A GAME OF THRONES LCG 2ND EDITION: FOR FAMILY HONOR CHAPTER PACK

Item Details   The War of Five Kings has already begun to shape the future of Westeros.Now, you can continue to follow the storyline of A Clash of Kingswith For Family Honor, the third Chapter Pack in the War of Five Kingscycle for A Game of Thrones: The Card Game. Throughout this ChapterPack, you’ll find new Kings and Crowns that invite you to stake yourown claim to the Iron Throne, even as loyal cards rise in usefulnessand importance. Finally, For Family Honor brings iconic characters tothe game, including Ser Edmure Tully, a House Tyrell version of RenlyBaratheon, and Hot Pie.
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GAME OF THRONES LCG: LONG MAY HE REIGN

Long May He Reign is the sixth Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. The King’s Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of the seven kingdoms, allowing you to explore the world of Westeros more freely than ever before. Every Chapter Pack in this cycle features three copies each of twenty unique cards to strengthen your decks and help you embrace the deadly intrigues of A Song of Ice and Fire with the continued cultivation of the shadow keyword, first reintroduced in the Dance of Shadows cycle. Your journey to the capital of the seven kingdoms brings you to the throne room as you stand in the shadow of the Iron Throne itself. Focusing on themes of legacy and honor, this Chapter Pack includes a new agenda centered around attachments and new versions of favorite characters seeking to leave the past behind. The shadows have fallen on Westeros— do you have the determination to survive the long night and lead the realm to a new dawn?
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GAME OF THRONES LCG: THE BLACKWATER

The Blackwater is the fourth Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game. The King’s Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of the seven kingdoms, allowing you to explore the world of Westeros more freely than ever before. Every Chapter Pack in this cycle features three copies each of twenty unique cards to strengthen your decks and help you embrace the deadly intrigues of A Song of Ice and Fire with the continued cultivation of the shadow keyword, first reintroduced in the Dance of Shadows cycle. Your journey to the capital of the seven kingdoms draws you beyond the city walls to explore the surrounding waterways that acted at the setting of the greatest battle in the War of the Five Kings. This battle was the making of many warriors, and you may elevate your own knights to the rank of Kingsguard if you deem them worthy. As shadows continue to creep in from the North, the Reach, and the streets of King's Landing itself, you may find that need more protection than ever if your House isto earn victory and claim the Iron Throne!
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HOUSE CARD: MARTELL

Beating down on the sandy wastes of Dorne, the sun-and-spear of House Martell is emblazoned on this beautifully weighted and detailed resin House card. Establish your claim to the Iron Throne by placing your power beneath the rays of the sun and the coils of the serpent!
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GAME OF THRONES LCG: DAGGERS IN THE DARK

Daggers in the Dark is the sixth Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty distinct cards, this pack draws you into the pages of A Song of Ice and Fire, where the key characters in the story find themselves surrounded by enemies as the shadows encroach. At the Wall, Jon Snow struggles with his duties as Lord Commander of the Night's Watch as his brothers whisper dissension. In King's Landing, Cersei Lannister attempts to keep the loyalty of the smallfolk as the Faith Militant stirs rebellion. And in Meereen, Daenerys Targaryen makes difficult sacrifices to win the hearts of the Meereenese as assassins plot her demise. With the return of the shadows mechanic from A Game of Thrones: The Card Game First Edition, your games become further steeped in mystery and intrigue as the paranoia threatens to tear you apart. With dangers at every turn, you must embrace the darkness or fall before those who do. How much of yourself are you willing to lose in order to win the Iron Throne?
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GAME OF THRONES LCG: MUSIC OF DRAGONS

Feed the fire of your ambition with the Music of Dragons Chapter Pack for A Game of Thrones: The Card Game! The fourth entry in the Dance of Shadows cycle, this pack features fell beasts and the return of the Shadow keyword from the game’s first edition, allowing you to draw out your enemy’s plans and find your moment to strike!
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GAME OF THRONES LCG: IN DAZNAK'S PIT

