DAWNBRINGERS BOOK 3: THE LONG HUNT

Key Features The third chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar Follow the further expeditions and lethal challenges facing the Twin-Tailed Crusade Contains new Path to Glory rules, new warscrolls, and four armies of renown The Twin-Tailed Crusade continues to wind its way across the realms, but there are many who wish to see it fall. As the Aqshian expedition flees the ruins of Trucebreak, its soldiers find themselves hemmed in on all sides. The Goretide, legendary warriors of Khorne, have returned to the Great Parch – straight into the Dawnbringers’ only path of escape. Meanwhile, in the forests of Ghyran, ogors are on the rampage, and the ground splits open into horrifying pits that seek to set themselves on Marshal Thorian’s soldiers. Worst of all, this may only be the beginning of their woes – a furious tattoo echoes from the west, and an even greater threat may be afoot. The Long Hunt is the third chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You'll find loads of riveting background material detailing the further expeditions and lethal challenges facing the Twin-Tailed Crusade and its mortal champions, as well as rules and background for new heroes and allies, including Neave Blacktalon and her warband, Belthanos, First Thorn of Kurnoth, and Ionus Cryptborn, Warden of Lost Souls. The book also includes a Path to Glory Battlepack, warscrolls for Gorger Mawpacks and Mawpit faction terrain pieces, and rules for using four armies of renown in your games of Warhammer Age of Sigmar. Inside this 96-page hardback book you'll find: – An exciting narrative that details the perilous journey of the Twin-Tailed Crusade, along with battleplans that allow you to play out key moments in the story on the tabletop– Rules for Ionus Cryptborn, Warden of Lost Souls, Belthanos, First Thorn of Kurnoth, and the Blacktalons– Warscrolls for using Gorger Mawpacks and Mawpit faction terrain pieces with Ogor Mawtribes armies, and for using Vulkyn Flameseekers with Fyreslayers armies– A Path to Glory battlepack in which you command either the Aqshian or the Ghyranite half of the Twin-Tailed Crusade– Rules for four different armies of renown: Draconith Skywing, the Evergreen Hunt, Lofnir Drothkeepers and the Roving Maw This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book.
$91.00
1 in stock

DAWNBRINGERS BOOK 2: REIGN OF THE BRUTE

Key Features The second chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar The glorious Twin-Tailed Crusade faces the rampaging forces of Destruction Contains new Path to Glory rules, new warscrolls, and four armies of renown The Twin-Tailed Crusade is the greatest Dawnbringer expedition ever assembled. Across Aqshy and Ghyran, it plunges into the untamed wilds of the Mortal Realms, tasked by the Grand Conclave of Hammerhal with the foundation of two mighty strongholds. Yet the crusade's two armoured columns soon find themselves facing the wrath of titans. Trugg the Troggoth King is roused from an ages-long slumber, rampaging across the Realm of Fire to smash those who would disturb his rest. In the depths of Ghyran, King Brodd, Prophet of the World Titan, seeks revenge against those Sigmarites who slew his colossal forefather. Only faith and firepower will see the Dawnbringers through – and keep their dreams of civilisation alive. Reign of the Brute is the second chapter of Dawnbringers, an epic series of books driving forward the narrative of Warhammer Age of Sigmar. You’ll find loads of riveting background material detailing the travails of the Twin-Tailed Crusade and its mortal champions, as well as the mighty beasts and hordes of Destruction that roam Aqshy and Ghyran. The book also includes a set of Path to Glory campaign rules that link into later Dawnbringer books, as well as new warscrolls, narrative battleplans, and four armies of renown. Inside this 96-page hardback book you’ll find:- A high-stakes, action-filled narrative spread across both Aqshy and Ghyran, as the Twin-Tailed Crusade encounters foes that are vast, ancient, and angry- Warscrolls, background, and pitched battle profiles for Trugg the Troggoth King and new Ironjawz units, such as monstrous Maw-grunta Gougers- Path to Glory rules for sending your Cities of Sigmar army on a Ghyranite or Aqshian crusade, with branching quests, battleplans, and new rewards- Rules for four themed armies of renown, each with new allegiance abilities: Trugg's Troggherd, the Grunta Stampede, King Brodd's Stomp, and the Grundstok Expeditionary Force- Four new narrative battleplans that let you use armies of renown to play out key moments in the story on the tabletop This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This includes all warscrolls that can be used with the armies of renown found in this book.
$91.00
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AGE OF SIGMAR: GENERAL'S HANDBOOK: PITCHED BATTLES 2023-24

