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WARHAMMER AGE OF SIGMAR: EXTREMIS EDITION – REALMSCAPE EXPANSION SET (RELEASES 31 JULY)

Key Features Transform any tabletop into a battlefield! 5 pieces of push-fit scenery - no glue required Perfect for starting or expanding a scenery collection The Soul Wars are over, but a new conflict brews in the Realm of Beasts. It is a time of great change in the Mortal Realms. A surge of life sweeps across the eight realms to force back the tide of death left in the Necroquake’s wake, and the forces of Order waste no time in laying claim to the newly rejuvenated land. But with Kragnos, the End of Empires, released from his prison and leading a vengeful rampage across Ghur, the Stormcast Eternals must fight their toughest battles yet to safeguard the pioneering Dawnbringer Crusades. Say goodbye to your 'kitchen table with some books on' battlefield and hello to the fantastical landscapes of the Mortal Realms with this expansion set – designed to transform your tabletop into a gaming space worthy of your warriors. Simply unfold your board and set up your terrain, and you'll have a gorgeous-looking and tactically interesting battlefield to duke it out over! It’s ideal for expanding your Extremis, Harbinger, and Warrior edition boxed sets or bolstering an existing terrain collection. This set contains: 5 pieces of Citadel terrain depicting the landscapes of the Mortal Realms which are littered with the ruins of past civilisations whose origins can be traced back to the Age of Myth before the coming of Chaos. These push-fit plastic terrain pieces are designed to bring your tabletop to life, and include the following: - 2x Guardian idols - 2x Domicile shells - 1x Pile of pillars - A 30" by 22.4" double-sided gaming board – transform any table into a war-torn landscape of Ghur, the Realm of Beasts. One side depicts the swampland home of the Kruleboyz in Thondia, while the other represents a dusty wilderness of the Ghurish plains. These miniatures are supplied unpainted and require assembly – we recommend using Citadel Plastic Glue and Citadel paints.
$160.00
4 in stock

