident. Wounded and desperate, the corps act more aggressively than ever. Even as Runners try to take advantage of the chaos, the corps begin to implement extremely powerful often hostile ice and operations that come with trash costs. And as the bodies start piling up, they unleash new Terminal operations that are so powerful they immediately drain the Corp's remaining clicks once they're played. Trillions of credits, millions of lives, and the survival of the world's largest megacorps the 60 new cards in 23 Seconds (three copies each of twenty different cards) ensure that the stakes in the Flashpoint Cycle are as high as they've ever been. Amid the chaos, who will be the first to emerge with a semblance of control? Will it be you?
$15.00 $25.00
1 in stock

NETRUNNER: UNDERCITY NOVELLA

Javier Zamora used to be a real journalist, with all the perks of working for NBN. Now, he vids scandalous, fringe, and downright disgusting content for a less mainstream corner of the Net. His stories draw an audience, at least enough of one to fund his life in the undercity. Or they used to, anyway. When Zamora stumbles on evidence of a serial killer stalking the undercity, he thinks it might be his ticket back to journalistic respect— or at least a steady revenue stream. But as the investigation draws him into a sordid world of underground cage fights and blackmail scams, the notorious Los Scorpiones gang warns him to drop the story. Faced with the choice between abandoning the story of his career or antagonizing a dangerous criminal cartel, Zamora must tread carefully if he wants to keep his creds, his life, and maybe even his integrity. Fantasy Flight Games is proud to present Undercity: A Javier Zamora Novella by Richard Lee Byers! This page-turning adventure explores the dark center of the Android Universe, as Javier Zamora risks life-and-limb to find the perfect story!
$30.00
1 in stock

LEGEND OF THE FIVE RINGS: THE CARD GAME - CHILDREN OF THE EMPIRE

RELEASE DATE: 14TH FEB 2019   Fantasy Flight Games is proud to present Children of the Empire, a new Premium Expansion for Legend of the Five Rings: The Card Game! A Premium Expansion is a new level of product for Legend of the Five Rings: The Card Game. Children of the Empire features a total of 234 new cards that celebrates the era of tranquility brought upon Rokugan by the Hantei Dynasty. Every Great Clan gets new tools, with themes of dueling and honor persistent throughout the expansion. Children of the Empire also provides a snapshot of characters and events in the Legend of the Five Rings story as they are today. Look for cards that represent some of the biggest moments from Legend of the Five Rings fiction, and an updated version of an iconic character whose role in the celestial order has shifted. With 234 new cards covering every clan and dedicated themes, Children of the Empire is the perfect companion to the Legend of the Five Rings: The Card Game Core Set!
$80.00
5 in stock

ARKHAM HORROR: THE ESSEX COUNTY EXPRESS

"It seemed that the railway express clerk on No. 5508 had been able to recall an incident which might have much bearing on my loss…"     –H.P. Lovecraft, Whisperer in Darkness The Essex County Express is the second Mythos Pack in The Dunwich Legacy cycle for Arkham Horror: The Card Game. Among its sixty new cards, you'll find twenty-eight player cards, including four copies of a new weakness. You'll also find a thrilling new scenario in which your investigations lead you outside the town of Arkham. While the train you take may offer the fastest transit to your next lead, it may not offer the safest… When the train rumbles, shakes, and lurches to a halt, you and your fellow investigators must race from your car to the engine. If you can't get the train moving in a hurry, you and all the other passengers may fall prey to whatever unnatural things seem to be crawling, shifting, and oozing their way from car to car, growing ever larger as they do so. Your adventures on the Essex County Express feature a randomized set of locations that greatly enhance the scenario's replayability, meaning this nightmarish ride is one you'll want to take again and again and again! This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Dunwich Legacy deluxe expansion to play.
$25.00
2 in stock

ARKHAM HORROR: THE CIRCLE UNDONE

Several months ago, three Miskatonic University professors armed themselves with secret knowledge, traveled to Dunwich, and brought an end to the strange and terrifying creature that had been terrorizing the secluded village. Now their story continues in The Dunwich Legacy expansion for Arkham Horror: The Card Game.Your mentor, Dr. Armitage, was one of those three professors. When his colleagues go missing, he fears the worst and asks for your help. With its five mini cards and 156 full-size cards, The Dunwich Legacy challenges you to find the missing professors, launching you into a campaign that leads to Miskatonic University, the notorious Clover Club, and beyond. Five new investigators arrive to offer their services, and you can arm them with fifty-nine new player cards (including a complete playset of each). Pursue new deck-building strategies and new styles of play. You’ll need all the help you can get as you play the expansion’s two scenarios and encounter all manner of new terrors – from backroom thugs and bad luck to arcane hexes and wholly unnatural abominations. This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set is required to play.
$60.00
1 in stock