Key Features Get more from your matched play and competitive games with new ways to play 12 battleplans, new realm rules, and more for the latest Pitched Battle season Includes a token board with double-sided objective markers and battle tactics The 2023-24 season of Warhammer Age of Sigmar brings a full 12 months of battles to Andtor, the Bitter Land – a continent shuddering under the Everwinter, desperate to escape the clutches of its glacial neighbour. Here, primal magic runs wild, and those who can harness it will find survival and success on the battlefield. This essential supplement gives you a fresh set of ways to enjoy matched play and competitive games of Warhammer Age of Sigmar. Inside its pages you'll find unique realm rules for waging war in the harsh environs of Andtor, as well as core battalions, enhancements, grand strategies, and battle tactics usable by every faction, plus a selection of new battleplans designed for this competitive season of Warhammer Age of Sigmar. Inside this 96-page ringbound book, you'll find:- Background material reveals the frostbitten history and current plight of a barren, ice-shattered continent in Ghur – Andtor, the Bitter Land – The newest Pitched Battles battlepack, which you'll need in order to fight Pitched Battles in the current tournament season. This includes the current army selection rules, an introduction to the Battle Ready standard of painting, and a complete list of official publications for use in Pitched Battles – New realm rules for fighting in the icy tracts of Andtor, where arcane power holds the chill at bay – including rules for calling on primal magic, wielding the new Lore of Primal Frost, and donning Nullstone Adornments for armies without wizards – Two new core battalions and a host of enhancements to help you wage war in the frozen landscape – 12 new battleplans, along with six grand strategies and eight battle tactics, offering new ways to claim victory in this season of Pitched Battles – Updated warscrolls for each of the universal Endless Spells – A blank tournament scoring sheet for you to photocopy and use – The Warhammer Age of Sigmar Core Rules – reprinted here for you to reference, including a rules index The ring-bound General’s Handbook and layout of the battleplans have been designed so that the book can be folded flat to save space, while still providing an overview of the essential information to easily reference once the game has begun. This book also comes with a card token board, which contains 14 double-sided tokens to use as objective markers and reference your battle tactics.
$89.00
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DAWNBRINGERS BOOK 1: HARBINGERS

Key Features The first book in the Dawnbringers series, launching epic events across two realms The glorious Twin-Tailed Crusade is plagued by enemies without and within Go on campaign with a Path to Glory battlepack and four Regiments of Renown – plus four new warscroll cards The Dawnbringer Crusades – grand wars to reclaim land under the shadow of Chaos – have struck out across the realms, driven by the resolve of humble folk and the command of the God-King. As the Era of the Beast rages, the lords of Hammerhal prepare a crusade of staggering vision. Yet beyond their walls, champions and instigators rally their legions, while in the corridors of power, corruption festers. A rain of despair spreads across the Mortal Realms, and even as Sigmar’s worshippers begin their grand muster to quell this sinister phenomenon, the heralds of other powers take up their blades… The drums of war beat on, but will the Twin-Tailed Crusade falter before it begins? Harbingers is the first chapter of Dawnbringers, an epic new series of books driving forward the narrative for Warhammer Age of Sigmar. You’ll find loads of riveting background material detailing the coming Twin-Tailed Crusade that aims to reconquer both Aqshy and Ghyran, the Realms of Fire and Life, as well as the Harbingers of Order, Chaos, Death, and Destruction who herald its victory or doom. The book also includes a Path to Glory battlepack for waging narrative war across lands ridden with upheaval, plus four new Regiments of Renown. Inside this 80-page hardback book you’ll find:- An exciting narrative that spans both Aqshy and Ghyran, commencing the story of the Twin-Tailed Crusade – and the Plague of Doubt that may destroy it before it begins- Background information concerning four powerful Harbingers: the Grimhold Exile, Marrowscroll Herald, Harbinger of Decay and Rabble-Rowza- A stunning showcase of miniatures depicting the Harbingers and their followers waging war throughout the narrative- Harbinger Path to Glory Battlepack – six battleplans, rules for establishing communication outposts to request aid from allies, and quests and upgrades for your Harbingers- Four Regiments of Renown, each based around one of the Harbingers, including background material, a full set of warscrolls, and pitched battle profiles This expansion contains a one-use code to add the book to your digital library in Warhammer Age of Sigmar: The App. This book includes an envelope containing 4x warscroll cards, one for each Harbinger – the Grimhold Exile, Marrowscroll Herald, Harbinger of Decay, and Rabble-Rowza.
$76.00
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AGE OF SIGMAR: KRONDSPINE INCARNATE OF GHUR

