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Z-Man Games 18

DUNGEONLORDS: ANNIVERSARY EDITION

Dungeon Lords: Happy Anniversary includes the Dungeon Lords base game, the Festival Season expansion, stickers for food tokens, metal coins, a new "Dungeon Set-up" mini-expansion, and other items.  In Dungeon Lords, you are an evil dungeon lord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and defeat the do-gooders who wish to bring you down. 2-4 players Ages 12 to adult 90 minutes playing time
$160.00
1 in stock

FLICK'EM UP

A gunslinger of your talent never misses his mark. A good thing, too. You've only got one bullet left, but that's all you need to end Ol' Cooper's reign of terror once and for all. Welcome to the exciting world of Flick 'em Up! - a game whose immersive scenarios and exceptional components will transform your kitchen table into a rugged, ruthless town of the wild west. Load your Colt, take cover, and return fire. You're a darn fool if you think your enemies are about to show you any mercy. Whether you choose to terrorize the countryside with the likes of the Cooper Clan or stand by the Sheriff as he enforces the law and defends the innocent, Flick 'em Up! offers an exciting journey through the wild west that you won't soon forget! 2-10 playersAges 7 to adult30 minutes playing time
$125.00
1 in stock

LORDS OF SCOTLAND

The throne lies empty and the clans are restless. As a lord of Scotland with land, men and money at your disposal, now is the time to lay your claim. But you are not alone. Your rivals have been waiting for just such an opportunity themselves and they are poised to act. With the clans of Scotland ready to follow the strongest leader, it is up to you to win the loyalty of the clans first. If you can demonstrate your prowess in battle to enough clans, then the rest will fall in line behind you. Do you have the audacity and cunning it takes to be crowned king?   How to Play   You acquire the support you need to win the game by winning skirmishes against your rivals. A skirmish is five consecutive rounds of play. During each round of a skirmish, you have the opportunity to either build up your army by playing cards from your hand or recruit clans to fight for you by drawing cards from the recruit pile. At the end of the five rounds, each lord gets to claim a supporter in order of highest strength army to lowest. Then you discard all the clans you mustered and begin a new skirmish. The game ends when one lord reaches forty or more points worth of supporters and claims the throne. If you hope to be the one to do so, you will need to know when to commit your forces to battle and when to regroup to fight another day.   Design Notes   Lords of Scotland borrows design elements of Three-Dragon Ante, Condottiere and Havoc: The Hundred Years War and sets the action in the interregnum period of Scottish history surrounding the wars for Scottish Independence. The gameplay is broken up into five-round skirmishes which are conducted in a turn based clockwise fashion. During each skirmish, the ability to activate more special card powers by going first is balanced by the knowledge of what strength card you need to play to win by going last. Throughout the game there is a general pressure to use resources to make immediate attacks of opportunity, balanced against the need to collect resources for long-term strategic advantage. Lords of Scotland scales well to the number of players with most victories being determined in the final skirmish.
$35.00
1 in stock

TRAGEDY LOOPER

Tragedy Looper, a time-loop deduction board game. A Mastermind will unfold a mystery while the Protagonists try to figure out what is going on.  As a Protagonist, your goal is to break out of the time loop maze and create a happy future. But you don't know who is who, what is what, and you don't even know how to win! However, you have the ability to travel back in time so you can replay the same script multiple times!  As a Mastermind, your goal is to trigger tragedies and feast your eyes upon the misery of your opponents. You have all the information, but you have to win every single loop. And when the Protagonists lose, the taste of victory is so much sweeter! 2-4 palyers Ages 12 to adult 2 hours playing time
$80.00
0 in stock
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TERRA MYSTICA

In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.  Terra Mystica is a game with very little luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.  Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:  Desert (Fakirs, Nomads)  Plains (Halflings, Cultists)  Swamp (Alchemists, Darklings)  Lake (Mermaids, Swarmlings)  Forest (Witches, Auren)  Mountain (Dwarves, Engineers)  Solitude (Giants, Chaos Magicians)  Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult Ķ 2-5 players Ages 12 to adult 2 hours playing time.
$140.00
1 in stock

TRAGEDY LOOPER: MIDNIGHT CIR

Tragedy Looper: Midnight Circle is an expansion for the international version of Tragedy Looper and includes some of the material previously released in the Japanese booklet expansions Midnight Zone and Mystery Circle. It also includes four all-new characters: Forensic, Illusion, A.I. and Scientist.   In more detail, Tragedy Looper: Midnight Circle includes three Basic Tragedy scripts akin to those in the base game and nine scripts located in the Tragedy Sets of Midnight Zone and Mystery Circle. In Midnight Zone, you must be wary of believing everything that you hear for lies abound; in Mystery Circle, all supernatural elements have been banished, leaving players to rely only on logic and deduction.
$23.00
1 in stock