In Daznak’s Pit is the fifth Chapter Pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Featuring three copies each of twenty new cards, this pack draws you into the world of George R. R. Martin’s A Song of Ice and Fire series where the key players in the game of thrones struggle to hold onto power as those they lead conspire against them. In the city of Meereen, Queen Daenerys Targaryen must fight for the loyalty of her people as the Brazen Beasts plot her downfall. In King’s Landing, Cersei Lannister must contend with the Faith of the Seven, battling against the power she helped them gain. And at the Wall, Jon Snow assumes the role of Lord Commander of the Night’s Watch, but as his brothers question his leadership, a sense of impending doom hangs in the frigid air. With the reintroduction of the shadows mechanic from A Game of Thrones: The Card Game First Edition, your games become further steeped in mystery as the tension and uncertainty threatens to unhinge your mind. With dangers lurking around every corner, you must either give in to the darkness within your heart or fall before those who do. How much of yourself are you willing to lose in order to win the Iron Throne?
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GAME OF THRONES LCG: HOUSE BARATHEON INTRO DECK

  Join the battle for the Iron Throne with the House Baratheon Intro Deck for A Game of Thrones: The Card Game! This pre-constructed deck introduces you to the mechanics and key characters of House Baratheon to provide a stable foundation and highlight the faction’s unique features. The perfect entry point for players new to A Game of Thrones: The Card Game, the House Baratheon Intro Deck contains sixty-nine cards that offer every card you need to begin your battles right away, whether you are squaring off against other intro decks or custom decks built by other players. By holding on to power and forcing your enemies to kneel before you, all of Westeros will respect that yours is the fury.
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GAME OF THRONES LCG: HOUSE GREYJOY INTRO DECK

Join the battle for the Iron Throne with the House Greyjoy Intro Deck for A Game of Thrones: The Card Game! This pre-constructed deck introduces you to the mechanics and key characters of House Greyjoy to provide a stable foundation and highlight the faction’s unique features. The perfect entry point for players new to A Game of Thrones: The Card Game, the House Greyjoy Intro Deck contains sixty-nine cards that offer every card you need to begin your battles right away, whether you are squaring off against other intro decks or custom decks built by other players. By utilizing stealth attacks and pillaging your enemy’s strongholds, you will show your enemy why you do not sow.
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GAME OF THRONES LCG: HOUSE MARTELL INTRO DECK

Join the battle for the Iron Throne with the House Martell Intro Deck for A Game of Thrones: The Card Game! This pre-constructed deck introduces you to the mechanics and key characters of House Martell to provide a stable foundation and highlight the faction’s unique features. The perfect entry point for players new to A Game of Thrones: The Card Game, the House Martell Intro Deck contains sixty-nine cards that offer every card you need to begin your battles right away, whether you are squaring off against other intro decks or custom decks built by other players.  By manipulating challenge icons and playing the long game, you will remain unbowed, unbent, unbroken.
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GAME OF THRONES LCG: HOUSE STARK INTRO DECK

Join the battle for the Iron Throne with the House Stark Intro Deck for A Game of Thrones: The Card Game! This pre-constructed deck introduces you to the mechanics and key characters of House Stark to provide a stable foundation and highlight the faction’s unique features. The perfect entry point for players new to A Game of Thrones: The Card Game, the House Stark Intro Deck contains sixty-nine cards that offer every card you need to begin your battles right away, whether you are squaring off against other intro decks or custom decks built by other players. By executing direct attacks and gaining strength through sacrifice, you will remind your enemies that winter is coming.
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GAME OF THRONES LCG: HOUSE TYRELL INTRO DECK

Join the battle for the Iron Throne with the House Tyrell Intro Deck for A Game of Thrones: The Card Game! This pre-constructed deck introduces you to the mechanics and key characters of House Tyrell to provide a stable foundation and highlight the faction’s unique features. The perfect entry point for players new to A Game of Thrones: The Card Game, the House Tyrell Intro Deck contains sixty-nine cards that offer every card you need to begin your battles right away, whether you are squaring off against other intro decks or custom decks built by other players. By combining strength within your house and calling upon noble knights, you will always be growing strong.
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GAME OF THRONES LCG: STREETS OF KING'S LANDING