Key Features A mighty bestial Incarnate that can lend its power to any army Tear foes apart and devour Endless Spells with vicious fangs and claws Bonded to a Hero, this terrifying Monster infuses nearby warriors with feral rage The Incarnates that haunt the Krondspine Range are terrifying entities - creations of pure Ghurish energy, protected by monstrous bones and guided by a bestial intellect. In their presence, reason crumbles; the minds of mortals are filled with savagery, and wild energies are unleashed with furious abandon. Even once tamed and bound by powerful heroes, these mighty Incarnates constantly strain to unleash their unstoppable might on the world. This multipart kit builds one Krondspine Incarnate of Ghur, a fearsome monster of pure amber magic that can be added to any faction in Warhammer Age of Sigmar. These maelstroms of primal power emanate from a massive chunk of amberbone - the potent realmstone of Ghur - and possess bestial skeletons to protect their crystalline hearts, drawing up a savage boneyard of horns, fangs, and talons suffused with swirling magical energies. This kit comprises 29 plastic components, and is supplied with a Citadel 130mm Round Base. This miniature is supplied unpainted and requires assembly - we recommend using Citadel Plastic Glue and Citadel Colour paints.
$105.00
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WARHAMMER AGE OF SIGMAR: EXTREMIS EDITION – REALMSCAPE EXPANSION SET

Key Features Transform any tabletop into a battlefield! 5 pieces of push-fit scenery - no glue required Perfect for starting or expanding a scenery collection The Soul Wars are over, but a new conflict brews in the Realm of Beasts. It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, the End of Empires, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades. Say goodbye to your 'kitchen table with some books on' battlefield and hello to the fantastical landscapes of the Mortal Realms with this expansion set – designed to transform your tabletop into a gaming space worthy of your warriors. Simply unfold your board and set up your terrain, and you'll have a gorgeous-looking and tactically interesting battlefield to duke it out over! It’s ideal for expanding your Extremis, Harbinger, and Warrior edition boxed sets or bolstering an existing terrain collection. This set contains: 5 pieces of Citadel terrain depicting the landscapes of the Mortal Realms which are littered with the ruins of past civilisations whose origins can be traced back to the Age of Myth before the coming of Chaos. These push-fit plastic terrain pieces are designed to bring your tabletop to life, and include the following: - 2x Guardian idols - 2x Domicile shells - 1x Pile of pillars - A 30" by 22.4" double-sided gaming board – transform any table into a war-torn landscape of Ghur, the Realm of Beasts. One side depicts the swampland home of the Kruleboyz in Thondia, while the other represents a dusty wilderness of the Ghurish plains. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$160.00
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GETTING STARTED WITH WARHAMMER AGE OF SIGMAR