CAMEL UP

Winner of the prestigious Spiel des Jahres this year. In Camel Up, up to eight players bet on five racing camels, trying to guess which one will win the race around the pyramid. The earlier you place your bet, the more you can win; that is, if you guess is correct! The movement of the camels depends on how the dice come out of the pyramid dice shaker, which releases one die at a time. Prepare for a camel race like none other!  2-8 players Ages 8 to adult 30 minutes playing time
$75.00
0 in stock
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CHRONICLE

An irregular trick taking game where various individual abilities of persons forming history are tangled together. Who will use their powers to adequately handle the events of the lands? Who will leave their name behind in The Chronicle? This is the 2009 release from Kanai Factory. Recommended suggestions for beginners from the designer Seiji Kanai: Play with 3 or 4 players. 5 or 6 players make the game more difficult to control. Until you are familiar with all the cards effects, remove the following History cards from the game: "Dark age" (have evil cards), "Coronation" (use three next history cards) and "Meeting with a dragon" (use two previous history cards). Use the optional rule "several history cards" and draw 2 history cards per round. Each history card honour rewards is resolved independently.
$28.00
2 in stock

SEAFALL

Adventure awaits on the high seas! The world is emerging from a dark age where history and knowledge were lost. The great provinces have just begun re-establishing seafaring technology. Wealth and fame await leaders who are cunning and brave. Explore the coastal islands. Discover lost civilizations. Sail the open sea in search of new lands. Uncover long buried secrets. Sail until the sea falls off the edge of the world! SeaFall is a 'Legacy' board game designed by board game industry veteran Rob Daviau (Betrayal at House on the Hill, Heroscape, Risk Legacy). 3-5 players Ages 12 to adult 90-120 minutes playing time
$140.00
1 in stock

SABOTEUR: 2

You are dwarves digging for gold in the depths of a mine when suddenly, the pick-axe breaks, and the lantern goes out. The saboteur has struck again! But who is the saboteur and will he (or they!) stop you from reaching the treasure? If you succeed, gold awaits you. If you don't, then to the victor goes the spoils. Whoever has the most gold nuggets after three rounds is the winner.   A 3-10 player path-laying card game where each player has a role and no one knows for sure what that role is. The new expansion to Saboteur is available NOW. Saboteur 2 adds 32 gold nugget tokens and 66 more cards, including more dwarves, more paths, and more actions. It also allows 2-12 players to play at one time! This is an expansion pack - You need a copy of Saboteur to play
$25.00
2 in stock

ARBORETUM

Arboretum is a card game where you grow your very own botanical garden. Making the most beautiful arboretum will not be an easy task, and some planning will be required. Which species will you choose? Lilac, willow, or maybe maple? Keep an eye out on your opponents, manage your hand wisely, and your arboretum will be blooming! 2-4 players Ages 10 to adult 30 minutes playing time
$40.00
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BATTLE AT KEMBLES CASCADE

The Battle at Kemble's Cascade is the board game adaptation of retro shoot 'em up video games.  In the game, you are one of many brave space pilots, sweeping around the asteroid fields in nimble yet powerful fighters. Your objective? Glory, fame, and Bellonium! The game is played out on a scrolling space backdrop that continously reveals new threats like asteroids, space mines, and enemy fighters and cruisers. Zigzag through this deadly star field, fire at anything that moves, upgrade your ship, and you should come out of it with just a scratch. Unless, of course, you crash right into the final boss...  The Battle at Kemble's Cascade is a arcade classic waiting to be discovered! 2-5 players 45 minutes playing time Ages 10 to adult
$85.00
1 in stock