WARHAMMER AGE OF SIGMAR - CORE RULE BOOK

Key Features The essential book filled with rules and lore for Warhammer Age of Sigmar Supports open, matched, and narrative play, with a revamped Path to Glory campaign system and much more Drives the ever-evolving narrative onwards into the Era of the Beast, a savage struggle between the resurgent forces of Order and Destruction The Age of Sigmar began with the thunderous arrival of the Stormcast Eternals, borne upon the heavenly storm of the God-King Sigmar Heldenhammer. They are great heroes, snatched up at the moment of death and magically reforged – these golden warriors are thrown into battle against all who would corrupt, decay, and destroy the Mortal Realms. While Sigmar and his pantheon of Order strive for prosperity in these dark times, the Great Necromancer Nagash marshals the forces of Death in a bid to claim every last soul for his own. Meanwhile, Kragnos leads the wild forces of Destruction in a savage rampage across the civilised world, all while the Chaos Gods prepare to conquer the last uncorrupted bastions in a world of conflict and upheaval. This is a new epoch, a time of mighty battles and unending war. This is the Age of Sigmar! The Age of Sigmar is an epic setting populated by myriad armies, powerful heroes, and magnificent monsters. It plays host to vast, realm-spanning wars between the forces of Order, Chaos, Death, and Destruction. In the Warhammer Age of Sigmar Core Book, you’ll not only learn the rich history of this war-torn age, but you’ll also find all the rules you need to evoke these epic stories on the tabletop.   The Book This 360-page hardback book is the ultimate companion for both novice and veteran players of Warhammer Age of Sigmar, containing everything you need to know to collect, build, paint, and play with Citadel miniatures in the Mortal Realms. Realms of War The Core Book starts with Realms of War, an overview of the Warhammer hobby with concise how-to guides on collecting, building, and painting your miniatures, as well as the various ways you can use them to play games of Warhammer Age of Sigmar.   War Unending Discover the history of the Mortal Realms in the first lore section of the book, containing a detailed, illustrated story-so-far, from the arrival of mankind's God-King to the savage Era of the Beast. This covers three major ages: - The Age of Myth, Sigmar’s journey through the cosmos, his meeting with the Great Drake Dracothion and his exploration of the eight Mortal Realms. It tells of his awakening of other gods, the building of civilisations, and the fractious alliances that were forged. - The Age of Chaos, brought about by the machinations of the Chaos Gods and their command of the Realm of Chaos, spitting daemon legions forth and destroying the peace that once reigned. - The Age of Sigmar, in which the God-King's champions fight back against his enemies in all their forms. From the vengeful Realmgate Wars that cast Chaos back from many Order strongholds, to the cataclysmic Necroquake brought about by Nagash, God of the Dead, to the dawn of the Era of Beasts as the ancient Earthquake God unleashes hordes of rampaging greenskins into the heartlands of civilisation. Delve into background information on each of the eight Mortal Realms – Azyr, Shyish, Ashqy, Chamon, Ghur, Ghyran, Hysh, and Ulgu – which details their links, descriptions of the native civilisations that have risen and fallen, key events that have taken place and notable geographical features; along with details of the Realm of Chaos, a nightmarish dimension home to the Chaos Gods and legions of terrifying hellspawn.   Clashing Empires Learn about the armies and alliances that fight across the Mortal Realms, each featuring a showcase of beautifully painted Citadel miniatures, split into four sections according to their Grand Alliances. Beginning with the forces of Order, you'll glean insight into each of the factions that comprise the last bastion of civilisation in the eight realms (even if they don't always get along), before moving on to parley with their nemeses in the forces of Chaos. Meanwhile, Nagash's alliance of Death plots to claim every last soul in the land, while Grand Alliance Destruction indulges their baser instincts on a roaring rampage of carnage alongside their newfound deity, Kragnos.   The Rules The first rules section of this book contains the core concepts you need to start fighting battles in the Age of Sigmar, taking you through deployment, the battle rounds, combat, magic, and more. The rules are laid out in a clear and concise format with additional commentary from the designers, making this the easiest rulebook to reference in Warhammer history. Once you've got the basics squared away, find out all about the three core ways to play the game and the battleplans you can undertake in each.   Open Play Let your imagination run wild as open play caters for re-enacting every kind of narrative storyline or tactical challenge you can think of, without restrictions. – Includes the Open War Battleplan Generator, which provides pre-set Maps, Victory Conditions, Twists, and Ruses. – Combining different options allows over 1,200 different types of Open War scenarios to be played.   Matched Play Designed to put both players on an equal footing, matched play offers players an even chance of victory based around points-based army construction rules and a competitive set of battleplans. – Includes additional special rules, including Stealing the Initiative, as well as rules for additional objectives scored on either a turn-by-turn or end-of-battle basis. – Features much broader and more detailed requirements and restrictions than other game types, including restrictions on endless spells, reinforced units, and understrength units.   Narrative Play Send your army on a Path to Glory and watch them develop across games with an overhauled section on narrative gameplay rules. Earn renown, gain new abilities, and even expand your army's territory while free of limitations on how, when, and where you can play. – Includes rules and guidance on a 5-step process to starting a Path to Glory campaign, including: Choosing Factions and Realms, Starting Sizes and Territories, Orders of Battle, Core Enhancements, and picking Quests to embark upon. – Provides guidance on how to fight battles against opponents both participating and not participating in a Path to Glory Campaign.   Conquest Unbound The final section helps represent the vast array of battlefields and endless war that the overlords of the Mortal Realms fight across, including bespoke rules for the various, more niche type of battlefields you may come to fight, on, across, over, or indeed, under. It includes three variant types of games for players to enjoy, including: - Siege Warfare – all too often across the Mortal Realms, warlords and conquerors look to displace inhabitants of a territory or city that they have decided should fall under their control, and often the culmination of such a campaign is a brutal, no-holds-barred siege. - Triumph and Treachery – sometimes duty calls for an all-out brawl between all of your enemies at once, and, when that happens, these rules can be used to represent battles that take place between three or more factions at the same time – all are frantically fighting to win the day against all other opponents, but will you be the one to come out on top? - Tunnel Fighting – deadly, close-quarters combat is commonplace across the Mortal Realms as armies cluster into labyrinthine cave networks, perfidious skaven skitter through the city sewers, and mind-bending tunnels open up in the unpredictable domains of Chaos.   The Core Book closes out with a handy, alphabetised rules index and a photocopiable Path to Glory roster, Order of Battle, and Army roster.
$115.00
8+ in stock

WARHAMMER AGE OF SIGMAR - REALMSCAPE: GHURISH EXPANSE

Key Features The perfect foundation for your Warhammer Age of Sigmar battlefields Two double-sided 30" x 22.4" (76cm x 56.8cm) gaming boards depicting the swamps of Ghur on one side, with arid wastelands on the reverse Each board folds out to the exact size needed for your 1,000-point games The Era of the Beast sees armies clash across all manner of terrain, from fetid bogs and ancient ruins to wind-blasted plains and snow-capped mountains. The nigh-endless expanses of the Mortal Realms play host to constant warfare, and no two battlefields are ever alike. As surely as there are men and monsters to fight, the forces of Order, Chaos, Death, and Destruction will find new corners of the world to soak in each others' blood. Begin your adventures upon the battlefields of Ghur with these double-sided, fold-out boards, featuring murky swamps on one side and dry wastelands on the other. When placed together, these boards make a battlefield measuring 44.8" x 30", perfect for 1,000-point games of Warhammer Age of Sigmar, and they are the ideal foundation for a wide range of Citadel scenery products. Due to the easily expandable rules available in the Warhammer Age of Sigmar Core Book, two or more sets of these boards can produce battlefields suitable for games of 2,000 points or more. The boards are made of thick, durable card with reinforced folds to ensure excellent condition even after frequent use. Each board measures 22.4" x 30" and can be folded into eighths for easy storage in the included sleeve.
$90.00
2 in stock

