ARKHAM HORROR: THE UNSPEAKABLE OATH

It was always going to come to this… You're finally headed to the asylum.


The Unspeakable Oath is the second Mythos Pack in The Path to Carcosa cycle for Arkham Horror: The Card Game, and it carries you deep into the belly of Arkham’s asylum. You’ll find yourself behind locked doors, wracked buy Doubt, and surrounded by Lunatics. And, still, you’ll catch hints of deeper and darker secrets.


And while its scenario continues and deepens the game’s exploration of the mystical realms between the traditional roleplaying and card game experiences, its twenty-four player cards (two copies each of twelve different cards) provide you access to a number of wealthy Patrons and allow you to “learn” from your mistakes.


This is not a standalone product. It requires the Arkham Horror: The Card Game Core Set and The Path to Carcosa deluxe expansion to play.

$25.00
7 in stock

Related Products

MARVEL CHAMPIONS: GAMORA HERO PACK

Trained and tormented from childhood by the mad titan Thanos, Gamora is a deadly warrior able to wield nearly anything as a weapon and dispose of enemies with fatal finesse. No longer under Thanos’ control, Gamora now travels the stars as a member of the Guardians of the Galaxy, and she is determined to end the suffering that she once endured. As a member of the Guardians of the Galaxy, Gamora dances into the scene with a deadly flurry in this expansion pack, which introduces Gamora as a brand-new playable hero, along with her fifteen signature cards. While she comes packaged with the Aggression aspect, Gamora is unique in that she can have up to six cards from other aspects in her deck as well! With event cards for both Protection and Justice also included in her pre-built deck, you’ll be able to try out her unique tactical flair right off the bat. With incredible combo potential and the ability to both deal damage and thwart schemes reliably, Gamora is a versatile hero and a valuable member of any team. You’ll be happy to have her!
$30.00
5 in stock

ARKHAM HORROR: WHERE THE GODS DWELL (PART 5 OF THE DREAM-EATERS)

Come face to face with madness in Where the Gods Dwell, the fifth Mythos Pack in The Dream- Eaters cycle for Arkham Horror: The Card Game! After your seemingly endless journey across the Dreamlands, you have made your way to the land of Leng, an icy wasteland where you believe the peak of unknown Kadath resides. All the while, a presence taunts you, gnawing at your insides— a wordless voice you cannot hear, but feel within the confines of your mind. A presence that is waiting for you. Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form a larger four-part or eight-part campaign. After the events of Dark Side of the Moon, you have finally made your way to lost Kadath, where Nyarlathotep is waiting for a battle that will force you to face deceit, lies, and shifting reality. If you can somehow draw him out, expose him, you may stand a chance, but how do you fight an enemy you cannot understand? This is not a standalone product. A copy of the Arkham Horror: The Card Game Core Set and The Dream-Eaters deluxe expansion are required to play.
$25.00
1 in stock

ARKHAM HORROR: THE CARD GAME - THE FORGOTTEN AGE CAMPAIGN EXPANSION

We think we know the history of the Earth, but there are secrets that lie beyond our ken and truths that threaten to undo our understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets—the ruins of an ancient and forgotten Aztec city—it sets into motion a plot that could unravel the very fabric of time itself.  In The Forgotten Age Campaign Expansion, one to four investigators join an expedition to explore these ruins, venturing deep into perilous rainforests and forbidden caverns. Will they survive this dangerous journey? Or will it be their undoing?  This expansion includes all of the scenario content originally featured in The Forgotten Age cycle, now repackaged in one box. 
$140.00
7 in stock

THE LORD OF THE RINGS: THE CARD GAME: THE TWO TOWERS SAGA EXPANSION

The Fellowship has broken. During a fateful confrontation at Amon Hen, large Orcs bearing the White Hand of Saurman attacked the company, and in the chaos some members were captured, others killed. Now, Aragorn and the remainder of the Fellowship must let Frodo travel to Mordor while they pursue the Orcs that captured their friends. Experience the next chapter of the journey to destroy the One Ring in The Two Towers Saga Expansion for The Lord of the Rings: The Card Game! This expansion contains six scenarios that recreate the adventures featured in the second part of the legendary The Lord of the Rings saga. You’ll also find over 50 hero and player cards, which can be used to build or enhance your decks for any The Lord of the Rings: The Card Game scenario or campaign! Note: For longtime fans of The Lord of the Rings: The Card Game, this expansion combines all of the contents from The Treason of Saruman and The Land of Shadow. If you already own those two expansions, you will not find any new cards or content in this product. 
$140.00
2 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - FALL OF LONDON