Key Features Begin your journey into the Mortal Realms with this magazine Learn how you can collect, build, paint, and play games with Citadels miniatures Includes two models - a Stormcast Eternals Vindictor and a Kruleboyz Gutrippa These miniatures are supplied unpainted and require assembly Warhammer Age of Sigmar is a tabletop strategy game of fantasy warfare. Whether you command the valiant Stormcast Eternals, the wicked Kruleboyz Orruks, or one of the many other factions fighting for dominance of the Mortal Realms, your battles in the realms promise to be action-packed. Collect your army, build and paint the models, then match wits with opponents to see who’s the better general. This magazine will help you learn everything you need to know to explore the dangerous and exhilarating world of Warhammer Age of Sigmar. Your adventure starts here! Inside this 112-page magazine, you’ll find information on the war-torn setting of Warhammer Age of Sigmar, where four Grand Alliances vie for control over the eight Mortal Realms. You'll learn about every aspect of the Warhammer Age of Sigmar hobby, from collecting armies of stunning Citadel miniatures, painting them in the colours of your choice, and leading them into battle in a thrilling tabletop wargame. This magazine also includes the following multipart plastic miniatures: - 1x Stormcast Eternals Vindictor (supplied with a 40mm round base) - 1x Orruk Warclans Gutrippa (supplied with a 32mm round base)   Both models are designed to be pushed off their frames, and they fit together without the need for glue, so can be assembled within minutes. These miniatures are supplied unpainted and require assembly.
$30.00
1 in stock

WARHAMMER AGE OF SIGMAR HARBINGER STARTER SET

Key Features A great way to start playing Warhammer Age of Sigmar Everything you need to learn in one box! Includes two starter forces of push-fit models - the noble Stormcast Eternals and the vicious Kruleboyz The Soul Wars are over, but a new conflict brews in the Realm of Beasts. It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, the End of Empires, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades. Start playing Warhammer Age of Sigmar with Harbinger – a starter set designed to help you embark on your journey with the world’s best fantasy wargame. With models, rules, guides to help you begin, and much more, this massive set takes the hassle out of kicking off your hobby – build your models, learn to play, and have hours of fun with a friend or family member.   This boxed set includes: 1x 80-page Harbinger Edition Book (Softback): Discover the lore of Warhammer Age of Sigmar, as well as the background of the factions and units in the book. The book also contains several introductory tutorial battleplans that utilise the miniatures in the set, designed to teach you the basics of the game in manageable chunks. 1x 56-page Core Rules Book (Softback): Taking all the rules content from the Warhammer Age of Sigmar Core Book (available separately), this book is ideal for when you're ready to expand your army and battle other players. 32x Plastic Push-fit Citadel Miniatures: At the heart of the Harbinger set are two armies of brand new miniatures, all cleverly designed so they can be pushed together without the need for glue. Each force includes three powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include: 10x Stormcast Eternals The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious. - 1x Lord-Imperatant with 1x Gryph-hound: Lord-Imperatants are among the greatest of Sigmar’s strategists. Each is a formidable champion in their own right, their most notable strength lies in their ability to lead their forces as one unstoppable war engine. These models come supplied with a Citadel 40mm Round Base and a Citadel 32mm Round Base. - 3x Praetors: Praetor retinues are among the finest bodyguards in all the realms, linked to their ward at an arcane level. These models come supplied with 3x Citadel 40mm Round Bases. - 5x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 5x Citadel 40mm Round Bases. 22x Kruleboyz Emboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhand tactics they can devise. - 1x Swampcalla Shaman with 1x Pot-grot: Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin. These models come supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base. - 10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases. - 10x Hobgrot Slittaz: These malicious little brutes delight in eviscerating the foe with their slitta-knives and employing explosive devices pilfered from their duardin paymasters. These models come supplied with 10x Citadel 25mm Round Slotta Bases. 6x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards. You’ll never need to go digging through a book in the middle of an exciting game. 1x Dawnbringer Bastion Cardboard Terrain Feature – using the upturned cardboard tray of the box itself! - A 30" by 22.4" Double-sided Gaming Mat: Transform any kitchen table into a war-torn landscape of Ghur, the Realm of Beasts. One side depicts the swampland home of the Kruleboyz in Thondia, while the other represents a dusty wilderness of the Ghurish plains. - 2x Range Rulers and 10x Dice: These essential accessories cover you for movement, shooting, close combat, and more. - 2x Rules Reference Sheets: Containing handy rules information for easy reference while learning the basics of Warhammer Age of Sigmar. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$130.00
1 in stock