WARHAMMER AGE OF SIGMAR - REALMSCAPE OBJECTIVE SET

Key Features Six beautifully detailed objectives for your battlefields Represent a settlement of the Dawnbringer Crusades in various states of disrepair Can be used in any games of Warhammer Age of Sigmar Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by the rampaging forces of Destruction, and so the realm of Ghur is littered with the ruined, forgotten remnants of a once-hopeful expedition. Future crusades sometimes come across these ruins and skirmish over the remains, seeking answers to the demise of their forebears or perhaps just hoping to recover their lost possessions. Add thematic and highly detailed objectives to your games of Warhammer Age of Sigmar with the Realmscape Objective Set. Each of the six objective markers is beautifully sculpted to represent elements of a settlement set up by the Dawnbringer Crusades, with some looking pristine while others lie in a state of disrepair. The objectives can be used across any type of terrain you might have to hand, but are especially suited to battles set upon the Ghurish Expanse gaming boards. The kit is comprised of 28 plastic components, with which you can assemble six objective markers, and is supplied with 3x Citadel 50mm Round Bases, 1x Citadel 75mm Oval Base, 1x Citadel 90mm Oval Base, and 1x Citadel 80mm Round Base.
$90.00
1 in stock

WARHAMMER AGE OF SIGMAR - PATH TO GLORY DIARY

Key Features An A5 diary for tracking the Path to Glory of four armies 152 pages bound in a red, faux leather cover, featuring the Warhammer Age of Sigmar logo and two ribbon bookmarks Designed to complement the Path to Glory rules in the Warhammer Age of Sigmar Core Book Many of the Dawnbringer Crusades survived to establish new outposts for the forces of Order, with some eventually growing into settlements in their own right. Others, however, were soon overrun by the rampaging forces of Destruction, and so the realm of Ghur is littered with the ruined, forgotten remnants of a once-hopeful expedition. Future crusades sometimes come across these ruins and skirmish over the remains, seeking answers to the demise of their forebears or perhaps just hoping to recover their lost possessions. Add thematic and highly detailed objectives to your games of Warhammer Age of Sigmar with the Realmscape Objective Set. Each of the six objective markers is beautifully sculpted to represent elements of a settlement set up by the Dawnbringer Crusades, with some looking pristine while others lie in a state of disrepair. The objectives can be used across any type of terrain you might have to hand, but are especially suited to battles set upon the Ghurish Expanse gaming boards. The kit is comprised of 28 plastic components, with which you can assemble six objective markers, and is supplied with 3x Citadel 50mm Round Bases, 1x Citadel 75mm Oval Base, 1x Citadel 90mm Oval Base, and 1x Citadel 80mm Round Base.
$58.00
3 in stock

