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DOMINION: BIG BOX 2ND EDITION

  Dominion, the popular strategy card game now comes to you in this massive combination pack jammed full of the best boxed sets, additional cards and extras!  You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner.  But wait! There must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted.  The new version of the Dominion Big Box has both Dominion and Intrigue second editions plus enough base cards to play with 6 players
$140.00
1 in stock

MY FIRST CARCASSONNE

  Each year, the people of France celebrate a national holiday on July 14th. In Carcassonne, the people mark the day by releasing the sheep, chickens and cows from their pens. All day, the children of Carcassonne make great fun by trying to catch the animals and return them to their pens by dusk.  This highly simplified version of the best-selling Carcassonne gives small children the chance to enjoy this great game, even with their families. Here, no points are counted. Instead, the first player to use all his figures is the winner.
$65.00
1 in stock

SANTAS WORKSHOP

It's the busiest time of the year at the North Pole, with only days to go until Santa leaves to make his yearly trip around the world! After his long night, and all the work that led up to it, Santa always takes a vacation somewhere sunny and warm. As a reward for helping bring joy to children around the world, Santa takes his hardest working team of elves with him! Can you lead your team of elves to claim their well-deserved reward? Not only are there toys to be built, but reindeer to be tended and coal to be mined (sadly, not all the children are on the "nice" list). Candy canes and gingerbread houses are nice, but by working hard-and smartly-you and your team of elves may find yourselves on a beach drinking something with an umbrella in it. 2-5 playersAges 45-60 minutes playing timeAges 10 to adult
$115.00
2 in stock

TRANSATLANTIC

From the opening of the Suez Canal in 1869 to the beginning of WWI in 1914, there was an amazing development of bigger, faster, and more modern steamships. Whereas in 1870 there are still many clippers around and the good old paddle steamer "Scotia" sails the North Atlantic, sea trade is dominated by the end of this era by huge vessels like "Mauretania"(Cunard), "Olympic"(White Star), or "Imperator"(Hapag). In Transatlantic, 2 to 4 players lead their own shipping companies, which transport freight, mail, and passengers around the globe. They purchase new steamships from the market, each of them historical with their individual technical data (tons, knots etc.). Competition is tough, especially in the North Atlantic where winning the "Blue Riband" is not only a matter of prestige, but may also be a profitable investment. In order to let a shipping company flourish, purchasing the best steamships is not enough, if one fails to acquire enough coal bunkers and trade posts as well.
$130.00
2 in stock

CONCORDIA

Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor - all to gain the chance to emerge victorious!  Concordia is a peaceful strategy game of economic development in Roman times for 2-5 players aged 13 and up. Instead of looking to the luck of dice or cards, players must rely on their strategic abilities. Be sure to watch your rivals to determine which goals they are pursuing and where you can outpace them! In the game, colonists are sent out from Rome to settle down in cities which produce bricks, food, tools, wine, and cloth. Each player starts with an identical set of playing cards and acquires more cards during the game. These cards serve two purposes:  They allow a player to choose actions during the game.  They are worth victory points (VPs) at the end of the game.  Concordia is a strategy game which requires advance planning and consideration of your opponent's moves. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. (One side of the game board shows the entire Roman Empire with 30 cities for 3-5 players, while the other shows Roman Italy with 25 cities for 2-4 players.) When all cards have been sold, the game ends. The player with the most VPs from the gods (Jupiter, Saturnus, Mercurius, Minerva, Vulcanus, etc.) wins the game. 2-5 players Ages 10 to adult 2 hours playing time  
$115.00
1 in stock

DOMINION: NOCTURNE

You've always been a night person; lately you've even considered becoming a vampire. There are a lot of advantages: you don't age; you don't have to see yourself in mirrors anymore; if someone asks you to do something, you can just turn into a bat, and then say, sorry, I'm a bat. There are probably some downsides though. You always think of the statue in the town square that came to life and now works as the tavern barmaid. The pedestal came to life too, so she has to hop around. The village blacksmith turns into a wolf whenever there's a full moon; when there's a crescent moon, he turns into a chihuahua. That's how this stuff goes sometimes. Still, when you breathe in the night air, you feel ready for anything. Dominion: Nocturne, the 11th expansion to Dominion, has 500 cards, with 33 new Kingdom cards. There are Night cards, which are played after the Buy phase; Heirlooms that replace starting Coppers; Fate and Doom cards that give out Boons and Hexes; and a variety of extra cards that other cards can provide.
$90.00
6 in stock