Streets of King's Landing is the third chapter pack in the Dance of Shadows cycle for A Game of Thrones: The Card Game. Containing three copies each of twenty new cards, this pack immerses you in the world of George R. R. Martin's A Song of Ice and Fire series. As the story progresses into the pages of A Dance with Dragons, those who would play the game of thrones find themselves helplessly surrounded by enemies. In King's Landing, Cersei Lannister struggles to hold onto power as the Tyrells and the Faith of the Seven split the loyalties of the capital's citizens. At the Wall, Jon Snow takes the role of Lord Commander of the Night's Watch, but has trouble balancing the demands of duty with those of morality. Finally, In Essos, Daenerys Targaryen has become the queen of Meereen, only to discover that the realities of rule differ greatly from expectations.  The Dance of Shadows cycle reintroduces the player-favorite Shadow mechanic from A Game of Thrones: The Card Game First Edition. This mechanic increases the tension of your encounters, keeping games steeped in mystery and a constant fear of the unknown. As the sun sets on Westeros, you must decide how much of yourself you are willing to sacrifice in order for your plots to come to fruition.
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SOMEONE ALWAYS TELLS

As A Feast for Crows draw to a close, countless conspiracies are revealed. Victarion Greyjoy has been dispatched to Essos to fetch back Daenerys Targaryen, but secretly, he plans to win her for himself. Arianne Martell plots to crown Myrcella Baratheon and lead a new rebellion in Dorne. House Lannister, House Tyrell, and the church of the Seven bicker for power in King’s Landing, and Ser Jaime Lannister turns his back on his sister’s plea for aid. Now, you have the chance to bring these conspiracies to your own intrigues in A Game of Thrones: The Card Game. Someone Always Tells is the sixth Chapter Pack of the Flight of Crows cycle, and it brings a fitting conclusion to the major themes explored in this cycle. As with the other expansions, you’ll find new cards with the bestow keyword, an attachment and a location devoted to the faith of The Seven, and cards that reward players for forging alliances between the factions. You’ll also discover plenty of recognizable characters and locations from the saga that you can add to your decks, such as Mace Tyrell, Qyburn, and the Great Sept of Baelor.
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GAME OF THRONES LCG: THE FAITH MILITANT

Throughout the fourth cycle of A Game of Thrones: The Card Game, the separate factions of Westeros have continued to increase their strength. But not all power in the Seven Kingdoms is held by political entities like the Great Houses. Religions hold enormous power in A Song of Ice and Fire, and whether it’s the Old Gods, the Drowned God, R’hllor, or the Seven, they each gain new cards and support in this cycle. The Faith Militant has a special focus on the religions of Westeros, even when viewed alongside the other Chapter Packs of the Flight of Crows cycle. Here, you’ll find characters who’ve sworn fealty to The Seven, the Drowned God, and R’hllor, each serving their gods with the utmost fervor. With iconic characters like Arya Stark, Daenerys Targaryen, and Coldhands appearing in this expansion alongside a new agenda focused on The Seven, it’s plain to see that the Seven Kingdoms will never be the same again.
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GAME OF THRONES LCG: THE SHADOW CITY

Darkness falls across the world of A Song of Ice and Fire. While Daenerys Targaryen struggles to rule Meereen, conspirators plot her downfall. Jon Snow serves the Night’s Watch as their new Lord Commander, but there are dissidents hidden within his ranks. In the darkling alleys of King’s Landing itself, House Lannister, House Tyrell, and the faith of the Seven clash for control of Westeros. There are shadows everywhere. The Shadow City marks the beginning of the fifth cycle of Chapter Packs—the Dance of Shadows cycle. Here, you’ll find the story advancing into the pages of A Dance with Dragons and the return of a beloved mechanic from the game’s first edition: shadows. Throughout this expansion and the rest of the cycle, you’ll find characters, locations, attachments, and events emblazoned with the shadow keyword. Assassins, spies, conspirators, and secrets hide in the twilight, ready to spring into view. Every faction must embrace the darkness and the path of shadows—or fade into obscurity.
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WORLD CHAMPIONSHIP DECK: 2016