AGE OF SIGMAR: GENERAL'S HANDBOOK 2021

The essential 2021 General’s Handbook is an invaluable supplement that enhances your games of Warhammer Age of Sigmar. This year’s edition is divided into two separate books – the General’s Handbook comes as a 96-page ring-bound hardback, while the Pitched Battle Profiles book is a 34-page softback.   Inside this year’s General’s Handbook, you'll find… - High-level background information on Ghur, the Realm of Beasts, which is the setting for this General's Handbook and Pitched Battle Season. - A focused description of the war of Thondia, the area in Ghur which is in the midst of desperate conflict. Thondia is key to the current narrative of Warhammer Age of Sigmar, and is part of the setting for this General's Handbook and Pitched Battle Season. - Rules for a new Region of War – The Ghurrish Heartlands – which include two special rules (Predators and Prey and Seismic Shift), one additional Realmsphere Magic spell available to all Wizards (Metamorphosis), and one additional Realm Command which all players have access to (Feral Roar). - Two additional core battalions that players can include in their army in addition to the Core Battalions included in the core rules: Alpha-Beast Pack and Hunters of the Heartlands. - Rules for eight grand strategies that dictate what an army will try and achieve during the battle. They offer additional victory points if completed by the end of the game: Sever the Head, Hold the Line, Vendetta, Dominating Presence, Beast Master, Prized Sorcery, Pillars of Belief, and Predator's Domain. - Rules for eight battle tactics that can be used to determine who won the game. They reflect commands given by the leaders of the army over the course of the battle, and represent the army trying to achieve certain goals on the field of battle each turn: Broken Ranks, Conquer, Slay the Warlord, Ferocious Advance, Savage Spearhead, Aggressive Expansion, Monstrous Takeover, and Bring It Down! - A photocopiable scoring sheet, designed to keep track of the various objectives throughout the battle. - Guidance on the minimum accepted standard for using miniatures in Pitched Battle games of Warhammer Age of Sigmar. - 12 battleplans for the Pitched Battle 2021 season: Marking Territory, Savage Gains, First Blood, Power Struggle, Survival of the Fittest, Tectonic Interference, Apex Predators, The Vice, Tooth and Nail, Feral Foray, Power in Numbers, and The Veins of Ghur. - A list of all the official publications which can be used when building an army for use in Pitched Battles. - Updated warscrolls for the following 17 endless spells: Horrorghast, Aethervoid Pendulum, Chronomantic Cogs, Emerald Lifeswarm, Geminids of Uhl-Gysh, Malevolent Maelstrom, Prismatic Palisade, Purple Sun of Shyish, Quicksilver Swords, Ravenak's Gnashing Jaws, Soulsnare Shackles, Suffocating Gravetide, The Burning Head, Umbral Spellportal, Soulscream Bridge, Shards of Valagharr, and Lauchon the Soulseeker. - The Warhammer Age of Sigmar core rules   Please note: The ring-bound design of the General’s Handbook and layout of the battleplans have been designed so that the book can be folded flat to save space, while still providing an overview of the essential information to easily reference once the game has begun.     Inside this year’s Pitched Battle Profiles book, you'll find… - An introduction to Pitched Battle Profiles and descriptions of the four different types of battlefield role: Artillery, Battleline, Behemoth, and Leader. - Details on how to use allies in Pitched Battles in the 2021 Season - Updated Pitched Battle Profiles for every unit, faction, and Grand Alliance in Warhammer Age of Sigmar, as follows:   Order: Cities of Sigmar, Daughters of Khaine, Fyreslayers, Idoneth Deepkin, Kharadron Overlords, Lumineth Realm-lords, Seraphon, Stormcast Eternals, and Sylvaneth.   Chaos: Beasts of Chaos, Blades of Khorne, Disciples of Tzeentch, Hedonites of Slaanesh, Maggotkin of Nurgle, Skaven, and Slaves to Darkness.   Death: Flesh-eater Courts, Nighthaunt, Ossiarch Bonereapers, and Soulblight Gravelords.   Destruction: Gloomspite Gitz, Ogor Mawtribes, Orruk Warclans, and Sons of Behemat.   - Updated Pitched Battle profiles for the 17 endless spells from Malign Sorcery and Forbidden Power.   PLUS: The General’s Handbook 2021 also comes with a card token board, which contains 14 double-sided tokens as follows:   - 10x Objective / Prime Objectives - 1x Battle Tactic Token – Broken Ranks / Bring It Down! - 1x Battle Tactic Token – Aggressive Expansion / Conquer - 1x Battle Tactic Token – Slay the Warlord / Monstrous Takeover - 1x Battle Tactic Token – Ferocious Advance / Savage Spearhead
$75.00
0 in stock
Out of stock - Enquire

BROKEN REALMS: KRAGNOS

As the tide of Death magic suffusing the realms recedes in the wake of Teclis' retribution, Alarielle undertakes a grand ritual to seed the Mortal Realms with resurgent life energy. But with new growth comes the sundering of an ancient prison and the release of a forgotten deity – Kragnos, the End of Empires. Enraged by aeons of captivity, Kragnos' rampage across Ghur leads to the metropolis of Excelsis. Already tainted by the attentions of Slaanesh's servants, only unlikely alliances will save the city from its doom.   The Broken Realms saga concludes in the fourth and final chapter. As the city of Excelsis comes under attack from Gordrakk's Waaagh! and Kragnos himself, it will take more than the return of a legendary Seraphon hero to turn the tide.   Inside this 136-page hardback book, you'll find: - The story of Alarielle's Rite of Life, how it awoke a forgotten god, and the epic siege of Excelsis - Warscrolls for a host of new gods and champions - including Kragnos, the twin aspects of Slaanesh’s Newborn, Warsong Revenants, and witch hunters Galen and Doralia ven Denst   - New rules for Gloomspite Gitz, including three suites of allegiance abilities, updated warscrolls, and more - Even more rules content for Cities of Sigmar, Skaven, Beasts of Chaos, and Sylvaneth, designed to represent these forces in the story - Updated warscrolls for Alarielle the Everqueen and the venerable Lord Kroak - Six exciting battleplans that chronicle the rise of Kragnos, and rules to play them as a narrative campaign   - Realms of Battle and Streets of Death rules depicting the locations from the story
$75.00
2 in stock