The vampiric society of London trembles. Mithras, ancient Kindred god-ruler of Britain, has returned to claim his domain. Will you join his cult, or will you dare to defy his plans? At the same time the Second Inquisition launches a massive operation to hunt down and destroy the city’s undead residents. Are these your final nights, or can you use this crisis to gain advantage over your enemies? This set is a fixed assortment of 40 crypt cards and 14 library cards for Vampire: The Eternal Struggle, all brand new, never printed before, ready to mix with other cards for the game to construct your own deck (each player needs a deck to play). Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt cards (40)2 Abraham Mellon2 Adelino da Silva2 Adisa2 Ayse Dhanial2 Chun Hei2 Daria2 Darius Shirazi2 The Guardian2 Gwenllian Arwyn2 Lady Scarlett Churchill2 Mickey Wheeler2 Mithras2 Oskar Anasov2 Queen Anne2 Regina Blake2 Richard de Worde2 Rose Abawi2 Rowena2 Sri Sansa2 Valerius Library cards (14)2 ECTU Operative2 Enhanced Coagulant1 Michael Harris, the Incinerator3 Mithraic Cultist1 Mobile HQ, Operation Antigen1 Ritual Goblet1 The British Museum, London1 The Mithraeum, London1 The Shard, London1 Valerie Diaz, Antigen Commander Total: 54 cards
$20.00
1 in stock

MARVEL CHAMPIONS LCG QUICKSILVER HERO PACK

The Quicksilver Hero Pack allows you to take on villains as the speedy superhero in Marvel Champions games. Like every Hero Pack, the Quicksilver Hero Pack for Marvel Champions: The Card Game comes with a pre-built deck, giving you the chance to start playing and right out of the box.
$35.00
4 in stock

ARKHAM HORROR: DIM CARCOSA

Dim Carcosa is the sixth and final Mythos Pack in the Path to Carcosa cycle for Arkham Horror: The Card Game. Your investigation into the mysterious play The King in Yellow has led you across the globe and brought you to the edge of madness. Now, in the final act of the Path to Carcosa you travel beyond the cosmos to a place beyond all imagining. Before you lies a warped, alien city. Its twisting streets and aberrant architecture have no semblance of order or structure. In the distance, a murky lake reflects the glare of two suns. This is Carcosa – the realm of madness in the stars, where Hastur reigns supreme. All shall be revealed when you travel to Dim Carcosa, meaning that the locations in this scenario have no unrevealed side. Instead, their reverse sides bear story cards to push your plotlines forward to their final curtain. In this lost realm, insanity is inevitable. But even with your mind fractured and broken, your investigation does not end here. In Dim Carcosa, you are not defeated when you have horror equal to or greater than your sanity. Instead, you journey on, facing impossible odds in the hopes to return home alive. This is not a standalone product. It requires the Arkham Horror: The Card Game Care Set and The Path to Carcosa deluxe expansion to play.
$25.00
1 in stock
$16.00
1 in stock

VAMPIRE THE ETERNAL STRUGGLE: 5TH EDITION - FIRST BLOOD TREMERE

First Blood is a collection of five 55-card preconstructed decks for introductory games of Vampire: The Eternal Struggle. These decks are simpler than tournament level decks, but showcase all the basic mechanics of the game. They are balanced, for a fun and exciting first try of Vampire: The Eternal Struggle. They are fully functional cards, ready to mix with cards from other sets. Clan Tremere are vampiric warlocks, masters of rituals of Blood Sorcery. Their powers make them arrogant and deadly, and they always lust for more occult lore. This deck hits with a “bruise and bleed” tactic, trying to scare off blocking attempts with superior combat skills. It has a strong defensive module based on the Auspex discipline. Contents are detailed below. The number before each card is the number of copies of that card in the deck. Crypt: (6 cards)1 Aidan Lyle1 Claus Wegener1 Muhsin Samir1 Rutor1 Troius1 ZaneLibrary: (49 cards)1 Academic Hunting Ground1 Arcane Library2 Blood Doll1 Chantry1 Vast Wealth2 .44 Magnum1 Charnas the Imp6 Govern the Unaligned1 Ivory Bow1 Sport Bike1 Thadius Zho4 Bonding (NEW ART)4 Apportation6 Theft of Vitae1 Walk of Flame2 Enhanced Senses3 Forced Awakening3 On the Qui Vive2 Precognition2 Spirit’s Touch4 Telepathic Misdirection1 rules reference card Note: Cellophane wrapped only – no tuckbox.
$20.00
1 in stock