CARCASSONNE: BIG BOX

The countryside surrounding the city of Carcassonne is full of all sorts of interesting people and places. Dive into this world and discover a countryside filled with cities, monasteries, roads, fields, and much more with the Carcassonne Big Box! Combining the original tile-laying classic with eleven of its expansions, the big box is the perfect starter set for Carcassonne fans and anyone who wants to experience the 2001 Spieldes Jahres winner with as much variety as possible. Place your knights, monks, thieves, and farmers alongside meeples with unique abilities such as abbots, mages, and more as you expand your influence and score as many points as possible. With more than 150 landscape tiles and 80 meeples, Carcassonne is yours to explore with the Carcassonne Big Box.
$145.00
1 in stock

GALAXY TRUCKER

Corporation Incorporated is an interplanetary construction firm that builds sewer systems and low-income housing on the less-developed planets of the Galaxy. For years, Corp Inc. has tottered on the brink of bankruptcy: transporting building materials to the edge of the Galaxy, where the need for their services is greatest, is a risky business.  The company was saved by a few visionaries on the board of directors. Instead of shipping materials to the Periphery, they reasoned, why not build the materials into spacecraft and let them ship themselves? Furthermore, why hire pilots if there are nut-cases who will do it for free?  That's where you come in. Just sign the contract, and you gain unrestricted access to a Corp Inc. Warehouse. Build your own space ship from the available prefabricated components, and fly it to the Periphery. Of course, you may have to eat a loss, but any profits you make along the way are yours to keep, and Corporation Incorporated will pay you a bonus for quick delivery.  It's possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy! 2-4 players. 60 minutes playing time.
$90.00
0 in stock
Out of stock - Enquire

FRIDAY

Friday is a solo adventure - only you can win the game!    You are helping Robinson, who came ashore on your island, fight against many hazards. At the beginning, Robinson is not very skillful. With each fight he wins you will improve his abilities, but defeats are also helping to get rid off of his worse habits. However, life on the island is energy-sapping, so that Robinson not only gains experiences during his time there, but also starts aging and tends to get clumsy.    In this game, Robinson is represented as a card stack of different behaviors. You are forced to improve this card stack, so you can collect the cards at the end of the game to give Robinson the best chance to win against the tough pirates!   1 player Ages 10 to adult 30 minutes playing time.
$40.00
1 in stock

CARCASSONNE: INNS & CATHEDRALS

The expansion offers all fans of Carcassonne new challenges: The Cathedral triples the value of a city, and the Inn doubles the value of a road - but only when they are completed.Players may use the new large follower to double their chances of controlling a city, road, or field. Also included is all necessary material to allow a sixth player to join in the fun. Finally, there are 6 point tiles to make scoring easier when players score more than 50 points.
$35.00
2 in stock

COLORETTO

The players draw cards from a card supply in the middle of the table. During the game, the players try to specialize in a few colours, as at the end of the game, a player can score plus points for only 3 colours; the rest score minus points. The more cards a player has of a colour, the more points he scores. The player with the most points wins.  3-5 players. 30 minutes playing time.
$25.00
1 in stock

DOMINION: PROSPERITY

Ah, money. There's nothing like the sound of coins clinking in your hands. You vastly prefer it to the sound of coins clinking in someone else's hands, or the sound of coins just sitting there in a pile that no-one can quite reach without getting up. Getting up, that's all behind you now. Life has been good to you. Just ten years ago, you were tilling your own fields in a simple straw hat. Today, your kingdom stretches from sea to sea, and your straw hat is the largest the world has ever known. You also have the world's smallest dog, and a life-size statue of yourself made out of baklava. Sure, money can't buy happiness, but it can buy envy, anger, and also this kind of blank feeling. You still have problems - troublesome neighbors that must be conquered. But this time, you'll conquer them in style.  This is the 4th addition to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards.
$85.00
1 in stock