START COLLECTING: SLAVES TO DARKNESS

It’s time to unleash your inner evil overlord. Start Collecting! Slaves to Darkness is the perfect place to start your Chaos collection, giving you the beginnings of a Slaves to Darkness, Khorne, Slaanesh, Nurgle or Tzeentch force all in one box. Designed lovingly for the Mortal Realms, these models are only found in this set and make the ideal basis for your army. Hold the line with indomitable Chaos Warriors, crush your foes beneath the hooves of the Chaos Knights, and seek glory with the Chaos Lord on Karkadrak. These models are push-fit, making assembling your Chaos Horde simple, while optional heads on the Chaos Warriors mean even if you’ve bought this set before, you’ll be able to ensure your models look distinct.   This set contains: - 1x Chaos Lord on Karkadrak, with a choice of helmeted and unhelmeted heads. - 5x Chaos Knights, with the option to build a Doom Knight with a Cursed Flail and Chaos Runeshield, - 10x Warriors of Chaos, including an Aspiring Champion and featuring a choice of helmeted and unhelmeted heads - including a mix of male and female faces.   This set is supplied with 10x 32mm Hex Hole Round base, 5x 75mm Hex Hole Oval Bases, and 1x 90mm Hex Hole Oval base.
$175.00
1 in stock

BROKEN REALMS: BE'LAKOR

While the Mortal Realms rage under the fires of countless wars, one scorned figure looks to take advantage and further his unknowable agenda. Be'lakor, the Dark Master, whose schemes have had their twisted tendrils in many momentous events, begins to enact the final stages of his grand ambition. With the beleaguered Stormcast who followed Morathi into the Eightpoints making their retreat back across the Bloodwind Spoil, and the Seraphon beginning their own assault upon Archaon's realm, what could the first and greatest of the Daemon Princes have in store? The third instalment in the Broken Realms series sees the hidden machinations of Be'lakor come to the fore as the Dark Master begins to take a more direct role in the Mortal Realms' events. The dire consequences will ripple across multiple factions, including an unforeseen alliance between Chaos and Death, the march of the Seraphon's Celestial Stampede, and the introduction of siege warfare to Warhammer Age of Sigmar.   Inside this 112-page hardback book, you'll find: - The chilling tale of Be'lakor's grand plan to usurp the Everchosen and take his place as the foremost champion of Chaos - Rules for the Legion of the First Prince, including an expanded warscroll for Be'lakor himself and updated battle traits, spells and artefacts for his Slaves to Darkness warband - Coalition of Death rules allowing you to play team-based games including 3 or more players, who may need to team up temporarily to take out a threatening foe while keeping an eye out for their so-called 'allies' - Six battleplans to help you recreate pivotal moments from the story, as well as Realms of Battle rules to represent the unique locations they were fought in - Rules to tie the battleplans into a narrative campaign depicting Be'lakor's assault upon the Mortal Realms - A bounty of warscrolls, warscroll battalions and unit updates for Kharadron Overlords, Fyreslayers, Stormcast Eternals, Disciples of Tzeentch, Nighthaunt, and Seraphon
$75.00
1 in stock

BROKEN REALMS: HORREK VENZAI – HORREK'S DREADLANCE

The Kavaloi of the Ossiarch Empire are cruel beyond measure, despite their claims to a noble dynastic order as scions of Equuis Main. They have perfected the art of the Deathrider Wedge, smashing through the enemy in a great display of slaughter before wheeling back around to re-engage at terrifying speed. Smash interlopers into Nagash's domain with disciplined charges of deadly Ossiarch cavalry. This warscroll battalion in a box includes two units of Kavalos Deathriders, plus a Liege-Kavalos. Combine the models in the set with the rules found in Broken Realms: Teclis and you’ll be able to easily field the Horrek's Dreadlance warscroll battalion, representing Horrek Venzai's well-drilled elite cavalry. This box also saves you money compared to getting the models separately! This set contains 10 Kavalos Deathriders miniatures, plus a Liege-Kavalos. The Liege-Kavalos can alternatively be built as Arch-Kavalos Zandtos. The kit includes a variety of weapon options and accessories. This set is supplied in 240 plastic components and comes with 1x Citadel 80mm Round Base and 10x Citadel 60mm Oval Bases.
$210.00
2 in stock

BROKEN REALMS: GORSTANE MORTEVELL – MORTEVELL'S HELCOURT

Amongst the deluded cannibals of the Ymetrican Flesh-eaters, there are none more devoted to Nagash than Gorstane Mortevell. With screeching, howling invective, the ghoulish emperor drives his court into a frenzy of religious devotion. To their victims, it is nothing more than a rabid display of madness.  Unleash a nightmarish host of ghouls on an (un)holy crusade, united under the banner of an ignoble anti-hero. Combine the models in the set with the rules found in Broken Realms: Teclis, and you’ll be able to field the Mortevell's Helcourt warscroll battalion, transforming them into Gorstane Mortevell and his fanatically loyal followers. This box also saves you money compared to getting the models separately! This set contains 3 Crypt Horrors, 20 Crypt Ghouls, and 1 Abhorrant Archregent. The Crypt Horrors can alternatively be built as Crypt Flayers or Vargheists. The kit includes a variety of variety of options and accessories.  This set is supplied in 239 plastic components and comes with 1x Citadel 40mm Round Base, 3x Citadel 50mm Round Bases, and 20x Citadel 25mm Round Bases.
$150.00
2 in stock

