7 WONDERS CITIES EXPANSION (NEW EDITION)

Expansion for 7 Wonders. Cities become part of building one of the seven wonders of the world. 3-7 Players  |  40+ Mins  |  Ages 10+ Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization Description: In the dark alleys of your city, gold changes hands, alliances are made and secrets betrayed... Now, your influence extends into the heart of rival cities. But be careful, they won’t be shy to return the favor! In addition to two new Wonders and the option of playing in teams, this expansion offers you a new type of card: Cities cards. Mercenaries, thieves, spies, and diplomats will give a new sense of interaction to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and includes cards originally released as the Cities Anniversary Pack.
$57.00
1 in stock

7 WONDERS LEADERS EXPANSION (NEW EDITION)

Expansion for 7 Wonders. Leaders become part of building one of the seven wonders of the world. 3-7 Players  |  45+ Mins  |  Ages 10+ Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Variable Player Powers Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization Description: At the heart of your city, exceptional men and women inspire your people and carry your civilization to its acme. Choose them carefully and they will contribute to your greatness. Neglect them and they will end up leading rival cities! In addition to two new Wonders, this expansion offers you a new type of card: Leader cards. Queens, astronomers, philosophers, and generals will bring an extra strategic dimension to your games. The new edition features a new box with gold leaf; improved layout for better game immersion; two new Wonders designed for the expansion; a booklet that describes the expansion’s new effects, and integrates the Leaders Anniversary Pack and the Leader cards presented in the original Cities and Armada Expansions. COMPONENTS: 2 Wonder boards (Roma and Abu Simbel)55 Leader cards separated into 3 decks:Standard (34 cards)Expert (15 cards)Cities (6 Bonus cards)18 Coins worth 61 Score Pad3 Description of New Effects Sheets1 Rulebook
$57.00
1 in stock

7 WONDERS: ARMADA EXPANSION (NEW EDITION)

Expansion for 7 Wonders. Armadas become part of building one of the seven wonders of the world. 3-7 Players  |  40+ Mins  |  Ages 10+ Features: Hand Management, Open Drafting, Set Collection, Simultaneous Action Selection, Team-Based Game, Variable Player Powers Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization The horizon is now within reach: your armada is waiting for you to go conquer the seas! Onboard your ships, discover distant isles, trade with distant cities, and equip your fleets to take part in the upcoming naval warfare... In addition to a whole new Wonder, this expansion allows you to expand your interactions with two new types of cards: Armada and Isle cards. Navigators, explorers, shipowners, and pirates will give new depth to your games. Content: 1 Wonder Board7 Shipyard Boards28 Flotilla Miniatures (4 per player)40 Naval Conflict Tokens22 Naval Victory Tokens18 Naval Defeat Tokens8 Military Conflict Tokens4 Military Victory Tokens4 Military Defeat Tokens2 Incursion Tokens6 Coins of Value 624 Armada Cards (8 per Age)27 Isle Cards (9 per level)1 Pad of Score Sheets3 Quick reference sheets describing the new effects1 Rulebook
$70.00
1 in stock

7 WONDERS: DUEL PANTHEON (EXPANSION)

Expansion for 7 Wonders Duel. Create a unique pantheon of gods to worship in this expansion for 7 Wonders Duel! 2 Players  |  30+ Mins  |  Ages 10+ Features: Open Drafting, Set Collection Theme: Expansion for Base-game, Ancient, Card Game, City Building, Civilization Description: Gods and goddesses enter the fray in the Pantheon expansion for the award-winning two-player card game 7 Wonders Duel. Divine intervention comes to your games of 7 Wonders: Duel with the Pantheon expansion! Pantheon enables you to recruit deities from five different ancient Mediterranean cultures to become patrons of your developing city. Each god or goddess offers a powerful blessing such as fabulous wealth, military fortitude, or the means to thwart your opponent's plans. Grand Temple cards make the game's final Age intensely competitive by offering unprecedented points to you if you devote your city to divine concerns, and two new Wonders offer pathways towards victory by courting the favor of the gods. This product is an expansion, 7 Wonders: Duel base game is required to play. AWARDS & HONORS: 2016 Golden Geek Best Board Game Expansion Winner2016 Golden Geek Best Board Game Expansion Nominee
$46.00
1 in stock

7 WONDERS: THE LORD OF THE RINGS - DUEL FOR MIDDLE EARTH ALLIES PACK

Expansion for The Lord of the Rings Duel for Middle-Earth. Unseen forces stir as the struggle for Middleearth grows ever more unpredictable. 2 Players  |  30 Mins  |  Ages 10+ Features: Hand Management, Variable Player Powers, Card Drafting, Power Token Management Theme: Expansion for Base-Game, Card Game, Fantasy, Two-Player Game Description: Allies is an expansion for The Lord of the Rings Duel for Middle-Earth. It features various characters from J.R.R. Tolkiens universe who will come to the aid of either the Fellowship or Sauron. Collect Power Tokens in each Chapter and use them to call upon your Allies and benefit from their effects. Greater tension between players as Allies are hidden from the opponent at the start of the game. Contents: 14 Cards8 Tokens2 Player Aids1 Game Rule
$17.00
8+ in stock

