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Asmodee 18

THE BUILDERS: MIDDLE AGES

Recruit workers and create buildings to prove that you are the greatest builder. You'll have to start small, with cottages and stables, but you'll be building your name as you build your masterpieces, and before long, you'll complete the cathedral! Hire worker cards, pay them to build your buildings, and balance your income with your expenses. You can't do everything on your turn - but you'll want to! From wells and shacks to castles and churches, use your resources to create structures that will stand the test of time.    FEATURES   Charming, attractive art.  Limited actions and resource management.  Simple rules with plenty of depth. 2-4 players Ages 8 to adult 30 minutes playing time
$30.00
2 in stock

CARDLINE: DINOSAURS

The diplodocus is clearly heavier than the tyrannosaurus, but what about the brachiosaurus? I imagine that the stegosaurus is lighter than those three, but does it weigh less than a wooly mammoth?  In Cardline Dinosaurs, these are the kind of questions you'll be faced with each time you want to place one of your cards. There's only one goal here -to be the first one to correctly play all of your cards.  This box contains 110 cards built around the theme of dinosaurs and other prehistoric animals. All of these cards are compatible with the cards from the Cardline Animalseries. This way, by using various boxes with different themes, you increase the possibilities and the fun of playing. 2-8 players Ages 7 to adult 15 minutes playing time
$30.00
1 in stock

CYCLADES: TITANS

In the Cyclades archipelago, tension has reached a boiling point.  The conflict is now focused mainly on two large neighboring islands. With the help of the Gods, there are now 6 great cities of ancient Greece fighting for supremacy. Now, more than ever, the war is raging. And on top of all that, Kronos decided to join the party, and with him comes a horde of Titans, ready to anihilate everything in their path...
$115.00
0 in stock
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SPLENDOR

As a wealthy Renaissance merchant, acquire mines and transportation, hire artisans and woo the nobility. Create the most fantastic jewelry to become the best-known merchant of them all! Acquire precious stones to trade them for development cards. Use development cards to acquire more gem stones. Use your gems and gold to create the most fantastic jewelry, and appeal to the nobles to gain the prestige you need to win. FEATURES  Limited actions and resource management.  Challenging economic theme.  Beautiful art. 2-4 players Ages 10 to adult 30 minutes playing time Find out how to become the ultimate jewel trader in Doug's Dungeon.
$75.00
1 in stock

NATIONS

From the humble beginnings of civilization through the historical ages of progress, mankind has lived, fought, and built together in nations. Great nations protect and provide for their own, while fighting and competing against both other nations and nature itself. Nations must provide food and stability as the population increases. They must build a productive economy. And all the while, they must amaze the world with their great achievements to build up their heritage as the greatest nations in the history of mankind!   Nations is an intense historical board game for 1–5 players that takes 40 minutes per player to play. Players control the fate of nations from their humble start in prehistoric times until the beginning of World War I. The nations constantly compete against each other and must balance immediate needs, long-term growth, threats, and opportunities.   Gameplay introduction   Players choose a Nation and a difficulty to play at, similar to the Civilization computer games series. After the growth phase, 2 historical events are revealed, which the players will compete for during the round. Then players take a single small action each, in player order, as many times as they wish until all have passed. Actions are:   Buy a card Deploy a worker Hire an architect for a wonder Special action provided by a card Players each have individual boards that represent their Nation. There are many ways that players affect, compete, and indirectly interact with other players. But there is no map, no units to move around, and no direct attacks on other players.   When all have passed, there is production, new player order is determined (every position is competed for), the historical events happen, and if this is the last round of an age, the books are scored. At the start of a new round, most old cards are removed and new ones are put on the display.   Victory points are gained and lost during the game, and also awarded at the end of the game. The player with the most victory points is the winner.   See 'More information' below for link to rules, etc.   AWARDS & HONORS 2014 JUG Game of the Year Winner 2014 Jogo do Ano Winner 2014 Jogo do Ano Nominee 2014 International Gamers Award - General Strategy: Multi-player Nominee 2013 Meeples' Choice Nominee
$130.00
1 in stock