BROKEN REALMS: ARCOBALDE LAZERNE – XINTIL WAR-MAGI

An air of eccentric jubilation fills the air as Xintil’s finest battle wizards bring their creations to the front line. The visionary Hyshian mage Arcobalde Lazerne leads the way, using his Luminark, Beacon of Intellect, to protect his comrades and send beams of intense Hyshian energy burning into the ranks of his adversaries.  Harness mystical energy with this warscroll battalion in a box. You'll get a pair of powerful Free Cities engines of war and a versatile Battlemage. Combine the models in the set with the rules found in Broken Realms: Teclis and they become Arcobalde Lazerne of Settler's Gain, who marches to war alongside a Celestial Hurricanum and an empowered Luminark of Hysh he customised himself. This box also saves you money compared to getting the models separately! This set contains two kits that can be built as either a Celestial Hurricanum or Luminark of Hysh. If you build the kit as a Celestial Hurricanum, the spare Battlemage model may be mounted on its own base.  This set is supplied in 216 plastic components and comes with 2x Citadel 25mm Round Bases and 2x 120mm Oval Bases.
$120.00
0 in stock
Out of stock - Enquire

AGE OF SIGMAR: GENERAL'S HANDBOOK 2020

The essential 2020 General’s Handbook updates the core ruleset to enhance your games of Warhammer Age of Sigmar. No matter how you like to play, there’s something in here for you.Inside this year’s softback General’s Handbook, you'll find…The Player’s Code – a set of guidelines to follow, ensuring that each player has a fun and rewarding experience.New Open Play Rules:- Skies of Slaughter – Take the fight to the air with high-flying battles amidst the clouds. These rules were previously published in White Dwarf, including five battleplans (called Skybattles), new warscrolls for using flying monsters and engines of war in Skies of Slaughter, and campaigns to link your games together.- Open War Coalition Battle Generator – Play multiplayer games, with each side split into teams. You’ll fight alongside your teammates to win, but each player also has their own secondary agenda to complete. The new suite of rules and random generator tables will ensure no two games are the same.New Narrative Play Rules:- The Whisper Engine – Battle for control of a map in a linked campaign between 4 to 7 players.- Team Battle Special Rules – Expanded rules let you play games with more than 2 players, specially designed to work with Whisper Engine campaigns – including rules for using a neutral Games Master!- Coalition of Death – Use the Team Battle rules and this set of 3 battleplans to create memorable multiplayer experiences.- The Anvil of Apotheosis – Create a bespoke Hero to lead your armies, conquer the Mortal Realms, and carve a name for themselves.New Matched Play Rules:- Updated Pitched Battles for the 2020 season – Get guidance on army size, points limits, battlefield roles, allied units, warscroll battalions and more, essential for tournament play.- 12 Pitched Battle battleplans – Mix up your games with a new set of strategic challenges.- Meeting Engagements – Play fast, balanced games on small-sized battlefields designed to provide all the thrills of matched play in less than 90 minutes, including six new Meeting Engagement battleplans and suggested tournament rules.- Pitched Battle Coalition of Death – Play two-on-two games for one-off battles or tournament use.- Coalition Matrix – This chart breaks down the interaction between all 24 of the existing factions within Warhammer Age of Sigmar. Some armies make for better allies!- Realm of Battle Rules – Discover rules to represent each of the Mortal Realms in your games, including potent artefacts of the realms and Realmsphere Magic- Matched Play Auxiliary Objectives – Check out 18 new and updated objectives for the 2020 season.PLUS:- Conquest Unbound – Find tournament packs for Pitched Battles, Meeting Engagements, Coalition of Death, and Team Format Battles.- Open War Army and Terrain Generators – Challenge yourself with a randomly generated army on a randomly generated battlefield! Let the story write itself.- Pitched Battle Profiles – This separate, 32-page booklet contains pitched battle points values, unit sizes and battlefield roles for the units you can use in games of Warhammer Age of Sigmar, as well as scenery, endless spells, Compendium and Forge World models.
$60.00
1 in stock

HALLOWED STORMTHRONE

This chamber houses the spirit of a champion of Sigmar who willingly sacrificed their life in order to maintain an eternal guard over the God-King’s secrets, and is now bound to a throne of Azyrite realmstone.An eye-catching piece for any terrain collection, the Hallowed Stormthrone is the perfect addition to your battlefields. As well as helping you theme your battles to the worlds of the Mortal Realms, it’s great for adding some tactical depth, blocking line of sight and giving you some high ground to battle over! A free downloadable warscroll gives this terrain piece its own rules, in this case acting as an inspiring bastion for Order armies that can even dispel endless spells.This Dominion of Sigmar kit is designed to be highly modular and compatible with the rest of the Dominion of Sigmar range. You can build yours out the box with the instructions and use it in-game with the free downloadable warscroll or, alternatively, you can unleash your creativity and build sprawling temples and scattered ruins of your own creation.This kit is supplied in 52 plastic components.
$180.00
1 in stock