WARHAMMER AGE OF SIGMAR EXTREMIS STARTER SET

Key Features The best way to start playing Warhammer Age of Sigmar Includes full rules for the game 32 push-fit models make up two perfect starter armies - noble Stormcast Eternals and vicious Kruleboyz - and 5 scenery pieces to bring your tabletops to life The Soul Wars are over, but a new conflict brews in the Realm of Beasts. It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, End of Empires, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades. Get into Warhammer Age of Sigmar with Extremis – a starter set designed to give you a comprehensive start with the world’s best fantasy wargame. With models, rules, guides to help you begin, and much more, this massive set takes the hassle out of kicking off your hobby – build your models, learn to play and have hours of fun with a friend or family member.   This boxed set includes: 1x 80-page Extremis Edition Book (softback): Discover the lore of Warhammer Age of Sigmar, as well as the background of the factions and units in the book. The book also contains several introductory tutorial battleplans that utilise the miniatures in the set, designed to teach you the basics of the game in manageable chunks. 1x Core Rules Book (softback): Taking all the rules content from the Warhammer Age of Sigmar Core Book (available separately), this book is ideal for when you're ready to expand your army and battle other players. 32x Plastic Push-fit Citadel Miniatures: At the heart of the Extremis set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes three powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include: 10x Stormcast Eternals The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious. - 1x Lord-Imperatant with 1x Gryph-hound: Lord-Imperatants are amongst the greatest of Sigmar’s strategists. Each is a formidable warrior in their own right, their most notable strength lies in their ability to lead their forces as one unstoppable war engine. These models come supplied with a Citadel 40mm Round Base and a Citadel 32mm Round Base. - 3x Praetors: Praetor retinues are amongst the finest bodyguards in all the realms, linked to their ward at an arcane level. These models come supplied with 3x Citadel 40mm Round Bases. - 5x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 5x Citadel 40mm Round Bases. 22x Kruleboyz Emboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhanded tactics they can devise. - 1x Swampcalla Shaman with 1x Pot-grot: Even for Kruleboyz, Swampcalla Shamans are foul creatures. These spell-flingers have an innate connection to the mires they inhabit, which they channel into noisome spells of debilitation while brewing up vile elixirs to aid their green-skinned kin. These models come supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base. - 10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases. - 10x Hobgrot Slittaz: These malicious little brutes delight in eviscerating the foe with their slitta-knives and employing explosive devices pilfered from their duardin paymasters. These models come supplied with 10x Citadel 25mm Round Slotta Bases. 6x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards, ensuring you’ll never need to go digging through a book in the middle of an exciting game. 5x Citadel Terrain: The landscapes of the Mortal Realms are littered with the ruins of past civilisations whose origins can be traced back to the Age of Myth, before the coming of Chaos. These glue-fit plastic terrain pieces are designed to bring your tabletop to life, and include the following: - 1x Nexus syphon - 1x Guardian idol - 2x Domicile shells - 1x Pile of pillars   - A 30" by 22.4" double-sided gaming board: Transform any kitchen table into a war-torn landscape of Ghur, the Realm of Beasts. One side depicts the swampland home of the Kruleboyz in Thondia, while the other represents a dusty wilderness of the Ghurish plains. - 2x range rulers and 10x dice: These essential accessories cover you for movement, shooting, close combat, and more. - 2x Rules Reference Sheets: Containing handy rules information for easy reference while learning the basics of Warhammer Age of Sigmar. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$230.00
1 in stock

