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MYSTIC VALE: VALE OF MAGIC

Mystic Vale: Vale of Magic introduces 54 new advancement cards and 18 vale cards to the Mystic Vale base game, expanding player’s options and opening up new crafting combinations. This expansion is designed to be mixed straight into the base game, introduces effects that trigger "when bought" on some of the vale cards, and has a slight emphasis on Guardian power on the card advancements.
$60.00
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MYSTIC VALE: VALE OF THE WILD

Vale of the Wild adds a large variety of new advancement and vale cards to the base Mystic Vale game. Players can start the game with new leader cards in their deck. Leaders grant abilities that can be upgraded to become even more powerful! New eclipse advancements may be covered by another advancement and still add its ability to the card, offering greater flexibility to craft cards and enhance powerful combos.
$60.00
1 in stock

THE CAPTAIN IS DEAD: LOCKDOWN

Lockdown is a new episode in the ongoing saga that started with The Captain Is Dead. This time, our intrepid crew find themselves prisoners on their own ship. Hostile aliens have taken control, and the crew must work together and remain hidden while attempting to regain control of the ship. You need The Captain Is Dead base game to play Lockdown, which is a 1-7 player co-op game. Lockdown first appeared as "Episode 3" of the game when released by The Game Crafter, while Alderac Entertainment Group will release this expansion as "Episode 2".
$95.00
1 in stock

MYSTIC VALE: CONCLAVE

Mystic Vale: Conclave provides the ideal storage solution designed to hold all of the previous releases, with room to spare for future expansions! The new Equinox mechanic allows players to greatly speed up gameplay and can even scale up to 6–player games with the two additional starter decks provided. The new conclaves grant players the option to customize the starting decks of advancements and vales, creating a new play experience each game. Unique totem cards imbue players with awesome abilities they can use each turn, to truly feel the power of Gaia’s blessing. Spirit counters provide a way for players to track their spirit symbols during their turn.
$95.00
1 in stock

ONIRIM

Onirim is a solo/cooperative card game: you must work against the game, and find the oneiric doors before you run out of cards. Will you wander in each room, hoping to find the door that will take further, or will you let chance sort things out and trust in your luck? In both cases, you will have to deal with the slithering nightmares that haunt the hallways of the labyrinth. This new version of Onirim includes a total of seven expansions and one appendix. 1-2 players Ages 10 to adult 15 minutes playing time
$45.00
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DICE CITY: ALL THAT GLITTERS

  The nobles of Rolldovia have struck a rich vein of gold, and now it is time to put it to good use! The competition to be the new capital has now taken on a new twist, with not just new architecture, but the power to inspire through great craftsmanship or simply extravagant displays of wealth. But beware, there is a limited supply. It is time to show off all that glitters; it is time to once again roll, build, and win! Dice City: All That Glitters includes three new locations of each type - military, economic, cultural and civic - as well as a new location available throughout the game: the Gold Mine, a Commodity location. This expansion also comes with a supply of gold tokens with which to play.
$40.00
1 in stock

THE CAPTAIN IS DEAD

Imagine that you are one of the crew in your favorite science fiction TV show. Now imagine that in the last 10 minutes of the show things have gone so badly that the captain is dead and you and the surviving members of your crew have to pull together and save the day yourselves! The Captain Is Dead is a co-op game for 2 to 7 players. All you have to do is get the ship's engines (aka "Jump Core") back online and you win, but because there is a hostile alien ship trying to destroy you, that is easier said than done. You have an impressive star ship full of useful systems that will help you fend off the aliens, and get the Jump Core back online. Each system gives you an advantage while it remains online. The assault from the hostile alien ship tends to keep knocking those systems offline however. So you need to balance your time between keeping the ships system's online, fending off the alien threat, and completing your objective. Each member of your crew has special abilities and skills. You need to work as a group to maximize the potential of each role. If someone tries to be a hero, you'll all die.
$95.00
1 in stock

CURSED COURT

The intrigues and scandals of the realm's greater nobility are a subject of fixation, and even obsession, for the entire kingdom. Most especially for the minor nobility, whose fortunes can be elevated — or shattered — by what happens at court. In Cursed Court, you must consider both public and hidden information, some of the latter shared among different pairs of players, when wagering your limited influence in each season of the year. As the machinations of the nine key nobles are progressively revealed, your fortunes rise and fall. After three years, a winner is crowned. 2-6 Players30-60 minutes playing timeAges 12 to adult 9781589781801
$95.00
2 in stock

LOVE LETTER: LOVECRAFT LETTER - BOX

It is the 1920s, and the world is in a state of confusion following WWI. During this time, you and your friends find yourselves amongst mysterious events. You are surrounded by strange figures, letters with unreadable texts, as well as sudden appearances of being unknown. By relying on your connections, you set out to investigate these incidents. Unknown to you are the frightful truths that lie in wait ahead of you... Lovecraft Letter is a card game that combines the Love Letter system with the world of H.P. Lovecraft. In addition to the standard sixteen cards in the Love Letter game are new versions of the cards that include special "insanity" powers. 2-6 playersAges 10 to adult5-15 minutes playing time
$60.00
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LOVE LETTER: ADVENTURE TIME - BOX