START COLLECTING: ANVILGUARD

Get a head start on your Cities of Sigmar army with this money-saving boxed set! Containing the core of your army, it’ll making getting beginning a new collection simple. Inside, you’ll find a deadly raiding party of Scourge Corsairs, ready to battle for your Anvilgard army – or any Cities of Sigmar force you like!In this set, you'll find:- 1x Black Ark Fleetmaster – a skilled and deadly commander to lead your forces- 10x Black Ark Corsairs – fast-moving and versatile raiders armed with your choice of blades or repeater handbows- 1x Kharibdyss – a terrifying, regenerating monstrosity that can also be assembled as a War Hydra- 1x Scourgerunner Chariot – a rapid-striking, monster-slaying chariot that can also be built as a heavily armoured Drakespawn chariotThis set contains 13 miniatures, and is supplied with 2x 120mm Oval Bases and 11x 25mm Round bases.
$170.00
1 in stock

AGE OF SIGMAR: GAMING BOOK

Get all the main rules you use for Warhammer Age of Sigmar in one handy location with the Warhammer Age of Sigmar Gaming Book – a nifty collated rulebook combining the Core Rules, content from the General’s Handbook 2019, Malign Sorcery and beyond for your convenience. Perfect for matched play fans looking for a nifty way to reference commonly used rules at tournaments or just for gamers at home looking to get playing fast with minimal bookkeeping, the Warhammer Age of Sigmar gaming book contains:- The Core Rules – the basic rules for Warhammer Age of Sigmar, giving you the foundation upon which all your battles are based- Additional matched play and Pitched Battle rules – perfect if you're attending events or tournaments- 31 matched play battleplans, offering you a vast degree of choice in how you choose to conquer the Mortal Realms- Rules for battling in each of the Mortal Realms, complete with game-changing Realmscape Features and powerful spells of the Mortal Realms- A huge selection of Artefacts of the Realms, giving every army a vast selection of magical items and weapons for using in your games
$55.00
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AGE OF SIGMAR: FORBIDDEN POWER

In the wake of the Necroquake, Sigmar’s Stormvaults – arcane repositories locking away great and terrifying power – have been revealed! Now, armies from across the realms scrabble to secure the contents of the Stormvaults for themselves, while in Shyish, something stirs…Enter the next chapter of the Soul Wars! Forbidden Power is a massive expansion that has something for every kind of Warhammer Age of Sigmar gamer. Explore the thrilling war for the Stormvaults, take part with your own forces on the tabletop, and unlock new power to use in all your games.- Delve into the story of the War for the Stormvaults and enter the mysterious region of Stygxx, the Land of Forgotten Gods, brought to life with new lore and beautiful illustrations.- Enhance your campaigns with expanded rules to represent the War for the Stormvaults, including a Region of War for Stygxx, rules for special campaign artefacts that grow in power over time, battleplans for narrative and pitched battle that take you to the heart of the conflict, and more.- Go to war with two new factions, each with their own allegiance abilities – Lady Olynder's Legion of Grief, a force combining several Death factions into one terrifying whole, and the armies of Lethis, combining Stormcast Eternals, Idoneth Deepkin, Kharadron Overlords and Fyreslayers.- Hire deadly mercenary companies, regardless of your Grand Alliance. This allows you to expand your collection and mix up your play style. Special rules are also included for two unique companies: the Greyfyrd Lodge Fyreslayers and the Tenebrous Court Flesh-eaters.- Shroud your forces and gain mysterious insights with the Penumbral Engine, a new scenery piece available to every army, complete with its own warscroll and abilities to master.Any wizard can unleash the power of four deathly endless spells with the included models and warscrolls:– Lauchon the Soulseeker, a boatman who ferries your forces across the realms… for a deadly price.– The Soulscream Bridge, a two-piece model, links two sections of the battlefield with fell power.– Horrorghasts feast on the terror they inflict. They often take the form of Nagash, the Great Necromancer.– Shards of Valagharr are cracked prisms that drift across the battlefield in pairs, connected by a stream of necromantic energy that saps life force.– Warscrolls for New modular scenery including the Timeworn Ruin, Sigmarite Dias, Shattered Temple, Enduring Stormvault, and the Hallowed Stormthrone.– The Forbidden Power book includes information on organising a campaign and tips to help you paint the scenery and endless spells in the box, as well as a campaign roster you can photocopy for your own use.This set contains:- 88-page Soul Wars: Forbidden Power book- 4 endless spells- 1 Penumbral Engine- 1 sheet of double-sided gaming tokens
$155.00
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START COLLECTING: BEASTS OF CHAOS