WARHAMMER AGE OF SIGMAR WARRIOR STARTER SET

Key Features A great way to start playing Warhammer Age of Sigmar Everything you need to learn in one box! Includes 18 push-fit Citadel miniatures that make up two perfect starter forces - the noble Stormcast Eternals and the vicious Kruleboyz The Soul Wars are over, but a new conflict brews in the Realm of Beasts.   It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, the End of Empires, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades. Get into Warhammer Age of Sigmar with Warrior – a starter set designed to help you embark on your journey with the world’s best fantasy wargame. With models, rules, guides to help you begin, and much more, this set takes the hassle out of kicking off your hobby – build your models, learn to play, and have hours of fun with a friend or family member.   This boxed set includes: 1x 80-page Warrior Edition Book (softback): Discover the lore of Warhammer Age of Sigmar, as well as the background of the factions and units in the book. The book also contains several introductory tutorial battleplans that utilise the miniatures in the set, designed to teach you the basics of the game in manageable chunks. 1x 56-page Core Rules Book (softback): Taking all the rules content from the Warhammer Age of Sigmar Core Book (available separately), this book is ideal for when you're ready to expand your army and battle other players. 18x Plastic push-fit Citadel miniatures: At the heart of the Warrior set are two armies of brand new miniatures, each cleverly designed so they can be pushed together without the need for glue. Each force includes two powerful units armed with devastating weaponry and wargear, and they can easily be bolstered with additional reinforcements to act as the elite core of a larger army. These models include: 6x Stormcast Eternals The chosen champions of Sigmar, plucked from their mortal bodies at the moment of their death and reforged as shining heroes clad in thick golden armour. Each Stormcast Eternal is a nigh-immortal warrior capable of fighting hordes of the fiercest monsters and emerging victorious. - 1x Knight-Arcanum: Members of the mysterious Valedictor temple, Knights-Arcanum are unknowable but potent mages charged with protecting recovered ancient lore. The model comes supplied with a Citadel 40mm Round Base. - 5x Vindictors: Dauntless warriors of the Redeemer conclaves, the Vindictors are the shieldwall upon which the forces of ruin shatter. These models come supplied with 5x Citadel 40mm Round Bases. 12x Kruleboyz Emboldened by the arrival of Kragnos and eager to spread beyond the borders of their ancestral swamps, the Kruleboyz are a vicious, cunning breed of orruk who enjoy nothing more than laying their enemies low with the sneakiest, most underhand tactics they can devise. - 1x Killaboss with 1x Stab-grot: Killabosses are the warlords of the Kruleboyz. Each has wrested their position from rivals by being not only a potent warrior but also possessed of true Morkish kunnin’. The model comes supplied with a Citadel 40mm Round Base and a Citadel 25mm Round Slotta Base. - 10x Gutrippaz: Gutrippaz form the slimy heart of the Kruleboyz. These mobs of spear-wielding greenskins are known for their vicious kunnin’ and the spiteful amusement they find in laying low the enemy with their wicked, poisoned weapons. These models come supplied with 10x Citadel 32mm Round Bases. 4x Warscroll Cards and 2x Allegiance Ability Cards: Quickly look up the stats and abilities of your Citadel miniatures with these reference cards. You’ll never need to go digging through a book right in the middle of an exciting game again. 1x Dawnbringer Bastion Cardboard Terrain Feature – using the upturned cardboard tray of the box itself! - A 30" by 22.4" double-sided gaming mat: Transform any kitchen table into a war-torn landscape of Ghur, the Realm of Beasts. One side depicts the swampland home of the Kruleboyz in Thondia, while the other represents a dusty wilderness of the Ghurish plains. - 2x range rulers and 10x dice: These essential accessories cover you for movement, shooting, close combat, and more. - 2x Rules Reference Sheets: Containing handy rules information for easy reference while learning the basics of Warhammer Age of Sigmar. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$67.00
1 in stock

WARHAMMER AGE OF SIGMAR - CORE RULE BOOK

Key Features The essential book filled with rules and lore for Warhammer Age of Sigmar Supports open, matched, and narrative play, with a revamped Path to Glory campaign system and much more Drives the ever-evolving narrative onwards into the Era of the Beast, a savage struggle between the resurgent forces of Order and Destruction The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms. While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar! The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop.   The Book This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. Realms of War The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.   War Unending Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages: - The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged. - The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned. - The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation. Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.   Clashing Empires Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.   The Rules The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history. Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.   Open Play Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. – Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses. – Combining different options allows over 1,200 different types of Open War scenarios to be played.   Matched Play Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans. – Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis. – Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.   Narrative Play Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play. – Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon. – Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.   Conquest Unbound The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under. It includes three variant types of games for players to enjoy, including: - Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege. - Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top? - Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.   The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.
$105.00
6 in stock

