IMPERIAL SETTLERS: 3 IS A MAGIC NUMBER

Imperial Settlers: 3 Is a Magic Number, the second Empire Pack for Imperial Settlers, introduces a new rule: SET. This new ability allows players to score and trigger new effects each time they build three cards in a particular color. With this rule, the drafting phase and the choice of the "right" card to draft becomes even more interesting. This expansion includes new cards for the common deck as well as new cards for each of the five factions and two cards for use in the solitaire game.
$35.00
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IMPERIAL SETTLERS: WHY CAN'T WE BE FRIENDS

Imperial Settlers: Why Can't We Be Friends, the first Empire Pack for Imperial Settlers, includes new common cards for the central deck, new cards for each of the base game's four factions, and two new cards for use in the solo game with some factions.  One new effect on the cards is "open production", an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek. Hope you can put him to use once again!
$35.00
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IMPERIAL SETTLERS: ROLL AND WRITE

Imperial Settlers: Roll & Write is a standalone game set in the universe of Imperial Settlers and Imperial Settlers: Empires of the North. The game is heavily focused on engine building! Constructing buildings grants you a special bonus, and with each passing turn the game offers you more choices as your empire gains momentum. Imperial Settlers: Roll & Write has two game modes. The standard mode is a 2-4 player competitive challenge in which you try to gain more points than your opponents. The adventure mode for a single player offers 48 unique game sheets. Each sheet presents unique challenges and gameplay as players have different buildings at the start. Tweak your engine and get as many points as you can! Grab your pencil, roll your dice, and create the most prosperous empire!
$60.00
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IMPERIAL SETTLERS: AMAZONS

As you may have realized by now, all new Imperial Settlers factions begin with the letter "A" — and this is no exception! With Amazons, the third big expansion for Imperial Settlers, this formerly warmongering tribe is now building their new empire. Amazons use elements of the deck-building mechanism so that they can discard reconstructed faction cards from their deck, allowing them to modify the deck during play. They also get a lot of bonuses for building their cheap faction cards. How will you help them secure their place among others?
$50.00
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IMPERIAL SETTLERS

Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries of their empires. They build new buildings to strengthen their economy, they found mines and fields to gather resources, and they build barracks and training grounds to train soldiers. Soon after they discover that this land is far too small for everybody, then the war begins... Imperial Settlers is a card game that lets players lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.  The core mechanism of Imperial Settlers is based on concepts from the author's card game 51st State. 1-4 players Ages 10 to adult 60 minutes playing time
$90.00
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