BERSERK: WAR OF REALMS

The hero Arhaal has unleashed Uggud, the Ancient Evil. Magical crystals rain from the sky, and fierce warriors battle for the power they hold. Assemble your forces and drive the enemy before you, be they orc or elf, demon or saint.  Berserk: War of the Realms is the international hit customizable card game. Enjoy a tactical game of maneuvering and well-timed card plays, graced with beautiful art and a deep, engaging setting. Place your troops carefully and roll the dice to claim your victory!  FEATURES   Tactical card game full of strategy and smart card play. Lush art and a full, deep background. Customize your armies with the cards in the box, or combine with other sets for more option. The biggest customizable card game in Russia makes its English-language debut. 2 players Ages 10 to adult 20 minutes playing time
$85.00
1 in stock

LIBERTALIA

Captain Swallow has always dreamed of pocketing a large nest egg in order to retire on a remote island - but he never counted on stiff competition from Captains Stanley Rackum, Dirk Chivers and others, greedy and cruel enemies who always manage to attack the same ships as him. If he wants to finally sink back and enjoy peaceful days in the sun, he must become the most cunning pirate!  In Libertalia, you must thwart the plans of competitive pirates over the course of three rounds while using cards that show the same crew members as your piratical comrades-in-arms. Yes, not only do they attack the same ships, but they employ the same type of ravenous scum that you do! Can you take advantage of the powers of your characters at the right time? Will you be outdone by a pirate smarter than you? Jump into the water and prove your tactical skills! 2-6 players 45 minutes Playing Time Ages 8 to adult.
$95.00
1 in stock

GET BIT: DELUXE

You don't have to be faster than the shark, just faster than your friends! Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark.  The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game! 2-6 players Ages 8 to adult 20 minutes playing time
$45.00
3 in stock

WORLD OF TANKS

The deck-building card game World of Tanks: Rush is based on the World of Tanks online game, uses the same terminology as that game, and has been illustrated by the same artists. In World of Tanks: Rush you are given the role of a tank squad commander, and you lead your tanks into battle, defend your bases, call for reinforcements, and receive medals. The main idea of the game, which uses simple deck-building principles, is to strategically select cards from the hundreds available to form a strong squad. The goal of the game is to earn more medals than everybody else, and you can earn a medal three ways: One medal for destroying an enemy vehicle. Three medals for destroying an enemy base. Five medals for the end-of-game achievement.
$60.00
2 in stock

KORRIGANS

So the legends of Brittan claim that a cauldron full of gold appears at the foot of each rainbow, and that tribes of Korrigans (similar to leprechauns) are competing to be the first to find it. Each player controls a tribe of Korrigans, scouring fields to pick up four-leaf clovers. Clovers either give Korrigan gold coins or attract companions (hares, squirrels, birds, mice, frogs, and moles) that will help their Korrigan friends move from field to field in different ways. 2-5 players Ages 8 to Adult 30 - 45 playing time
$85.00
1 in stock

ZANY PENGUINS

An energetic card game, Zany Penguins is a wacky and playful addition to any game collection. The icebergs are rapidly melting and it's causing quite a stir for penguins everywhere, who are now scrambling to seize new territories for their own. Use your toughest tuxedoed troops to conquer Strategic Zones from Antarctica to the moon or save them for the final showdown to decide who will become Master of the World. Trading phases and special cards add elements of surprise and sabotage, providing engaging gameplay for players of all ages. 2-5 players 20 minutes playing time Ages 7 to adult
$40.00
in stock
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CAPTAIN SONAR

Captain Sonar is an innovative real-time game that challenges two teams to take their submarines head-to-head in a thrilling battle. Your ultimate goal is to find and destroy your opponent's submarine, but this task is far more difficult that it may first appear. Your entire crew must work together to chart a course, charge systems, locate the enemy, and keep your own submarine fully operational. Communication and teamwork can lead you to victory, but if you fail to cooperate, you'll be sunk to the bottom of the ocean! 2-8 players Ages 12 to adult 60 minutes playing time
$85.00
0 in stock
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WEREWOLVES: THE PACT