ARKHAM HORROR NOVELLA: THE DIRGE OF REASON

The Dirge of Reason is an Arkham Horror novella by Graeme Davis that throws you headfirst into the roaring twenties where tragedy has struck the small town of Arkham, Massachusetts. During an apparent freak accident, the entire New England Virtuosi Orchestra perished and federal agent Roland Banks has been sent all the way from Washington D.C. to investigate. The official report reads, “Explosion, cause unknown.” The house looks like a howitzer shell hit it, but nobody knows why and the local authorities weren’t encouraged to look very hard. Could it have been bootleggers? A mob hit? Or something more sinister, something unnatural? Features: Now, you can aide Roland Banks with his investigation. Within the pages of The Dirge of Reason, you will find full-color inserts of the agent’s case notes as well as all the evidence at his disposal, including letters, newspaper clippings, and official reports. The hardcover novella also comes with four exclusive cards for Arkham Horror: The Card Game Including an alternate art version of Roland Banks, that enable players to build a distinct deck for the federal agent based on his experiences within the story. Suitable for ages 14 & up
$27.00
0 in stock
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ARKHAM HORROR: RETURN TO DUNWICH LEGACY

You thought the cases were closed, relegated to a past that was best left forgotten. Beginning with a search for two missing Miskatonic University professors, your inquiries in The Dunwich Legacy launched you on a campaign that led from the decrepit streets of Dunwich to the infamous Clover Club and realms beyond. But questions from these strange investigations still linger, compelling you to board the train to Dunwich once more. Return to the Dunwich Legacy invites you to re-open your old cases and experience the first full-length campaign for Arkham Horror: The Card Game with fresh eyes as you encounter new challenges and new surprises. Across this expansion’s 81 new scenario cards and 23 new player cards, you’ll explore new locations, face more ghastly treacheries, and enhance your investigator’s abilities as you face even more unspeakable terrors. Finally, Return to the Dunwich Legacy also features a premium box and thirty-two divider cards to conveniently store your complete campaign in one place.
$55.00
2 in stock

KING OF THE ISLES

House Greyjoy has ruled over the Iron Islands for 300 years. Known for their ruthless nature, as cold and inhospitable as the lands they inhabit, the ironborn have a distinct culture that stands separate from the gentler traditions of Westeros. These men and women worship the Drowned God and rely on raiding coastal villages for much of their resources. Even their House words, ‘We Do Not Sow’ speaks to the proud and bloodthirsty nature that all must have in order to survive on the craggy islands. Kings of the Isles is a deluxe expansion for A Game of Thrones: The Card Game that brings House Greyjoy, too oft ignored by the courtiers of King’s Landing, to the centerstage. With 156 cards, you will find every tool you need to take on the Houses of the mainland, including new cards centered on the Raider and Drowned God trait and new versions of the most vicious Greyjoy characters like Asha Greyjoy, Balon Greyjoy, and Euron Crow’s Eye. But the Greyjoys are not the only ones who have learned to embrace the cutthroat practices of war. Every House in A Game of Thrones: The Card Game is represented in this deluxe expansion, gaining new House cards and a variety of neutral cards that any player can turn to their advantage. Now, as the War of the Five Kings has thrown Westeros into chaos, the full force of House Greyjoy takes to the waves. This time, they will not only claim the North, but all of Westeros, and all who stand against them shall pay the Iron Price!
$55.00
1 in stock

ARKHAM HORROR: SHATTERED AEONS

Shattered Aeons is the sixth and final Mythos Pack in The Forgotten Age cycle for Arkham Horror: The Card Game. In The Forgotten Age, you journeyed to the darkest corners of Central America in search of a lost Aztec city-state. What you found during your expedition may be the greatest scientific discover of the age, but it could also be the Earth's undoing. Throughout The Forgotten Age cycle, you have tried to set your mistakes to right, chasing answers about the mysterious artifact your uncovered and those who pursue it. Retracing your path south, you have uncovered secrets that threaten your entire understanding of the world, of time, and of humanity's place in the universe. Now, the last and greatest of your questions will be answered in Shattered Aeons. But be wary- mere mortals may not be meant to gain such knowledge and the truths you seek may destroy what little remains of your sanity.
$25.00
0 in stock
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GAME OF THRONES LCG: DAGGERS IN THE DARK

Daggers in the Dark is the sixth Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty distinct cards, this pack draws you into the pages of A Song of Ice and Fire, where the key characters in the story find themselves surrounded by enemies as the shadows encroach. At the Wall, Jon Snow struggles with his duties as Lord Commander of the Night's Watch as his brothers whisper dissension. In King's Landing, Cersei Lannister attempts to keep the loyalty of the smallfolk as the Faith Militant stirs rebellion. And in Meereen, Daenerys Targaryen makes difficult sacrifices to win the hearts of the Meereenese as assassins plot her demise. With the return of the shadows mechanic from A Game of Thrones: The Card Game First Edition, your games become further steeped in mystery and intrigue as the paranoia threatens to tear you apart. With dangers at every turn, you must embrace the darkness or fall before those who do. How much of yourself are you willing to lose in order to win the Iron Throne?
$25.00
2 in stock