POWER GRID

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. It removes the crayon aspect from network building in the original edition, while retaining the fluctuating commodities market like Crude: The Oil Game and an auction round intensity reminiscent of The Princes of Florence.   The objective of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark pre-existing routes between cities for connection, and then bid against each other to purchase the power plants that they use to power their cities.   However, as plants are purchased, newer, more efficient plants become available, so by merely purchasing, you're potentially allowing others access to superior equipment.   Additionally, players must acquire the raw materials (coal, oil, garbage, and uranium) needed to power said plants (except for the 'renewable' windfarm/ solar plants, which require no fuel), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.   AWARDS & HONORS 2010 Nederlandse Spellenprijs Winner 2010 Nederlandse Spellenprijs Nominee 2010 Japan Boardgame Prize Voters' Selection Nominee 2010 Gouden Ludo Winner 2010 Gouden Ludo Nominee 2009 Juego del Año Finalist 2008 Ludoteca Ideale Official Selection 2008 Lucca Games Best Game Mechanics 2008 Lucca Games Best Boardgame 2008 Hra roku Nominee 2007 Hra roku Nominee 2007 Gra Roku Game of the Year 2005 Spiel des Jahres Recommended 2004 Tric Trac Nominee 2004 Tric Trac d'Argent 2004 Meeples' Choice Award 2004 International Gamers Awards - General Strategy; Multi-player Nominee
$80.00
1 in stock

DOMINION: GUILDS & CORNUCOPIA

Jobs, everyone's worried about jobs. Whatever happened to tilling the fields in obscurity? The economy is just a trick, like stealing someone's nose, but lately people seem to have seen through it, like when you realize someone hasn't really stolen your nose. So now everyone's joining a guild, learning a craft, and working on a masterpiece - a painting so beautiful it blinds you, or a cheese grater so amazing that you never eat cheese again. The only people left tilling the fields are the ones doing it ironically. The guilds cover everything - ironic tilling, butchering, baking, candlestick making, shoemaking, cheesemaking, cheese destruction. Your advisor is convinced that somehow, control of the stonecutters is key to world domination. Very well. You will have stone handled so expertly that the world trembles before you.  Dominion: Guilds is the eighth addition to the game of Dominion, adding thirteen new Kingdom cards to the game.  This expansion has coin tokens that you can save to spend later, and cards you can get more out of by paying extra for them.
$90.00
1 in stock

CARCASSONNE: GOLD RUSH

Get ready cowboys, there is gold to find!  The Far West. It starts with railroads and brings you to small camps that will quickly become cities. Trading with the Native Americans is greatly prosperous, and that's nothing compared to the lodes that keep being discovered sporadically in the mountains. The only risk is the other prospectors, who are also searching to find the same riches as you are.  Carcassonne leads you into the Far West with Gold Rush, a thrilling adventure for 2 to 5 players of 8 years and up.
$65.00
1 in stock

CAYLUS

1289. To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising upxThe players embody master builders. By building the King's castle and developing the city around it, they earn prestige points and gain the King's favor. When the castle is finished, the player who has earned the most prestige wins the game.    2-5 players. 90 minutes playing time.
$100.00
2 in stock

DOMINION: 2ND EDITION

You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. Dominion (Second Edition) replaces six Kingdom card types from the first edition with six new types of Kingdom cards, while also replacing the blank cards in the game with a seventh new Kingdom card. These new cards are available on their own in the Dominion: Update Pack. The rulebook has been rewritten, three cards have mild functional changes ("you may" added to Moneylender, Mine, Throne Room), and other cards have been rephrased (while remaining functionally the same).
$80.00
3 in stock

CARCASSONNE: ABBEY & MAYOR

Now players have new possibilities of strengthening their influence in the area around Carcassonne.
$35.00
3 in stock