The box contains the base game Werewolves of Miller's Hollow and New Moon, The Village, and Characters expansions. Two teams compete: werewolves and villagers. But nobody really knows which is which!   Once a team loses all its players, the other wins. This special edition of the classic trivia game "The Werewolves of Miller's Hollow" contains the base game and all existing expansions!   9-47 players Ages 10 to adult 30 minutes playtime
$85.00
in stock
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BARONY

In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king? At the beginning of the game, players create the board at random with nine tiles per player; each tile is comprised of three hexagons, with each hexagon being one of five landscape types: forest, plains, field, mountain, lake. Players then each place three cities on the game board, with a knight in each city. They then take turns in clockwise order, with each player taking exactly one action from the six possible actions: Recruitment, Movement, Construction, New City, Expedition or Noble Title.
$90.00
in stock
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CONCEPT

A large, green animal from long ago? Must be a dinosaur. Water, cube and cold weather? Has to be an ice cube. A man with a job who rides large brown animals in the United States? Is that a cowboy? In Concept, players team up to place tokens on a board covered in icons, depicting everything from ancient samurai and snails to Leonardo DiCaprio. Points go to the player who can guess correctly by looking at the various symbols, but in this wild party game, the points are less important than just having a great time!  FEATURES Engaging and fun for the whole family.  Use your creativity and imagination to solve the riddles from the visual clues. Easy rules have everyone playing in minutes. 4-12 players Ages 10 to adult 40 minutes playing time
$75.00
8+ in stock

JUNGLE SPEED SAFARI

Normally, calm reigns supreme amongst the animals of the jungle, but when the time comes to eat, the animals gather round the forest of totems and their wild instincts take over. The hungriest animals race to catch their prey first. Others become angry and shout, while the chameleon hides. When the hunter appears, there is panic as the animals race to protect themselves! Jungle Speed Safari is a standalone game that's part of the Jungle Speed family. The core gameplay is the same, with players turning over cards from their personal stacks one by one in front of themselves and reacting when certain cards or combinations of cards appear, but Jungle Speed Safari features five wooden totems to grab instead of one, and you interact with them in different ways, with every card that's revealed possibly triggering an action. If a player reveals a hungry animal card, for example, all players must race to grab the appropriate totem to satisfy the animal. Whoever grabs that totem adds the hungry animal card to his score pile.
$40.00
2 in stock

ABYSS

Internal unrest brews among the court of the Abyss. The warlike Crabs bring chaos against the wise mages of the Jellyfish while the merchant Shellfish wage trade wars against the insidious Squid politicians. Can you recruit the allies you need to master the lords of the Abyss?  Venture to Abyss, where players must battle monsters, recruit allies, and sway the great lords of the deep. The right hand of ally cards will let you control the lords who will help you seize the kingdoms of the Abyss. Be careful of your foes, though, because treachery abounds in the lands under the sea!  FEATURES  Breathtaking art in a magical kingdom  Five variant covers  Exciting and tense gameplay  Co-authored by Bruno Cathala   There are 5 different covers being featured in this game. Retailers - please note that each case pack (5) contains one of each.   2-4 players Ages 10 to adult 45 minutes playing time
$100.00
1 in stock

BERSERK: KNIGHTS AND VILLAIN

Heroes and villains of Russian fables clash in a battle of cunning, wits and military might in the first stand alone expansion to the international best-seller Berserk: War of the Realms.  Heroes of Russian folk lore have gathered to do battle against the most vile monsters of the land. Pit the noble Alesha Popovich against the hideous Baba Yaga, or attack the swamp-beast Vodyanoy with the fierce warrior Varangian. It's good versus evil in this exciting war of strategy and strength! Berserk: Knights and Villains is the first expansion for War of the Realms. It adds two decks so that players can engage each other right out of the box, or combine them with the base game for even more varied battles.  FEATURES Lush art and a full, deep background. Tactical card game full of strategy and smart card play. Stand-alone expansion; add it to Berserk: War of the Realms or enjoy it right out of the box
$50.00
1 in stock