Adventure Time Love Letter is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai, except re-themed with characters of the hit cartoon Adventure Time. Players are suitors trying to gain the affections of Princess Bubblegum (#8).   In a round, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and discard one of the two, using the power of the discarded card to try to eliminate other players from the round. If you're the last player in the round, or the player with the highest card when the deck runs out, then you score a point. The game is played until a player reaches a certain amount of points determined by the numbers of players.   The card art is styled to be Adventure Time characters "cosplaying" the characters from the Tempest version of Love Letter by AEG.   There are two differences in this version. Number 1 is a new win condition. If a player plays a "Hero" (#5), either Finn or Jake, and makes another player (including themselves) discard the other "Hero" card, they win the round. The idea is that you are reuniting the iconic best buds. Number 2 is, if you manage to win the round with a "companion" in your hand, you win 2 tokens instead of only one.
$20.00
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LOVE LETTER: BATMAN - BOX

Take back the streets of Gotham City! The most notorious villains in Gotham City have escaped Arkham Asylum and it's up to the Dark Knight to round them up and return them to their padded cells.  Love Letter: Batman Edition is a game of risk, deduction, and luck for 2-4 players.  Earn Batman Tokens by eliminating opponents and by winning each round for a new spin on the classic Love Letter!  2-4 players  Ages 8 to adult 20 minutes playing time
$20.00
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VALLEY OF THE KINGS: AFTERLIFE

Take on the role of Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the valley of the kings. Using an innovative deck-building mechanism with a crumbling pyramid, players fill their tombs with jewelry, chambers, weapons, tomb art and other treasures. The player who collects the most valuable artifacts in their tomb wins the game!    Valley of the Kings: Afterlife is a standalone game that can also be combined with Valley of the Kings to allow for play with up to six players.   1-4 players Ages 10 to adult 45 minutes playing time
$35.00
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SMASH UP: AWESOME LEVEL 9000

Awesome level... rising...  Thought you had enough awesome with Pirates, Ninja, and Zombies? Well get a load of this, bucko-Killer Plants, Steampunks, Ghosts, and Bear Cavalry are here to smash into your game!  Plants grow out of control, Steampunks build on bases, Ghosts shriek out of the ether, and Bear Cavalry scare away the opposition. Two players can play with just these decks, or mix them with original-recipe Smash Up for up to 4 players, and feel your awesome level skyrocket!  Feels good, doesn't it?
$40.00
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EPIC PVP

Epic PVP: Fantasy is a head-to-head battling card game. At the start of the game, each player chooses a class deck and a race deck, then shuffles them together to create unique character combinations, such as a Human Paladin or Goblin Druid. Each combination creates unique tactics and strategies to use when you battle. 2-4 players Ages 10 to adult 20 minutes playing time
$60.00
1 in stock

LOVE LETTER: LOOT LETTER - BOX

Get a ton of treasure! You NEED it! Steal the treasure and backstab your friends - without all of the silly card-playing stuff. Well, without some of it. OK, without all but 16 cards of it, at least.  Munchkin Loot Letter is a game of risk, deduction, and luck for 2-4 players. It comes in a boxed version, or in a clamshell version with a velvet bag! Munchkin Loot Letter is based on the award-winning world-wide hits Love Letter, by Alderac Entertainment Group, and Munchkin, by Steve Jackson Games. Loot Letter's 16 cards provide hours of fun for kids and adults while they scramble to grab all the loot and leave their friends in the dust. Loot Letter also comes with an exclusive Munchkin game card. 2-4 players  Ages 8 to adult  15-20 minutes playing time
$25.00
2 in stock

MYSTIC VALE

A curse has been placed on the Valley of Life. Hearing the spirits of nature cry out for aid, clans of druids have arrived, determined to use their blessings to heal the land and rescue the spirits. It will require courage and also caution, as the curse can overwhelm the careless who wield too much power. In Mystic Vale, 2 to 4 players take on the role of druidic clans trying to cleanse the curse upon the land. Each turn, you play cards into your field to gain powerful advancements and useful vale cards. Use your power wisely, or decay will end your turn prematurely. Score the most victory points to win the game! Mystic Vale uses the innovative "Card Crafting System", which lets you not only build your deck, but build the individual cards in your deck, customizing each card's abilities to exactly the strategy you want to follow. 2-4 players Ages 10 to adult 60 minutes playing time   To find out more read Doug's article on Mystic Vale
$85.00
2 in stock

SMASH UP: WHAT WERE WE THINKING

Never let a cute face fool you, there's a beatin' awaiting you behind those cuddly smiles (didn't Pretty Pretty Smash Up teach you anything?!?!) But it doesn't end there, if you survive the onslaught of the teddy bears, you have rock stars, grannies, and explorers awaiting… seriously, what were we thinking? Smash Up: What Were We Thinking returns to the wild randomness of the early days of Smash Up. By combining this expansion with your Smash Up sets, will you take Zombie Rock Stars against Explorer Dinosaurs? What about Time Travelling Grannies versus Teddy Bear Vampires? It’s all possible now! All your dreams can finally come true!
$40.00
1 in stock

LOVE LETTER: BAG

A game of risk, deduction, and luck, featuring incredibly simple rules that create dynamic and exciting player interactions.
$20.00
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