ULTIMATE WEREWOLF LEGACY

In Ultimate Werewolf, players are given secret roles and asked to find whom among them are werewolves. Meanwhile the players who are werewolves are trying to get rid of everyone else in the village before they are discovered. With a variety of special-powered roles thrown in, games require players to be alert and to deduce the actions of all of the other players in order to survive and win. Ultimate Werewolf Legacy raises the tension and increases the impact of decisions made by the players, as everything that happens will impact future games. Players are each given a public Family Card in addition to their secret role card, and will team up with the other members of their family to work together…unless one or more of their family members is secretly working against them. Players can earn special abilities that carry over between games as well. The Legacy aspect of the game isn’t limited to player evolution, however, as the village itself will change over time base on both the decisions of the players and the outcomes of each game session. There are multiple paths that the game may take, and as a result the experience you have playing through the entire game will be different than someone else who is playing with another set of people. This also allows players to play through the campaign multiple times, with a different set of roles, rules, and environments each time. At the center of Ultimate Werewolf Legacyis the oversized, 80+ page Diary, which walks the game moderator through every session. The Diary has been designed so that players with no previous werewolf playing experience can both play and moderate. The Diary is structured into 5 distinct chapters with 3 game sessions in each chapter, as well as an introductory Preface game session. Players can jump in and out for individual sessions, but they’ll have the most fun if they player all the sessions in a chapter. Each chapter can be played in a single evening. At the end of the 16 game session campaign, the Diary will be a record of exactly what happened in your village, and who was ultimately responsible for what it became over time. For players who have already played through the campaign, they can purchase a Replay pack, which includes a fresh diary and an additional set of Family cards, allowing them to play through the entire campaign again. Ultimate Werewolf Legacy was co-designed by Ted Alspach, (Ultimate Werewolf, Werewords, and One Night Ultimate Werewolf) and Rob Daviau (Pandemic Legacy, Seafall, Betrayal Legacy, and Mountains of Madness).
$110.00
3 in stock

ULTIMATE WEREWOLF

Your quiet little 16th century village has suddenly become infested with some very unfriendly werewolves... can you and the other villagers find them before they devour everyone?   Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents. 5-68 players Ages 12 to adult 30 minutes playing time
$30.00
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WEREWOLF: INQUISITION

A terrible thing is happening in a local village: Werewolves are responsible for the deaths of many villagers. Unable to determine who amongst themselves are werewolves, they've called in a group of master inquisitors to help sort out this mess before it's too late. That's where you and your team come in. No stranger to werewolf infestations, you know that the best thing to do is to start lynching suspects. You no sooner get started on this project when you discover that there's a problem – Werewolves have also infiltrated your team of inquisitors! Now you're in a serious pickle: You need to save the village while thwarting the werewolves whom are working alongside you... Ultimate Werewolf: Inquisition is a standalone game of deduction, secrets and betrayal with no elimination. Part of the fun is figuring out who the werewolves are on your team, but even then, you've still got to outsmart them! More specifically, the humans need to rid the town of werewolves in order to win, while the werewolf players need to eliminate human villagers so that the werewolves can overrun the town. To do this, each round players either use the power of a villager's hut or take two votes from the supply. Each player then places one vote on a resident, and the resident with the most votes against him is lynched, with him and his hut being taken out of play. The werewolf players then secretly choose to kill a resident – but only one of those chosen by the Grand Inquisitor, a role that passes hands each round. Who will live? Who will die? It's in your hands... 3-12 players Ages 8 to adult 45 minutes playing time
$45.00
2 in stock