Newly redesigned with gorgeous, full-bleed art, this deck is a card-for-card recreation of the Lannister Banner of the Wolf deck that Joe Mirando piloted to victory on the tourney ground of the 2016 A Game of Thrones: The Card Game World Championships. Whether you’re a new player looking for a pre-made deck as an entry point to the game, an intermediate player who wants to use this deck as a guide for experimentation, or an expert looking for full-art versions of iconic cards and extra copies of key neutral cards, this deck has something to offer for every player.
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GAME OF THRONES LCG: FAVOR OF THE OLD GODS

The old gods are dead, she told herself, with Mother and Father and Robb and Bran and Rickon, all dead.   –George R.R. Martin, A Feast for Crows The world of Westeros has been defined and shaped by religion. For much of the south, the faith of the Seven is professed—but in the north, the Old Gods still hold sway. The ironborn worship the Drowned God, and the fires of R’hllor are spreading from Essos across the Narrow Sea. Whether held devoutly or used as a pretense for power, these religions have a profound effect on the game of thrones and those who play it. In Favor of the Old Gods, you’ll find the continuation of the Flight of Crows cycle for A Game of Thrones: The Card Game—drawing players deeper into the events of A Feast for Crows with cards that feature the bestow keyword or reward you for forging alliances between factions. This pack also features an assortment of cards with traits such as Old Gods, The Seven, or R’hllor, hearkening to the many religions that have played their roles in the tumultuous game of thrones. From a new agenda evoking the mystical powers of the greenseers to characters like Selyse Baratheon and Ser Balon Swann, this Chapter Pack has plenty to offer for every faction.
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GAME OF THRONES LCG: KINGSMOOT

“Listen! Listen to the waves! Listen to the god! He is speaking to us, and he says, We shall have no king but from the kingsmoot!"   –Aeron Damphair, A Feast for Crows A kingsmoot has not been called in hundreds of years. But in the Iron Islands, the tide is changing with the mysterious death of Balon Greyjoy and the return of Euron Crow’s Eye. The Drowned God is roiling in his watery halls, the ironborn are returning to the old way, and the first kingsmoot in centuries has been called. Fantasy Flight Games is proud to announce Kingsmoot, the third Chapter Pack in the Flight of Crows cycle for A Game of Thrones: The Card Game! In the tradition of the other Chapter Packs of the Flight of Crows cycle, Kingsmoot contains sixty new cards (three copies each of twenty distinct cards), offering brand-new cards for the eight factions of A Game of Thrones: The Card Game. As the story of the cycle continues to follow the events of A Feast for Crows, you’ll see characters such as Ramsay Snow, Raff the Sweetling, Jhiqui, and Darkstar entering the game, alongside two new neutral Brotherhood characters. As the bestow keyword gains strength, other cards reward you for forging alliances between factions—but no matter who you fight for, you’ll find the cards you need at the Kingsmoot!
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JOURNEY TO OLDTOWN

Little is certain in the world of A Song of Ice and Fire. Lives are ended with a stroke of steel and mighty strongholds are brought crumbling down into ruin by sieging armies. In such a dangerous and changeable landscape, it seems impossible that something as fragile as a dream could long survive. And yet, a dream—of power, or wealth, or love—may be all that keeps the players of the game of thrones moving forward. Now, you can pursue some of your own dreams with the newest Chapter Pack for A Game of Thrones: The Card Game. Journey to Oldtown, like The Archmaester’s Key before it, focuses on amplifying the major themes of the game’s fourth cycle. While it continues to follow A Feast for Crows, this cycle brings new strength to the bestow keyword and provides incentives for the factions to forge alliances and band together. Along the way, you’ll encounter a host of iconic characters and locations entering the game, including The House of Black and White, Thoros of Myr, a new version of Arianne Martell, and a lord of House Botley, Tris Botley.  
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