7 WONDERS: THE LORD OF THE RINGS - DUEL FOR MIDDLE EARTH

A dark rumour rises from Mordor. The Eye turns to Middle-earth. The hour has come. The Fellowship is reunited. The Heroes prepare for battle. In Duel for Middle-earth, you’ll have to choose sides. Play as the Fellowship of the Ring, prevent the Enemy from gaining ground, and destroy the One Ring. Or play as Sauron and send your Nazgûls after Sam and Frodo, spreading your hordes over enemy cities. The fate of Middle-earth is in your hands! 7 Wonders: The Lord of the Rings – Duel for Middle-Earth is a spin-off of 7 Wonders – Duel, with one player playing the evil forces of Sauron and another the free people of Middle-Earth!
$65.00
1 in stock

7 WONDERS EDIFICE (EXPANSION)

7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty. In more detail, this expansion contains fifteen edifice cards: five each in ages I, II, and III. To set up, choose one card from each age at random, then place it project side face up on the table and place 2-5 participation markers on each card, depending on the number of players. The project side lists both the potential reward and potential penalty. Once during an age, when you construct a level of your wonder, you can pay the cost of the edifice card for the current age (in addition to the cost of that level) and gain a participation marker from that card. As soon as the last participation marker is removed from a card, flip the card over to reveal its constructed side and immediately give each player the listed reward. If at the end of the age at least one participation marker remains on the card, each player without one of these markers suffers the penalty. (If a player cannot suffer the full penalty, e.g., paying 5 coins, they instead take a debt token worth -2, -3, or -5 points depending on the age.) 7 Wonders: Edifice contains two new double-sided wonders; one of them, Ur, can only be used with this expansion, while Carthage can be used in any game of 7 Wonders. 7 Wonders: Edifice can be used with any edition of 7 Wonders.
$65.00
0 in stock
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7 WONDERS NEW EDITION

Create the greatest civilization the Ancient World has ever known!  The board game with more awards than any other game on the planet. With over 30 international awards, and over a million copies sold throughout the world, rediscover 7 Wonders, the game which has won more awards than any other game in the world, in a whole new version. Lauded by both the public and critics, 7 Wonders has claimed its place as an unmissable reference point in modern board gaming. 7 Wonders is based on a simple and elegant mechanic (drafting) which allows up to 7 players to play with no dead time. Players make their choice and apply all of them at the same time. These choices are varied and their impact is real. Finally, the game is divided into 3 Ages which little by little increase the importance of these choices and thus the tension in the game. The global mechanics and the care given to the artwork are used to immerse the player in Antiquity and have contributed to the game’s success.A game plays out over 3 rounds, called Ages, during which you simultaneously play cards, one at a time, to develop your City. These cards represent the various Buildings you can construct: resource producers, civilian, commercial, military, scientific structures, and guilds. At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game. Content:7 Wonder boards148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III cards78 Coins: 54 Coins of value 1, and 24 Coins of value 348 Military Conflict tokens: 24 Defeats and 24 Victories (8 per Age)1 pad of score sheets3 quick reference sheets describing the effects of the cards1 List of cards and chaining leaflet1 rulebook
$105.00
3 in stock

7 WONDERS: ARCHITECTS

In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history..
$95.00
1 in stock

7 WONDERS: DUEL AGORA

Claim victory by ruling the senate in this political expansion for 7 Wonders Duel!  7 Wonders Duel: Agora features a new board called the Senate, comprising six separate chambers that provide players with benefits once they take possession of the area. Players can obtain a Senate chamber by taking senator cards. Should any player successfully take control of the majority of Senate chambers then they automatically win the game.   1 Senate board 24 Influence cubes (12 bronze and 12 silver) 13 Senator cards (7 Politicians and 6 Conspirators) 2 Wonder cards 16 Conspiracy cards 16 Decree tokens 2 Progress tokens 4 Military tokens 1 score pad 1 Player Aid card 1 rulebook
$45.00
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7 WONDERS: DUEL

In many ways, 7 Wonders Duel resembles its parent game 7 Wonders as over three ages players acquire cards that provide resources or advance their military or scientific development in order to develop a civilization and complete wonders. What's different about 7 Wonders Duel is that, as the title suggests, the game is solely for two players, with the players not drafting cards simultaneously from hands of cards, but from a display of face-down and face-up cards arranged at the start of a round. A player can take a card only if it's not covered by any others, so timing comes into play as well as bonus moves that allow you to take a second card immediately. As in the original game, each card that you acquire can be built, discarded for three coins, or used to construct a wonder. Each player starts with four wonder cards, and the construction of a wonder provides its owner with a special ability. Only seven wonders can be built, though, so one player will end up short. Players can purchase resources at any time from the bank, or they can gain cards during the game that provide them with resources for future building; as you acquire resources, the cost for those particular resources increases for your opponent, representing your dominance in this area. A player can win 7 Wonders Duel in one of three ways. Each time that you acquire a military card, you advance the military marker toward your opponent's capital, giving you a bonus at certain positions. If you reach the opponent's capital, you win the game immediately. Similarly, if you acquire all six different scientific symbols, you achieve scientific dominance and win immediately. If neither of these situations occurs, then the player with the most points at the end of the game wins.
$57.00
0 in stock
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