The earth trembles as the beastherds approach. Plants wither and rot, animals are filled with an instinctual fear and the air grows thick with the taint of raw Chaos energy. Then the bloodthirsty braying begins. The Beasts of Chaos emerge from woodland knots and rocky outcrops, bellowing their savage battle cries as they fall upon their prey. They are the true children of Chaos, and through them anarchy and ruin are spread across the lands of the civilised races.  This is a great-value box set that gives you an immediate collection of fantastic Beasts of Chaos miniatures, which you can assemble and use right away in games of Warhammer Age of Sigmar! You’ll receive a Great Bray-shaman, a Cygor (which can optionally be assembled as a Ghorgon), a set of 10 Ungors (which can be optionally assembled as Ungor Raiders), a set of 10 Bestigors and a Beasts of Chaos Warscroll Battalion rules sheet, allowing you to collect, assemble and play with your new miniatures right away!
$175.00
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NIGHTHAUNT: EASY TO BUILD REIKENOR THE GRIMHAILER

Once a sorcerer-king rich in the knowledge of amethyst magic, Reikenor ran afoul of Nagash. Now, in undeath, the Grimhailer is cursed to serve the Great Necromancer, acting as his chief reaper of souls. There are few sights more ominous than the macabre wraith-wizard atop his winged steed, lit by the eerie light of his corpse candles. Through his incantations, Reikenor can summon a wraithstorm – a cyclone of amethyst magic that stirs those souls recently separated from their bodies. His spell incites them to savagely attack their former comrades, a hurricane that hacks and pulls down the living; thus is a dark vengeance delivered to those who would thwart Nagash. Designed to be as easy as possible to assemble for new hobbyists while being detailed enough for the hardiest veteran to appreciate, this kit assembles Reikenor the Grimhailer, mounted on his steed, the Nightmare Kyallaron. Push-fit, with no glue required, this kit is incredibly straightforward to put together and comes on pre-coloured turquoise plastic. Reikenor the Grimhailer is an impressively aggressive-looking and sinister Nighthaunt miniature. His ethereal form is clad in a tattered cloak, beneath which is visible a skeletal mask, and thin arms grasping his weapon – a great scythe known as Fellreaper, which features a grave-sand filled hourglass hanging from a chain – and the reins of his mount, a winged Nightmare named Kyallaron. This steed is magnificent, despite its necrotic status – large, tattered wings sprout from its back, and on the whole it has the appearance of impressively muscular power, even with its ribs visible and its legs being nothing more than bone. Its armoured helm is covered in dripping corpse candles, as is Reikenor’s, and the whole miniature is depicted swooping low over a graveyard scene, a sinister winged skeleton statue providing the support. This kit comes as 11 components, and is supplied with a Citadel 75mm Oval scenic base.
$55.00
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STORMCAST: EASY TO BUILD ASTREIA SOULBRIGHT

Masters of aetheric lightning who can manipulate the cerulean energy of Azyr, the leaders of the Sacrosanct Chamber are known as Lord-Arcanums. Their storm-sight allows them to see the souls of living creatures, and they can hurl destructive bolts and empower the warriors around them with but a whispered phrase. A Lord-Arcanum that rides a Celestial Dracoline to war is typically a bombastic and bellicose type. It is just as well, for the Dracoline would soon desert a rider that could not win its favour – or worse, casually disembowel them in a blur of claws. Designed to be as easy as possible to assemble for new hobbyists while being detailed enough for the hardiest veteran to appreciate, this kit assembles a Lord-Arcanum – Astreia Solbright – mounted on a Celestial Dracoline. Push-fit, with no glue required, this kit is incredibly straightforward to put together and comes on a pre-coloured gold plastic sprue. Lord-Arcanum Astreia Solbright is a shining example of Stormcast Eternals might. She wears the armour of the the Evocators of the Stormcast Eternals, covered in sigils and signs, with a clasp at the back in the shape of 2 lightning bolts securing her cloak. She carries an aetherstave, with a spirit flask in her left hand; adding to her preparedness for spiritual warfare are a number of accessories – an additional spirit flask, a sword, saddlebags, rolls of parchment and books. Her Dracoline mount, known as Kazra, is stalking prey with feline grace and aggression, its muscular legs ending in four sets of fearsome claws. Its skin is covered in a combination of fur and scales and its harness and reins are emblazoned with the icon of the Sacrosanct Chamber. The Dracoline is posed atop a sculpted base, depicting fallen ruins crushing a Stormcast Eternals statue. This kit comes as 25 push-fit components, and is supplied with a Stormcast Eternals transfer sheet and a Citadel 90mm Oval base.
$55.00
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