WARHAMMER AGE OF SIGMAR - REALMSCAPE OBJECTIVE SET

Key Features Six beautifully detailed objectives for your battlefields Represent a settlement of the Dawnbringer Crusades in various states of disrepair Can be used in any games of Warhammer Age of Sigmar Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by the rampaging forces of Destruction, and so the realm of Ghur is littered with the ruined, forgotten remnants of a once-hopeful expedition. Future crusades sometimes come across these ruins and skirmish over the remains, seeking answers to the demise of their forebears or perhaps just hoping to recover their lost possessions. Add thematic and highly detailed objectives to your games of Warhammer Age of Sigmar with the Realmscape Objective Set. Each of the six objective markers is beautifully sculpted to represent elements of a settlement set up by the Dawnbringer Crusades, with some looking pristine while others lie in a state of disrepair. The objectives can be used across any type of terrain you might have to hand, but are especially suited to battles set upon the Ghurish Expanse gaming boards. The kit is comprised of 28 plastic components, with which you can assemble six objective markers, and is supplied with 3x Citadel 50mm Round Bases, 1x Citadel 75mm Oval Base, 1x Citadel 90mm Oval Base, and 1x Citadel 80mm Round Base.
$90.00
1 in stock

WARHAMMER AGE OF SIGMAR - REALMSCAPE: GHURISH EXPANSE

Key Features The perfect foundation for your Warhammer Age of Sigmar battlefields Two double-sided 30" x 22.4" (76cm x 56.8cm) gaming boards depicting the swamps of Ghur on one side, with arid wastelands on the reverse Each board folds out to the exact size needed for your 1,000-point games The Era of the Beast sees armies clash across all manner of terrain, from fetid bogs and ancient ruins to wind-blasted plains and snow-capped mountains. The nigh-endless expanses of the Mortal Realms play host to constant warfare, and no two battlefields are ever alike. As surely as there are men and monsters to fight, the forces of Order, Chaos, Death, and Destruction will find new corners of the world to soak in each others' blood. Begin your adventures upon the battlefields of Ghur with these double-sided, fold-out boards, featuring murky swamps on one side and dry wastelands on the other. When placed together, these boards make a battlefield measuring 44.8" x 30", perfect for 1,000-point games of Warhammer Age of Sigmar, and they are the ideal foundation for a wide range of Citadel scenery products. Due to the easily expandable rules available in the Warhammer Age of Sigmar Core Book, two or more sets of these boards can produce battlefields suitable for games of 2,000 points or more. The boards are made of thick, durable card with reinforced folds to ensure excellent condition even after frequent use. Each board measures 22.4" x 30" and can be folded into eighths for easy storage in the included sleeve.
$90.00
2 in stock

HALLOWED STORMTHRONE

This chamber houses the spirit of a champion of Sigmar who willingly sacrificed their life in order to maintain an eternal guard over the God-King’s secrets, and is now bound to a throne of Azyrite realmstone.An eye-catching piece for any terrain collection, the Hallowed Stormthrone is the perfect addition to your battlefields. As well as helping you theme your battles to the worlds of the Mortal Realms, it’s great for adding some tactical depth, blocking line of sight and giving you some high ground to battle over! A free downloadable warscroll gives this terrain piece its own rules, in this case acting as an inspiring bastion for Order armies that can even dispel endless spells.This Dominion of Sigmar kit is designed to be highly modular and compatible with the rest of the Dominion of Sigmar range. You can build yours out the box with the instructions and use it in-game with the free downloadable warscroll or, alternatively, you can unleash your creativity and build sprawling temples and scattered ruins of your own creation.This kit is supplied in 52 plastic components.
$180.00
1 in stock