EARTH REBORN

The end of the world does not come suddenly. It is much more insidious.  500 years after the devastation of the Earth, two factions arise from their underground cities. NORAD, militaristic, scientific, paranoid. Salemites, occultists experimenting with the revival of the dead. Both factions meet for the first time and instantly clash.  Earth Reborn is a highly realistic, scenario-based simulation game which is rich in depth and possibilities. Although it may seem complex at first glance, it is in fact quite simple and intuitive once you have learned the basics. This book guides you step-by-step through the process of mastering all of Earth Reborn's secrets. It serves as a rulebook, a tutorial and a scenario book all at once.  First, read the Core Rules common to all scenarios. Then put these rules into practice with the first scenario. Move on to the next set of rules and then to the second scenario, and so on to progressively unleash Earth Reborn's full potential. The rules are designed in a modular fashion: each scenario selectively puts new rules into play and allows you to practice with them before moving on to the next level. Do not worry if you see icons or game elements that you do not understand or that have not been explained yet: it just means that you do not need them at this point. The corresponding explanations will come later and be put to use in future scenarios. When you reach the final scenario of this book, all that Earth Reborn is will have been revealed to you! 2-4 players. 60 minutes playing time.
$120.00
0 in stock
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BLUEPRINTS

In Blueprints, players are architects who must use different colored dice to build three different structures from blueprints, with the dice providing different advantages to you. 2-4 players Ages 8 to adult 30 minutes playing tiime
$60.00
2 in stock

GRAVE ROBBERS FROM OUTER SPACE

A fast-paced, humorous look at B-rated science-fiction movies. Players create bad horror and sci-fi films using cards that represent characters, props, locations, creatures and special effects. Creatures are used to attack characters. Props and locations can strengthen characters against creatures. Whoever has the strongest characters in play when the credits roll wins the game.   Part of the B-Movie Series of card games.
$40.00
3 in stock

STONE AGE

The "Stone Age" times were hard indeed. In their roles as hunters, collectors, farmers, and tool makers, our ancestors worked with their legs and backs straining against wooden plows in the stony earth. Of course, progress did not stop with the wooden plow. People always searched for better tools and more productive plants to make their work more effective.   In Stone Age, the players live in this time, just as our ancestors did. They collect wood, break stone and wash their gold from the river. They trade freely, expand their village and so achieve new levels of civilization. With a balance of luck and planning, the players compete for food in this pre-historic time.   Players use up to ten tribe members each in three phases. In the first phase, players place their men in regions of the board that they think will benefit them, including the hunt, the trading center, or the quarry. In the second phase, the starting player activates each of his staffed areas in whatever sequence he chooses, followed in turn by the other players. In the third phase, players must have enough food available to feed their populations, or they face losing resources or points.   AWARDS & HONORS 2010 Ludoteca Ideale Official Selection 2009 Vuoden Peli Adult Game of the Year Nominee 2009 Nederlandse Spellenprijs Nominee 2009 JoTa Best Family Board Game Nominee 2009 JoTa Best Family Board Game Critic Award 2009 JoTa Best Family Board Game Audience Award 2009 JoTa Best Artwork Nominee 2009 JoTa Best Artwork Audience Award 2009 Hra roku Nominee 2009 Golden Geek Best Gamers' Board Game Nominee 2009 Golden Geek Best Family Board Game Nominee 2009 Golden Geek Best Board Game Artwork/Presentation Nominee 2009 Golden Geek Best 2-Player Board Game Nominee 2009 Games Magazine Best New Family Strategy Game Winner 2008 Tric Trac Nominee 2008 Spiel des Jahres Nominee 2008 Spiel der Spiele Hit mit Freunden Recommended 2008 Japan Boardgame Prize Voters' Selection Nominee 2008 International Gamers Awards - General Strategy; Multi-player Nominee 2008 Hra roku Nominee 2008 Golden Geek Best Gamer's Board Game Nominee 2008 Golden Geek Best Family Board Game Nominee 2008 Golden Geek Best Board Game Artwork/Presentation Nominee 2008 Deutscher Spiele Preis Best Family/Adult Game 2nd Place
$90.00
2 in stock

FIELDS OF ARLE

In the small East Frisian village of Arle on the verge of the 18th century, your family must take care of numerous tasks: dehydrate the moot, plow the farmland, and breed the animals. Improving your craftsmanship in the village and constructing the appropriate buildings will be invaluable.    Turn by turn, assign various tasks to the members of your family while keeping an eye open for the changing seasons. Use your vehicles to trade resources with others and upgrade your goods.    The fields of Arle await you!
$150.00
in stock
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SABOTEUR

You are dwarves digging for gold in the depths of a mine when suddenly, the pick-axe breaks, and the lantern goes out. The saboteur has struck again! But who is the saboteur and will he (or they!) stop you from reaching the treasure? If you succeed, gold awaits you. If you don't, then to the victor goes the spoils. Whoever has the most gold nuggets after three rounds is the winner.  A 3-10 player path-laying card game where each player has a role and no one knows for sure what that role is. 
$25.00
3 in stock